Malcolm Jestadt
824be77bba
SPU LLVM: Avoid redundant endian swapping
...
- PSHUFB operates in reverse byte order from SHUFB, so we can take advantage of that to swap endianness without additional transformations in some situations
2020-07-26 11:36:50 +01:00
Ani
74c8a44d84
rsx: Fix cache skipping shaders on load+compile ( #8633 )
...
When on single worker mode (OpenGL or an hypothetical scenario of a
single core PC with Vulkan), load and compile would skip 10% of the
shaders on queue each stage.
Co-authored-by: kd-11 <karokidii@gmail.com>
2020-07-26 08:47:50 +01:00
Whatcookie
9f829b375a
SPU/PPU LLVM: Optimize VSEL/SELB with constant mask ( #8559 )
2020-07-25 17:59:35 +01:00
Eladash
da44d5f10d
PPU: Fix DIVW, DIVWU, MULHW, MULLW, MULHWU when op.rc is set ( #8630 )
2020-07-25 17:13:58 +01:00
kd-11
be4b71b805
vk: Fixup for PR #8590
...
- This change was lost during rebase
2020-07-25 14:48:11 +03:00
kd-11
b0c7ca6d1f
vk: Improve video memory manager to attempt recovery in out of memory situations
2020-07-25 14:48:11 +03:00
kd-11
4d8de282f9
vk: Improve typeless texture succession
...
- Ensure incoming texture is large enough that the original one fits inside it to avoid back-and-forth succession.
- Make use of the resource manager to remove the obsolete textures to avoid holding on to the them which "leaks" VRAM.
The memory isn't leaking, it's just wasting space in temporary pool until renderer is closed.
2020-07-25 14:48:11 +03:00
Megamouse
de80a4b6c7
overlays: try to fix unexpected font crop
2020-07-25 10:21:52 +03:00
Eladash
917069e31a
PPU Precise/LLVM: Support NJ modes ( #8617 )
2020-07-25 07:41:41 +01:00
Eladash
3354c800d7
SPU/PPU LLVM: Improve expressions matching ( #8620 )
2020-07-24 16:53:48 +01:00
Megamouse
bb3ac62126
cellMic: use s32 consistently
2020-07-24 14:47:10 +02:00
Megamouse
6e25fea16a
use not_an_error in sys_spinlock_trylock
2020-07-24 14:47:10 +02:00
Megamouse
5e7c6853c2
fix truncation warnings
2020-07-24 14:47:10 +02:00
Megamouse
f76a011ba0
fix sceNpCommerce2CreateCtx log message
2020-07-24 14:47:10 +02:00
Megamouse
d854a39500
add a gazillion more error_code
2020-07-24 14:47:10 +02:00
Megamouse
a00ebacef3
cellFont: add error_code
2020-07-24 14:47:10 +02:00
Megamouse
c2f4244c4d
cellMic: error_code, random cleanup and stubbing
2020-07-24 14:47:10 +02:00
Megamouse
7437c324c6
cellMusic: add error_code
2020-07-24 14:47:10 +02:00
Eladash
54b87b6dbb
cellSaveData: Increase sleep time
2020-07-23 13:45:58 +03:00
Eladash
a029a94c73
SPU: Use waitable atomics for SPU channels interface
2020-07-23 13:45:58 +03:00
illusion
3157a10428
move executable hash log level to success
2020-07-22 10:51:19 +02:00
Eladash
f8d2d8ca11
SPU/Windows: Fix LS memory mirrors
...
This is a workaround but this is because of how utils::shm works on Windows path.
2020-07-19 17:58:49 +03:00
Eladash
c37bc3c55c
SPU: Make spu_thread::offset private
2020-07-19 17:58:49 +03:00
Malcolm Jestadt
6cc0fe4221
SPU LLVM: Avoid negative clamping when the input is known to be positive
2020-07-19 17:56:59 +03:00
Eladash
af1ceb1151
SPU LLVM: LS Memory Mirrors (Optimize loads/stores)
2020-07-18 02:01:33 +03:00
Eladash
268bcd1c7b
rsx: Fix false desync events
2020-07-16 19:26:10 +02:00
kd-11
42a9ac9e6c
rsx: Brute-force removal of superseded surfaces
2020-07-16 19:11:26 +03:00
kd-11
182b20c33d
rsx: Fix draw count append when draw ranges are out of order
...
- It is common for draw counts to truncate at 256 even when it makes no sense to do so.
- e.g 256 is not a multiple of 3 so triangles will glitch out
2020-07-14 16:04:44 +03:00
Megamouse
4d9533ea54
input: use left and right squircle values
2020-07-13 21:23:48 +02:00
kd-11
ab3d36f0f3
rsx: Fix depth bounds test
...
- Allow depth bounds test to access the Z buffer even when depth test is disabled.
2020-07-10 15:59:15 +03:00
kd-11
632af8d723
rsx: Support partial texture descriptors
...
- It is safe to declare w > pitch and it works as long as sampling inside the legal 2D area is obeyed.
2020-07-10 15:26:07 +03:00
Eladash
282b00674a
SPU LLVM: Optimize non-constant Tag Update requests
2020-07-10 02:52:02 +03:00
Eladash
235d12aa6b
SPU MFC: Never clear tag status in WrTagUpdate
2020-07-10 02:52:02 +03:00
Eladash
5d1fc546a8
SPU MFC: Fix MFC_WrTagUpdate channel count
...
Always report available, in realhw this is just a hint if the previous tag update hasnt been checked yet by the MFC, avoiding blocking writes and allowing the SPU to execute some code while it processes the previous update request.
Except for MFC_TAG_UPDATE_IMMEDIATE, where it also waits for MFC to process it.
2020-07-10 02:52:02 +03:00
Eladash
eb993781ef
RawSPU: Log MMIO access
2020-07-09 23:24:47 +03:00
Eladash
84470c34db
SPU: Disable PUTLLC NOP transfers detection on TSX path
2020-07-09 03:17:35 +01:00
Eladash
f8dbfa1d1e
SPU: Implement GETLLAR polling detection
2020-07-09 03:17:35 +01:00
Eladash
d9750e8f9f
SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX)
2020-07-09 03:17:35 +01:00
Megamouse
53b95fea19
audio: rename audio channels to audio downmix
...
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
2020-07-08 21:11:23 +02:00
Megamouse
e2fd4e46f7
Only reboot audio if a relevant setting changed
2020-07-08 21:11:23 +02:00
Megamouse
20d6664dc1
Try to make most audio configs dynamic
2020-07-08 21:11:23 +02:00
Megamouse
8ee953ef8e
XAudio2: Call CoInitializeEx to prevent errors
...
I could not properly reset the audio backend and call CreateMasteringVoice without getting errors
2020-07-08 21:11:23 +02:00
Megamouse
5b7ee43352
XAudio2: print readable errors
2020-07-08 21:11:23 +02:00
Megamouse
bb0aaea92d
cellAudio: implement downmix to 5.1
2020-07-08 21:11:23 +02:00
kd-11
987ede2e6c
vk: Inject memory barrier upon conclusion of a framebuffer feedback loop
...
- Do not write to the texture until previous draw call is completed using it.
- This is usually not much of a problem until blending operations come into play.
2020-07-08 19:23:29 +03:00
Megamouse
5fae1b3637
HLE: fix sceNpDrmGetTimelimit invalid param error
2020-07-07 09:43:32 +02:00
Derrik Touve
cb08c53f2f
sys_net: Use np_handler dns if possible for sys_net_infoctl ( #8557 )
...
Without this, cellHttpSendRequest will use the hardcoded dns 192.168.1.1, which won't work if you're not on that network.
2020-07-07 08:25:29 +02:00
Megamouse
171e4fafed
Emu: simplify Emu::Stop some more
2020-07-06 21:14:16 +02:00
Megamouse
8d2ce2815c
Emu: Make prevent_display_sleep dynamic
2020-07-06 21:14:16 +02:00
Megamouse
d91551c277
Emu: always use Emu.Quit() to quit RPCS3
...
This creates a single possible point of failure for calling quit()
2020-07-06 21:14:16 +02:00
Eladash
dc25a3fa2a
PPU debugger: Show stack address of each function
2020-07-06 18:58:16 +02:00
Eladash
c98ec4d014
PPU debugger: Fix functions stack bounds check
2020-07-06 18:58:16 +02:00
kd-11
05dc6ad610
gl: Silence warnings
2020-07-05 16:58:44 +03:00
kd-11
3fe8499956
rsx: Improve ZCULL queued requests finalization
...
- Unifies the code
- Allows conditionals to be evaluated with a forwarder present
2020-07-05 16:58:44 +03:00
Megamouse
f1b1c9053c
Input/Qt: Check if gui callbacks are nullptr
2020-07-04 14:28:19 +02:00
Megamouse
99be645fcc
Qt: Add stick multipliers to the pad dialog
2020-07-04 14:28:19 +02:00
kd-11
acf51f0ead
rsx: Fix transfer descriptors for partially overlapping slices in head
...
- Height must be corrected to skip the piece that exists before the current slice
2020-07-03 14:29:54 +03:00
Eladash
72337f2678
SPU LLVM: Fix barrier commands enqueuing
2020-07-02 22:46:02 +03:00
kd-11
c9c0d7361d
rsx: Implement fast ZCULL barrier when query object is already known
2020-07-02 20:11:57 +03:00
kd-11
d7ffc8b4ac
rsx: Fix leaking ZCULL queries after a barrier
...
- Multiple queries can be queued up, process them all before completing the barrier
2020-07-02 20:11:57 +03:00
Bird Egop
eea12bad07
Implement Caret upwards and downwards move in overlay_edit_text ( #8342 )
...
* Implement caret upwards and downwards move in overlay_edit_text
* Optimize caret up and down movement
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-07-02 09:06:37 +02:00
kd-11
bd14429f20
vk: Disable primitive restart for old GCN cards
...
- Also adds more Navi 14 chips to detection table
2020-06-30 15:00:07 +03:00
Megamouse
12dded403f
patch_manager: implement serials and app_versions
2020-06-29 23:56:27 +02:00
Megamouse
5269b69bc5
cellAudio: use downmix formula based on documentation
2020-06-29 09:06:36 +02:00
Eladash
2483cc6f8d
Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic
2020-06-28 23:26:10 +01:00
Eladash
97717defa5
Remove devKlic/rifKey reset
2020-06-28 23:26:10 +01:00
kd-11
5e29bdbe22
vk: Add more GPUs to nvidia chip table
...
- Registers more TU116 and TU117 variants
- Registers GA100
2020-06-28 22:54:58 +03:00
kd-11
b437794e92
vk: Improve nvidia speedhack for non-turing cards
...
- Inverts the chip family check to skip any unidentified GPUs altogether
2020-06-28 22:54:58 +03:00
Eladash
2c93fecd8b
SPU: Use named constants for MFC tag updates
2020-06-27 20:42:41 +01:00
Eladash
20fcc6530f
SPU LLVM: Fix WRCH instruction to WrTagUpd
2020-06-27 20:42:41 +01:00
Eladash
9cb4402c16
Make error_code::value member private
2020-06-27 09:02:55 +01:00
Eladash
f29589e5cf
SPU debugger: Add atomic status and tag update channels information
2020-06-27 07:04:37 +01:00
Eladash
d7842b7de2
SPU LLVM: Fix WRCH instruction to WrTagMask
2020-06-27 07:04:37 +01:00
Megamouse
5a8eb9d3d7
Input: skip keyboard input when pads are disabled
2020-06-26 09:28:58 +02:00
kd-11
5ea6535fd5
rsx: Force flushing of NaN/INF to zero
...
- This option was always enabled for NVIDIA cards, but it seems some games would benefit from the option on other GPUs as well.
- TODO: Hwtest to verify correct behavior and plan how to safely implement in hw
2020-06-26 09:24:15 +03:00
Megamouse
76faaf43f7
Input: Use global variables for pad modifications
2020-06-26 04:42:52 +02:00
Eladash
ab9cdc70ad
cellSaveData: Emulate PPU processing of auto/list post-fixed callback
2020-06-25 19:50:33 +03:00
Eladash
e45d37073a
debugger: Shortend SPU/PPU thread names
2020-06-24 17:44:06 +02:00
kd-11
628cb1c779
rsx: Validate blend factors according to hardware testing
2020-06-23 12:15:02 +03:00
kd-11
a14e0a0104
rsx: Validate stencil op to match realhw behavior
2020-06-23 12:15:02 +03:00
kd-11
f3637cdfdb
rsx: Fix surface options hint mechanism
...
- Silly typo
2020-06-23 12:15:02 +03:00
kd-11
c6a9a5d5d7
rsx/fixup: Fix color clear logic
...
- Enable fast clears on ABGR formats in vulkan
- Fix disabling color clears for unsupported formats in GL
2020-06-23 12:15:02 +03:00
kd-11
7f917c8ba5
rsx: Fix ABGR decoding for colormask and clear color
...
- The bytes in these values are based on the format according to hw tests
- G8B8 is unaffected as the first two bytes are already G8B8 for A8R8G8B8 standard layout (BGRA)
- A8B8G8R8 and its derivatives have words 0 and 2 exchanged.
2020-06-22 20:12:41 +03:00
kd-11
e992cbe01b
rsx: Support DRGB8 sampling of render targets
2020-06-22 20:12:41 +03:00
Oschowa
5c1ce6350b
FAudio: remove 4x volume factor
...
Same as commit 66d13da2ac for the XAudio2 backend
2020-06-20 12:42:56 +02:00
Eladash
d86c9a2549
sys_mmapper: rewrite page fault thread notifications
...
* Fix a corner case where SPU thread has the same ID as a PPU thread.
* Fix a potential deadlock on Emu.Stop() while sending event in EBUSY loop.
* Thread specific notifications.
2020-06-18 20:13:54 +03:00
Eladash
3ee1d8aed1
fixup
2020-06-18 06:47:07 +03:00
Eladash
5c6dae498b
SPU LLVM: Avoid bad optimization in FCGT
2020-06-18 06:47:07 +03:00
kd-11
2086e7f2e8
rsx: Account for subpixel precision when converting DST coordinates to
...
SRC coordinates
- When extracting a 1x1 texture from another texture of a different
format, width conversion can result in a dimension of 0 if the
extracted texel is not a full texel in SRC
2020-06-17 22:18:47 +03:00
kd-11
c764925b4d
rsx: Properly handle conversion of G8B8 and related formats
...
- These formats are 16-bit packed, not separate 8-bit channels. Conversion requires byteswap for them.
2020-06-16 22:36:38 +03:00
kd-11
83d818d96f
rsx: Improve mipmap gathering
...
- Account for source offsets when grabbing subregions
- Scale input accordingly when sourcing from fbo in all paths
2020-06-16 19:12:03 +03:00
sampletext32
0ad4e91001
Avoid string reallocation in swizzle CgBinaryProgram
2020-06-15 22:26:49 +03:00
Eladash
731d4330fe
v128: A few optimizations ( #8432 )
2020-06-15 17:24:04 +03:00
Eladash
5777a1d426
SPU: Implement EBUSY error on non-empty mailbox (sys_spu_thread_send_event/sys_event_flag_set_bit)
...
Write into inbound mailbox under mutex.
2020-06-15 17:08:57 +03:00
Eladash
5fda9a4efb
sus_lwcond_signal_all: use protocol specified in lwmutex
...
Trying to fix a nearly impossible corner case.
2020-06-15 17:08:57 +03:00
Eladash
c15b5f1eca
SPU: Move check_state() outside of mutex scope
...
Can result in a deadlock in some cases, cpu flags are checked after this function as well anyways.
2020-06-15 17:08:57 +03:00
Eladash
314dc4c5de
sys_cond: Fix spurious EBUSY in sys_cond_destroy
...
Increment waiters count inside IDM's mutex lock scope.
2020-06-15 17:08:57 +03:00
Eladash
a0f0f58fc5
sys_event_queue: Fix IPC support
2020-06-15 17:08:57 +03:00
Eladash
92b7c56f29
sys_cond/mutex: Fix race between sys_cond_create and sys_mutex, Fix IPC support in sys_cond/mutex
2020-06-15 17:08:57 +03:00
kd-11
8d8fb4a2e4
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
kd-11
2e737ad483
rsx: Fix surface option invalidation
...
- Depth buffers can be in special "read" state when writes are disabled. Account for this.
2020-06-14 23:30:03 +03:00
Eladash
88a0e0fe2d
cellAudio: Minor fixup
2020-06-14 18:45:46 +01:00
Eladash
e2248332ae
rsx: Make "Disable ZCull Occlusion" setting dynamic
2020-06-14 18:45:46 +01:00
kd-11
3663a8ab4d
rsx: Improve surface options invalidation
2020-06-14 20:13:12 +03:00
Eladash
5430892052
sys_vm: Limit total process vsize to 256MB ( #8431 )
2020-06-14 15:27:34 +01:00
Eladash
ff04cd6d69
cellAudio: Fix event queue attachment
2020-06-14 02:31:23 +03:00
Eladash
aa4fdff82c
Fix lv2_obj::name64 regression
2020-06-14 02:25:29 +03:00
Nekotekina
e485c9c79c
Atomically overwrite config.yml
...
Protection against data corruption.
2020-06-12 22:41:50 +03:00
Eladash
bd6fdf3f2d
rsx: Optimize rsx::rsx_iomap_table construction
2020-06-12 22:40:58 +03:00
Eladash
e1f8573c68
sys_net: Fix sys_net_bnet_setsockopt page faults
2020-06-12 22:39:13 +03:00
Eladash
4bc157881d
sys_net: Stub sys_net_infoctl command 9
2020-06-12 22:39:13 +03:00
Eladash
f0d526411c
IDM: Implement idm::clear<typename>
2020-06-12 22:12:36 +03:00
kd-11
e1183f6919
gl: Fix depth buffer byteswap hint
...
- uint24_8 is not actually swapped, it is decoded in a special way
2020-06-12 20:49:47 +03:00
kd-11
f4ec28d932
rsx: Merge instruction expand flag with the other sign expand flags
...
- Avoids double expansion when both the exp_tex flag is set AND the texture also is sampled as signed
- Should fix missing eyeballs in Mass Effect 1 with the previous sign expansion fix
2020-06-12 20:19:20 +03:00
kd-11
ce587f43a0
rsx: Implement signed normalized texture formats
...
- Already partially supported via EXP option in the shader opcode, but format decoding was disabled.
- Noticed in some UE3 games which use _SNORM variants on PC but _UNORM on rpcs3
2020-06-12 20:19:20 +03:00
Eladash
6892399699
kernel_explorer: More Improvements
2020-06-12 09:28:23 +02:00
Eladash
b9cb181691
sys_memory: Improve allocation/deallocation syscalls
2020-06-11 20:03:32 +03:00
Eladash
0bf8f2a527
PPU interpreters: Fix VRFIM, VRFIN, VRFIP, VRFIZ
2020-06-11 14:31:38 +03:00
Megamouse
2dca8d84e1
patch manager
2020-06-11 13:15:25 +02:00
Eladash
c36c425fb9
kernel explorer: Improvements
2020-06-08 05:46:36 +03:00
Nekotekina
bfee541540
Atomically overwrite games.yml
...
Reduce chances of losing information.
2020-06-07 22:44:07 +03:00
Nekotekina
3d7c38ff9d
Remove lambda in sys_net_bnet_poll
2020-06-07 22:44:07 +03:00
Nekotekina
5d27f1c732
PPU: implement VNMSUBFP (precise variant)
2020-06-07 22:44:07 +03:00
Nekotekina
3b8e7d0967
Implement v128::fma32f
2020-06-07 22:44:07 +03:00
kd-11
ebbf329b6a
gl: Improve async compiler synchronization with initialization
...
- On multithreaded mesa, the program initialization routine was not
being flushed correctly. Set up synchronization fence after initialization
is complete.
2020-06-07 12:54:34 +03:00
kd-11
87cc937d4e
rsx/fp: Separate SRC precision modifiers
...
- SRC0, SRC1 and SRC2 have different bits for precision modifiers all stored inside SRC1
- This explains the strange observed behavior of the MAD instruction which has 3 inputs
2020-06-07 12:07:27 +03:00
Malcolm Jestadt
dcf5c06d6d
SPU LLVM: Optimize FM when op.ra == op.rb
2020-06-06 22:27:48 +03:00
Malcolm Jestadt
8357523ec0
SPU LLVM: Additional FCGT optimizations
2020-06-06 22:27:48 +03:00
Malcolm Jestadt
39149fd84d
SPU LLVM: Partial revert for FM/FMA changes and other improvements
...
- Revert changes to FM and FMA instructions
- Allow non accurate/approx FMA family instructions to use native FMA
- Minor optimization for FMA ops with a constant 0 multiply
2020-06-06 22:27:48 +03:00
Malcolm Jestadt
289c594187
SPU LLVM: Fix theoretical issue with FCGT optimizations
2020-06-06 22:27:48 +03:00
kd-11
d47d597b34
vk: Make the depth-convert pass multisample aware
2020-06-05 17:19:24 +03:00
kd-11
69c2150fbd
vk: Fix query reset when renderpass is active
...
- Performs delayed query reset on-demand
2020-06-05 17:19:24 +03:00
Megamouse
1cb4fb9c50
stub cellPngEnc
2020-06-04 23:13:40 +03:00
Megamouse
413f87b737
Add error_code to cellPngDec
2020-06-04 23:13:40 +03:00
Megamouse
8a8edb1b62
stub sceNpCommerce2
2020-06-04 23:13:40 +03:00
Megamouse
caa1324457
stub sceNpTus
2020-06-04 23:13:40 +03:00
Megamouse
41eb6d4461
cellAudio improvements
...
- use CELL_AUDIO_BLOCK_32 where possible
- use CELL_AUDIO_BLOCK_SAMPLES where possible
- remove redundant logging
- return CELL_AUDIO_ERROR_AUDIOSYSTEM in cellAudioGetPortConfig (probably unreachable code anyway)
- return CELL_AUDIO_ERROR_PORT_OPEN in cellAudioPortOpen
- stub cellAudioSetPersonalDevice cellAudioUnsetPersonalDevice and cellAudioMiscSetAccessoryVolume
2020-06-04 23:09:47 +03:00
illusion
0315781306
Audio dumper: append filename with titleid and date-time
...
prevents overwrite of old file
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-06-04 20:10:56 +03:00
sampletext32
437f374bae
Fix some checks
2020-06-04 19:48:08 +03:00
Ani
9657b3f1d4
Fix sys_net_bnet_poll regression ( #8337 )
...
Co-authored-by: Eladash <elad3356p@gmail.com>
2020-06-04 17:30:11 +01:00
kd-11
650152e05f
rsx: Fix fragment state updates
...
- Fix copypasta for POLYGON_STIPPLE_PATTERN vs SET_POLYGON_STIPPLE method binding
- Use proper enums for ROP_control bits to avoid confusion
2020-06-03 22:05:33 +03:00
kd-11
73fe9b51de
rsx/fp: Ignore self-referencing register writes.
...
- Sometimes, usually with shaders that do pack/unpack operations, there is a write-to-self operation.
For example r0.xy = r0.xy
Obviously no new data was introduced into "r0" by this, so we should not mark the register as having new data.
- TODO: Investigate on realhw if self-reference is needed to "cast" the overlapping half registers to their full register counterparts.
2020-06-03 09:45:02 +03:00
kd-11
26b2e4253d
rsx: Properly account for memory sizes of reused surfaces
2020-06-02 21:37:57 +03:00
kd-11
b353bf6c56
rsx: Improve surface cache resource management
...
- Do not allocate too many objects. This is a problem in games using dynamic memory allocators that can make it rare for a surface to fall on the same address twice, keeping zombie RTVs and DSVs alive much longer than needed.
- Current limit used is 256M of virtual VRAM which is impossible on retail PS3
2020-06-01 22:24:27 +03:00
Malcolm Jestadt
c601374b1f
SPU LLVM: Use clamping helpers for FMA32x4 and FM
2020-06-01 21:39:28 +03:00
Megamouse
66d13da2ac
XAudio2: remove nasty 4x volume factor
2020-06-01 19:05:48 +03:00
Nekotekina
938ca90a02
Improve Stop Watchdog
...
Prevent termination if PPU LLVM compilation is in progress.
2020-06-01 02:27:33 +03:00
Nekotekina
2d2ed7efd0
Add game patch support in 'Create PPU Caches'
...
Try to compile patched version of EBOOT.BIN
2020-05-31 23:06:54 +03:00
Nekotekina
1507a59786
SPU LLVM: fix spu_cache dependency
...
Should fix possible crash on exit.
2020-05-31 21:54:04 +03:00
Eladash
675fde69aa
Avoid copying std::shared_ptr in sys_semaphore
2020-05-31 21:02:52 +03:00
Megamouse
99895471ae
cellAudio: make master volume dynamic
2020-05-31 07:37:59 +02:00
Nekotekina
377ad9887c
Compile EBOOT.BIN on 'Create PPU Caches'
2020-05-31 02:26:40 +03:00
kd-11
c9a978a03e
Typo fix
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-05-30 14:47:10 +03:00
kd-11
59d44cd1cc
gl: Fix shader logging
2020-05-30 14:47:10 +03:00
kd-11
542a6aed51
rsx: Add stippled rendering support to interpreters
2020-05-30 14:47:10 +03:00
kd-11
1677618c75
rsx: Implement stippled rendering
2020-05-30 14:47:10 +03:00
Eladash
3df83e03a9
SPU: Fix possible deadlock after access violation via DMA transfers
2020-05-28 23:23:11 +03:00
Eladash
a199c71a55
SPU: Fix page faults notifications (non-TSX)
2020-05-28 23:23:11 +03:00
Eladash
3d20ce70f5
rsx: Fix possible case NULL zcull_ctrl in on_exit()
2020-05-28 11:56:02 +02:00
Eladash
f0cdd8ace6
PPU: Implement PPU Traps Stubbing option
2020-05-27 22:39:29 +03:00
Nekotekina
8e9d2fa70e
SPU LLVM: implement get_segment_base()
...
Fake function used to compute 32-bit offset of local functions.
2020-05-27 18:53:09 +03:00
Nekotekina
abf9a08ee3
Fix warnings
2020-05-27 18:41:17 +03:00
xddxd
f56b362769
rsx: Copypasta fix ( #8289 )
2020-05-25 20:07:11 +01:00
Eladash
865180e63e
sys_mmapper: Fix possible memory leak on error of create_lv2_shm
2020-05-24 19:24:07 +03:00
Eladash
3265772ae4
idm: Implement creation/destruction invalidation counter
...
* "Ensures" newely created IDs won't have the same ID as old destroyed objects for lv2_obj. (256 tries cycle)
Similar to how the kernel implements it.
2020-05-24 19:24:07 +03:00
kd-11
224a0e4b1a
rsx: Fix data format remapping
...
- Includes missing 0xEE and 0x44 variants of the 2-component data format remapper
2020-05-24 13:51:19 +03:00
kd-11
bd41a108d8
nv3089: Account for subpixel addressing
...
- Those strange offsets noted in some games seem to match to subpixel addressing.
For example, when scaling down by a factor of 4, a pixel offset of 2 will end up inside pixel 0 of the output
2020-05-24 11:31:37 +03:00
Mrlinkwii
68bee397eb
Update cellSpurs.h
2020-05-22 22:19:04 +03:00
Eladash
81749f4353
SPU/PPU disasm: replace unknown instructions message with question marks
2020-05-22 17:37:22 +03:00
kd-11
7080305d82
vk: Implement masked stencil buffer clears
...
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
Eladash
7c3166a0c6
SPU MFC: Fix MFC_WrListStallAck on interpreters
2020-05-20 22:55:30 +03:00
Eladash
4405f46aec
SPU MFC: Fix SN interrupts
2020-05-20 22:55:30 +03:00
Eladash
81684919f5
SPU MFC: Implement MFC_SDCRZ_CMD
2020-05-20 22:55:30 +03:00
sampletext32
1a8fb61373
Fix some misspells
...
Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate.
2020-05-20 22:53:24 +03:00
Malcolm Jestadt
c47d04fd2f
SPU: Optimize FCGT
...
- Optimize FCGT to a single signed integer comparison when possible
- Add is_spu_float_zero helper
2020-05-20 21:55:01 +03:00
Megamouse
703841e251
Qt: disable TSX in the config.yml if not supported
2020-05-18 17:46:31 +02:00
Nekotekina
72fedccaba
rsx_utils.h: fix signed/unsigned comparison
2020-05-18 00:51:57 +03:00
Eladash
201d54ee08
PPU interpreters: Implement AltiVec NaNs precedence and data preservation
2020-05-18 00:35:06 +03:00
Ani
581176fb1a
gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary
...
It works fine on Mesa iris
Fixes detection of Mesa as recent Mesa does not have "x.org" on vendor string, allowing vendor_MESA to become true instead of vendor_INTEL on Mesa Intel
2020-05-17 17:49:14 +03:00
Eladash
377e2ce3e8
rsx: Write 4-byte long data to all semaphores ( #8246 )
...
* rsx: Write 4-byte long data to all semaphores
2020-05-17 17:48:35 +03:00
Eladash
a2653532ef
SPU reservations (TSX): Remove wait flag in PUTQLLUC
2020-05-17 14:20:21 +03:00
kd-11
37df3c6f96
rsx/fp: Fix precision clamping on MAD instruction
2020-05-17 09:11:26 +03:00
AniLeo
a8bca8b2ed
gl: Only log shaders if g_cfg.video.log_programs is enabled
2020-05-16 16:16:17 +01:00
AniLeo
b0d3c4d75e
gl: Refactor shader type usage
...
Use Common/GLSLTypes.h program_domain instead of duplicated own internal
type
2020-05-16 16:16:17 +01:00
AniLeo
3db2f23e02
gl: Refactor shader compilation
2020-05-16 16:16:17 +01:00
Ani
661636efef
gl: Check for EXT_depth_bounds_test
...
Avoid glEnable/glDisable GL_DEPTH_BOUNDS_TEST_EXT flood that returns
GL_INVALID_ENUM if the feature isn't supported
2020-05-16 14:50:05 +01:00
AniLeo
99f5145aab
glsl: Avoid implicit int->uint conversions
...
Silences debug output regarding implicit int -> uint conversions
2020-05-16 11:45:59 +01:00
Eladash
8a0425570c
rsx: Fix data written to RSX semaphores and the initial data of them ( #8235 )
2020-05-16 09:55:56 +01:00
AniLeo
eecb22e749
gl: Remove older debug code
...
KHR_DEBUG path makes this obsolete, usage of this older path has been
removed a long time ago
2020-05-16 08:29:00 +01:00
AniLeo
3ad12cf5f8
gl: Avoid issuing glDelete calls with m_id == GL_NONE
...
Applies GL_NONE macro usage where it makes sense
2020-05-16 08:29:00 +01:00
AniLeo
308cdfac35
gl: Rewrite Debug Output
...
Remove Windows restriction, enable Debug Output for every supported OS
Filter our severity by Khronos severity
Handle and log source and type enums
2020-05-16 08:29:00 +01:00
Nekotekina
7824419bbf
Remove std::rotr usage for now
...
It seems to be missing on some std implementations.
2020-05-14 21:42:44 +03:00
Mrlinkwii
c22d778143
Spelling fix in texture_cache.h ( #8219 )
...
heurestic_end -> heuristic_end
2020-05-14 21:42:21 +03:00
Eladash
61f43d78df
SPU: Minor cleanup of exception in stop_and_signal
2020-05-14 16:58:50 +01:00
Eladash
54dd9f4eae
sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values
2020-05-14 16:58:50 +01:00
Eladash
91d06a9729
SPU LLVM: fixup after #8175 ( #8214 )
...
Mask out RESULT cmd bit, do not create unbound branch blocks. (non-TSX)
2020-05-14 13:34:14 +01:00
kd-11
310f367fb1
rsx: Improve blit engine memory validation ( #8215 )
...
- In blit engine logic there is a tendancy to over-allocate so as to avoid having to sticth together textures later
- Sometimes this can lead to out of bounds access and crash applications, so memory must be validated
2020-05-14 12:57:58 +01:00
Nick Renieris
b1fb5b6239
Emu/Config: Add option for accurate PPU LLVM vector NaNs
...
Turned off by default.
2020-05-14 11:14:28 +01:00
Nick Renieris
20d8d38e53
PPU Interpreter: Accurate vector instruction NaNs
...
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu .
This commit gets us from 2746 to 353 different lines compared to realhw.
2020-05-14 11:14:28 +01:00
Nick Renieris
78ac2a86bb
PPU LLVM: Accurate vector instruction NaNs
...
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu ,
results in that test improved by about half.
2020-05-14 11:14:28 +01:00
kd-11
cc723ed45c
vk: Properly fix dynamic state descriptors
2020-05-13 22:20:43 +03:00
kd-11
ed82288c1b
rsx/fp: Support more types of texture access
...
- Allows more instructions to correctly decode depth textures
2020-05-13 22:20:43 +03:00
Eladash
7680466e0d
Minor EFAULT fix in sys_semaphore_get_value/sys_event_flag_get
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ESRCH preceeds EFAULT in both syscalls.
2020-05-13 19:36:44 +03:00
Eladash
9266507e4c
SPU: Implement spu_channel_(4_)t::try_read
2020-05-13 19:36:44 +03:00
Eladash
8cca113ef4
sys_spu: Add short sleep in sys_spu_thread_group_terminate
2020-05-13 19:36:44 +03:00
Eladash
7ff25588f4
sys_spu: Minor cleanup of group termination process
2020-05-13 19:36:44 +03:00
Eladash
93122196d9
vm: Fix vm::passive_lock regression ( #8175 )
...
possible broken signaling in rare occusions.
2020-05-13 16:53:59 +03:00
Eladash
5c4c8f4539
PPU: Use optimized reservation waiting for reservation load (non-TSX)
2020-05-13 16:53:59 +03:00
kd-11
118bfbbe98
rsx: Rewrite data texture remap expansion
...
- 16-bit channel formats have special 0x4|0xE encoding for only 2 channels, not 4
- float textures do not take any remapping and crash if you try it.
Depth float textures work fine though.
2020-05-13 14:33:22 +03:00
Eladash
12f0278808
SPU LLVM: Improve MFC transfers recompilation for non-TSX
2020-05-13 11:10:13 +01:00
Eladash
b38580bf32
SPU: Use optimized PPU signaling to SPU on reservation pause
2020-05-13 11:10:13 +01:00
Eladash
525453794f
SPU/PPU reservations: Optimizations part 1
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- Implement vm::reservation_trylock, optimized locking on reservation stores with no waiting. Always fail if reservation lock bitsa are set.
- Make SPU accurate GET transfers on non-TSX not modify reservation lock bits.
- Add some optimization regarding to unmodified data reservations writes.
2020-05-13 11:10:13 +01:00
Megamouse
eb5ec211c2
Input: remember registered ldd controllers
...
- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
JohnHolmesII
69ea573b0d
vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage ( #8206 )
2020-05-13 02:52:01 +01:00
kd-11
dd9397473a
vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE ( #8202 )
2020-05-12 22:36:55 +01:00
sampletext32
86cf8a1717
Fix possible cur_ip nullptr usage in np_handler.cpp
2020-05-12 18:28:12 +02:00
Eladash
f95b81574f
sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes ( #8182 )
...
* sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes
* SPU: Wait for all threads to have error codes if exited by sys_spu_thread_exit
On last thread in group to run.
* sys_spu: Fix sys_spu_thread_group_start
* fixup ad fix sys_spu_thread_group_terminate
idk why "- !group->running" was put in the first place but its probably no longer relevant due to other changes and was causing other issues such as not always waiting for last SPU thread to set group state to INITIALIZED.
2020-05-11 21:24:04 +03:00
RipleyTom
dd5c54290c
Improves skylander generation ( #8177 )
2020-05-11 11:57:13 +01:00
kd-11
b6e8560532
rsx/fp: Fix PK2/UP2 instruction
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- These variants take unsigned scalar inputs, not signed.
- Fixes ARGB8->X16Y16 in SR: Gat out of Hell
2020-05-11 09:37:00 +01:00
kd-11
79e2a87bc5
rsx: Fix NOP shader passing
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- NOP shaders are used to stub rendering when a pass is supposed to be disabled
2020-05-10 21:54:34 +03:00
Eladash
bd61347b21
sys_spu: reset group exit status in sys_spu_thread_group_start
2020-05-10 03:46:11 +01:00
Eladash
09797c3584
sys_spu: Improve sys_spu_thread_get_exit_status
2020-05-10 03:46:11 +01:00
kd-11
14969cd8d0
rsx: Disable SCA writes to output register if vec result flag is set.
...
- Noticed when debugging X-men origins: wolverine which has a bogus SCA op whilst writing vector to output
- It makes no sense for both SCA and VEC to both write to the same register in the same instruction as memory ordering becomes an issue
2020-05-08 14:35:07 +03:00
kd-11
79c54aeba9
rsx: Move analyser dump to its own config option
2020-05-08 14:35:07 +03:00
kd-11
a1b6415c5a
rsx: Fix alpha ref
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- The alpha ref register is compared directly to the ROP output register in realhw
- alpha ref content must match bit-width of ROP register, which means fp16 values are possible
2020-05-08 00:02:47 +03:00
Megamouse
8e2b2bc179
Don't load custom configs when adding games
2020-05-07 18:10:49 +02:00
Nekotekina
e1042bc631
Get rid of "module" keyword
...
Workaround some intellisense problems.
2020-05-06 18:20:11 +03:00
Eladash
a6025df7de
vm: reset stack memory after deallocation
2020-05-06 18:03:37 +03:00
Megamouse
5c4b8e8dee
Input: fix xinput deadzones
2020-05-06 09:33:38 +02:00
Megamouse
f95bf01c78
Input: fix trigger scaling
...
this is not a problem at the moment, but if you increase the trigger_max then the old code reports values bigger than 255
2020-05-06 09:33:38 +02:00
Megamouse
d4606cfdb9
Input: remame some functions
2020-05-06 09:33:38 +02:00
Nekotekina
907adc817e
Fix some warnings (GCC)
2020-05-05 21:55:22 +03:00
Eladash
1bd6cb2105
SPU/PPU debugger: use ':' instead of '='
2020-05-05 13:46:26 +03:00
kd-11
a3f25bc7c7
rsx/interpreter: Fix DIVSQ instruction
2020-05-05 13:18:03 +03:00
kd-11
a0f63a31e3
vk: Enable optimization passes for generated SPIRV
2020-05-05 13:18:03 +03:00
kd-11
4f7c020e63
glsl: Improve VGPR usage
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- VGPR usage lowered from 159 -> 127 for texturing. Occupancy doubled from 1 to 2
- Eliminate most temporary registers
2020-05-05 13:18:03 +03:00
Eladash
edde748519
sys_event_queue: Fix forced event queue destruction
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Add missing last existence check at sys_spu_thread_(try)receive_event and lv2_event_queue::send.
2020-05-04 01:10:19 +03:00
Eladash
37ce7056ac
lv2: Minor optimization for "awake all" threads in sleep queue
2020-05-04 01:10:19 +03:00
Eladash
b84b8f4db4
sys_cond_signal_all: Use SYS_SYNC_PRIORITY protocol to signal threads
2020-05-04 01:10:19 +03:00
Eladash
72bef8dd7f
PPU: Clear reservation on context switch
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Ensure that only 2 PPU reservations exist at maximum at a time.
2020-05-02 14:57:38 +03:00
Eladash
0e6937a359
SPU GETLLAR: Don't use loop detection for TSX
2020-05-02 14:57:38 +03:00
Nekotekina
fc68c508c8
LLVM DSL: fix FNeg pattern matching
2020-05-01 22:00:57 +03:00
Nekotekina
cda8b3a59e
RSX: fix new warnings
2020-05-01 22:00:57 +03:00
Malcolm Jestadt
c1bd154bcd
SPU: Optimize FMA ops with 0 addend
2020-05-01 17:52:10 +03:00
Eladash
2b75df22d9
sys_event_queue: Fix ports disconnection after queue destruction
2020-04-30 18:58:42 +03:00
Eladash
37110098c7
cellAudioOut Improvements
2020-04-30 15:45:20 +03:00
Megamouse
8f0af6a6fe
rsx/interpreter: merge shader settings
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- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
2020-04-30 15:02:59 +03:00
kd-11
2281c4f662
Fix build
2020-04-30 15:02:59 +03:00
kd-11
2ed50ba263
rsx/interpreter: Improve instruction accuracy
...
- Fix DIV instruction
- Add EXP_TEX modifier
- Implement WPOS register read
- Swap 3D and Cubemap enums to match RSX ids
- Adds two extra instruction classes: flow control and packing control
- Implement remaining FP instructions with exception of the rare projected texture lookups
- Fix typo causing output color index > 0 to not work
- Fix KIL instruction
- Implement conditional vertex program writes
2020-04-30 15:02:59 +03:00
kd-11
fc5b4026e1
vk: Implement optimized pipeline cache
2020-04-30 15:02:59 +03:00
kd-11
bc5c4c9205
rsx/gl: Implement variable path interpreter for optimal performance
2020-04-30 15:02:59 +03:00
kd-11
930bc9179d
rsx/interpreter: Improve instructions support
...
- Must statically write the gl_ClipDistance registers else you get uninitialized trash.
This problem is more readily apparent on NVIDIA technology but even AMD is not completely immune.
2020-04-30 15:02:59 +03:00
kd-11
b4bf48c33b
vk: Integrate shader interpreter
2020-04-30 15:02:59 +03:00
kd-11
0072df7f20
rsx/gl: Add basic interpreter support to OGL
...
- Adds basic interpreter functionality.
- Flow control and other instructions not yet implemented.
2020-04-30 15:02:59 +03:00
kd-11
65e9e568b5
config: Register shader interpreter modes
2020-04-30 15:02:59 +03:00
Nekotekina
19acf260d8
SPU DMA: Fix PUTLLUC (TSX)
...
Prevent edge case of missing store.
2020-04-29 15:40:41 +03:00
Eladash
f4f0fb88b1
kernel explorer: Add more information about SPU/PPU threads
2020-04-29 15:32:16 +03:00
Eladash
dd6825a7bd
Fix sys_ppu_thread_start error checking, fix rare bug in sys_ppu_thread_create
...
* Correct error code to EBUSY.
* lv2_obj::awake was called even when EBSUY should be returned.
* Fix sys_ppu_thread_create for a newly created thread with the same id as ppu_thread::id_base. (can happen if main thread exited before its creation)
2020-04-29 08:58:09 +03:00
Eladash
c1dc6838fa
Fix sys_ppu_thread_get_priority page faults
2020-04-29 07:57:47 +03:00
Eladash
69f82a7311
Make spu_mfc_cmd fmt properly show stalled commands
2020-04-29 07:47:49 +03:00
Eladash
791ec95313
sys_rwlock: Do not allow SYS_SYNC_PRIORITY_INHERIT
2020-04-29 05:56:47 +03:00
Eladash
954e3f6e6c
Fixup for cpu_flag::pause state check after #8114
2020-04-29 05:56:47 +03:00
Nekotekina
689419b0ca
Remove test_stopped() check from ppu_load_acquire_reservation
...
Fixes warning.
2020-04-29 00:09:40 +03:00
Eladash
833ace1190
rsx: Fix zcull time to not time travel to the future
2020-04-28 21:07:15 +03:00
Eladash
a505d87565
Partial revert of 3be687cd18
2020-04-28 20:20:19 +03:00
Nekotekina
790fd9ce14
SPU DMA: implement cmp_rdata_avx
...
Use technique similar to mov_rdata_avx with inline assembly.
2020-04-28 17:58:26 +03:00
Eladash
7da8ba5c15
Wait for SPU event to be received in sys_spu_thread_group_exit
...
Also use atomic check for group->run_state outside the mutex,
explicitly forbid group termination while we are waiting for an event to be received.
2020-04-28 14:58:17 +03:00
Eladash
a9c18964b6
Add missing cpu state check sys_spu_thread_receive_event
2020-04-28 14:58:17 +03:00
Eladash
fe7933b0d2
Make ESTAT consistent in sys_spu_thread_group_terminate
2020-04-28 14:58:17 +03:00
Eladash
9506676223
SPU debugger: dump Stall Stat and SRR0
2020-04-28 14:27:40 +03:00
Eladash
7d7909149f
SPU: Detect reservation spinning loop
2020-04-28 14:27:40 +03:00
Eladash
3be687cd18
PPU: Fix LWARX/LDARX on TSX path
2020-04-28 14:27:40 +03:00
Eladash
e423128a32
SPU: New GETLLAR technique
2020-04-28 14:27:40 +03:00
Nekotekina
3ec73b651e
SPU DMA: more tuning for mov_rdata_avx
...
Avoid unaligned stores.
Prefer asm path if __AVX2__ is not set.
Don't emit vzeroupper if __AVX__ is set.
2020-04-27 18:05:52 +03:00
Nekotekina
4f71c570bd
SPU DMA: disable memcpy path
...
Due to update of the alternative path (SSE/AVX)
2020-04-26 22:36:55 +03:00
Nekotekina
8ae2554505
Implement mov_rdata_avx
2020-04-26 22:36:45 +03:00
Nekotekina
58ba6d68bb
Don't use std::popcount (workaround)
...
It seems MSVC uses POPCNT instruction when compiling for SSE2.
2020-04-25 18:01:39 +03:00
Megamouse
773448a8f6
Crypto/Qt: check target app version for packages
2020-04-25 15:17:17 +02:00
jacob1218
72ab5f05f4
change minimum audio buffer duration
2020-04-25 15:27:18 +03:00
scribam
3fd3bd7ca1
spu: Add some "if constexpr"
2020-04-25 14:56:47 +03:00
Megamouse
e4cb9ef7cd
cellpad: add pclass_profile flags
2020-04-25 10:17:48 +02:00
Megamouse
4e6d95c5b8
Qt/input/cellpad: enable product choice
2020-04-25 10:17:48 +02:00
Eladash
256c74def2
sys_rsx: Fix error code instead of success on invalid context
2020-04-23 14:01:04 +03:00
Eladash
c48ccc6f3c
sys_rsx: Fix zcull bind error checking regression
2020-04-23 14:01:04 +03:00
Megamouse
18219afbf7
Qt: move rsx capture to Utilities menu
2020-04-22 21:43:03 +02:00
Megamouse
ebd92a2f2f
Qt: Add Firmware Cache options to main window menu
2020-04-22 16:58:20 +02:00
Eladash
8c747bf0a2
sys_rsx: More error checks for ZCULL area binding
...
And clamp zcull offset to 256MB, it's unknown if only the error check clamps or it is clamped entirely.
2020-04-21 16:18:32 +01:00
Eladash
b94e4247cc
rsx: More strict zcull stats enabling
2020-04-21 16:18:32 +01:00
Eladash
dbce10d0e3
PPU LLVM: Fix rounding regression of FNMADDS, FNMSUBS ( #8066 )
...
* PPU LLVM: Fix rounding regression of FNMADDS, FNMSUBS
2020-04-19 20:55:26 +01:00
rxys
5101bc189e
Fix FMA copypasta ( #8060 )
2020-04-19 19:17:19 +01:00
Eladash
5960de2e20
PPUAnalyzer: Check if TOC from OPD is a valid address
2020-04-19 10:56:42 +01:00
Eladash
1cb3bf6dab
Minor fixup for unimplemented syscall args dump
2020-04-19 10:56:42 +01:00
Eladash
0bf73ba0bc
PPU debugger: report functions on registers display
2020-04-19 10:56:42 +01:00
Eladash
368bd7cf02
PPU debugger: read 32-bit pointer instead of 64-bit
...
PPU ABI supports only 32-bit pointers in userland, also fix it to use super ptr.
2020-04-19 10:56:42 +01:00
Eladash
83c7f6f149
debugger: Rephrase "Current function" to "In function"
...
Takes less space which makes actual function name display a bit nicer.
Also the meaning is clearer.
2020-04-19 10:56:42 +01:00
Eladash
6210507a37
sys_rsx: Fix tiles on MAIN memory error checking
2020-04-18 10:20:03 +03:00
Eladash
06d4505992
sceNp: Override k_licensee for PE game category
...
Co-Authored-By: AniLeo <ani-leo@outlook.com>
2020-04-17 11:41:50 +01:00
Eladash
a3f2dfa232
sys_isolated_spu
2020-04-17 11:41:50 +01:00
Eladash
921b1aadfb
lv2: Log all arguments of unimplemented syscalls
2020-04-17 11:41:50 +01:00
rexys
8f3b04cbd6
rsx: Fix is_fifo_idle with hle gcm
2020-04-16 12:59:19 +03:00
Nekotekina
0f6a0d2740
Expand vm::g_addr_lock to 64 bit to support ranges
...
Optimization.
2020-04-16 02:25:43 +03:00
Nekotekina
c7fe8567b8
Experimental squashing of reservation memory area.
...
Enables trivial synchronization between shared mem.
Reduces memory usage, but potentially degrades performance.
Rename an overload of vm::passive_lock to vm::range_lock.
2020-04-16 02:25:43 +03:00
Eladash
8cb1f4fe26
liblv2 HLE: Fix spu_elf_info loader for SCE SPU images ( #8045 )
2020-04-15 21:19:46 +01:00
Megamouse
cf229a8e9f
some more dynamic settings
2020-04-15 18:25:25 +02:00
Nekotekina
074b9f94db
Fix regression in SPU ASMJIT
...
Incorrect arithmetics.
2020-04-15 12:19:15 +03:00
scribam
20f53e65eb
cmake: Add support for target_precompiled_headers if available
2020-04-14 23:00:51 +03:00
Nekotekina
b1b67a13c6
Revert "Replace rotate utils with std::rotl" (partial)
...
This reverts commit 4d8bfe328b .
2020-04-14 19:45:53 +03:00
Eladash
bc3b70c338
Fix ppu_rotate_mask
2020-04-14 19:10:30 +03:00
Eladash
63be05d5d3
minor ppu fixup
...
does not affect anything except consistency.
2020-04-14 17:09:58 +03:00
Eladash
ec1e82bc9d
SPU debugger: Implement blocking functions dumping
2020-04-14 17:09:58 +03:00
scribam
2e397e38a4
Typos
2020-04-14 17:06:58 +03:00
scribam
f37adc4188
Add fallthrough attribute
2020-04-14 17:06:58 +03:00
Nekotekina
4d8bfe328b
Replace rotate utils with std::rotl
...
More include cleanup.
2020-04-14 16:05:58 +03:00
Nekotekina
f72af2973d
Replace utils::popcnt32 with std::popcount
...
Cleanup includes.
2020-04-14 16:05:58 +03:00
Nekotekina
032e7c0491
Replace utils::cntlz{32,64} with std::countl_zero
2020-04-14 16:05:58 +03:00
Nekotekina
d0c199d455
Replace utils::cnttz{32,64} with std::countr_{zero,one}
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Make #include <bit> mandatory.
2020-04-14 16:05:58 +03:00
Eladash
2dcc3255b2
Fix sys_net_bnet_sendto ( #8026 )
2020-04-13 18:49:12 +01:00
JohnHolmesII
a8a83c9724
cellRtc: Extend before shift, per decompiled output
2020-04-13 14:37:11 +03:00
JohnHolmesII
f0b1c8302a
Fix order of operations warning
2020-04-13 14:37:11 +03:00
Eladash
c8b8cafeec
PPU: Merge reservations store functions into one
2020-04-13 14:34:37 +03:00
RipleyTom
791c0da236
Add Disney Portal to passthroughs ( #8022 )
2020-04-13 11:49:42 +01:00
Eladash
b45d836b89
sys_net: Fix sys_net_bnet_bind page faults
...
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash
492a80f6c5
CPUThread.cpp: Minor indetation fixup
2020-04-13 04:34:10 +01:00
Eladash
8f32d44635
sys_net: Fix sys_net_bnet_sendto
2020-04-13 04:34:10 +01:00
Eladash
9fb30f130a
sys_net: Fix sys_net_bnet_getsockopt
...
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash
d91d420981
sys_net: EINVAL check in sys_net_bnet_listen
2020-04-13 04:34:10 +01:00
Eladash
442035c251
sys_net: EINVAL checks in sys_net_bnet_accept
2020-04-13 04:34:10 +01:00
Eladash
063902728b
sys_net: EINVAL checks in sys_net_bnet_recvfrom
2020-04-13 04:34:10 +01:00
Eladash
60a63fa4b6
sys_net: Fix sys_net_bnet_getsockname page faults
...
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash
7399a3f1e9
sys_net: Fix sys_net_bnet_getpeername page faults
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+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash
c4f6968aae
sys_net: Fix sys_net_bnet_connect page faults
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+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash
00957ca4bf
sys_net: Fix sys_net_bnet_select page faults
2020-04-13 04:34:10 +01:00
Eladash
179a9b3bf0
sys_net: Fix sys_net_bnet_poll page faults
2020-04-13 04:34:10 +01:00
sampletext32
c69691f19b
Fix various explicitness, laziness, hard codes
2020-04-12 17:29:42 +03:00
Eladash
cb14805d78
rsx fp/vp analyzers: Fix strict type aliasing and improve codegen
2020-04-12 16:48:43 +03:00
Eladash
ae1ff1e96d
ppu exec loader: Log TLS image information
2020-04-12 10:30:38 +01:00
Eladash
bb950cbb3b
vm: Fix possible IDM deadlock with Page Fault Notifications (partial)
2020-04-12 10:30:38 +01:00
Whatcookie
6b0f7a8f55
PPU LLVM: Optimize altivec FMA with 0 addend ( #8013 )
...
- When VMADDFP and VNMSUBFP are used with a constant addend of 0, they can be simplified into a single floating multiply
2020-04-12 09:52:21 +01:00
Eladash
8e61c65c0d
Fixup ::as_rvalue
2020-04-11 22:55:55 +03:00
Eladash
141d62fbf9
Implement ::as_rvalue
2020-04-11 21:58:36 +03:00
Eladash
e407018bb5
rsx: Write ref+get atomically
...
May contribute to better FIFO synchronization in some cases.
2020-04-11 21:21:15 +03:00
Eladash
ff74c241c7
rsx: Fix get_optimal_blit_target_properties for local memory
2020-04-11 21:21:15 +03:00
Eladash
d69bec8f59
rsx: Fix vblank thread stop regression
2020-04-11 21:21:15 +03:00
Eladash
504ba8d824
rsx: Fix grammer issue (binded -> bound)
2020-04-11 21:21:15 +03:00
Eladash
8228fa1ece
sys_rsx: Warn if RSX is not idle during crucial points
2020-04-11 21:21:15 +03:00
Eladash
1f9f455801
sys_rsx: Implement error checks for Zcull/Tiles binding
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* Check zcull/tiles offset if bigger than max MAIN/LOCAL size.
* Check memory mapping of offset if location is MAIN.
* Check pitch/size for 0 as coming from hw tests.
* In addition: fix 'bound' check of tiles, seem to rely on the bits location is in.
* Add locks for zcull/tiles/displaybuffer binding.
2020-04-11 21:21:15 +03:00
Eladash
5ba26e247b
sys_rsx: Implement LLE cellGcmSysGetLastVBlankTime
2020-04-11 21:21:15 +03:00
Eladash
93b8f3b5db
idm: Minor update to use std::static_pointer_cast
2020-04-11 10:58:24 +03:00
Eladash
d451a0b7b7
SPU LLVM: Improve FNMS
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Should be more accurate with postive/negative zero inputs according to docs while being more optimized.
TODO: Check SPU precise interptreter.
2020-04-09 17:27:14 +03:00
Eladash
158b24ec25
SPU LLVM: Add accurate double-precision FMA support
2020-04-09 17:27:14 +03:00
Nekotekina
1b68f90e42
Tweak TSC calibration
...
Round to 3 digits after dot (count in MHz).
2020-04-09 16:23:33 +03:00
clienthax
765b14a8ba
Implement cellRtc HLE ( #7933 )
2020-04-09 15:54:41 +03:00
Eladash
36fd1d0f0d
rsx: Optimize transform constants load methods ( #7992 )
2020-04-09 15:53:43 +03:00
Eladash
cce946f10e
spu: typo fix
2020-04-08 19:23:13 +03:00
Eladash
c948c9305c
sys_ppu_thread_create: read function descriptor immediately and save it
2020-04-08 19:23:13 +03:00
Eladash
c0f4fb6e35
SPU debugger: dump reservation address
2020-04-08 14:35:44 +03:00
Eladash
cc8f024c6c
Fixup ppu/spu_thread::dump_all()
2020-04-08 14:35:44 +03:00
Eladash
995fa63f4c
sys_rsx: Fixup after #7978
2020-04-08 11:33:26 +03:00
Eladash
f7536bbce0
sys_rsx: Fix gcm events spam
...
In realhw the events are only sent if they are masked in driver_info->handlers as well.
2020-04-07 20:43:28 +03:00
Eladash
3f48450408
sys_rsx: Minor atomicity fixes
2020-04-07 20:43:28 +03:00
Víctor "IlDucci
a38d2461c9
Linguistic changes ( #7917 )
2020-04-07 17:10:04 +02:00
Nekotekina
91d80aa7b9
Implement jit_compiler::check
...
Instead of checking file existence (because file may be damaged).
2020-04-07 16:09:47 +03:00
Nekotekina
7939160178
Shorten SPU LLVM Worker name to SPUW.#
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For debugging.
2020-04-07 15:55:30 +03:00
Nekotekina
3eabec0030
SPU: Fix SPU Precise interpreter
2020-04-07 15:42:27 +03:00
Eladash
8f3ad8b81a
Fix cellGameDataCheckCreate2 error broken check ( #7976 )
2020-04-07 14:03:03 +03:00
Megamouse
078c31c1da
Qt: fix lupdate warnings (used for translation)
2020-04-06 20:59:58 +02:00
Megamouse
b1fdbc7fcc
Move some format functions
2020-04-06 20:59:58 +02:00
Eladash
e7d5d17fd8
rsx: Adjust FIFO recovery to be a bit more merciful
2020-04-05 17:40:23 +03:00
Eladash
bbbd06dcee
Make vm::_test_map aware of overflow
...
+ remove vm::find_map 1024mb limit.
2020-04-05 17:40:23 +03:00
Silent
fd09dde911
cellSearch: Change search state before invoking callbacks
2020-04-05 16:35:56 +03:00
kd-11
0b6e2b26fa
rsx: Fix DST instruction
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- It's the old-school distance vector, not the more modern distance() function
- There is seemingly no glsl function that maps to it directly.
2020-04-05 16:35:20 +03:00
kd-11
b301fecfd8
gl: Fix async shader compiler
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- Removes glFinish hack.
- Adds proper server-side synchronization.
- Adds primary context detection to allow worker threads to be identified.
2020-04-05 16:35:20 +03:00
Eladash
dc5cdb3bb4
sys_ppu_thread: reduce global memory stats after thread creation
2020-04-05 15:23:09 +03:00
Eladash
72d1efa383
rsx: Batch transform contants load methods
2020-04-05 15:21:56 +03:00
RipleyTom
f33373ca1b
Add Lego Dimensions Portal to usb passthroughs
2020-04-05 14:23:54 +03:00
Nekotekina
ae140a1ac9
SPU LLVM: improve stack mirror format in Mega mode
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Store first instruction for additional validation.
Should fix some problems.
I didn't touch ASMJIT.
2020-04-04 21:40:42 +03:00
Nekotekina
8053d2602a
SPU LLVM: implement bisect helper (debugging tool)
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Added two new settings: SPU LLVM Lower/Upper Bound
By manipulating values, conditionally avoid compiling programs.
It uses hash of the programs (64-bit start hash of SHA-1).
Programs which aren't compiled run with interpreter.
2020-04-04 21:38:40 +03:00
Nekotekina
18dbd788e6
SPU DisAsm: fix disasm for BINZ and similar instruction
2020-04-04 21:38:40 +03:00
Nekotekina
a53d0d50b3
SPU LLVM: add alternative ROTQBY implementation
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Used if SSSE3 is not available (exec_rotqby).
2020-04-04 21:38:40 +03:00
Nekotekina
f05e24e8e8
SPU LLVM: make LS loads/stores volatile
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Fixes PS1 classics and possibly something else.
2020-04-04 21:38:40 +03:00
Eladash
0b24b09a06
sys_fs: Lock dev_hdd1 mount point at cellSysCacheClear
2020-04-04 19:36:16 +01:00
Eladash
a178374052
sys_fs: Limit NPDRM FDs to 16
...
Co-Authored-By: Silent <cookieplmonster@users.noreply.github.com>
2020-04-04 19:36:16 +01:00
Eladash
63080c22a3
Fix ppu_thread::dump_callstack()
2020-04-04 00:06:51 +03:00
Eladash
55baaea8e7
liblv2 HLE: Fix sys_lwcond_signal mode 3
2020-04-03 19:42:25 +03:00
Eladash
13820d6802
SPU debugger: Show channels data
2020-04-03 18:37:21 +03:00
Eladash
0beea91d5e
Minor debugger fixups
2020-04-03 18:37:21 +03:00
Eladash
3f559cd86e
Fix sys_cond_destroy ( #7931 )
...
Dereference cond count in sys_cond_destroy
2020-04-03 12:45:59 +03:00
Nick Renieris
6cbb12e5cd
PPUThread: String & hex previews for register pointers in register dump
2020-04-03 01:36:35 +01:00
Nick Renieris
1231274e0f
CPUThread: Split dump() info to separate methods
2020-04-03 01:36:35 +01:00
Eladash
72c0aed4c1
rsx: Reset vertex program/constants at each boot
2020-04-02 20:42:12 +03:00
Eladash
c2c5005278
rsx: Fix and improve fp program data invalidation
2020-04-02 20:42:12 +03:00
Eladash
2ed370093e
rsx: Get rid of invalid_command_interrupt_raised
2020-04-02 20:42:12 +03:00
Eladash
d97e9f7b4a
rsx: Batch vertex program load methods
2020-04-02 20:42:12 +03:00
kd-11
69d90f6fec
vk: Remove NVIDIA workaround for broken partial occlusion queries
...
- This bug has been fixed in the latest drivers.
2020-03-31 20:53:12 +03:00
kd-11
8c847d3a4b
vk: Remove RADV workaround regarding renderpass barriers
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- The situation was clarified in the official vulkan spec to allow this
behavior.
Barriers are now only inserted by the driver when layout
transitions are requested.
2020-03-31 20:53:12 +03:00
kd-11
b327e329d6
vk: Avoid query log spam if no program is loaded
2020-03-31 20:53:12 +03:00
Eladash
92f821aeb1
PPU LLVM: Add FMA accuracy setting ( #7874 )
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* PPU LLVM : Match PS3 for the instructions fmadd, fmadds, fmsub, fmsubs, fnmadd, fnmadds, fnmsub, fnmsubs
Co-authored-by: doesthisusername <yfirestorm@gmail.com>
2020-03-31 20:01:10 +03:00
Megamouse
fc3a134e7d
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
Eladash
fdd7f0645d
Some typos ( #7908 )
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* sys_lwcond: replace writer lock with reader lock
* sys_rsx: Typo fix
* sys_net: Fixup for buffer reading
2020-03-31 16:44:50 +03:00
Eladash
29be815302
rsx: Implement DECR memory layout ( #7906 )
2020-03-31 05:12:30 +01:00
Eladash
1510505b30
Fix sys_rwlock_wlock timeout event
2020-03-30 14:22:15 +03:00
Eladash
019aae8bec
sys_net: Fix access violation handling ( #7901 )
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Should fix page faults notifications on unmapped menory on Gran Turismo 5.
2020-03-30 05:53:17 +01:00
Whatcookie
cc100f4008
Fix alignment on embedded spu elf searching ( #7894 )
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- They are actually 128 byte (1024 bit) aligned.
2020-03-29 03:54:45 +01:00
Nekotekina
dcc269128f
SPU LLVM: runtime multithreaded compilation
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Active for CPU with 12 or more threads.
2020-03-28 17:17:51 +03:00
Nekotekina
9db088e17b
SPU LLVM: log hash in some places
2020-03-28 17:17:51 +03:00
Eladash
4215499b7f
rsx: Fix typo in NV4097_SET_TRANSFORM_PROGRAM range
2020-03-28 11:07:34 +03:00
unknown
049825812e
RSX: Restrict analyser loop error
2020-03-28 09:42:13 +03:00
Eladash
66bd8308d9
lv2: Wait for rescheduling before confirming timeouts ( #7875 )
2020-03-28 03:16:59 +00:00
xddxd
d96dabcd60
rsx: Rename current_instrution to current_instruction ( #7883 )
2020-03-28 02:46:48 +00:00
AniLeo
c00ee7ed5b
hle: cellSysutilNpEula
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Add missing function names and stub all functions
Co-Authored-By: Eladash <elad3356p@gmail.com>
Co-Authored-By: Eladash <elad3356p@gmail.com>
2020-03-27 15:26:28 +03:00
RipleyTom
cd4eed0704
Gives ANSI path to curl CURLOPT_CAINFO
2020-03-27 14:23:20 +03:00
Ani
e8177906e7
System/Load: Handle PSP Remaster ( #7857 )
...
This just makes RPCS3 execute PSP Remaster games through
psp_emulator.self
pspemu does not work yet, so the boot will fail, but at the least it
starts loading
2020-03-26 20:03:00 +03:00
Nekotekina
17a9ce6fb9
Fix PS1 game_path
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Don't assume local path has '/dev_hdd0' in it.
2020-03-26 18:32:42 +03:00
Eladash
36d8553f9c
liblv2 HLE: Fix entryx of start/stop prx functions
2020-03-26 17:52:45 +03:00
Eladash
9d971e3b07
rsx: More strict infinite desync detection
...
6 desyncs per second for 1.5 seconds is pretty bad already.
2020-03-26 17:52:45 +03:00
Eladash
7ed570dc4a
PPU LLVM: Add relocation 5 for ADDIS
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+ Add some more for u16 relocations (4, 5, 6), simplify logic.
2020-03-26 17:52:45 +03:00
Nekotekina
fa29c5aa94
ppu_iname: refactor to use actual strings
2020-03-26 15:28:41 +03:00
Nekotekina
8d1a9dce91
spu_iname: refactor to use actual strings
2020-03-26 15:26:55 +03:00
Eladash
453478c98b
PPU LLVM: Log unsupported relocation opcode
2020-03-26 15:22:45 +03:00
Eladash
ccc7cb7994
Log IDs of loaded prx modules
2020-03-26 15:22:45 +03:00
Eladash
38c8dd98b4
rsx: Implement basic infinite FIFO desync detection
2020-03-26 15:22:45 +03:00
Eladash
158e34faca
rsx: Reset all method registers at rsx_state::init()
2020-03-25 17:51:59 +03:00
Eladash
768b4f8c65
rsx: Improve NV308A_COLOR
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* Fix NV308A_COLOR methods range.
* Batch NV308A_COLOR methods execution together.
* Fix termination of bind_range<> in rsx methods binding.
2020-03-25 17:51:59 +03:00
Eladash
150d1bcdd5
sys_prx_unload_module: Implement CELL_PRX_ERROR_NOT_REMOVABLE
2020-03-25 16:22:47 +03:00
Eladash
e1f2f3f081
sys_prx: Improve sys_prx_start/stop_module
...
* Add missing error codes, "internal" errors are ones which are not reachable from liblv2.sprx functions
* Implement SYS_PRX_NO_RESIDENT (unloading module) for _sys_prx_start_module.
2020-03-25 16:22:47 +03:00
Eladash
717dd1625c
sys_prx: Implement sys_prx_get_module_list
2020-03-25 16:22:47 +03:00
Nekotekina
471db3219d
Finalize constexpr ppu_decoder<> thing
...
Move SSSE3 checks to runtime in PPUInterpreter.cpp
2020-03-25 11:18:48 +03:00
Megamouse
fd3522436a
overlays/osk: add more panels
2020-03-25 03:54:49 +01:00
Nekotekina
1ceb779a38
Make ppu_decoder<> objects constexpr (partial)
2020-03-24 13:46:46 +03:00
Nekotekina
a936533eb1
Make spu_decoder<> objects constexpr
2020-03-24 12:18:37 +03:00
Eladash
eb1de04ca8
_sys_lwmutex_lock: log new case of ESRCH
2020-03-23 23:18:21 +03:00
Eladash
2aff36647a
Make sceNpDrmProcessExitSpawn(2) execute sys_game calls correctly
2020-03-23 23:18:21 +03:00
Eladash
52360b3f98
liblv2 HLE: Fix sys_lwmutex_lock assertation
2020-03-23 21:37:37 +03:00
Eladash
08e66ab14c
Minor warning fixes
2020-03-23 21:37:37 +03:00
Eladash
3de41bfea7
_sys_lwcond_signal: Make mode 3 respect ordering of the sleep queue
2020-03-23 21:37:37 +03:00
Megamouse
1537f505a5
cellGem: fix move_handler::mouse left click
2020-03-23 15:10:01 +03:00
Nekotekina
5ebc538d7e
Workaround for VS 16.5
...
Strange codegen bug didn't promote s32 to u64.
2020-03-23 14:48:49 +03:00
kd-11
4965bf7d7a
gl/vk: Refactor draw call handling and stub shader interpreter
...
- Refactors backend draw call management to make it easier to extend
functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00
Eladash
537f175f52
Another fixup after #7826
2020-03-23 11:54:19 +03:00
Eladash
017ef5a94e
Minor fixup after #7826
2020-03-23 10:59:51 +03:00
Eladash
cccc32fa9d
sys_lwmutex/lwcond: track lwcond waiters ( #7826 )
...
In lwmutex destroy syscall, wait for pending waiters.
2020-03-23 10:30:17 +03:00
Emmanuel Gil Peyrot
425e032a62
SPU: Copy with memcpy() instead of hand-rolled SSE2
...
In some very unscientific benchmark:
spu_thread::do_dma_transfer() was taking 2.27% of my CPU before, now
0.07%, while __memmove_avx_unaligned_erms() was taking 1.47% and now
2.88%, which added makes about 0.8% saved.
2020-03-22 15:51:03 +03:00
Nekotekina
e606130262
Memoize and print r3-r6 under Current function in the ppu_thread::dump()
2020-03-22 14:13:52 +03:00
Eladash
dc839e1784
lv2: Do not lose r3 data on syscalls
...
Allows to get the ID of the lv2 sync objects in the debugger by looking at r3's content.
2020-03-22 12:41:02 +03:00
kd-11
12044bd8b0
rsx: Properly calculate vertex range when divisor is active
...
- The upper bound is to be rounded up, not down.
2020-03-22 10:57:47 +03:00
Eladash
01cafc042d
cellSaveData: Ensure savedata_context members are 16-byte aligned
...
I saw stvx v128{0} (aligned 16-bytes store) usage on the first 16-bytes of CellSaveDataCBResult before funcStat in fw.
Also I saw 4 stw of u32{0} on it as well before funcFile, funcFixed and funcList.
So just add the resets for result before all callbacks, and make all
members of savedata_ontext 16 -byte aligned in case there are more
members guaranteed to be aligned.
2020-03-21 19:05:20 +03:00
Eladash
ceaee0ec68
cellSaveData: Clear traces of setList setup from setBuf->buf, add missing memset
...
* Always memset 0 setBuf->buf (to bufSize) before funcStat if the direcory is not new.
* Always memset 0 setBuf->buf (to bufSize) if listGet->dirNum became non-zero (listGet->dirListNum can be zero yet memset still occurs) .
* Clear traces of setList setup before funcStat (after funcFixed/List, only if listGet->dirNum != 0, callback can hack this value and prevent the memset).
2020-03-21 19:05:20 +03:00
Eladash
b6a288d383
cellSaveData: Skip directory items in savedata_get_list_item
2020-03-21 19:05:20 +03:00
Eladash
ae14eb0747
Minor fix of cellUserInfoGetStat
...
stat == nullptr is allowed, fix invalid id error code.
2020-03-21 19:05:20 +03:00
Eladash
be0e586671
cellSaveData: Add error checks for cellSaveData(User)GetListItem
2020-03-21 19:05:20 +03:00
Eladash
66916df4ae
cellSaveData: Set listSet->focusPosition to LISTHEAD by default
2020-03-21 19:05:20 +03:00
Eladash
fae46bf194
cellSaveData: Add CELL_SAVEDATA_ERROR_NOUSER
2020-03-21 19:05:20 +03:00
Eladash
e1cb827488
PPU Precise: Fix FMADDS, FMSUBS, FNMSUBS, FNMADDS
2020-03-21 16:32:09 +03:00
Eladash
3a36b713ce
Dont spam syscalls stats if emu is paused
2020-03-21 16:31:18 +03:00
Eladash
9acf8e283d
Fix OSK thread exit condition
2020-03-21 12:37:29 +03:00
Nekotekina
c577bd2111
Implement thread_state::errored
...
State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Megamouse
fd8cda0f2b
overlays/osk: fix selection after changing panels
...
We now try to keep the current x and y selected after panel changes.
Also change some copy to ref
2020-03-19 21:10:08 +01:00
Megamouse
c63f77e3b0
overlays/osk: fix full width characters
2020-03-19 21:10:08 +01:00
Megamouse
a1f70bf96e
overlays/osk: do not change the preview text on empty input
...
This prevents that the placeholder disappears
2020-03-19 21:10:08 +01:00
Megamouse
f1127f1894
overlays: implement osk panels
2020-03-19 21:10:08 +01:00
Eladash
1dbb5422a2
Avoid a segfault when reading ppu stack contents in debuggers
...
TODO: lock vm mutex.
2020-03-19 14:18:05 +03:00
Eladash
7139c4fbab
Fix bug introduced by #7797
2020-03-19 07:22:05 +03:00
Malcolm Jestadt
0bfdc1f62e
PPU LLVM: Improve VMADDFP and VNMSUBFP
...
- Use native FMA to emulate VMADDFP, with a fallback for processors that don't support FMA
- Use native FMA to emulate VNMSUBFP as well, but note that it differs from the emulated path with regards to negative zero
2020-03-19 06:47:16 +03:00
Eladash
b11e8f8b8d
Minor fix of sys_ppu_thread_yield return value
...
Account for a special case where threads were rotated but no context
switch was made.
2020-03-19 06:45:14 +03:00
Eladash
7be35315da
Fix lv2 sys_lwcond/sys_lwmutex kernel explorer names
2020-03-19 06:45:14 +03:00
Nekotekina
6a2571d0e1
SPU: print current chunk hash in dump
2020-03-18 18:28:46 +03:00
Nekotekina
20f7544a8a
SPU profiler: minor change
...
Use std::greater to sort
2020-03-18 18:28:46 +03:00
Zion Nimchuk
2678ac6382
Change default audio backend on non-windows
...
FAudio is preferred, but if we didn't build with FAudio, we default to OpenAL
Also changed it to explicitly use xaudio backend on windows, rather than the static cast we had before.
2020-03-18 09:38:13 +01:00
Eladash
03a6d67c6c
Log sys_lwmutex/sys_lwcond names as strings
...
Use std::string_view instead of creating a temporary NTS string when reading object name.
2020-03-17 18:22:13 +03:00
Eladash
a9f492b605
sys_spu: Fix oops in sys_raw_spu_destroy after #7782
...
'id' is not the idm id, also explicitly join the thread so a situation where the thread is still active and communicating other threads (e.g via MMIO or MFC) yet its ID is removed won't happen. (logic breakage, destroyed thread can't be active)
2020-03-17 18:22:13 +03:00
Eladash
664d606123
Add return value of sys_ppu_thread_yield
2020-03-17 18:22:13 +03:00
Eladash
00d25a191b
lv2: Uncomment sys_ppu_thread_stop/restart
2020-03-17 18:22:13 +03:00
Eladash
3566faabd9
Add missing lv2_obj::sleep when joining interrupt thread
2020-03-16 21:06:33 +03:00
Eladash
7e224c5585
cellVdecClose: Followup fix to #7663
...
Avoid executing sys_interrupt_thread_disestablish on different ppu thread with the same ID.
2020-03-16 21:06:33 +03:00
Eladash
9e14e835e7
Fix sys_raw_spu_destroy
2020-03-16 21:06:33 +03:00
kd-11
d25ba03e82
vk: Lazy evaluate renderpass scope
...
- Spamming the driver with renderpass open/close cycles is bad for performance.
2020-03-15 18:39:40 +03:00
kd-11
7025985c0d
rsx: Improve section scanning when updating surface cache resources in blit engine.
2020-03-15 16:51:23 +03:00
kd-11
a756c0679e
rsx: Implement cross-aspect slice gathering
...
- Fixes a data leak that can happen when a surface is rejected due to aspect mismatch.
- Mismatch can lead to rejection due to area covered excluding the RTT and inevitable upload a texture from CPU at the same location.
- Overlapping fbo/shader_read resources are not allowed.
2020-03-15 16:51:23 +03:00
Eladash
377e06a4a2
rsx: Fix unknown Blend equation
2020-03-15 09:53:15 +03:00
Nekotekina
45389dca51
PPU: minor fix for ppu_join_status::max
...
Don't treat it as special "invalid" value.
2020-03-14 20:36:56 +03:00
Eladash
4e6934c9dc
Minor idm::remove_verify usage optimization in sys_interrupty.cpp
...
Avoid copying a shared ptr, create a weak ptr instead.
2020-03-14 19:26:37 +02:00
Eladash
74c05ec5ee
PPU Disasm: Fix non-link extended BCCTR forms
2020-03-14 19:26:22 +02:00
Eladash
cb4192bce9
vm: Log all guest memory bases at startup
2020-03-14 18:30:14 +02:00
Eladash
83a2204f87
PPU Disasm: Fixup BCCTR after #7775
2020-03-14 18:30:14 +02:00
Eladash
c16124f0d9
idm: Fix minor race in cellVdecClose, sys_raw_spu_destroy...
...
Because of racing removal of IDs vs the shared pointer owned object
2020-03-14 18:30:14 +02:00
Eladash
efe6e1eb0a
sys_ppu_thread: Make PPU id removal after exit atomic with descheduling
...
* Make PPU id removal after exit atomic with descheduling
* Make joining thread scheduling atomic with thread exit sleep.
* Update sys_ppu_thread_stop/restart.
* Add idm::remove_verify.
2020-03-14 18:30:14 +02:00
Eladash
c3d36940c7
cellSaveData: do not allow to read/write/delete system files in funcFile
...
Return param error 70 as realhw in this case.
2020-03-14 16:12:18 +03:00
Eladash
ff341fe597
PPU Disasm: Fix branches spacing
...
Null terminator was added at the end which prevented proper spacing.
2020-03-14 16:12:18 +03:00
Eladash
db71d4852a
cellSaveData: Fix adding file entries to PARAM.SFO on error
2020-03-14 16:12:18 +03:00
Eladash
88ee198d78
cellSaveData: return ERROR_FAILURE on funcFile deletion failures
2020-03-14 16:12:18 +03:00
Nekotekina
9176ca084c
VFS: clarify escape/unescape cannot work on paths
...
With recent changes, it can only work with file or directory name.
2020-03-14 16:01:55 +03:00
Nekotekina
70cd8afafa
VFS: improve vfs::escape (escape NUL, LPT, COM...)
...
Windows legacy trash.
2020-03-14 15:07:59 +03:00
Nekotekina
6a8f5e6b38
VFS: fix vfs::get
...
Escape each path element separately.
2020-03-14 14:25:37 +03:00
Nekotekina
6c234b48ce
VFS: Fix possible out of range in vfs::escape
2020-03-14 13:33:25 +03:00
Nekotekina
bf957a575c
VFS: fix out of range problem in vfs::unescape
...
Also improve unescape with "!" allowing any character
2020-03-14 13:15:46 +03:00
Nekotekina
0c65a1721d
VFS: escape multidot names like ...
2020-03-14 12:34:28 +03:00
Eladash
5d78d81c00
cellSaveData: Filter directory lists to allowed savedata directories
...
Filters "." and "..", as well as possible wrong directories added by the user.
2020-03-13 22:43:27 +03:00
Eladash
b21b4faca8
cellSaveData: Fixed savedata lock after fmt::throw_exception
2020-03-13 22:43:27 +03:00
Eladash
d58f52ff31
cellSaveData: Add some listSet error checks
...
* Check listSet->fixedListNum.
* Check listSet->fixedList for nullptr and its directory items names.
* Check listSet->focusDirName for nullptr and directory name.
* Check listSet->newData->iconPosition.
* Check listSet->newData->dirName for nullptr and directory string.
* Check statSet->setParam->parental_level for old sdk.
* Return an error if listSet->focusPosition is NEWDATA and listSet->newData is nullptr.
* Simplify savedata directory list selection.
2020-03-13 22:43:27 +03:00
Eladash
54af8ec544
cellSaveData: funcFile fixes
...
* Allow '_' at filenames start and extension.
* Check if reading offset is valid, fix error code to CELL_SAVEDATA_ERROR_FAILURE.
* Don't create empty file on error of write ops.
* Don't allow "." and ".." filenames on funcFile, return CELL_SAVEDATA_ERROR_BROKEN.
2020-03-13 22:43:27 +03:00
Eladash
fdf47f43d8
cellSaveData: refactor param error 70 checks
...
Also extend the check to check empty name.
2020-03-13 22:43:27 +03:00
kd-11
2ae83782e1
vk: Fix potential MTRSX deadlock in case of a race condition
2020-03-13 22:06:04 +03:00
Eladash
f3877d11e8
rsx: Fix initial boolean state of m_textures_dirty and m_vertex_textures_dirty
2020-03-12 21:36:43 +01:00
Eladash
c04abac630
rsx capture: Fix exceptions handler, fix tiny race condition on capture new capture
2020-03-12 21:36:43 +01:00
kd-11
7e9dbeff7b
vk: Fix MTRSX deadlock ( #7766 )
2020-03-12 22:29:58 +03:00
Nekotekina
04dedb17eb
Disable exception handling.
...
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
kd-11
47bbfdd2aa
vk: Change texture cache memory management for disposed textures
...
- Use global resource manager instead of using the 2-frame hold behavior.
- Fixes high VRAM usage in some games
2020-03-11 16:29:34 +03:00
Nekotekina
92eeec39b7
Improve Stop Watchdog
...
Make it less possible to interfere with the debugger.
2020-03-10 23:00:23 +03:00
kd-11
7989de9d16
vk: Properly release dma resources.
2020-03-10 22:02:02 +03:00
Megamouse
3ea94c286b
input/overlays: fix premature pad interception removal
...
shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
2020-03-10 19:04:32 +01:00
Bird Egop
4e25daffa6
Explicitly rename has_512 into has_avx512 ( #7751 )
2020-03-10 19:21:00 +03:00
kd-11
12b73c8bdc
rsx: Fix copypasta
2020-03-09 17:20:24 +03:00
Eladash
636ed4a48b
HLE cellGcmSys: Avoid calling sys_rsx syscalls in rsx code
2020-03-09 16:07:14 +03:00
Eladash
af7cdcb5c7
Add forgotten error check in sys_spu_thread_group_connect_event
2020-03-09 16:07:14 +03:00
kd-11
2985a39d2e
rsx: Rewrite async decompiler
2020-03-09 14:59:25 +03:00
Nekotekina
609c0d46af
Implement stop watchdog
...
Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
Nekotekina
9dca2887d8
Fixup for Emu.Pause()
...
Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
Nekotekina
07e1766a7c
Implement thread_ctrl::emergency_exit()
...
Replace exception throws with this.
2020-03-08 15:11:02 +03:00
illusion0001
814c73407d
overlay: set minimum update interval to 1ms
2020-03-08 15:05:42 +03:00
Eladash
5692c3de04
Fix sceNpUtilCmpNpId
2020-03-08 12:49:34 +03:00
kd-11
8214425a3c
rsx: Fix framebuffer native layout for X32_FLOAT
...
- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
kd-11
84a542fbce
rsx: Blit engine improvements
...
- Detect writes to the display output memory and handle it specially.
It already defines a known 2D region.
- Try and detect situations where raw transfers would be of benefit.
2020-03-08 10:30:13 +03:00
Megamouse
0c45457101
Qt: Add title and title id to button tooltips
2020-03-08 00:06:48 +01:00
Eladash
892f74d762
rsx: Improve frame-limiter ( #7723 )
...
* rsx: Improve frame-limiter accuracy
* lv2: Improve lv2_obj::wait_timeout response time for aborting threads
* rsx: Make stretch to display area setting dynamic
* rsx: Redefine 'auto' frame limiter to obey vblank rate
* rsx: Make frame limiter setting dynamic
* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
Eladash
deb6bd3e25
Atomic sys_prx_load_module_list error checks
2020-03-07 22:03:38 +03:00
Eladash
5e86ef2371
rsx: Make force cpu blit setting dynamic
2020-03-07 21:17:26 +03:00
kd-11
149d550f7e
gl: Restore commented out line
...
- Byte order step was disabled for debugging and not restored
2020-03-07 17:23:25 +03:00
kd-11
70f2577b9e
vk/gl: Use best-fit semantics when scanning texture cache for flippable images
...
- Allows sourcing flip data from the blit engine resources which avoids expensive flush and re-upload
2020-03-07 16:58:35 +03:00
kd-11
93295f7f50
vk: Fix image properties for flip temporary images to be samplable.
...
- In case of gamma correction or other effects, they may require shader access.
- BGRA8_UNORM is usually safe to use directly without staging memory.
2020-03-07 16:58:35 +03:00
kd-11
1725f7a34b
rsx: Add anaglyph 3D filter
2020-03-07 16:58:35 +03:00
kd-11
6e3406b3f5
video: Allow selection of 3D stereo resolutions
2020-03-07 16:58:35 +03:00
Nekotekina
12a3cdf0e8
Move Log.cpp to util/logs.cpp
...
Minor cleanup
2020-03-07 13:31:10 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Nekotekina
a166d3680e
Don't throw on invalid whence (return fs::error::einval)
2020-03-07 11:52:54 +03:00
Eladash
1669e95870
Implement lv2_file::open()
...
Return accurate error codes in prx_load_module, sys_spu_image_open and overlay_load_module.
2020-03-06 21:16:46 +03:00
Nekotekina
acd50eefaf
Try to use designated initializers
2020-03-06 09:42:49 +03:00
Nekotekina
7514e53385
Fix SPRX/firmware installation (use a mutex)
2020-03-06 08:39:24 +03:00
Megamouse
9e449db0c2
Qt/Input: piggyback on existing callback for battery_level
...
removes ds4 timer workaround
2020-03-05 22:37:48 +01:00
Adiost
f776910966
Qt/Input: new ds4 LED settings
2020-03-05 22:37:48 +01:00
Eladash
f6cf36f6a7
Fix _sys_prx_get_module_info p0pt->filename writing with 0 size
2020-03-05 18:28:56 +03:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
Nekotekina
0a41999818
PPU LLVM: fix regression from warning fixes
...
Forgot that negative power is used here.
2020-03-05 11:07:40 +03:00
Megamouse
21b6495aaa
Fix ui and sys_net warnings
2020-03-04 22:28:05 +01:00
Nekotekina Aux1
250736ece5
Fix warnings in emucore
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
f2f3321952
Fix warnings in VKGSRender
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
c3f3451269
Fix warnings in GLGSRender
2020-03-04 21:23:34 +03:00
kd-11
54775d91dc
rsx/blit-engine: Account for a rare corner case
...
- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
RipleyTom
f1f5c91386
Fake PSN ( #7516 )
2020-03-04 13:55:35 +00:00
Nekotekina
bdbc7b5f1d
PPU: use named_thread_group to compile modules
...
Improves internal logic by not using too many threads.
2020-03-04 14:10:38 +03:00
Nekotekina
5b0476e772
Update LLVM to new llvm-mirror (LLVM 11)
...
Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
68f50c7035
Fix ppu_syscall_usage thread waiting
...
Fixed 10s hang on exit
2020-03-03 18:33:02 +03:00
Eladash
5c3d417b35
Fix cellGameDataCheck's game data creation with PARAM.SFO set/get
2020-03-03 18:31:43 +03:00
Nekotekina
01db83bc36
SPU LLVM: Rewrite fma32x4 to match FM and older asmjit stuff
2020-03-03 11:31:20 +03:00
Eladash
de1774d8f2
cellSaveData: fix doneGet->sizeKB ( #7674 )
...
* cellSaveData: fix doneGet->sizeKB
* [⚠️ ] Warning: beware of typos [⚠️ ]
2020-03-03 11:24:49 +03:00
Nekotekina
3105b21909
Print PPU Syscall Usage Stats
...
* Every 10 seconds
* On normal exit
2020-03-02 20:48:20 +03:00
Nekotekina
bd234a7668
sys_ppu: another fixup
2020-03-02 10:35:54 +03:00
Nekotekina
c7fa4e2375
Fixup
2020-03-01 22:40:48 +03:00
Nekotekina
6ee9153329
sys_ppu_thread: fixing detached threads
2020-03-01 22:29:03 +03:00
InvoxiPlayGames
752c4a7b0d
Fix duplicate inputs for GHLtar strumming
2020-03-01 20:10:46 +03:00
kd-11
582c98359e
videoOut: Resolve 'auto' aspect ratio
...
- 'Auto' is not an actual aspect ratio, just a dont-care flag to set the
display to the best fit aspect ratio.
Decay this option into a proper ratio for cellVideoOutGetState to
return legal values.
2020-03-01 20:10:11 +03:00
Eladash
7dfd50d5cc
cellSaveData: followup to #7652
2020-03-01 20:09:46 +03:00
Nekotekina
b05b16aedc
sys_ppu: Hotfix for detached threads
2020-03-01 18:30:16 +03:00
Eladash
ffd5a9e91c
cellSaveData: Add some error checks for fixedSet, fileSet params
2020-03-01 10:56:41 +02:00
kd-11
7fe9802f87
vk: Properly use declared pitch when loading simple images
2020-03-01 00:16:52 +03:00
kd-11
14aebeac58
video-out: Allow applications to successfully change display resolution
...
- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1
vk: Fix dma resource leak
...
- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8
vk: Improve events
...
- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11
5eb314fbbb
vk: Add execution barriers.
...
- Useful for debugging
2020-03-01 00:16:02 +03:00
Eladash
655f7ce8a2
cellSaveData: Add null funcStat check
...
it's ordered specially for some functions
2020-03-01 00:14:45 +03:00
Eladash
c11074a128
RawSPU: fix race condition in RunCntl stop request
2020-02-29 21:54:54 +03:00
InvoxiPlayGames
ef6854ca46
sys_usbd: Guitar Hero Live controller emulation ( #7336 )
...
* Initial GHLtar emulation
* Add GHLtar to CMakeLists and VS project, zero the buffer and remove unused header values
* Fix coding style issues and include headers
* Remove redundant if, improve code formatting
* Remove needless includes
Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
2020-02-29 21:40:44 +03:00
MSuih
94478ad4a0
Add error for missing firmware
2020-02-29 21:19:01 +03:00
Nekotekina
e28e51463b
Compilation fix
...
Should fix #7642
2020-02-29 21:16:28 +03:00
Eladash
50f51be06a
Improve sys_timer_get_information ( #7638 )
...
* Improve sys_timer_get_information
* sys_timer_disconnect_event_queue sets STATE_STOP regardless of port connection status.
* sys_timer_get_information sets 0 for period and next_expire if the timer is stopped.
* Fix two minor races in lv2_timer thread
* If the timer thread is about to fire an event of queue x, then another thread disconnects the queue, then restarts the timer and connects the event queue, then the timer thread sends an event - event data combination (source, data1, data2, next) may be inaccurate.
* If the timer thread is about to send an event (periodically), then another thread stops the timer and starts it again with sys_timer_start_periodic_absolute, timer.expire in info->timer_state in sys_timer_get_information may be inaccurate.
2020-02-29 17:15:25 +03:00
Nekotekina
8e5a03f171
Use named_thread_group in rsx_cache.h
2020-02-29 16:55:25 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
kd-11
eb140c52a4
rsx: Reset ZCULL statistics at the end of a frame
...
- Workaround for games that leak zpass/zstats.
The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11
198c84cabf
rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared.
2020-02-29 14:23:52 +03:00
Eladash
5a73943be6
Fix sys_timer_destroy
...
Also some cleanup.
2020-02-29 13:06:14 +03:00
Eladash
34a0c3f488
cellSaveData: Add error param 72, 73 checks for file write ops
2020-02-29 13:06:14 +03:00
Eladash
8762f2a588
Use more starts_with
2020-02-29 13:06:14 +03:00
Eladash
d7dd4897f8
Allow 0x30000000 > addr >= 0x2000000 ppu loader exec allocations (workaround)
2020-02-29 13:06:14 +03:00
Nekotekina
a84077f174
sys_ss: use BCryptGenRandom on Win32
2020-02-29 12:15:42 +03:00
kd-11
08f3460365
vk: Fixup for RCB/RDB in special cases
...
- Images must be in TRANSFER_DST_OPTIMAL or GENERAL layouts to call the image upload routines.
2020-02-29 12:13:11 +03:00
Nekotekina
be0e4e9879
Move Progress Dialog Server to named_thread
...
Make it a global variable, but that can be actually destructed at exit.
2020-02-28 21:59:56 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
...
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c
Try to purge thread_state::detached
...
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
kd-11
cb047fcc75
rsx: Disable zstat checks to avoid unnecessary stream splitting ( #7624 )
2020-02-28 20:27:31 +03:00
Nekotekina
ac2581659a
RSXOffload: fix dma_manager::sync() freeze on exit
...
Its logic was completely broken.
2020-02-28 19:55:43 +03:00
Nekotekina
f335d034fc
Fix RSX Offloader thread exit (MTRSX fix)
...
Hangs on exit if MTRSX is enabled.
2020-02-28 19:43:42 +03:00
Eladash
05bb6e1545
Improve sceNpDrmVerifyUpgradeLicense(2), sceNpDrmIsAvailable(2)
...
* sceNpDrmVerifyUpgradeLicense(2): copied string from content_id is 47 chars in length at max, is no null term was found it forces string termiation.
* sceNpDrmIsAvailable(2): Same with drm path just that it's 256 chars at max.
2020-02-28 19:10:39 +03:00
Nekotekina
65eeee0f4c
Remove cancerous lf_value<>
...
Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Eladash
30f7c81cc5
cellSaveData: Implement/Fix param error 22 for funcFile, funcDone, funcFixed and funcList
2020-02-28 16:47:51 +01:00
Nekotekina
4474757162
fixed_typemap.hpp: remove <algorithm> dep in header
...
Create fixed_typemap.cpp
2020-02-28 00:04:37 +03:00
Nekotekina
bacd1698fc
fixed_typemap.hpp: minor cleanup
2020-02-27 23:04:23 +03:00
Ivan
e133c7a7dc
Merge pull request #7506 from elad335/patch-1
...
PPU exec/ovlm ldr: restrict allocations
2020-02-27 22:55:30 +03:00
Eladash
0eabfdcadd
cellSavedata: reset padding of g_savedata_context
2020-02-27 22:31:31 +03:00
Eladash
d86241bbcd
cellSaveData: reset fileSet and fileGet->reserved everytime
2020-02-27 22:31:31 +03:00
Eladash
42a0512c66
cellSaveData: Avoid passing vm pointer to native API
2020-02-27 22:31:31 +03:00
Eladash
556aba46b5
cellSaveData: do not fail on empty directory
2020-02-27 22:31:31 +03:00
Nekotekina
ecd68dfc70
overlays: add "thread bits" to wait on and avoid lockup
...
Add TLS variable to store its own bit.
2020-02-27 19:14:08 +03:00
Nekotekina
f71cdb4eb8
g_fxo: implement logging for object creation/destruction.
...
Only logged at automated phase for initial/final processing.
2020-02-27 13:04:12 +03:00
Megamouse
ee46ad1ca9
move overlays code to headers
2020-02-26 23:43:18 +01:00
gamerforEA
762c106e19
sys_prx_.cpp: Fix RAII locks usage (without local variables they destroyed immediately after construction)
2020-02-27 00:38:55 +03:00
gamerforEA
93552a5958
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
gamerforEA
c0fbf3091e
Remove unnamed namespaces from headers
2020-02-27 00:38:55 +03:00
gamerforEA
49294a3dd2
Add missing include guards
2020-02-27 00:38:55 +03:00
Nekotekina
5094ab8283
Fix RSX Offloader thread name
2020-02-26 21:57:01 +03:00
Nekotekina
e102dc2a94
Add message on exit if some thread are still waiting
2020-02-26 21:23:30 +03:00
Nekotekina
5e59f18720
fixed_typemap: implement need<> method
...
It may be used in constructors of other objects to assert a dependency.
It also helps to ensure reverse destruction order of that dependency.
2020-02-26 21:23:30 +03:00
Nekotekina
b35a5982e8
Fix one bug with MsgDialog thread (freeze on exit)
...
Forgot to check thread state
2020-02-26 21:23:30 +03:00
Eladash
4d3cdca7f6
Stub sys_spu_thread_group_set_cooperative_victims and syscall_253
2020-02-26 18:17:13 +00:00
Eladash
0d4f8ca234
fs: Make fs::get_dir_size able to report an error
2020-02-26 18:17:13 +00:00
kd-11
569e1c2df6
rsx: Fix typo. Noted by github user @gamerforEA
2020-02-26 19:40:35 +03:00
kd-11
6e9392fb45
rsx: Restructure ZCULL query triggers
...
- Both ZCULL stats and ZPASS stats require hardware queries, but
ZCULL stats should not contribute to ZPASS stats and vice versa!
- Disables hardware queries for ZCULL stats by themselves, we cannot
generate them correctly anyway and no game so far has been found to
actually use them. Should lessen the load on the backend for games
that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina
df1813b4e2
overlays: hotfix for waiting on thread_count
2020-02-25 23:43:05 +03:00
Nekotekina
ff16e678a5
Add thread_count instead of former thread pool
2020-02-25 23:16:55 +03:00
Nekotekina
982856e70d
overlays: remove unused threadpool
2020-02-25 22:56:50 +03:00
Nekotekina
144c20649f
Try to fix msg dialog breakage
2020-02-25 22:50:44 +03:00
Megamouse
e719bcf338
overlays: add layer modes to osk
2020-02-25 21:57:49 +03:00
Megamouse
3f4226b70e
overlays: Fix find and replace regression
2020-02-25 21:57:49 +03:00
Megamouse
620cfd5063
overlays: move code to overlay_utils.cpp
2020-02-25 21:57:49 +03:00
Megamouse
2341749485
overlays: add overlay_osk.h
2020-02-25 21:57:49 +03:00
MSuih
33abcf74f2
Add information about boot process
2020-02-25 19:42:20 +03:00
Nekotekina
b59bb16fad
Threads: removed outdated on_abort detection deemed unnecessary
...
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
9c9c2eb2c9
Fix wrong g_fxo->init_crtp name, use just init<>
2020-02-25 14:07:50 +03:00
Nekotekina
318a364d09
Try to fix OSK
2020-02-25 14:03:13 +03:00
Nekotekina
fa02a04baa
Add g_fxo->init_crtp to simplify thread construction
2020-02-25 11:51:41 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
...
Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
kd-11
cd40bc8c61
overlays: Avoid race condition between rendering and layout operations for system widgets
...
- System widgets are callable from outside RSX code.
- Responding to draw requests while setup is in progress can cause malformed cached output
- Fixes glitched layouts for system message dialogs
2020-02-24 23:33:47 +03:00
kd-11
f6ebd88687
overlays: Ditch wstring for u32string
...
- Turns out wstring is not the same as u32string on windows.
2020-02-24 23:33:47 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
7b49249f5f
Input: Add config lerp factor for buttons and triggers
...
Adds new lerp factors to the keyboard pad handler In order to simulate triggers and analog buttons.
See "Analog Button Lerp Factor" and "Trigger Lerp Factor" in the yml in InputConfigs/Keyboard/.
Values Range from 0-100 as before, where 100 is instant press and 0 is never.
Currently I'm not planning any GUI element for this.
2020-02-24 08:56:57 +01:00
Megamouse
64ed2f1151
Input: use std::lerp instead of lerp template
2020-02-24 08:56:57 +01:00
Megamouse
17f335648c
Input: misc updates to some functions in PadHandler
2020-02-24 08:56:57 +01:00
Nekotekina
1dc2eb1cc8
Avoid deprecated av_register_all with version check.
2020-02-23 20:58:02 +03:00
Emmanuel Gil Peyrot
1a702de9e4
cellVdec: replace deprecated ffmpeg function
...
avcodec_decode_video2() is deprecated, now replaced with
avcodec_send_packet() and avcodec_receive_frame().
2020-02-23 20:21:59 +03:00
Nekotekina
f1241c572c
Fix some deprecation warnings (plunder cellAdec btw)
2020-02-23 20:21:59 +03:00
Eladash
522daf5eac
rsx: Fix NULL renderer
2020-02-23 19:57:55 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
18db020b93
Fix warning in RSXOffload.cpp (rewrite thread)
2020-02-23 14:19:23 +03:00
Nekotekina
7069e7265f
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
JohnHolmesII
758902382d
AudioBackend.cpp: Implicit enum to float conversions are deprecated
2020-02-23 09:38:04 +03:00
JohnHolmesII
9b7d28b5dd
cellSaveData.cpp: Use ref instead of copy
2020-02-23 09:38:04 +03:00
JohnHolmesII
479a64c4e8
Remove some inline compiler pragmas
2020-02-23 09:38:04 +03:00
Nekotekina
2bab3afae0
Fix deprecation warning in System.cpp
2020-02-22 19:41:03 +03:00
AniLeo
fa3fde7a29
hle: Fix cellAvconfExt function registrations
...
Co-authored-by: Clienthax <clienthax@gmail.com>
2020-02-22 17:27:58 +03:00
AniLeo
3aa293a7a3
hle: cellAuthDialog
...
Basic RE of cellAuthDialog, stubs functions
2020-02-22 16:03:14 +03:00
Nekotekina
96be40bf30
Implement cellMsgDialog closing thread
...
Fixing deprecation warning.
2020-02-22 15:17:02 +03:00
kd-11
fa41297b27
overlays/trophy: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
b8f51398b7
overlays/save_dialog: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
cb2129c7e4
overlays/osk: Migrate to multibyte encoding
2020-02-22 15:07:14 +03:00
kd-11
703ec9f896
overlays: More unicode utilities
2020-02-22 15:07:14 +03:00
kd-11
19350d024b
overlays: Font system improvements
...
- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11
8e68427daf
overlays: Add basic font substitution system and separate JPN from Latin-1 set
...
- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11
6220206cbc
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
kd-11
1df1ceb4ea
gl: Support new glyph format with array textures
2020-02-22 15:07:14 +03:00
kd-11
6178a0ab25
overlays: Migrate to wide-char strings
2020-02-22 15:07:14 +03:00
Megamouse
b47a8b9995
Skip some logging in add_only Load
2020-02-21 21:00:46 +01:00
Megamouse
c4a1c6f845
Do not reset PS3_GAME when booting disc patches
2020-02-21 21:00:46 +01:00
Eladash
24d3e2b2b8
cellGameDataCheckCreate(2): More improvements
...
* IsNewData is false only if PARAM.SFO exists.
* Don't create directory on error (setParam == nullptr && isNewData).
* Return CELL_GAMEDATA_ERROR_BROKEN if PARAM.SFO exists on target directory yet is not from GD category.
2020-02-21 21:15:55 +03:00
Nekotekina
5e75a0c497
Disable cotire on travis
...
Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00
Nekotekina
972e0ab31d
Remove -Wno-reorder and make it an error
2020-02-21 15:20:34 +03:00
Eladash
54f2c27ba0
cellGameDataCheckCreate(2): Set nullptr in setParam
...
* setParam is nullptr by default.
* if setParam is null and it's new data, return error code.
2020-02-21 14:49:45 +03:00
Eladash
0ba1f8f4ef
Fix cellDiscGameGetBootDiscInfo on error
...
* Always set first dword to 0, other bytes are untouched,
2020-02-21 14:49:45 +03:00
Eladash
4d7e53d7a0
cellGameDataCheckCreate(2): Check dirName
2020-02-21 14:49:45 +03:00
Eladash
0c757222cb
Minor improvements to sys_ss_random_number_generator
...
* Replace CELL_EABORT with exception.
* Improve error codes a bit.
* pkg_id == 1 should not return an error if root permission is present.
* Avoid passing vm pointers to native API, use temp buffer instead.
2020-02-21 14:49:45 +03:00
Silent
e005581dda
Gracefully fall back to a null renderer if XAudio2 fails to Init
...
This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent
312fc94daa
Replace XAudio2 implementation with an unified Xaudio2Redist
...
This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Megamouse
0dd417e5f2
Add more game window title options
2020-02-20 20:07:25 +01:00
Eladash
dd85e733d3
Fixup for #7304
2020-02-20 20:31:56 +03:00
Nekotekina
987223da3f
Minor fixup for /dev_flash creation
2020-02-20 14:38:09 +03:00
Nekotekina
78cc36cdd8
Allow empty /dev_flash cfg (fixup)
2020-02-20 14:07:26 +03:00
Nekotekina
da036de3e4
Restore some /dev_flash logic
2020-02-20 12:43:53 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
771eff273b
First part of fixing sign-compare warning (inside be_t).
2020-02-19 22:54:58 +03:00
Eladash
6de91a1691
HLE cellGcmSys: Make IOTable accurate
...
Affects cellGcmAddressToOffset when using addresses above 0xC0000000
2020-02-19 18:11:30 +00:00
Eladash
1aa11440e0
HLE cellGcmSys: Make cellGcmUnmapEaIoAddress accurate
2020-02-19 18:11:30 +00:00
Eladash
df8d0cde4a
RSX/SPU: Accurate reservation access
2020-02-19 18:11:30 +00:00
Eladash
f02b4801b2
Fix max SPURS threads regression
2020-02-18 19:20:40 +00:00
Eladash
727d783959
RawSPU: protect NPC from writes/reads in running state
2020-02-18 18:09:10 +00:00
Eladash
fad8b38b28
sys_spu: protect sys_spu_image members in kernel mode
...
Save relevant info in idm, set sys_spu_image segs and nsegs members to 0.
2020-02-18 18:09:10 +00:00
Nekotekina
8a176de6a1
Restore -Wenum-compare and fix some [=] warnings
2020-02-18 17:37:30 +03:00
Nekotekina
c48ceafc15
sys_sync.h: fix warning (signed prio)
2020-02-18 14:53:23 +03:00
Nekotekina
ee6494c14b
Use strcpy_trync in cellAvConfExt.cpp (silence warnings)
2020-02-18 14:53:23 +03:00
Nekotekina
f08c778d2c
Use more starts_with/ends_with.
...
Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Nekotekina
244e74ebe2
Try to ignore some annoying warning (seems CIB)
2020-02-17 20:56:03 +03:00
Megamouse
7a7ac625cd
move enum formatters from system to config files
2020-02-17 15:08:17 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Eladash
812d03894b
PPU exec/ovlm ldr: restrict allocations
2020-02-16 22:48:23 +02:00
kd-11
5e6b1003ec
vk: Only declare explicit subpass dependencies for RADV
2020-02-16 18:00:06 +03:00
Eladash
c1bdaccd8c
sceNpTrophyRegisterContext: Fix off by one progress callbacks count
2020-02-15 23:32:29 +01:00
Eladash
4421831c8b
sceNpTrophyRegisterContext: Fix values passed to first callback
2020-02-15 23:32:29 +01:00
Eladash
d03804b523
Fix sceNpTrophyGetTrophyInfo
...
* Only writeback data on success.
* Fix a typo on error code of invalid trophy ID.
2020-02-15 23:32:29 +01:00
Megamouse
ee54ba970a
GUI: add custom title format to settings dialog
2020-02-15 20:33:02 +01:00
kd-11
23f1515448
vk: Explicitly declare null subpass dependencies
...
- We do not want any actual dependencies, but it turns out removing them
entirely makes the driver add even worse dependencies.
2020-02-15 21:45:25 +03:00
Eladash
299af768e8
HLE cellGcmSys: Make cellGcmAddressToOffset accurate
2020-02-15 14:07:52 +03:00
Eladash
04e0bf2eff
Whitespace fix after #7087
...
Was this close to enter programmers' hell.
2020-02-15 11:37:13 +03:00
Eladash
cdda19c79f
Fix recursive locking in sceNpTrophyUnlockTrophy
2020-02-15 10:41:15 +03:00
Eladash
fa9330d0e0
Log returned reqspace in sceNpTrophyGetRequiredDiskSpace
2020-02-15 10:41:15 +03:00
Eladash
1d4595a349
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
Eladash
9344b21484
rsx: Unify FIFO recovery methods
...
TODO: Maybe consider fifo stack content when recovering.
2020-02-14 17:11:26 +03:00
Eladash
07f300a14e
rsx: ZCULL typo fix
2020-02-14 17:11:26 +03:00
Eladash
ddeb39d8de
HLE cellGcmSys: Fix unmapping
2020-02-14 17:11:26 +03:00
Nekotekina
0d7aa5e310
GUI: implement custom title format
...
New option "Window Title Format" in Misc.
Backward compatible with FPS disabler.
Make rpcs3:::get_branch() return string_view.
2020-02-13 21:24:52 +03:00
Eladash
78c49e7331
cellSearch: another memory access fix
2020-02-12 20:02:18 +03:00
Eladash
9760053c8c
cellSearch: Fix id memory access ( #7476 )
2020-02-12 18:17:45 +03:00
Silent
3006b003c4
Implement links as a cellSearch specific concept
...
Linking in VFS is done only from cellSearchPrepareFile and works
by mounting virtual files to host FS files
2020-02-12 12:49:02 +03:00
Silent
e30637351e
Move SearchState to a fxo object so it resets with emulation
2020-02-12 12:49:02 +03:00
Silent
d2b83c69bb
cellSearch updates from Brolijah
...
Co-authored-by: Brolijah <brolijahrh@gmail.com>
2020-02-12 12:49:02 +03:00
Nekotekina
bcbe324534
geometry.h: make conversion operators explicit
...
It requires static_cast<> to call them.
2020-02-11 13:21:45 +03:00
Eladash
dcb30df7c8
rsx capture: Fix capture recovery after a crash
2020-02-10 21:39:39 +00:00
Eladash
bdab26ec09
rsx: rewrite io mappings
...
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00
kd-11
f47333997f
rsx: Validate memory blocks before checking for overlap
2020-02-10 21:48:35 +03:00
kd-11
3787108ee7
rsx: Typo fix in audit condition
2020-02-10 21:48:35 +03:00
RipleyTom
98f91457bf
Small sys_usbd changes
2020-02-10 21:47:48 +03:00
Nekotekina
034267adb2
Compilation fix
2020-02-10 16:57:56 +03:00
Nekotekina
491526b421
Add option USE_COTIRE=ON (by default)
...
Precompiled headers cause rebuild problems with ninja, for example.
2020-02-10 14:47:12 +03:00
Nekotekina
4bc431ec31
Silence deprecation warning (implicit capture of this on [=])
2020-02-10 14:47:12 +03:00
Eladash
80eff58950
cellAudio: Implement cellAudioSet/RemoveNotifyEventQueueEx
2020-02-09 12:31:55 +00:00
kd-11
efc8c3f4a9
vk: Fixup for VK_ERROR_SUBOPTIMAL_KHR
...
- break from a switch does not break out of the external scope!
2020-02-09 13:45:30 +03:00
kd-11
792c481f6d
rsx/overlays: Fix clipped rendering of UI elements
...
- Take viewport offset into account when applying window transforms.
This is necessary because gl_FragCoord is based on the framebuffer and not the viewport.
2020-02-09 12:55:56 +03:00
Eladash
1915fe75a4
VSH: Stubs
2020-02-08 23:07:03 +03:00
Eladash
9d1bb60ad7
cellGcm HLE: fix cellGcmMapMainMemory
...
Fix arguments order, softcode RsxReports::report offset.
2020-02-08 22:18:56 +03:00
Eladash
b7043ce000
Make rsx::get_address report caller location
2020-02-08 22:18:56 +03:00
kd-11
c64935f9dd
rsx: Clean up graphics state notifications and add notification for change in point size
...
- Adds a backend notification when point size changes.
- Refactors all those separate notifiers into one reusable template.
2020-02-08 18:13:05 +03:00
Eladash
629eddfb9f
sceNpTrophy: Implement SCE_NP_TROPHY_ERROR_CONTEXT_NOT_REGISTERED
2020-02-08 11:11:59 +00:00
Eladash
1f94c8f272
sceNpTrophyGetGameProgress Fix
2020-02-08 11:11:59 +00:00
Megamouse
5dcb91b671
Restart games with the same config instead of global
2020-02-08 11:04:13 +01:00
Megamouse
7abda27b46
Fix Boot inconsistencies for Reloads
2020-02-08 11:04:13 +01:00
Megamouse
901fc87bca
Only start the playtime clock if it makes sense
2020-02-08 07:13:29 +01:00
kd-11
54da9ac7e5
overlays: Fixup
...
- Avoid calling join on self thread.
- Avoid use-after-free.
2020-02-07 19:28:41 +03:00
kd-11
e45360de2b
overlays: Fix use after free
...
- Overlay can be closed when secondary thread is asleep!
Wait for it to wake before proceeding with deletion.
2020-02-07 16:15:02 +03:00
kd-11
d59c449ff6
vk: Remove an overzealous assert
2020-02-07 16:15:02 +03:00
eladash
f901846acb
RawSPU: execute MFC proxy cmd after reading CMDStatus
...
Implement MFC proxy argument sequence checking.
2020-02-06 20:43:38 +00:00
kd-11
0bba04ef8d
vk: Fix a bug in RCB/RDB when MSAA is set to disabled.
...
- Initially MSAA option was hardcoded to be always enabled, this bug is a remnant of that time.
2020-02-06 17:54:05 +03:00
kd-11
43dae6c14d
gl: Implement RCB/RDB
2020-02-06 17:54:05 +03:00
kd-11
2b5c24b304
gl: Fix memory barrier implementation and stub for RCB/RDB
...
- It's a miracle it even compiled
2020-02-06 17:54:05 +03:00
kd-11
50b1e26b17
gl: Fix a long-standing regression with typeless transfer caused by a typo.
...
- The parameters for the final upload should be 'unpack_info' not 'pack_info'!
2020-02-06 12:44:46 +03:00
kd-11
18e0559438
gl: Fix per-level sub-image sizes to comply with OpenGL guidelines for compressed textures
2020-02-06 12:44:46 +03:00
Eladash
37513b1898
SPU reservations: Do not access violate under vm::writer_lock
...
TODO: Throw exception when encountering page faults notification enabled memory
2020-02-06 00:27:17 +00:00
Eladash
f8b3c48af7
sys_spu: Implement proper SPU group flags ( #7320 )
...
* sys_spu: Implement proper SPU group flags
2020-02-05 20:46:05 +00:00
kd-11
3cc42c1bf8
gl: Fix broken image transfer operations
2020-02-05 18:18:09 +03:00
kd-11
b6422c9a33
rsx: Fixup
...
- Destination Y coordinate must be 'rebased' onto the current slice by subtracting its offset.
Only the local path was affected this time
2020-02-05 18:18:09 +03:00
Eladash
049e392a97
Make preferred spu threads dynamically adjustable
2020-02-05 10:06:07 +00:00
Eladash
9a64d08c9f
Make sleep timers accuracy dynamically adjustable
2020-02-05 10:06:07 +00:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
...
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Eladash
49e11b7cfd
cellVdecQueryAttrEx: Add some error checks for MPEG2
2020-02-05 05:01:07 +00:00
Eladash
6a32ceaab5
cellVdecQueryAttrEx: Add workaround for codec specific info
2020-02-05 05:01:07 +00:00
Eladash
acc7320cae
Fix cellVdecGetPicItem
...
Fix potential overflow, race condition and correctness fixes for picInfo_addr
2020-02-05 05:01:07 +00:00
Nekotekina
1a78e0e80c
Make RPCS3 compile in C++2a mode
2020-02-04 23:43:55 +03:00
Eladash
e9e8f0c5b7
cellGame: report not found sfo params
2020-02-04 18:29:52 +03:00
Eladash
cb52ee0a4d
cellGame: report fs::remove_all failure
2020-02-04 18:29:52 +03:00
Eladash
4488312e81
Avoid out of memory with cellGameGetParamString
2020-02-04 18:29:52 +03:00
kd-11
9d9b5c4d66
rsx: Rewrite coverage test to take sum of areas into account.
...
- TODO: A proper sweep algorithm to calculate sum of overlapping rectangles
2020-02-04 16:20:52 +03:00
kd-11
b9ec012922
rsx: Allow for proper data checks when WCB/WDB is enabled
2020-02-04 16:20:52 +03:00
Nekotekina
c4a01875d0
Space fix commit
2020-02-03 11:16:26 +03:00
Nekotekina
f9a8efe406
SPU LLVM: gisable NewGVN pass
...
It goes into an endless loop with memory leak for some reason.
2020-02-03 11:16:03 +03:00
Silent
7f4e546f19
Protect m_storage.find(key) to fix a race
2020-02-02 22:28:14 +03:00
Eladash
e57c01907e
cellVdec: Improve cellVdecQuery and cellVdecOpen
2020-02-02 09:01:32 +03:00
kd-11
7d2ed9200d
rsx: Remove sections that are wholly inherited by new blocks
...
- Allows sections reclaimed by the surface store due to overlap/inheritance to be identified and removed.
- Additionally, potentially lowers the number of flushes required per block with multiple overlaps improving efficiency and theoretically performance.
2020-02-01 15:14:29 +03:00
Nekotekina
f6e90b4c72
Fix FAudio logging
2020-02-01 13:34:36 +03:00
InvoxiPlayGames
c1180d76dd
sys_usbd: Fix bug preventing multiple USB devices
2020-02-01 12:34:42 +03:00
Nekotekina
6dfd97f0b6
Modernize SPU logging (spu_log variable) and remove log legacy
...
Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina
327bb2d8f0
Modernize PPU logging (ppu_log variable)
2020-02-01 11:52:24 +03:00
Nekotekina
21f7b0ff0f
Remove HLE log channel
2020-02-01 11:52:24 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
Nekotekina
3c0bd821c8
Give log channels fancier names
...
Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
3eca2d5d6c
Remove legacy LOADER log channel
2020-02-01 07:49:38 +03:00
Nekotekina
efafda2650
Add config to silence all logs
2020-02-01 07:49:38 +03:00
Eladash
943368912b
Hotfix after #7351
2020-02-01 05:50:58 +03:00
Nekotekina
1d0f359406
logs: add more log channels instead of GENERAL
2020-01-31 16:44:48 +03:00
Nekotekina
67075dfc6c
logs: cleanup for audio backends
...
In process of removing GENERAL log channel.
2020-01-31 16:44:48 +03:00
Nekotekina
26cccead6e
logs: remove legacy MEMORY channel
...
Add channels vm_log, sig_log.
2020-01-31 16:44:48 +03:00
kd-11
36d5db7f30
rsx: Plug texture data leak in the 'exact match' path.
...
- Followup to previous texture data leak fix for the replaced section path.
2020-01-31 14:56:53 +03:00
Nekotekina
007a7a5859
Fixup for LOG system.
...
Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
Eladash
232c6c3aaf
Qt: Display "Reboot With Custom/Global config" on running game
2020-01-30 21:49:08 +01:00
kd-11
c9e35926f5
rsx: Preserve pixel data when splitting sections
...
- Ironically rhis data leak is caused by trying to fix another type of data leak
2020-01-30 21:07:36 +03:00
Eladash
92466165f6
Increase Maximum Vblank Rate and Clocks Scale
...
Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.
And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
kd-11
1206a5d4b7
rsx: Tweak blit engine heurestics a bit
...
- Reject writes to RTT if the source data is of unknown origin.
non-RTT data and only 1 line in length is suspicious and often GPU data like programs or other rendering inputs.
2020-01-29 12:54:06 +03:00
Malcolm Jestadt
ad8988afd3
Embedded SPU elf patching
...
- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Ivan
7f07b79c04
Partial revert of #7180
...
PC is PS
2020-01-27 07:05:18 +03:00
RipleyTom
610a6a1404
Increases number of buffers when buffering
2020-01-27 02:13:30 +00:00
Eladash
a7aef22754
ppu: Log SELF header information and CIA of caller HLE functions
2020-01-27 01:21:40 +00:00
Eladash
4e0070f16d
Log sys_spu thread group and thread names
...
Also safely read thread name after relevant error checks passed.
2020-01-26 20:32:10 +00:00
Eladash
7ae679adbe
Fix logging of ppu name in sys_ppu_thread_create/rename
2020-01-26 20:32:10 +00:00
Eladash
d481c3c7fd
cellGameGet/SetParamString: Implement CELL_GAME_ERROR_NOTSUPPORTED
2020-01-26 20:32:10 +00:00
Eladash
a9162a3f57
SPU LLVM: Improve approximate FCMGT
2020-01-26 18:37:07 +00:00
Nick Renieris
1e69de1205
overlays/perf: Graph label tune-up
...
Place graph text on top, split in 2 lines, center it horizontally.
Also if it's wider than the graph, match up graph's width to it.
2020-01-26 17:55:11 +01:00
kd-11
79216917b3
rsx: Workaround for broken rtt resampling
...
- Avoids WCB requirement for now to keep res scaling working correctly.
- TODO: Fix this properly
2020-01-26 13:58:48 +03:00
kd-11
698702cd4a
vk: Fix DMA data leak
...
- There still does not exist a ranged flush implementation which is required.
- TODO: Implement this properly
2020-01-26 13:58:48 +03:00
kd-11
1166ae19bb
vk: Use appropriate layouts depending on use case when creating new textures to avoid needless barriers
2020-01-26 13:58:48 +03:00
kd-11
44f2cacf7b
rsx: Blit engine tuning
...
- Attempt to identify blit operations that will be flushed immediately
after and just do them on CPU instead if the transformation is trivial.
- If only a single blit section is contributing to an atlas merge op, the
threshold should be 100%. The only acceptable result here is a
truncation.
2020-01-26 13:58:48 +03:00
kd-11
7a275eaa3a
rsx: Fix incomplete blit operations getting used as texture inputs
...
- Raise passing 'score' from 50% to 90% to filter out very incomplete
merge operations.
- Catch unfit sections passing the match test; possible for blit_dst
data but will likely be always harmless. Disabled in release builds by default.
2020-01-26 13:58:48 +03:00
Eladash
e4ba096190
VSH: sys_mmapper
...
* Implement syscalls sys_mmapper_allocate_shared_memory_ext, sys_mmapper_allocate_shared_memory_from_container_ext.
* Implement multi-process shared memory allocations.
2020-01-24 20:08:30 +00:00
Eladash
46df58b662
sys_usbd: Add error_code
2020-01-24 19:25:52 +00:00
Eladash
95ed2ef62e
cellGcm HLE: Add error_code
2020-01-24 19:25:52 +00:00
Megamouse
3f076d63e3
HLE: add error checks to cellAudioInGetDeviceInfo
2020-01-23 10:50:55 +01:00
Megamouse
3e8a5c6395
HLE: add some more constants
2020-01-23 10:50:55 +01:00
Megamouse
18f167ddd0
HLE: Fix error checks in cellAudioInRegisterDevice
2020-01-23 10:50:55 +01:00
Maksim Derbasov
1abdee242a
small improvement ( #7288 )
...
* small improvement
* comments addressed
Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-22 12:28:48 +00:00
kd-11
adcc3e9c4b
rsx: Optionally sync on texture read semaphore
...
- Some games use texture semaphore for zcull sync which is rather bizzare.
However, it works on realhw as the depth test happens before fragment shader completion
- Due to the high performance penalty incurred by this act, this
behavior is only enabled by the "strict rendering mode" option.
2020-01-21 22:21:51 +03:00
Eladash
949cfa7fdb
Fix cellVdecSetFrameRate error check
2020-01-21 16:45:41 +03:00
Eladash
fe381b8581
SPU: Add SPU LS to debugger
2020-01-21 16:45:41 +03:00
Eladash
160ddcf86b
SPU: Minor FREST bugfix
2020-01-21 16:45:41 +03:00
Eladash
f05a3da964
Fix lv2_file::op_write regression
2020-01-21 16:45:41 +03:00
Nekotekina
ddda09607d
SPU: fixup for STOP 0w0
2020-01-21 16:32:00 +03:00
Eladash
9993df9b8b
RawSPU: fix race between spu start and stop
...
This race could lead to spu status bits indicate RUNNING status, but cpu state being stopped.
Fix it by making sure cpu state is set before spu status.
2020-01-21 14:08:39 +03:00
Nekotekina
98a8eeaac2
SPU: properly support STOP 0x0 instruction
2020-01-20 23:40:10 +03:00
Nekotekina
0f87c6c7c3
Make system config thread-safe (almost)
2020-01-20 21:51:28 +03:00
Nekotekina
1e7a02badb
Implement shared_cptr and atomic_cptr
...
Limited shared_ptr with atomic support.
Atomic version is only partially implemented.
2020-01-20 16:53:42 +03:00
Nekotekina
3617f12a1e
sys_fs: avoid possible out of memory on file reads/writes
...
Use fixed-sized intermediate buffer.
2020-01-20 16:00:20 +03:00
Nekotekina
63f67c88cc
sys_fs: better stub sys_fs_fcntl(0xc0000006)
...
This syscall does something to classify filesystems by mountpoint.
2020-01-20 16:00:20 +03:00
Nekotekina
1b1b804d7e
sys_fs: add /dev_flash mountpoint
2020-01-20 16:00:20 +03:00
Nekotekina
55cb96ab3b
sys_fs: fix CELL_EIO condition in cellFsReadWithOffset
2020-01-20 16:00:20 +03:00
Megamouse
5ef3465f65
cellVdec: (experimental) allow AV_PIX_FMT_YUVJ420P
2020-01-20 00:33:25 +01:00
Megamouse
9a27cc9442
cellVdec: improve error checks
2020-01-20 00:33:25 +01:00
Megamouse
4dbad6cce6
fix some random warnings
2020-01-19 16:38:17 +01:00
kd-11
22ca2827de
rsx: Improve window border detection and clearing
...
- Improves logic to detect if the frame requires letterboxing and
properly clears the background appropriately.
2020-01-18 19:52:52 +03:00
kd-11
5e0ca4c0c4
rsx: Fixup for missing visuals when framebuffer is larger than requested
...
display dimensions.
2020-01-18 19:52:52 +03:00
kd-11
48407752a6
formatting: Unify indentation type in the newly added files to tabs
2020-01-18 19:52:52 +03:00
kd-11
bad4d1ff05
rsx: Improve present image scanning
...
- Adds support for partial (letterboxed) source images by taking insets
into account.
- Bugfix for potential access violation when capturing screenshot on
vulkan
2020-01-18 19:52:52 +03:00
kd-11
7453e46a7c
rsx: Refactor out complex present code into separate files
...
- Also restructures present code to have image lookup in a separate
re-usable function.
2020-01-18 19:52:52 +03:00
Eladash
b07b5c9005
Fix sys_spu_thread_initialize for attr->name_len is 0 and attr->name is not null
...
If name_len is 0 name is empty, in any other case name is not empty (attr->name == nullptr isn't allowed in this case).
Check name_len and option for invalid values as fw.
2020-01-18 18:46:13 +03:00
Eladash
9d15083c61
Fix sys_ppu_thread_create/rename thread name range
2020-01-18 18:46:13 +03:00
Eladash
14b99d9e8b
Write nread/nwrite in cellFsWrite/Read regardless of error checks
2020-01-18 15:56:05 +03:00
kd-11
b36b9e4822
vk: Fixup for total number of combined samplers using the dynamic binding structure
2020-01-18 11:17:19 +03:00
kd-11
0a2b6a290d
vk: Fixup
...
- Scaling is not needed for a direct typeless transfer!
2020-01-17 14:31:14 +03:00
Megamouse
449cbb7281
Qt: use persistent_settings for playtimes
2020-01-17 07:43:10 +01:00
Nekotekina
e2512e78b6
sys_fs: always close locked file in sys_fs_close
...
Syscall returns EBUSY but succeeds nevertheless.
2020-01-17 00:24:07 +03:00
Nekotekina
a005090d3d
sys_fs: use constant in sys_fs_disk_free
2020-01-17 00:24:07 +03:00
Eladash
c9b0f0e734
SPU: Fix FREST
2020-01-16 23:42:50 +03:00
kd-11
9b34f00241
vk: Optimize image transfers
...
- Adds the same optimization/simplification steps to complex image
transfer routines. Whenever possible, multi-step transfers are collapsed
into a single operation.
2020-01-16 22:29:26 +03:00
kd-11
82af17beb1
gl: Optimize image operations
...
- Avoid double transfers where a transfer to a temp image is done
without scaling and then a secondary transfer follows. Combines the two
steps into one whenever possible which can significantly alleviate
bandwidth problems at higher resolutions. Significant speedup, upto 90%
in some cases (PDF, PDF2)
2020-01-16 22:29:26 +03:00
kd-11
47b196e9d0
rsx: Fix uninitialized variable
2020-01-16 17:57:31 +03:00
kd-11
db014d8a58
rsx: Fix section length calculations when generating new blit targets.
2020-01-16 17:57:31 +03:00
kd-11
621fab2ad9
vk: Fix D32S8 interpolation by using integer interpolation instead of floating point
...
- Interpolating floats is not the same as interpolating their bits!
Use integer format to interpolate linearly for D32F formats instead of using R32F as intermediary
2020-01-16 11:12:08 +03:00
kd-11
086ecf4ba6
vk: Add some missing image memory barriers causing artifacting on AMD cards
...
- There needs to be a memory barrier after each step.
- TODO: Optimize scale_typeless_safe function
2020-01-16 11:12:08 +03:00
kd-11
309251ce7a
rsx: Touch locked dst memory after blit transfer operations in case it is locked by WCB/WDB
2020-01-16 11:12:08 +03:00
Eladash
9084209cfc
Update cellVdecSetFrameRate error checking
2020-01-15 23:29:32 +01:00
kd-11
74ad525566
vk: Fixup for cs_scatter job
...
- Access to the stencil output has to be atomic as each 'word' is shared among 4 adjacent texels
- TODO: Can be optimized using mirrored buffer views
2020-01-15 21:12:51 +03:00
Eladash
85695c8bac
rsx: FIFO wake-up pause control
2020-01-15 19:54:23 +03:00
kd-11
2984300385
vk: Fix invocation alignment to support non-power-of-2 alignment
2020-01-15 15:42:36 +03:00
kd-11
ac4cadf538
vk: Fix word index counting for shuffle tasks
2020-01-15 15:42:36 +03:00
kd-11
175f78f5b3
vk: Lower default compute heap size to 64M
...
- There is no need to guess and use a large memory footprint as the heap is
now dynamic.
2020-01-15 15:42:36 +03:00
kd-11
3d96fe79cc
vk: Implement dynamic sized compute heap
...
- Implements a dynamically sized compute heap to allow growing up the
size if it is too small.
2020-01-15 15:42:36 +03:00
Eladash
1ccb3c4492
rsx: Verify local memory offset
2020-01-15 13:23:56 +03:00
Eladash
01035d35bd
sys_process: Fix sys_process_get_id, add error_code ( #7246 )
2020-01-14 21:32:41 +03:00
kd-11
8bbda3dedb
vk: Restructure command queue flushing behavior to avoid deadlock
...
- Queueing commands on the offloader is a good idea but unfortunately
page faults can still happen causing a cyclic dependency and eventual
deadlock. Characterized by a vk::wait_for_event timed out error
accompanied by severe hitching.
- Drain the fault-able commands before pushing a submit operation to the
queue. If a fault is in progress, bypass the queue system and submit
raw. Technically this is incorrect but there isn't much that can be
done about it right now.
2020-01-14 14:32:40 +03:00
Megamouse
be2d225d96
sceNpTrophy: deny unlocking of platinum trophies
2020-01-13 22:50:05 +01:00
Eladash
765bd6b6c6
SPU: Optimize gpr reset for MSVC
2020-01-11 22:56:46 +03:00
Nekotekina
aeed349a99
sys_fs: adjust permissions for /dev_bdvd
...
Remove write permissions returned by stat, fstat, etc.
Also make sys_fs_open return CELL_EPERM on write attempt.
2020-01-11 04:48:42 +03:00
Nekotekina
8447d75dda
sys_fs: improve sys_fs_lsn_lock
...
It appears it does nothing only on /dev_hdd0 or /host_root (HOSTFS).
2020-01-11 03:44:52 +03:00
Nekotekina
fc6356a74c
sys_fs: adjust /dev_bdvd block size
...
From test.
2020-01-11 03:05:26 +03:00
Nekotekina
41f2ee7b6c
VFS: minor change in handling /host_root path
2020-01-11 01:55:36 +03:00
Nekotekina
87cd653c6e
sys_fs: improve sys_fs_disk_free
...
Fix error codes and arg checks.
2020-01-11 01:10:50 +03:00
Nekotekina
7e35fd54a8
sys_fs: improve sys_fs_fcntl(0xc0000002)
...
Always obtain free space on /dev_hdd0.
2020-01-11 01:09:30 +03:00
Nekotekina
582ee80552
sys_fs: correct block size for /dev_hdd1
2020-01-10 05:24:43 +03:00
Nekotekina
0b4b87f069
sys_fs: fix sys_fs_get_block_size
...
Don't check file existence on /dev_hdd0.
Relax check on some mountpoints.
Fix CELL_EISDIR error condition.
2020-01-10 05:19:18 +03:00
Nekotekina
a8e1afa0af
sys_net: fix sys_net_bnet_select arg check (nfds)
2020-01-10 03:21:27 +03:00
Eladash
71df5044fc
sys_vm_get_statistics: Write timestamp
2020-01-09 20:43:03 +00:00
kd-11
db5d03c340
vk: Generate dynamic binding table based on the capability of the drivers
...
- This alleviates constraints imposed on shaders to allow running on some not-so-great platforms.
2020-01-09 15:38:23 +03:00
RipleyTom
4a5559ee65
Add buzz controllers to usb whitelist
2020-01-09 07:51:16 +00:00
Nekotekina
7523416a12
sys_fs: return CELL_ENOTSUP in sys_fs_fcntl(0xc0000006)
2020-01-09 04:15:20 +03:00
Nekotekina
9075208c80
sys_fs: fix logging in sys_fs_get_block_size
2020-01-09 04:15:20 +03:00
Nekotekina
d477889763
sys_fs: fix mountpoint detection
2020-01-09 04:15:20 +03:00
kd-11
ef3b0db7d8
vk: Workaround for NVIDIA occlusion query failure
...
- When using partial results on NVIDIA, a non-zero result is returned even when the draw is fully occluded.
This, I believe, violates spec which says the partial result shall be between 0 and the final result.
2020-01-08 19:02:45 +03:00
Nekotekina
f5cb147f8d
sys_fs: improve sys_fs_get_block_size values
...
Affected other syscalls:
sys_fs_fget_block_size
sys_fs_stat
sys_fs_fstat
sys_fs_fcntl (cellFsGetDirectoryEntries, cellFsGetFreeSize)
For default values:
Return sector_size = 512.
Return 4th arg = 512.
Fod /dev_bdvd:
Sector size = 2048.
Block size = 2048.
2020-01-07 23:16:17 +03:00
Nekotekina
63e669c0cf
sys_fs: fix sys_fs_fget_block_size
...
Return flags via last argument.
2020-01-07 21:55:19 +03:00
Nekotekina
9c54305e10
sys_fs: disable sys_fs_lsn_lock/unlock
...
According to test, nothing seems to happen.
Disable CELL_EBUSY errors associated with Stream Support API.
2020-01-07 21:55:19 +03:00
Nekotekina
f3d52de429
sys_fs: Adjust flags of /app_home mountpoint
2020-01-07 21:55:19 +03:00
kd-11
3f34a0196c
overlays/osk: Add linear fade-in/out effect to OSK
2020-01-07 21:31:19 +03:00
kd-11
ecf00be155
rsx: Add color interpolation animation
...
- Adds color interpolation and modulation pass and refactors the code a
bit. Elements with this pass applied have their color modulated by the
animated color from the pass. Modulation transform is multiplicative.
2020-01-07 21:31:19 +03:00
kd-11
ad845861be
video: Remove pointless aspect ratio option
...
- The auto option is used when requesting the system is works like a
"dont care" specifier to tell the system to use what settings have been
passed in by HDMI EDID or the user TV type setting. Since this option
simulates the "TV type setting", auto makes no sense and is also not
something you can select on a PS3.
- Also adds a few missing checks.
2020-01-07 15:56:54 +03:00
Nekotekina
55f9a56e45
Fix sys_tty_write (UTF-8 encoding of literals)
2020-01-06 23:23:04 +03:00
Nick Renieris
5bace118a7
overlays: Redesign animation system (add easing functions, fix bugs)
...
Instead of speed, direction and distance, the user now specifies
start/end offsets and how much time the transition should take.
Fixes:
- Stuttering caused from framerate estimation.
- An edge case where animations would go over their supposed limit.
Adds:
- The ability to specify arbitrary easing functions for the animations
- Implemented quadratic ease in and ease out and cubic ease in/out.
- Usage of cubic ease in/out in the trophy notification
2020-01-06 22:42:07 +03:00
Nick Renieris
28770c1580
overlays: Move vertex & vector utility classes to new file
2020-01-06 22:42:07 +03:00
Nick Renieris
192912131e
rsx: Update vblank count in LLE mode
2020-01-06 22:42:07 +03:00
Dravonic
94d2f97f27
Multithreaded shader compliation follow-up ( #7190 )
...
* Multithreaded load pipeline entries shader compliation stage
Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-06 21:59:59 +03:00
Megamouse
632cc79c54
cellGame: add more checks
2020-01-06 10:47:13 +01:00
Megamouse
e7845357e2
sceNpTrophy: unlock platinum trophies
2020-01-05 19:47:31 +01:00
Nekotekina
4450ae0c7a
sys_fs: fix CELL_FS_O_APPEND emulation
...
Don't use fs::append (not capable of).
Fix sys_fs_ftruncate (remove wrong workaround).
2020-01-05 18:15:55 +03:00
Nekotekina
9fc0aec066
sys_fs_stat: fix split file handling
...
Allow single-file case (consistently with sys_fs_open)
2020-01-05 18:15:55 +03:00
Nekotekina
bed2d558a6
sys_fs: implement CELL_EROFS error
...
Implement lv2_mp_flag::read_only.
Currently only /dev_bdvd is affected.
2020-01-05 18:15:55 +03:00
Nekotekina
d5f0957558
Implement lv2_fs_mount_point with mount point flags
...
Implement some actual mount points
Implement lv2_mp_flag::no_uid_gid
2020-01-05 18:15:43 +03:00
kd-11
7f09def94e
rsx/vp: Properly initialize output registers.
...
- All registers tested on hw show contents to be 0, 0, 0, 1.
Make default output registers match this pattern.
2020-01-05 18:06:08 +03:00
Eladash
872be25ed1
cellFs: Fix cellFsLseek with negative whence
2020-01-04 22:38:53 +03:00
Eladash
9d2c9e5d62
cellFs: Improve cellFsGetDirectoryEntries
2020-01-04 22:38:53 +03:00
Nekotekina
28fb0d1741
Fix lv2_fs_object::name
...
Recreate path from actual decoded components.
2020-01-04 21:44:03 +03:00
kd-11
bdb5115c7f
rsx/overlays: Improve space usage on trophy dialog
...
- Slightly increases the size of the trophy dialog and the font size.
The old dimensions did not work with some libre fonts causing
alignment errors and other problems.
2020-01-04 16:36:49 +03:00
kd-11
3ada97d2d3
rsx/overlays: Implement trophy notification queue
...
- Allows to display more than one trophy at a time. Trophy notifications
will simply get queued up and displayed at appropriate time.
2020-01-04 16:36:49 +03:00
Nekotekina
691a57a4da
Add BOM to sys_tty.cpp
2020-01-04 01:32:21 +03:00
kd-11
31b07fece5
rsx/overlays: Add support for animations
...
- Adds animation support. This commit adds the base framework and
implements a translate animation used to slide elements around the
screen. This is then used to implement the sliding animation for the
trophy notification.
2020-01-03 20:33:32 +03:00
Megamouse
b3ad89cc8b
cellSaveData: remove duplicate yield
2020-01-03 14:22:40 +01:00
Megamouse
5e7d25ad35
overlays: refactor shader loading dialogs
2020-01-03 14:22:40 +01:00
Megamouse
d94d094a7e
overlays: fix non-interactive dialog loops
2020-01-03 14:22:40 +01:00
Megamouse
c9aee27d48
VK: remove unused init function declaration
2020-01-03 14:22:40 +01:00
kd-11
d12762414a
vk: Change default vertex output value
...
- Prefer w!=0 to avoid a situation where xyz/w = nan. More of a
theoretical problem, but some calculations break down in such a
situation.
2020-01-03 10:35:53 +03:00
kd-11
7786681954
rsx: Improve MTRSX synchronization
...
- Properly synchronize DMA transfers when handling RSX pipeline
barriers. Texture read barrier is used to signify completion of DMA
routines and is often used to signal that Cell can overwrite vertex
data!
2020-01-03 10:35:53 +03:00
Megamouse
7af2ebb6f4
cellSaveData: use errDialog to skip error dialogs
2020-01-02 05:49:03 +01:00
kd-11
c4e59b5115
vk: Clamp depth export in FS
...
- PS3 matches OGL behavior where writing to the depth export
register results in clamping.
2020-01-01 22:39:20 +03:00
Eladash
4c20881f8f
Fixup after #6933 ( #7166 )
...
* fixup
* Get rid of obsolute arg in lv2_obj::awake
* nvm ill do this later
* Typo fix of the decade
2020-01-01 17:38:05 +00:00
Eladash
7cc6881a57
Implement sceNpTrophyTerm resources deallocation
...
- Implement sceNpTrophyAbortHandle, if handle is aborted an error code will be returned on its usage.
- Free context & handles in sceNpTrophyTerm.
- Return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT on invalid context & handles ids.
- Implement id resource shortage error checking.
- Check negative sceNpTrophyGetTrophyInfo trophy id.
- Minor error checking fix for sceNpTrophySetSoundLevel
2019-12-31 22:32:23 +03:00
Eladash
71c4a2a15f
Silence some log messages
2019-12-31 22:27:27 +03:00
Eladash
9690854e58
Some cleanup
...
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
Eladash
c2eb9a583d
Implement ps3 application root flags detection
2019-12-31 22:22:06 +03:00
Eladash
b30be0fbc1
Update cellVoiceCreatePort syntax
2019-12-31 19:05:06 +03:00
Eladash
9958a83d10
Make spu_channel_4_t::clear() atomic
...
By removing separate value3 write, fixes a rare race introduced by #6917 .
2019-12-31 19:05:06 +03:00
Eladash
3257552227
Minor spu_channel_4_t optimization
2019-12-31 19:05:06 +03:00
Eladash
ec9622b513
Fix ppu_patch invalid address check
2019-12-31 18:57:14 +03:00
Eladash
8427af8886
Implement runtime PPU executable code modification via Cheat Manager
2019-12-31 18:57:14 +03:00
Megamouse
93a6e9e4e4
Improve cellImeJp ( #7014 )
...
* HLE: add error_code and definitions for cellImeJp
* HLE: add function parameters to cellImeJp
* HLE: improve cellImeJp
* HLE: further improve cellImeJp
* HLE: simplify cellImeJp
2019-12-31 16:02:10 +01:00
Megamouse
a5c5927468
cellSaveData: only show dialogs in fixed functions
2019-12-31 14:15:43 +01:00
kd-11
915cf0bae8
vk: Do not leak mapped memory
2019-12-31 13:56:14 +03:00
Eladash
3e80727f8e
Allow unimplemented HLE functions detection by bot
2019-12-30 23:48:39 +03:00
Eladash
b59a825e48
Minor fixup after #6894
2019-12-30 23:46:45 +03:00
Eladash
45cff1219c
Allow sys_raw_spu_create_tag to be called more than once
2019-12-30 23:46:45 +03:00
Eladash
923cd7ad72
SPU LLVM: rewrite comparison on non-xfloat path of CFLTU, CFLTS
...
CFLTU on non-xfloat path is accurate as xfloat path now.
* Also optimize FCTIW like FCTIWZ (PPU)
2019-12-30 22:20:34 +03:00
Nekotekina
ef8872c0d7
sys_net: fix sys_net_bnet_connect on Windows
...
Properly write is_connecting variable.
2019-12-29 21:53:43 +03:00
Nekotekina
01b1b21efd
sys_net: add a workaround for WSAPoll with timeout
...
Don't call WSAPoll with empty socket list.
2019-12-29 21:24:13 +03:00
Megamouse
45dc5d9b02
cellSaveData: improve ppu schedule during dialogs
2019-12-29 14:22:58 +01:00
Megamouse
c4b4ce46b8
cellSaveData: don't pause apps during dialogs
2019-12-29 14:22:58 +01:00
kd-11
24cb48971e
vk: Fix cb chunk synchronization deadlock
2019-12-29 13:49:46 +03:00
kd-11
e1b734fd12
rsx: Fix linux build
2019-12-29 13:49:46 +03:00
kd-11
ed2bdb8e0c
rsx: Zcull synchronization tuning
...
- Also fixes a bug where sync_hint would erroneously update the sync tag
even for old lookups (e.g conditional render using older query)
2019-12-29 13:49:46 +03:00
kd-11
fdb638436f
rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data
2019-12-29 13:49:46 +03:00
kd-11
9f94a6dc11
vk: Refactoring and optimizations to query handling
...
- Caches query results when looking up report availability to avoid
entering driver code twice.
- Minor code restructuring
2019-12-29 13:49:46 +03:00
kd-11
55ad9244c0
vk: Switch occlusion pool to FIFO rather than LIFO to avoid hard stall
2019-12-29 13:49:46 +03:00
kd-11
cdd9c12132
vk: Emulate conditional rendering for AMD
2019-12-29 13:49:46 +03:00
kd-11
93895838c7
vk: Implement hw conditional rendering
2019-12-29 13:49:46 +03:00
kd-11
a51395370e
vk: Implement multithreaded command submission
...
- A few nagging issues remain, specifically that partial command stream
largely caused by poor synchronization structures for partial CS flush
and also the fact that occlusion map entries wait on a command buffer
and not an EID!
2019-12-29 13:49:46 +03:00
kd-11
5be7f08965
rsx: Restructure ZCULL report retirement
...
- Prefer lazy retire model. Sync commands are sent out and the reports will be
retired when they are available without forcing.
- To make this work with conditional rendering, hardware support is
required where the backend will automatically determine visibility by
itself during rendering.
2019-12-29 13:49:46 +03:00
kd-11
8dfea032f2
rsx: Remove deprecated do_method path that has been superceded by c++ inheritance for many years
2019-12-29 13:49:46 +03:00
Megamouse
0b78404337
cellSaveData: get confirmation if not CELL_SAVEDATA_OPTION_NOCONFIRM
2019-12-29 01:19:04 +01:00
Megamouse
ff0089bc6f
cellSaveData: add more constants
2019-12-29 01:19:04 +01:00
Megamouse
bb7848f6e5
cellSaveData: add error dialog to callback result errors
2019-12-29 01:19:04 +01:00
Megamouse
47da907366
cellSaveData: add confirmation dialog for save data interactions
2019-12-29 01:19:04 +01:00
Megamouse
ef6f565dbd
silence some annoying warnings
2019-12-28 15:40:57 +01:00
Nekotekina
70e26eeb45
LLVM: compress PPU cache
...
Compress PPU modules to .gz (backward compatible with uncompressed cache)
2019-12-27 23:12:16 +03:00
Megamouse
e83dfedff9
stub cellRemotePlay and cellResc and cellStorage
2019-12-24 11:54:32 +01:00
Nekotekina
abe2cc196a
sys_net: fixup for race condition
...
Don't reset is_connecting without checking correctness.
Also cleanup dead WIN32 code.
2019-12-23 22:39:18 +03:00
RipleyTom
90e4fe23c5
WSAPoll workaround
2019-12-23 22:31:09 +03:00
Emmanuel Gil Peyrot
9b77febd10
RSX: Remove two empty cpp files
2019-12-23 00:02:57 +03:00
linkmauve
e9c5c6e6bf
Move input to its own directory ( #7126 )
2019-12-22 17:39:42 +01:00
Eladash
c65bb0d267
Avoid shifting by greater/equal than max bits values in ppu_rotate_mask
2019-12-22 04:35:57 +03:00
Markus Stockhausen
a36f0497ce
Improve approximate xfloat
...
- Disable denormals for SPU threads
- Add clamping helpers
2019-12-22 01:26:34 +03:00
Nekotekina
3b46c9cb6a
SPU LLVM: use FMA with approx xfloat when available
...
Emulate FMA with double precision if unsupported natively.
2019-12-21 17:53:34 +03:00
Nekotekina
068450d4fe
CPUTranslator: detect FMA feature
2019-12-20 21:11:07 +03:00
Eladash
db4041e079
Implement rounded_div
...
Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
2019-12-20 14:47:04 +03:00
Emmanuel Gil Peyrot
e30173a835
rsx: Make X11 optional on Linux
...
This makes it possible to build rpcs3 on a pure Wayland system, without
the Xlib installed.
2019-12-20 10:48:03 +00:00
Eladash
6dd4003154
Fix cellNetCtlNetStartDialogUnloadAsync
2019-12-20 10:20:32 +01:00
Megamouse
7fcef227af
sceNpTrophy: minor optimizations
2019-12-19 18:15:22 +01:00
Eladash
8d955cfb8c
Hotfix sceNpTrophyGetTrophyUnlockState
2019-12-18 13:07:55 +01:00
Eladash
e380a8c279
Fix sceNpTrophyGetGameProgress ( #7103 )
...
* Fix sceNpTrophyGetGameProgress
Was missing multiplication by 100.
* apply requested changes
* Enforce round-to-nearest rounding mode
2019-12-17 22:43:00 +00:00
Eladash
3efd5f360c
PPU DisAsm: Again
2019-12-15 19:55:23 +03:00
Jayveer
364ba95d26
Updated sys_net to use WSAPoll on win32 as this fixes connection issues
...
in Metal Gear Online. Also aligns with implementations on non win32
platforms
2019-12-13 21:52:29 +03:00
Nekotekina
321f7e7197
Fix missing-braces warnings
2019-12-13 03:21:43 +03:00
Nekotekina
69e81da57b
Fix some warnings
2019-12-13 02:08:52 +03:00
kd-11
73236efe58
vk: Remove some outdated code ( #7060 )
2019-12-12 16:29:55 +03:00
Eladash
6a926daee7
rsx: Delay FIFO recovery point creation if is in in_begin_end scope ( #7080 )
2019-12-12 15:38:56 +03:00
Megamouse
038694ae28
cellGem: add some explanatory comments
2019-12-10 23:20:13 +01:00
Megamouse
691c7cde67
cellGem: cleanup some spacings
2019-12-10 23:20:13 +01:00
Zangetsu38
af8ebc76e2
Modules/cellGem: Implement pos, quat and handle_pos in Gemstate for mouse.
...
Modules/cellGem: Fix name for gem_image_state.
Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse.
Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse.
Modules/cellGem: Refactor global code.
Modules/cellGem: fix some warning with initializing value.
2019-12-10 23:20:13 +01:00
VelocityRa
ac2b0c9752
PSMove: Rudimentary mouse emulation.
2019-12-10 23:20:13 +01:00
Eladash
7260af032e
rsx: Ignore or recover from unknown primitives
...
This also fixes a bug when recovering FIFO or creating such recovery point inside in_begin_end == true scope.
2019-12-11 00:11:12 +03:00
Eladash
6a4ba9d562
Fix warning about truncation
2019-12-07 10:22:11 +01:00
Eladash
a5b3b0df40
sceNpBasicAddBlockListEntry: Add connection check
2019-12-07 10:22:11 +01:00
Eladash
963d5fb981
sceNpBasicAddPlayersHistory(Async) fixes
...
* Check if count == 0.
* u64 typos fixed.
* description won't be checked if null.
* Check each npid provided, not only the first.
2019-12-07 10:22:11 +01:00
Eladash
5142d7c011
Minor fixup after #7068
2019-12-06 19:59:29 +03:00
Eladash
5631382623
sys_spu: Fix SPU Thread Id
...
* Removed wrong code in sys_spu_thread_group_terminate.
* SPU Thread ID is accurate, including 5th thread id "rule".
* Fixed possible use-after-free access of spu_thread::group member.
* RawSPU ID management simplified.
2019-12-06 19:59:29 +03:00
Eladash
e050dcbc52
Move size write in cellGamePatchCheck
2019-12-05 23:31:46 +03:00
Eladash
98970884c8
Make sys_tty accurate in release console mode, message saving in log
2019-12-05 23:31:46 +03:00
Eladash
401813f962
Revert part of #7044
...
oops.
2019-12-05 23:31:46 +03:00
Eladash
a2c69e4a2e
sys_spu_thread_group_dis/connect_event Improvements
2019-12-05 23:31:46 +03:00
Nekotekina
835892aa51
C-style cast cleanup VII
2019-12-05 02:10:15 +03:00
Nekotekina
d2fd3c6bc4
Commit 377e7d2a73
2019-12-04 21:32:08 +03:00
Nekotekina
377e7d2a73
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
scribam
2eaaf5b132
vk: Add sampleRateShading to the list of device enabled features
2019-12-04 12:59:38 +03:00
Nekotekina
185c067d5b
C-style cast cleanup V
2019-12-03 17:23:00 +03:00
Megamouse
46ca39ec4d
Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode
2019-12-03 09:12:51 +01:00
Megamouse
d73f04da13
cellSaveData: avoid nullptr if there is no dialog
2019-12-03 07:59:10 +01:00
Nekotekina
bf11a28fb5
C-style cast cleanup IV
2019-12-01 22:12:33 +03:00
Eladash
d45fbc331c
Fix error checking of cellGameContentPermit
2019-12-01 21:11:43 +03:00
Eladash
1a6e8e20dc
cellGameBootCheck Improvements
...
* size->sysSizeKB returns 4kb. (hw tested, unknown if in different situations this value changes)
* Return CELL_GAME_ERROR_BROKEN on failure to init. (hw tested)
* Write to dirName only when type is HDD game. (REd)
* Don't write to *size on errors, make it happen after *attributes and *type writes. (REd)
2019-12-01 21:11:43 +03:00
Eladash
37c220af72
Fix sceNpTrophyRegisterContext hack
2019-12-01 21:11:43 +03:00
Nekotekina
28eacc616a
C-style cast cleanup III
2019-12-01 00:32:44 +03:00
Nekotekina
ad9c9f0183
C-style cast cleanup II
2019-11-30 18:17:45 +03:00
Nekotekina
5b9df53c13
C-style cast cleanup (partial)
...
Replace C-style casts with C++ casts.
2019-11-29 00:35:23 +03:00
Eladash
8bd52c9843
Fix sys_spu_thread_un/bind_queue queue existence check
2019-11-28 01:54:45 +03:00
Eladash
9cc3838e49
Fix possible division by zero in sys_spu_thread_write/read_ls
2019-11-28 01:54:45 +03:00
Eladash
b8220ec12f
Stub sys_spu_thread_group_log
2019-11-28 01:54:45 +03:00
Eladash
038c6bb234
Avoid calling lv2_obj::sleep sequantially in sceNpTrophyRegisterContext
...
Also fix a correctness issue with queued.
2019-11-27 21:41:40 +01:00
Eladash
3b06214f88
Decrease memory stats in cellGemInit if needed
...
Also:
* fix state reset of cellGem
* Check max_connect == 0 in cellGemInit
2019-11-27 21:41:40 +01:00
Megamouse
d91f8193b0
settings: enable dynamic reload of some emu values
2019-11-27 10:34:03 +01:00
Megamouse
f2b530823b
overlays: add dynamic switch for perf overlay
2019-11-27 10:34:03 +01:00
Eladash
b5f6b27f86
cellSysutilGetSystemParamString improvements
...
- Check bufsize, must match to max string length
- Add missing cases for ParamId 0x1008, 0x1011, 0x1012, 0x1024
- Set actual current username in buffer on id == ID_CURRENT_USERNAME
2019-11-26 20:21:33 +00:00
Nekotekina
2290c389d6
vm: implement vm::try_access, vm::ptr::try_read/write
2019-11-26 00:12:45 +03:00
Nekotekina
1b9a3e6077
SPU: internal refactoring, add spu_program
...
Use struct (spu_program) instead of std::vector<u32>.
2019-11-26 00:01:38 +03:00
Nekotekina
4caf747729
SPU LLVM: detect mpy32 pattern
2019-11-26 00:01:38 +03:00
Eladash
70ace4bb83
Fix cellAudioCreateNotifyEventQueue queue depth
...
TODO: global sdk value used is set in cellAudioInit, which means sdk var value is 0 before it's initialization, currently safely set queue size to 8 in this case.
2019-11-25 09:04:56 +00:00
Eladash
17ae70b935
Implement cellAudioCreateNotifyEventQueueEx
2019-11-25 09:04:56 +00:00
Eladash
40db205f5d
Fix cellVoiceCreatePort
2019-11-25 09:04:56 +00:00
Eladash
1233c48d92
cellAudio: Implement event source
2019-11-25 09:04:56 +00:00
Eladash
f4ac8a2e0c
cellVoice: Fix NOT_INIT checks, implement 0 event source handling
2019-11-25 09:04:56 +00:00
Eladash
c9066e7236
cellVoice Update
...
* Use shared lock wherever possible.
* Fix cellVoiceSetVolume.
* Fix error logging of cellVoiceCreateNotifyEventQueue, cellAudioCreateNotifyEventQueue
2019-11-25 09:04:56 +00:00
Eladash
fd433779bb
sys_prx: Tiny improvement
2019-11-25 09:04:56 +00:00
kd-11
8ca53f9c84
rsx: Remember to min-max the anchor indices of a polygon or triangle fan
2019-11-24 19:01:57 +03:00
kd-11
429a76a140
rsx: Remove redundant check
2019-11-23 16:11:18 +03:00
Nekotekina
f31233b822
sys_net: don't report SYS_NET_EWOULDBLOCK in blocking syscalls
2019-11-22 18:56:40 +03:00
Nekotekina
5c55d4f2fe
sys_net: format both negative and positive sys_net_error values
2019-11-22 18:56:13 +03:00
Eladash
6ad8b0a443
sys_net: Add error_code
2019-11-21 22:51:22 +03:00
Eladash
8d5ef2c7b9
Clamp volume in cellAudioAdd/2c/6c/Data
...
Same as firmware, NaN and Inf are flushed to zero.
2019-11-20 21:58:43 +03:00
Markus Stockhausen
cd6b6c8a4f
Lightweight putllc() for non-TSX if no data changed
...
This replaces the totally messed up PR #6728
Some games make heavy use of getllar() & putllc() without even changing data.
In this case avoid unneccesary heavy locking of the PPU threads on non-TSX
hosts.
2019-11-19 18:10:29 +03:00
kd-11
41e7d2aa0a
rsx: Select correct image aspect for blit engine targets.
2019-11-19 13:18:15 +03:00
kd-11
fd751e3e7b
rsx: Improve blit format mismatch detection
2019-11-19 13:18:15 +03:00
kd-11
41c3180276
rsx: Fix invalid format checks for DMA sections which are typeless
2019-11-19 13:18:15 +03:00
Megamouse
2152a77005
HLE: stub cellCrossController some more
2019-11-18 23:42:49 +01:00
Megamouse
41505117a7
HLE: stub cellCelpEnc and cellCelp8Enc
2019-11-18 23:42:49 +01:00
Megamouse
ca59ab59e9
HLE: add even more error_code
2019-11-18 23:42:49 +01:00
kd-11
9dab0575fa
rsx: Add missing format check for the RTV<->DSV transfer case
...
- TODO: Rewrite resource handling routines
2019-11-18 13:17:00 +03:00
kd-11
4a0e1c79ed
rsx: Improve format validation for blit engine
...
- Check all possible cases where format mismatch is possible.
- Warn if a slow path is going to be taken. Should help with future
optimizations.
2019-11-18 13:17:00 +03:00
kd-11
c415578e79
vk: Clamp buffer row length to never be less than declared width
...
- Fixes some games with broken textures
2019-11-18 13:17:00 +03:00
kd-11
2408922806
rsx: Do not ignore clamping for some routines that do not have implied range
2019-11-18 13:17:00 +03:00
kd-11
c10aa360b1
rsx: Remove more deprecated methods
2019-11-18 13:17:00 +03:00
Nekotekina
db4e201fee
SPU LLVM: use updateGlobalMapping instead of addGlobalMapping
...
...Where appropriate.
Fix to incorrect addGlobalMapping usage.
Also use clearAllGlobalMappings at compilation start.
2019-11-17 22:15:59 +03:00
Nekotekina
f30b81f8b0
SPU LLVM: change patchpoint name generation
...
Allow 2 or more patchpoint from a single address.
2019-11-17 22:07:08 +03:00
Megamouse
0b28f0fa14
HLE: add more error_code
2019-11-16 10:38:56 +01:00
Eladash
0f2adab05f
Disallow NaN in cellVideoOutSetGamma
2019-11-16 11:21:10 +03:00
Eladash
610463a425
cellSysutilGetSystemParamInt(ID_PAD_RUMBLE) changed to return ON status
2019-11-15 20:17:51 +01:00
Eladash
da12969898
cellSysUtil: Add a few CELL_SYSUTIL_ERROR_VALUE checks
2019-11-15 20:17:51 +01:00
Eladash
894658f14c
cellSysutil: Log error code
2019-11-15 20:17:51 +01:00
Eladash
25382a7dae
Restore cellPadSetActDirect's reserved error check
2019-11-15 20:17:51 +01:00
Megamouse
a17a5a76a0
overlays: avoid division by zero
2019-11-15 14:53:18 +01:00
Megamouse
fb96047d2f
overlays: add settings for overlay graphs
2019-11-15 14:53:18 +01:00
Megamouse
dd1707bd46
overlays: fix center options when graphs are shown
2019-11-15 14:53:18 +01:00
Megamouse
d6b0361a02
overlays: perf_metrics_overlay to seperate header
...
this is done to prevent severe conflicts with upcoming changes
2019-11-15 14:53:18 +01:00
Anuskuss
7e31c30133
Intel iGPU needs workaround on Windows
2019-11-15 12:08:16 +03:00
Nick Renieris
cc59d319e1
overlay: Performance graphs
2019-11-12 20:43:09 +01:00
Nekotekina
abbf3c4d16
SPU LLVM: add SPU profiling to compilation thread
...
Run another thread to collect profile data from SPU threads.
Use this data to prioritize compiling hot spot SPU blocks.
Implement stx::init_mutex::wait_for_initialized() helper.
2019-11-11 23:13:13 +03:00
Eladash
a21d7def33
SPU: Don't break blocks on DSYNC instruction in Safe mode ( #6731 )
2019-11-11 23:12:21 +03:00
kd-11
8234bdb8f0
vk: Check for heap change events after a grow to avoid spec violations
...
- Avoid referencing the old buffer in stale views. Status can be set
globally if requested during heap creation.
2019-11-10 17:53:12 +03:00
kd-11
5968427a2f
vk: Initialize queries before use
...
- The spec does not guarantee that queries are initialized. In fact, it
now says all queries must be reset before they are used for the first
time.
2019-11-10 17:53:12 +03:00
kd-11
8ea9bc9874
vk: Reduce memory allocation sizes of default heaps
...
- The heaps will grow as desired, no need to overallocate to cater to
the most resource-hungry games
2019-11-10 17:53:12 +03:00
kd-11
0a32d478df
vk: Enable auto-growing of the data heaps for the performance case
2019-11-10 17:53:12 +03:00
kd-11
357e0d2097
vk: Implement explicit runtime flags to manage events like heap sync
2019-11-10 17:53:12 +03:00
kd-11
f359342721
rsx: Implement mutable ring buffers with grow support
2019-11-10 17:53:12 +03:00
kd-11
5f39a594ac
rsx: Clean up some unused legacy methods unnecessary after d3d removal
2019-11-10 17:53:12 +03:00
Eladash
3f3ce53c67
Fix string length check in cellGameThemeInstall
...
vm::ptr::size() returns sizeof type instead.
2019-11-10 14:32:15 +03:00
Eladash
e8cc9d1f52
Loader: Fix default sdk version
...
Note: sdk version checks are unsigned checks, such value results in always true.
2019-11-10 14:32:15 +03:00
Eladash
1986944c61
Implement sysutil_check_name_string
...
* Fully implement 3, 4, 16 and 17 error checks of cellSaveData.
* cellSysCacheMount restrict characters in ID.
* cellHddGameCheck restricts characters in dirName.
2019-11-10 14:32:15 +03:00
Emmanuel Gil Peyrot
56f82d2701
rsx: Wrap gsl::span definition into Utilities/span.h
2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot
7e4d142682
Remove GSL as we don’t use it anymore
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
f76720ceb0
Remove extraneous ::narrow<int>() calls
...
GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
72cdf0b04c
Replace gsl::span’s implementation with tcbrindle’s
...
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.
Supersedes #6948 .
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
25144caf12
Add tcbrindle’s span implementation
2019-11-09 19:30:06 +01:00
Nekotekina
a83cbf63c6
Remove gsl::finally only use
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
ef368c5171
rsx: Replace gsl::byte with C++17’s std::byte
2019-11-09 19:30:05 +01:00
Nekotekina
6ea02c23a0
Fix SSSE3 usage in PPUInterpreter.cpp
...
Fixup
2019-11-09 20:39:56 +03:00
Nekotekina
1cca00ec3a
Fix SSSE3 usage in PPUThread.cpp
...
Remove legacy ifdefs, allow SSSE3 usage in AppImages.
2019-11-09 20:10:59 +03:00
Nekotekina
191675bf31
Remove gsl::finally only use
2019-11-09 19:11:01 +03:00
Nekotekina
0d629743ca
cellSysCache: poison opened cache files on cache clear
...
Make opened files return CELL_EIO after cache clear.
2019-11-09 14:50:41 +03:00
Nekotekina
73ee6abb0f
cellSysCache: return /dev_hdd1 root
...
It simplifies internal logic a little.
2019-11-09 14:43:19 +03:00
Nekotekina
e0bc276205
cellSysCache: keep mounted /dev_hdd1 after exitspawn
2019-11-09 14:43:19 +03:00
kd-11
7072489a6e
rsx: Implement point sprite coordinate generation
...
- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
Nekotekina
81c61e230f
Use std::from_chars in Emulator::SetUsr
2019-11-08 19:27:11 +03:00
Nekotekina
ccac9d4777
Remove throwing and catching cpu_flag::stop
...
Since there is spu_runtime::g_escape function now.
2019-11-08 19:27:11 +03:00
Nekotekina
e74a311931
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
Nekotekina
587ae17aa2
Simplify fmt::throw_exception
...
Gradual exception deprecation: disallow choosing exception type.
However, the function itself can remain here forever.
2019-11-08 19:27:11 +03:00
Nekotekina
742bd633d8
Remove fs::file::set_delete
...
Since it's Windows-only functionality with limited use.
2019-11-08 19:27:11 +03:00
Nekotekina
d6087978b5
Fix vfs::host::unlink (Win32)
...
Use fs::get_virtual_device properly.
2019-11-08 19:27:11 +03:00
kd-11
63673b1a9f
rsx: Implement full color remap for the D24S8->ARGB8 converter
2019-11-08 19:11:59 +03:00
Nekotekina
24fdd24808
Fix vfs::host::remove_all
...
Separate WIN32-specific logic.
Don't call fs::remove_all on WIN32 path.
2019-11-07 21:21:21 +03:00
Eladash
af0bd7136d
PPU Disasm: Fix RC OE enabled instructions view
2019-11-07 14:09:23 +03:00
kd-11
8d1505752f
rsx: Validate depth test setup to avoid address contention
2019-11-07 11:32:44 +03:00
Nekotekina
03b9ee27c5
Virtualize cellSysCache
...
Allows caches from multiple games to coexist.
Also change the way of handling cache IDs (file-less).
2019-11-06 14:12:43 +03:00
kd-11
508ffcb775
vk: Compute kernel fixups
...
- Adhere to workgroup count limits as exposed by the GPU vendor.
They already execute properly even when going beyond the limits but this removes validation noise.
- Fix invocation counts for deswizzle kernel. The count was incorrect if blocksize was not 4, causing a bunch of useless work to be done.
2019-11-05 22:07:22 +03:00
kd-11
99d71fdc2a
vk: Implement layer batching for the GPU swizzle decoder
...
- Handles all LODs per layer meaning cubemaps are now fully handled in 6 passes instead of 6 * (log2(width)) passes.
- Handles all LODs of a 3D texture in one pass as well.
- The improvements do warrant dropping down the number of allowed compute invocations a bit
2019-11-05 22:07:22 +03:00
kd-11
7a0b94f343
vk: Minor compute optimizations
...
- Remove use of uniform buffers for compute static data. Use push
constants instead.
- Minor touchups to the deswizzle code to avoid redundant data copies.
2019-11-05 22:07:22 +03:00
kd-11
1266b63135
vk: Enable gpu deswizzling
2019-11-05 22:07:22 +03:00
kd-11
9cd3530c98
rsx: Set up framework for hw deswizzle
2019-11-05 22:07:22 +03:00
Nekotekina
da135fbfcc
SPU LLVM: Disable "special" branch patchpoints
2019-11-04 22:52:03 +03:00
kd-11
57d3c9e171
rsx: Take empty queries into account for engines that spam report reads.
...
- Some games will spam the report queue with requests but have zpass
statistics enabled.
2019-11-04 18:48:41 +03:00
kd-11
2a8f2c64d2
rsx: Implement report transfer deferring
...
- Allow delaying report flushes triggered by image_in or buffer_notify
- When the report is ready, all the delayed transfers will automatically
be done.
- TODO: Make this configurable?
2019-11-04 18:48:41 +03:00
kd-11
3e0f9dff4d
vk: Improve zcull synchronization
...
- Use zcull sync hints more aggressively
2019-11-04 18:48:41 +03:00
kd-11
fe3c290d03
vk: Reimplement occlusion result reading
...
- Implement partial result reads
2019-11-04 18:48:41 +03:00
kd-11
51e0eaaddc
rsx: Implement backend notification for upcoming zcull reads
2019-11-04 18:48:41 +03:00
kd-11
df63de8f16
rsx: Allow u32 restart index with full index width
2019-11-04 16:56:34 +03:00
kd-11
6b3af09fa5
vk: Improved crash message for missing MSAA features
2019-11-04 16:56:34 +03:00
Eladash
7475be99ab
lv2: Check ipc_key value if object is process shared
2019-11-03 14:59:47 +03:00
eladash
33fe0fdd6b
Add missng check for key in cellAudioSetNotifyEventQueue
...
key is checked once according to hw test.
2019-11-03 14:59:47 +03:00
Nekotekina
f75661bfae
Fix ALSA and PULSE building on Linux (workaround)
2019-11-01 20:41:16 +03:00
Nekotekina
35249d2578
Implement multi_cas with atomic2 type
...
stx::atomic2 is a "fat atomic" for use with multi_cas.
stx::multi_cas is minimal transaction routine.
2019-11-01 20:41:16 +03:00
kd-11
bbed791ee0
vk: Add explicit support for identity image views
...
- Allows bypassing all remap shenanigans to make some operations that
rely on the raw image to work correctly.
2019-11-01 19:35:46 +03:00
Emmanuel Gil Peyrot
03a2d36c7e
Audio: don’t build ALSA, PulseAudio or FAudio backends when disabled
2019-10-31 15:46:20 +03:00
kd-11
63bbf11a76
vk: Add video out calibration pass
...
- Adds gamma correction and RGB range filters to output to match PS3
2019-10-31 14:43:24 +03:00
kd-11
78aefe5b5e
rsx/overlays: Add support for other primitive types other than triangle_strips
2019-10-31 14:43:24 +03:00
Nekotekina
e3e7051ed3
Minor optimization in BufferUtils.cpp
...
Don't use PSHUFB for horizontal operations.
Utilize PHMINPOSUW to compute max as well:
+ sse41_hmin_epu16
+ sse41_hmax_epu16
2019-10-30 18:52:34 +03:00
Nekotekina
b1968769b7
Minor cleanup in BufferUtils.cpp
...
Replace inline asm with intrinsic using target attribute trick.
2019-10-30 17:53:51 +03:00
linkmauve
cfd5cf6bdb
Optimise primitive_restart::upload_untouched() ( #6881 )
...
* rsx: Optimise primitive_restart::upload_untouched() with SSE4.1
This optimisation is only applied when skip_restart is false.
I’ve only tested the u16 codepath, as it is the one used in NieR.
In some very unscientific profiling, this function used to take 2.76% of
the total frame time at the save point of the port town, it now takes
about 0.40%.
* rsx: Mark all SSE4.1 functions with attributes on gcc and clang
This assures the compiler we will take care of only calling these
functions after having checked that the CPU does support these
instructions.
* rsx: Add an AVX2 implementation of primitive restart ibo upload
* rsx: Remove redefinition of SSE4.1 instructions
Now that clang is aware that our functions are compiled with SSE4.1, it
lets us generate this code using its intrinsics.
* rsx: Optimise vector to scalar conversion
This is done using minpos and srli intrinsics and generate less code
than before.
Thanks Nekotekina for the suggestion!
2019-10-30 16:42:44 +03:00
kd-11
35794dc3f2
vk: Add checks for alphaToOne support
...
- This feature is very rarely used, as alphaToCoverage is commonly used as a replacement for blending, not in addition to it.
2019-10-30 01:06:28 +03:00
Eladash
f41f5054f7
sys_spu Fixup after #6864
2019-10-29 23:13:16 +03:00
kd-11
eda09489b2
vk: Optionally ignore depth bounds testing on hardware that does not
...
support it.
2019-10-29 20:03:54 +03:00
kd-11
7a5c20ef85
vk: Minor spec touchups
...
- Simplify active instance management. While multicontext support will
be required in future, this is better done with multiple logical devices
rather than multiple instances.
- Destroy the WSI surface on exit
- Enable depthBoundsTest explicitly. TODO: Properly check for supported
features.
2019-10-29 20:03:54 +03:00
kd-11
aa3eeaa417
rsx: Separate subresource_layout:dim_in_block and
...
subresource_layout::dim_in_texel
- These two are not always linked when working with compressed textures.
The actual texels extend past the actual size of the image if the size
is not aligned. e.g if height is 1, the real height is 4, but its not
possible to determine this from the aligned size. It could be 1, 2, 3 or
4 for example.
- Fixes image out-of-bounds writes when uploading from CPU
2019-10-29 20:03:54 +03:00
Eladash
b99992d570
sys_spu: Fix SNR and Inbound Mailbox state reset
...
Also remove bugged ESTAT check at sys_spu_thread_write_spu_mb.
2019-10-29 18:34:28 +03:00
Eladash
739f68271f
SPU LLVM: fix MFC CMD enqueuing
2019-10-29 18:16:08 +03:00
Eladash
f88a135b5b
Fix lv2_config_service_event event id reset
2019-10-29 18:15:26 +03:00
Eladash
114b9498bf
Remove unjustified use of idm::import_existing in sys_config
2019-10-29 18:15:26 +03:00
Eladash
8b6383b489
lv2: Correct alignment of some attributes structs
2019-10-29 18:15:41 +03:00
Eladash
3e4cbf67f6
sys_rwlock_wlock: Fix typo
2019-10-29 18:15:26 +03:00
Eladash
42fc698186
rsx: Enable primitive restart index only when needed ( #6889 )
...
* rsx: Enable primitive restart index only when needed
* rsx: Use if with initializer in read_put()
2019-10-28 23:16:27 +03:00
Hula Hoop
200ec5c4b3
Super-important PR ( #6900 )
...
* Fix capitalisation errors and typos
* Oops
2019-10-28 17:44:44 +03:00
kd-11
479d92d075
vk: Fix uninitialized (and wrong) variable access
2019-10-28 15:20:45 +03:00
kd-11
b0708367c2
vk: Round lod bias to the nearest 0.5 to lower number of permutations when nearest mipmap sampling is used
...
- The lambda values will be rounded to the nearest integer anyway
2019-10-28 15:20:45 +03:00
kd-11
3e8dfede1c
vk: Modify sampler cache to uniquely identify all the input parameters
...
- Avoids iteration when variable mipmap counts or lod bias parameters change
2019-10-28 15:20:45 +03:00
kd-11
ad2add9574
rsx:: Use fcmp correctly
2019-10-28 15:20:45 +03:00
kd-11
d04241ad25
rsx: Allow compressed textures to be unaligned in size
...
- Align based on row length but let the texture itself be of arbitrary dimensions
2019-10-28 15:20:45 +03:00
Emmanuel Gil Peyrot
69e9ee26f6
rsx: Make input_is_swizzled a template parameter
...
This lowers the relative cost of this function from ~2.25% to ~1.80% on
gcc 9 which I found quite surprising, some of it probably gets inlined
better in the callers, but I haven’t been able to isolate which parts.
2019-10-28 13:28:51 +03:00
Eladash
65e47490c4
cellSysCacheClear/Mount() improved
...
Clear() error checking simplified a bit
Mount() now clears cache if ID was changed from last or NULL specified.
Implemented vfs::host::remove_all():
Clear() now uses vfs::host::remove_all() to match behaviour on Windows with ps3
2019-10-27 15:56:16 +03:00
Nekotekina
83f253636a
SPU LLVM: verbose patchpoints in "giga table"
2019-10-27 13:04:05 +03:00
Nekotekina
16edb5bdd0
SPU Analyser: don't compile on "analyser failed"
2019-10-27 13:04:05 +03:00
Nekotekina
5f00b32867
SPU: fixup for duplicates in recompilers
...
Fixup for the edge case.
2019-10-27 13:04:05 +03:00
Nekotekina
37dbbce194
SPU LLVM: Enable "Giga table" in Mega mode
...
Was previously only enabled in Giga mode.
Also fill the table with branch patchpoints.
2019-10-27 13:04:05 +03:00
Nekotekina
8c28c4e8ec
SPU: Make recompilers lock-free.
2019-10-26 23:33:18 +03:00
Nekotekina
9ac6ef6494
SPU: cleanup former OOM handling
...
Remove cpu_flag::jit_return.
It's obsolete now, and worked only in SPU ASMJIT anyway.
2019-10-26 21:24:12 +03:00
MSuih
f3ed26e9db
Small warnings cleanup ( #6671 )
...
* Ignore more warnings
These are intentional
* Signed/unsigned mismatch when comparing
* Explictly cast values
* Intentionally discard a nodiscard value
* Change ppu_tid to u32
* Do not use POSIX function name on Windows
* Qt: Use horizontalAdvance instead of width
* Change progress variables to u32
2019-10-25 13:32:21 +03:00
arabek
63a0b97dd1
Normalize audio when downmixing to avoid clipping ( #6867 )
...
* Normalize audio when downmixing to avoid clipping
Idea came from this topic:
https://hydrogenaud.io/index.php?topic=104214.msg855199#msg855199
Fixes very loud audio in Motorstorm (and probably other games
when playing over headphones/stereo speakers with
Downmix to Stereo option enabled)
2019-10-25 12:56:47 +03:00
Oschowa
06433d614a
Implement FAudio backend ( #6374 )
2019-10-24 22:26:29 +03:00
Marin Baron
4599d58413
Fix debug build gcc/clang linker.
...
Create temporary variable to resolve undefined reference.
[ 98%] Linking CXX executable ../bin/rpcs3
/usr/bin/ld : Emu/librpcs3_emu.a(sys_vm.cpp.o) : dans la fonction « sys_vm_t::~sys_vm_t() » :
/mnt/raid/Git/rpcs3/rpcs3/Emu/Cell/lv2/sys_vm.cpp:21 : référence indéfinie vers « id_manager::id_traits<sys_vm_t, void>::invalid »
collect2: erreur: ld a retourné le statut de sortie 1
make[2]: *** [rpcs3/CMakeFiles/rpcs3.dir/build.make:426: bin/rpcs3] Error 1
2019-10-24 14:34:38 +03:00
JohnHolmesII
0842724f94
Update cellVoice.cpp
...
Caused warnings. Not sure what the actual intention was, this may need to be inverted.
This commit assumes that erase() returning 0 is a sign that deletion
failed, or that there was corruption. There should be a port there.
2019-10-24 14:19:52 +03:00
Emmanuel Gil Peyrot
9253f7d645
Audio: don’t build XAudio2 backend on Linux
...
The files already had a #ifdef _WIN32, but this avoid even trying to
compile their translation unit.
I was surprised to see XAudio2 being mentioned on Linux, this makes sure
no one else will get this surprise.
2019-10-24 14:16:29 +03:00
Nekotekina
6e19881b82
Update LLVM (10)
2019-10-23 16:01:14 +03:00
kd-11
d53d7bb598
vk: Restore vega native use of FP16 in shaders
...
- AMD proprietary drivers should work fine
2019-10-23 12:20:06 +03:00
Emmanuel Gil Peyrot
54d95373d0
Support fullscreen properly on Wayland
...
The current behaviour when going fullscreen from windowed was to keep
the previous size of the swapchain, with black borders on all sides,
which looks quite ugly.
The root of this issue is that rpcs3 only checks for frame resize if
vkQueuePresent() returns VK_SUBOPTIMAL_KHR, which drivers can’t do on
Wayland, see https://gitlab.freedesktop.org/mesa/mesa/issues/1979
2019-10-23 12:19:46 +03:00
kd-11
e04b6cd7c0
rsx: Copypasta fix
...
- r1 is always float4 never half4. Its a full-width register unlike the
other outputs which are optionally half-width.
2019-10-23 00:50:24 +03:00
Zion
f1d474f932
Bump version built on to 16.04, Update clang to 8, update Qt to 5.12.3
2019-10-22 21:52:01 +03:00
kd-11
00bc3fe658
Drop d3d12 backend
2019-10-22 21:45:14 +03:00
Emmanuel Gil Peyrot
14c63ec014
Fix misleading indent.
2019-10-22 16:11:43 +03:00
Emmanuel Gil Peyrot
9d1b7af2eb
Avoid std::move() for copy elision
...
This could disable zero-copy optimisations, which is the opposite of
what we want.
2019-10-22 16:11:43 +03:00
Eladash
586fe11e22
Fix cellGcm HLE regression
...
Also correct flags.
2019-10-22 13:45:09 +03:00
Eladash
945abcc6cd
rsx: Align down index array offset
...
* Also use improved to_be_t<> template (recetly ignoring one byte long types) for vm gsl::byte referencing, remove redundent narrow<> cast (same type)
2019-10-22 13:45:09 +03:00
kd-11
3bb70e837a
vk: Silly copypasta
2019-10-22 13:44:49 +03:00
kd-11
0b2f9f0f17
rsx: Add support for delayed shader discard.
...
- Noticed a glitch on AMD hw and windows drivers where discard seems to affect entire 4x4 cells.
- Dead fragments (outside the primitive boundary) could have their discards trigger as they do not have proper access to variables.
- This introduces dead fragments along triangle edges, causing a diagonal line pattern across the screen that is very annoying.
2019-10-22 13:44:49 +03:00
kd-11
901942f24a
rsx: Replace pointless f32[4] restriction on texture parameters.
...
- Use a struct instead to improve readability and remove pointless OpBitCast
2019-10-22 13:44:49 +03:00
kd-11
f7842b765f
rsx: Implement packed format renormalization
...
- Renormalizes arbitrary N-bit values as 8-bit normalized.
- NV hardware performs integer normalization at 8 bits if the size is less than 8.
- This can cause significant arithmetic drift because the error is multiplied by a huge number when sampling.
2019-10-22 13:44:49 +03:00
RipleyTom
9f9ac4b696
Auto-updater
2019-10-22 01:51:50 +02:00
Nekotekina
b329bb604c
SPU LLVM: implemented asynchronous compilation
...
Implemented interpreter-based pre-recompiler.
Interpreter functions are build with SPU LLVM.
2019-10-21 19:29:34 +03:00
Eladash
29cddc30f0
rsx: Fix vblank signals flood after Emu.Resume()
2019-10-21 15:31:45 +03:00
Eladash
cbecbc264e
cellGcm: Fix driver_info->memory_size
...
based hw test
2019-10-21 15:31:45 +03:00
Eladash
5de0005f5a
rsx: Report full method range on invalid methods
...
Also report full command on fifo desync event for the first time
2019-10-21 15:31:45 +03:00
eladash
730e9cde84
sys_rsx: Improve allocations and error checks
...
* allow sys_rsx_device_map to be called twice: in this case the DEVICE address retrived from the previous call returned
* Add ENOMEM checks for sys_rsx_memory_allocate and sys_rsx_context_allocate
* add EINVAL check for sys_rsx_context_allocate if memory handle is not found
* Separate sys_rsx_device_map allocation from sys_rsx_context_allocate's
* Implement sys_rsx_memory_free; used by cellGcmInit upon failure
* Added context_id checks
* Throw if sys_rsx_context_allocate was called twice.
2019-10-21 15:31:45 +03:00
kd-11
3c44065684
gl: Fix copypasta
...
- MSAA is still unimplemented in OGL
2019-10-20 21:38:40 +03:00
kd-11
f40f2c6215
vk: Fix minification filter description for NEAREST_MIPMAP_NEAREST. Just a typo.
...
- Also remove mipmap filter for CONVOLUTION
2019-10-20 21:38:40 +03:00
kd-11
09de3b7974
rsx: Tweak behaviour of the "Use GPU texture scaling" option
...
- If either source data or dest is a render target, do image operations on the GPU same as before
- If swizzle is desired, use CPU fallback
- If no scaling and no format conversion is required, use CPU fallback
- If scaling is desired and the transfer target is in local memory, use the GPU
- When doing trivial copies, use the routine in rsx_methods instead of
duplicating code. Also has the benefit of better range checking.
2019-10-20 21:38:40 +03:00
kd-11
868547aec8
rsx: Minor improvement to fbo region invalidation
...
- When commiting a block as fbo, keep blit_dst data as well.
- Avoids removing (and losing data from) blit targets that just happen to share a page with a framebuffer.
2019-10-20 21:38:40 +03:00
Eladash
c16319f959
PPU Precise: Fix fused float ops misaccuracy by using fma
...
Also cleanup add64_flags, remove redundent copy of s_ppu_itype.
2019-10-20 20:58:31 +03:00
Eladash
79a3a7ce4c
Add exception for sys_usbd_initialize
2019-10-20 15:28:26 +01:00
Eladash
a1e7cdf1e9
Forcefully awake waiters in sys_usbd_finalize
...
This is a no-op from cellUsbd side but happens on lv2 side as well.
2019-10-20 15:28:26 +01:00
Eladash
d90696be90
sys_usbd Tiny update
2019-10-20 15:28:26 +01:00
Eladash
6c2307fb96
cellVoice: Initial Implementation
...
Implement system service events, error checking and some functions.
2019-10-20 15:16:53 +01:00
Eladash
fa73175754
sceNpBasicGetEvent error checks improved
2019-10-20 14:56:44 +01:00
Eladash
d9a97d8674
sceNpUtil Improvements
2019-10-20 14:56:44 +01:00
kd-11
996534c559
rsx: Fixup for aspect mismatch
2019-10-20 15:25:07 +03:00
Megamouse
0ef7ad129d
cellNetCtl: improve param checks
2019-10-19 19:20:18 +02:00
Megamouse
e6aeb7ecb9
stub cellKey2Char
2019-10-19 19:13:33 +02:00
Eladash
d4ba7f37b6
rsx util: Implement decode_fxp<>
2019-10-18 15:41:39 +03:00
kd-11
299b98b30a
vk: Disable mipmap sampling if sampling mode is does not have a mipmap filtering mode.
...
- GL_LINEAR and GL_NEAREST always sample LOD0 so make vulkan behave the same way
2019-10-18 14:46:37 +03:00
kd-11
404073c74a
rsx: Force-align compressed formats to 4x4 texel blocks and disable 1D compressed textures.
...
- The PS3 allows defining 1D compressed images but this obviously doesn't work well on desktop.
2019-10-18 14:46:37 +03:00
kd-11
eff4e95c99
rsx: Minor cache fixup for cyclic references.
...
- Logic was broken by mipmaps PR. Do not issue a texture barrier if a temp copy is being done.
2019-10-18 14:46:37 +03:00
kd-11
bd1bcc6be7
vk: Remove a redundant memory barrier
2019-10-18 14:46:37 +03:00
kd-11
70642484cd
vk: Check for cyclic references if sampler is marked as do-not-cache.
...
- Usually an indication of surface/texture cache interaction.
2019-10-18 14:46:37 +03:00
kd-11
eee2237e19
rsx: Track uncached cache resources
...
- Uncacheable resources can be reused as soon as they're made visible to the draw call.
- Since they're likely to be reused every draw call until the shader changes, it is important to reuse as much as possible
2019-10-18 14:46:37 +03:00
kd-11
decf9cfcf6
rsx: Notify the backend to release or delete temporary surfaces after we're done with them.
2019-10-18 14:46:37 +03:00
kd-11
97ed95d21b
vk: Add video memory manager to monitor VRAM usage
2019-10-18 14:46:37 +03:00
Megamouse
d6664450df
Input: avoid exception while no keyboard is registered
2019-10-18 09:20:51 +02:00
kd-11
1046184dd0
rsx: Fix some uninitialized variables flagged by valgrind
2019-10-18 00:32:38 +03:00
Megamouse
0bad56da67
cellScreenshot: initial implementation
2019-10-17 21:24:25 +02:00
Megamouse
60f3ed7607
stub cellSsl
2019-10-17 20:32:33 +02:00
Nekotekina
00895862e1
Fix sys_vm_t destructor
...
It's not a destructor's job to free vm like this.
2019-10-17 19:57:29 +03:00
kd-11
5af8a9fbbc
rsx: Fix decoding of some fixed point texture parameters
...
- Checked envydocs and found the correct format as fixed-point 4.8 with optional sign bit
2019-10-17 18:18:00 +03:00
kd-11
a936e43ff6
rsx: Fixup for slice gathering for structures with multiple mipmap levels
...
- TODO: Proper multi-level assembly for non-2D structures
2019-10-17 18:18:00 +03:00
kd-11
e47b4ffb8f
rsx: Fix rsx capture crash.
...
- Pixel coordinates are top-left not bottom-right
- Solves out of bounds access
2019-10-17 18:18:00 +03:00
kd-11
e166dbccc8
rsx: Fix visibility of blit destination targets
2019-10-17 18:18:00 +03:00
kd-11
0c35595ce2
rsx: Remove the alpha-to-coverage hack that was added to hide the missing mipmaps in games
...
- Moves to a purely stochastic function using dithering to simlulate coverage
2019-10-17 18:18:00 +03:00
kd-11
f0ed0285f3
rsx: Implement range-based subresource descriptor cache
...
- The previous address-based approach was pretty awful when it comes to invalidating
2019-10-17 18:18:00 +03:00
kd-11
fbb9ed4e25
rsx: Add explicit range to cached subresource descriptors
2019-10-17 18:18:00 +03:00
kd-11
c9e3a321b2
rsx: Fixup for surface cache scanning
...
- Fix regression when gathering cubemaps
2019-10-17 18:18:00 +03:00
kd-11
1ac976771c
rsx: Add some texture search options for the cache
...
- Potentially optimizes texture cache searching using explicit options
2019-10-17 18:18:00 +03:00
kd-11
840b52fe80
rsx: Implement mipmap gathering from texture cache
2019-10-17 18:18:00 +03:00
kd-11
d6d8766f8d
rsx: Refactoring
...
- Move some helper routines out of the cache core
- Prep for multi-layered image search
2019-10-17 18:18:00 +03:00
kd-11
cb362b4085
rsx: Runtime check on RTT cast
2019-10-17 02:30:03 +03:00
kd-11
5c7bbb3354
vk: Fixup
...
- Removes incorrect line writing stencil flags to a regular texture.
2019-10-17 02:30:03 +03:00
kd-11
d29b6cdb59
vk: Proper workaround for VEGA float16_t bugs
2019-10-16 22:40:50 +03:00
kd-11
a6e143254a
vk: Add workaround for broken format conversion in older GeForce cards
2019-10-16 22:40:50 +03:00
kd-11
4f088a102c
vk: Add kepler and maxwell tables
2019-10-16 22:40:50 +03:00
eladash
95752607ea
sys_spu: Don't reset snr config at group_start()
...
Also first check for EINVAL in sys_spu_thread_set_spu_cfg
2019-10-16 21:11:29 +03:00
Eladash
6dd96d3db9
Fixes for cellUserInfoGetList
...
- Don't allow all args to be nullptr at once.
- Fill listBuf with zeroes for unwritten entries
- Fix userId set in listBuf
Similarly to what the firmware does
2019-10-16 21:11:29 +03:00
Eladash
47c3d945aa
spu/ppu-diasm: Fixup for #6772 , #6722
2019-10-16 21:11:29 +03:00
Nekotekina
0fe46934de
Fix "SPU Interpreter (fast)"
...
Regression after #6770
2019-10-16 14:20:35 +03:00
Eladash
4ed2c7b594
error checking bugfix for sceNpTrophyCreateContext
...
options = 1 is allowed.
2019-10-16 00:50:58 +03:00
Eladash
b03c2fc856
sys_cond_wait: Fix mutex acquire when signaling thread didnt pass ownership immediatly
2019-10-16 00:50:58 +03:00
Eladash
ab02c56725
sceNpTrophyRegisterContext verbose logging in TROPHY_ERROR_ILLEGAL_UPDATE error
...
Also use safer checking when creating trophy ctxt dir
2019-10-16 00:50:58 +03:00
Eladash
80b4ac23e5
spu disasm: Show interrupts status modifiers on indirect branches
...
That's how the assembler represents it as well.
2019-10-16 00:50:58 +03:00
Nekotekina
eafbc77c0d
SPU LLVM: Always use linux-gnu target triple (affects Windows)
...
Unify internal code generation to make better use of GHC calling convention.
Ideally, it would just work on Windows as well, but some random bug appeared.
This bug was causing freezes on SPU LLVM compilation.
This commit desperately attempts to workaround it.
2019-10-15 18:04:50 +03:00
Nekotekina
c69fe0f664
SPU Profiler preview
...
Add option "SPU Profiler" (disabled by default).
Works only with SPU recompilers.
Results are flushed on pausing.
2019-10-15 17:42:57 +03:00
Malcolm Jestadt
1a9e06d3c6
Linux: Change default Sleep Timers accuracy to host
...
- This doesn't change existing configs
- Also sets the host_min_quantum to the true value
- Restores lost TODO: comment
2019-10-15 00:32:31 +03:00
plappermaul
2171ffdab2
minor optimization for FIFO_control::read_put() ( #6768 )
2019-10-14 21:26:31 +03:00
Eladash
7e08fff91d
ppu disasm: Improve CR bits manipulation instructions formatting
2019-10-14 20:44:23 +03:00
Eladash
3910b2465e
Fix unknown BCLR forms formatting
2019-10-14 20:44:23 +03:00
Eladash
75ee668922
Log fs::g_tls_error on ACCESS_ERROR errors
2019-10-14 20:44:23 +03:00
Nekotekina
076a80d71e
Random space fixes
2019-10-14 19:42:35 +03:00
Eladash
1e303e9f97
ppu disasm: Implement BCLR's, BCCTR's and BC's extended mnemonics
...
Also:
BCCTR cr bit is now shown as cr(bit/4)[bit % 4]
BLRL is now shown properly
BDN?Z[TF](LR?)L?A? branches are now implemented.
2019-10-14 13:54:56 +01:00
Eladash
5978b1f28f
ppu disasm: Fix AA BC formatting
2019-10-14 13:54:56 +01:00
Eladash
1d07c40aa5
Fix state reset in cellMic, cellAudio, cellCamera ( #6761 )
2019-10-13 19:26:11 +03:00
kd-11
42aa4c5000
gl: Vendor-specific tuning
2019-10-13 19:00:05 +03:00
kd-11
776fa54d22
gl: Fix missing case
2019-10-13 19:00:05 +03:00
kd-11
27f48fbc06
gl: Rewrite image transfer operations to support image subregions
...
- Working exclusively with full sized images is very expensive
2019-10-13 19:00:05 +03:00
kd-11
d9a9766e41
gl: Refactoring and fallback support for compute acceleration
2019-10-13 19:00:05 +03:00
kd-11
b39bfa02a6
gl: Windows bringup
2019-10-13 19:00:05 +03:00
kd-11
105d4b51e6
gl: Use compute shaders for typeless texture decode
2019-10-13 19:00:05 +03:00
kd-11
7a6e2e716f
gl: Add a framework for compute shaders
2019-10-13 19:00:05 +03:00
Nekotekina
ac712bf4e3
lf_queue: remove explicit notify(), notify in push() instead
...
Should be cheap enough now if there are no waiters.
2019-10-12 22:45:17 +03:00
Nekotekina
5624b001ae
lf_queue: add range-for support (endless loop with waiting)
2019-10-12 22:37:52 +03:00
Nekotekina
16dd72b3e3
Replace some uses of Emu.IsStopped()
...
Poll thread state instead.
2019-10-12 21:12:47 +03:00
Nekotekina
8e21f4d5d4
Remove g_thread_count
...
Unnecessary global which is bad to reason about.
Possibly fix a but in SPRX loader.
2019-10-12 16:45:41 +03:00
Nekotekina
49e96b39dd
[SPU, TSX] Fix reservation corruption in PUTLLC
...
Change reservation locking logic.
2019-10-12 15:41:24 +03:00
Alex James
3ad743ecaa
Add option for preventing display sleep ( #5783 )
...
Adds support for preventing the display from sleeping while a game is
running. Supports Windows, Linux (with the org.freedesktop.ScreenSaver
D-Bus service), and macOS.
2019-10-12 15:40:47 +03:00
Megamouse
07022fd3b6
stub cellVoice
2019-10-12 10:16:01 +02:00
Eladash
0172e097f7
Fix cellCameraInit (camera_handler::null)
2019-10-11 21:55:10 +02:00
Eladash
5cc12ef22e
cellCamera: Log error code
2019-10-11 21:55:10 +02:00
Markus Stockhausen
4d99169d51
Patch v2 for vkCreateInstance()
...
as requested
2019-10-11 21:16:36 +03:00
Markus Stockhausen
8adcb8046b
Patch for vkCreateInstance()
...
patch as requested
2019-10-11 21:16:36 +03:00
Markus Stockhausen
f5817cb430
Error handling for vkCreateInstance()
...
Cry in log if initialization failed.
2019-10-11 21:16:36 +03:00
Eladash
397007cf8b
rsx: Fix FIFO_DRAW_BARRIER substituation
2019-10-11 12:34:53 +03:00
Eladash
9242f16560
rsx: Improve FIFO recovery from flip
2019-10-10 19:34:23 +03:00
Eladash
06017cb14e
rsx: Recover from invalid writes to CELL_GCM_NV4097_SET_INDEX_ARRAY_DMA
...
Also: Trigger a FIFO recovery when encountering an invalid method.
2019-10-10 19:34:23 +03:00
Eladash
2eaf5df60b
rsx: Register some more methods
2019-10-10 19:34:23 +03:00
plappermaul
925f2ce02f
Use Linux timers for sleeps up to 1ms ( #6697 )
...
* Use Linux timers for sleeps up to 1ms (v3)
The current sleep timer implementation basically offers two variants. Either
wait the specified time exactly with a condition variable (as host) or use a
combination of it with a thread yielding busy loop afterwards (usleep timer).
While the second one is very precise it consumes CPU loops for each wait call
below 50us. Games like Bomberman Ultra spam 30us waits and the emulator hogs
low power CPUs. Switching to host mode reduces CPU consumption but gives a
~50us penalty for each wait call. Thus extending all sleeps by a factor of
more than two.
The following bugfix tries to improve the system timer for Linux by using
Linux native timers for small wait calls below 1ms. This has two effects.
- Host wait setting has much less wait overhead
- usleep wait setting produces lower CPU overhead
2019-10-09 20:03:34 +03:00
Nekotekina
6b1e1e4020
GDB Server: parse 'GDB Server' config entry
...
Add support for unix sockets.
2019-10-09 16:41:01 +03:00
Nekotekina
91dcc3f60c
GDB Server: fix selecting ppu_thread
2019-10-09 03:17:10 +03:00
Nekotekina
23bbeb7f8f
GDB Server: fix ppu_thread access cast
2019-10-09 03:12:45 +03:00
Nekotekina
ad5afc074e
GDB Server: format cleanup
2019-10-09 03:06:59 +03:00
Nekotekina
8f604ddded
Fix log format misuse
...
Harden log channel methods against non-constant string.
2019-10-09 02:14:52 +03:00
Nekotekina
a29d4150df
GDB Server: fix and cleanup
...
Move source files to Emu/GDB.cpp, GDB.h
Remove "WITH_GDB" option, enable GDB Server by default.
Change class name to gdb_thread.
Alias for external access gdb_server.
Change config option name to "GDB Server"
Bind on 127.0.0.1 by default.
2019-10-09 00:11:44 +03:00
Nekotekina
9d4de51cb6
Use g_fxo for network thread
...
Minor refactoring
2019-10-08 23:12:54 +03:00
Eladash
0f3c5f9e5a
Fix verification failure on Emu.Stop() at sys_cond_wait
2019-10-08 23:12:34 +03:00
Eladash
af417c93d0
cellGemUpdateStart/Finish error checking improved
...
* camera_frame = NULL is now checked for CELL_GEM_NO_VIDEO (applied both on start and finish)
* camera_frame = NULL on Start() still starts the update
* Implemented NOT_FINISHED/STARTED
All of those were reversed and hw tested.
2019-10-08 23:12:34 +03:00
Megamouse
278050f8d0
add cellPadFilter functions
2019-10-08 08:21:30 +02:00
Megamouse
29c77132cb
add error code to cellPadInfoPressMode and cellPadInfoSensorMode
2019-10-08 08:21:30 +02:00
Megamouse
f8c6cc2476
cellMic: add some params
...
makes me wonder if dev_num should always be s32
2019-10-08 08:21:30 +02:00
Eladash
36de3d4f4c
sys_gpio Cleanup
2019-10-08 02:52:33 +03:00
Eladash
c2278fb879
spu: Mask SRR0 at write
2019-10-08 02:52:33 +03:00
Megamouse
3455d76970
cellPadGetData: clear buttons if input is ignored but not intercepted.
...
needed in Hotline Miami and NinJa Gaiden Sigma, fixes Gran Turismo 6 regression
2019-10-07 19:25:50 +02:00
Megamouse
d402507be2
cellOskDialog: add some param checks
2019-10-07 19:25:50 +02:00
Nekotekina
239f53568c
SPU: optimize function dispatch in trampolines
...
Add a top-level hashtable
2019-10-06 16:03:38 +03:00
Nekotekina
8031180373
Add dummy alert param to thread_ctrl::wait API
2019-10-06 16:03:10 +03:00
Eladash
9e929a25d4
rsx: Default initailize zcull reports padding
2019-10-05 15:00:50 +03:00
kd-11
305a5bd717
typo fix
2019-10-05 12:01:46 +03:00
kd-11
4a19a2dd24
rsx: Explicity describe transfer regions for both source and destination blocks
2019-10-04 18:10:46 +03:00
Eladash
08e674aa28
sys_cond fixes ( #6584 )
...
* sys_cond fixes
sys_cond_wait is now signaled atomically (regression fix)
Fix a corner case with sys_cond_wait and sys_cond_destroy EBSUY check (waiter count was inaccurate if thread is not the owner of mutex)
Add not about EBUSY corner case (TODO)
* Fix inconcistency in sys_cond_destroy and ETIMEDOUT
.. event at sys_cond_wait regarding waiters count.
Now waiters count is properly connected to the mutex owner actions after ETIMEDOUT in sys_cond_wait.
2019-10-03 23:05:34 +03:00
Eladash
286d62d09c
sceNp2Init: use u32 in poolsize
2019-10-02 01:52:42 +01:00
kd-11
7aed9c3f13
gl: Add missing input declarations for 2-sided lighting
2019-09-30 21:52:43 +03:00
kd-11
88229f4716
gl: Remember to unbind attachments from active framebuffer after clear
...
- If a stale reference is left lying around (e.g the texture bound to
depth has been deleted and we attach a color image) no operations
actually take place. glCheckFramebufferStatus also does not catch this
problem.
2019-09-30 21:52:43 +03:00
Eladash
0b2fa6ffdc
rsx: Flush FIFO GET before smeaphore_acquire
2019-09-30 17:30:15 +03:00
Eladash
70b4ae6bd6
rsx: Optimize FIFO PUT masking
2019-09-30 17:30:15 +03:00
kd-11
bcf8799079
rsx: Fix missing point size export
...
- Sometimes program-point-size is enabled, but the vs does not actually
write to the point size register. In this case, pass the incoming point
size along instead of the default register init.
2019-09-30 01:40:04 +03:00
Eladash
319fc8c55d
rsx: Mask FIFO PUT on rsx execution
2019-09-29 13:05:24 +03:00
Eladash
822287b418
rsx: Avoid unsigned/signed mismatch with fifo ret addr
2019-09-29 13:05:24 +03:00
kd-11
8cfd3b56d6
vk: Increase wait timeout in case of problematic GPU loads causing heavy stutter
...
- When compiling LLVM objects, it is possible to starve the driver thread and cause the timeouts to trigger
- Observed in RE6 when using SPU LLVM since the game generates a very large number of objects "infinitely"
2019-09-29 11:39:22 +03:00
kd-11
ef5b56bc48
rsx: Align width properly when normalizing to avoid fractional results being lowered to 0
2019-09-29 11:39:22 +03:00
kd-11
69c090b14a
vk: Check frame descriptors before rendering in case of a flip request between begin() and end()
...
- There is no reason to delay async flip requests since most of the work can be handled during rendering anyway
2019-09-29 11:39:22 +03:00
kd-11
1464069476
rsx: Restructure deferred flip queue handling
...
- Allows frameskipping to occur naturally if RSX thread is bombarded with flip requests but just jumping to the last one if possible
- See request_emu_flip() for async frame submission and implicit skipping
- Also allows display queue to fill faster than the flip thread can drain the queue
2019-09-28 21:13:56 +03:00
Eladash
b9b879c3d3
Bugfix for sceNpUtilCmpNpId
...
Fix checking bounds, use memcmp
Fix result store on sceNpUtilCmpNpIdInOrder
2019-09-28 16:02:55 +03:00
Nekotekina
bd1a24b894
Tidy endianness support (se_t) implementation
...
Move se_t and se_storage to util/endian.hpp
Use single template instead of two specializations.
Add minor optimization for MSVC.
Remove v128 dependency.
Try to enable intrinsics for unaligned data.
Fix minor bug in u16/u32/u64 specializations.
2019-09-28 15:39:50 +03:00
Nekotekina
c7c12941bc
Fix wrong comments in CPUThread.h
...
It's not an upcast.
2019-09-28 15:39:50 +03:00
kd-11
2275259bf5
rsx: Properly scale overlay passes to match drawable area
2019-09-28 13:24:14 +03:00
kd-11
28534e8833
gl: Remove a debug print
2019-09-28 13:24:14 +03:00
Eladash
feabe71183
SPU: Rewrite BGX
2019-09-28 03:42:22 +03:00
Eladash
e315b39822
SPU: Rewrite CGX
2019-09-28 03:42:22 +03:00
Eladash
d0503dc937
SCE_NP_ERROR_OFFLINE logging disabled
2019-09-28 03:16:01 +03:00
Eladash
7f725e0655
sys_rsx: Format special sys_rsx invalid param error, warning fixes
2019-09-28 03:16:01 +03:00
kd-11
e53e98749f
rsx: Add missing initialization
2019-09-27 21:07:56 +03:00
msuih
6979b96225
Log game version
2019-09-27 20:01:55 +03:00
Nekotekina
57f2189b1a
cellSaveData: fix VFS escape usage
2019-09-27 19:04:16 +03:00
Nekotekina
465b16e786
Finally remove fxm from IdManager
2019-09-26 23:26:36 +03:00
Nekotekina
c065a21b74
cellMsgDialog: use g_fxo
2019-09-26 23:26:36 +03:00
Nekotekina
3c72069ae6
cellOskDialog: use g_fxo
2019-09-26 23:26:36 +03:00
Nekotekina
50fc5dfde5
Use g_fxo for rsx::rsx_replay_thread
2019-09-26 23:26:36 +03:00
Nekotekina
a6edcca6e6
Use g_fxo for spu_cache
2019-09-26 23:26:36 +03:00
Nekotekina
5f9c5e8765
Use g_fxo for rsx::thread
2019-09-26 23:26:36 +03:00
Nekotekina
b48cdc2260
Use g_fxo for global ppu_module instance
...
Also fix autonomous PRX/SPU loading sequence.
2019-09-26 23:26:36 +03:00
Nekotekina
240b4a8bd8
cellGameData: use g_fxo for content_permission
2019-09-26 23:26:36 +03:00
kd-11
ee0633f43a
vk: Add turing workaround
...
- Turing crashes if using the depth->color transfer hack
2019-09-26 20:12:25 +03:00
kd-11
acc986be3f
vk: Add chip family detection
2019-09-26 20:12:25 +03:00
msuih
5ac631e03b
Fix debug build
...
Seems to be a compiler bug
2019-09-25 23:20:52 +03:00
Nekotekina
ccf9543b44
Improve vfs::host::unlink on Windows (for sys_fs_rmdir)
...
Possibly fixes sys_fs_rmdir and other cases of directory removal.
Make sure the directory with deleted files always becomes empty.
For this purpose, temp files are moved to the root of the device.
2019-09-25 18:47:38 +03:00
Nekotekina
cd843bda6e
cellSaveData: always commit changes on error in funcFile loop
...
Make sure the changes which are already done are written.
2019-09-25 18:47:38 +03:00
Nekotekina
f841b47b6b
cellSaveData: add auto maintenance routine in Emu.Init()
...
This routine:
1) Removes junk backup directories
2) Fixes interrupted save data process in edge case
This case can happen if emu terminates between two atomic renames.
Also use directory renaming technique for delete op.
Also rewrite recreate operation to be part of atomic process.
2019-09-25 18:47:38 +03:00
RipleyTom
e0d501124f
Only free the list if libusb_get_device_list succeeded
2019-09-25 01:07:04 +03:00
Megamouse
4594148409
Input: move some pad handler logic to the parent class
2019-09-24 21:09:24 +02:00
RipleyTom
4de301a961
Implement sys_usbd_event_port_send
2019-09-24 09:18:33 +02:00
JohnHolmesII
c62a667fb1
Fix null pointer check (clang warnings)
2019-09-24 09:11:50 +02:00
Nekotekina
aa8a7b3e8a
Make errors in Emu::Init verbose and don't crash
...
Allow TTY.log to be disabled if file access failed
Add fs::error::isdir
2019-09-24 05:01:00 +03:00
Nekotekina
feee3838eb
Revert "Revert "Remove shared_cond and simplify reservation waiting""
...
This reverts commit b70c08a2e8 .
2019-09-24 05:01:00 +03:00
Jan Beich
5ec35c7daa
rsx: unbreak build with Clang 9
...
ld: error: rpcs3/CMakeFiles/rpcs3.dir/main_application.cpp.o: unable to find library from dependent library specifier: opengl32.lib
ld: error: rpcs3/Emu/librpcs3_emu.a(GLGSRender.cpp.o): unable to find library from dependent library specifier: opengl32.lib
ld: error: rpcs3/Emu/librpcs3_emu.a(GLRenderTargets.cpp.o): unable to find library from dependent library specifier: opengl32.lib
ld: error: rpcs3/Emu/librpcs3_emu.a(GLVertexBuffers.cpp.o): unable to find library from dependent library specifier: opengl32.lib
2019-09-24 01:00:45 +03:00
Nekotekina
40fcd457bf
cellSaveData fixup
2019-09-23 03:15:41 +03:00
Eladash
2494091353
cellSaveData: Log param error code ( #6587 )
2019-09-23 03:07:23 +03:00
Eladash
718491c56d
ppu disasm: Improve BC formatting
2019-09-23 02:35:56 +03:00
Eladash
2c47e39f08
ppu disasm: Improve disassembly of BCTR and LWSYNC
2019-09-23 02:35:56 +03:00
Megamouse
88388f1efc
sceNpSns: add more logging
2019-09-22 10:16:55 +02:00
Megamouse
2dc71cfe51
sceNpTrophy: add errors from RE
2019-09-22 10:16:55 +02:00
Eladash
399ea2edb2
dont escape from check_state() before ensuring signal is resetted.
2019-09-21 19:55:10 +03:00
Nekotekina
e7d67f9732
Fix unwanted statichle_handler init
2019-09-21 03:59:43 +03:00
Megamouse
caef52e3b3
Input: don't intercept pads after system dialogs, but still ignore input
2019-09-20 22:12:40 +02:00
Megamouse
571bb914f5
cellPad: fix out of bounds warning
2019-09-20 22:12:40 +02:00
Megamouse
7193d407b9
Input: Remove unused flush member
2019-09-20 22:12:40 +02:00
kd-11
1a892c6b1b
rsx: Avoid recursion in flip handler
2019-09-20 15:08:41 +03:00
Megamouse
aa7eb1536a
overlays: fix enter button assignment in osk
2019-09-20 10:53:09 +02:00
kd-11
e0005ec347
rsx: Refactoring and improvement
...
- Separate displayed statistics from actual backend statistics.
Allows asynchronous flipping to work correctly as it just uses display stats.
The real stats are used by the frame scope marker to determine behavior like engaging the FIFO optimizer or skipping draw calls correctly.
2019-09-19 23:10:09 +03:00
kd-11
2c76f47eec
rsx: Restructure flip code and frame scoping
...
- Add an explicit frame scope marker tied in with the queue_prepare command
Since queue_prepare is emitted at the end of a frame, it can be used as end-of-frame in games that emit this
- If this command is not emitted, fifo flatenner and frameskip will not work
2019-09-19 23:10:09 +03:00
Eladash
c50119aefa
Fix sceNp2Init
2019-09-19 08:26:29 +02:00
Nekotekina
538a5cc9d8
Silence skylander message
2019-09-19 02:16:14 +03:00
Nekotekina
4b19e55fcc
Use g_fxo for cellKb, cellMouse
...
Use init_mutex
2019-09-19 02:16:14 +03:00
Nekotekina
4bba1e3337
Use g_fxo for pad_handler
2019-09-19 02:16:14 +03:00
Nekotekina
353a7ff8e6
cellCamera: use g_fxo
2019-09-19 02:16:14 +03:00
Nekotekina
a4951ec407
Use g_fxo for global lv2_memory_container
2019-09-18 21:24:04 +03:00
Nekotekina
20cb19618d
Fix vm::reserve_map NRVO
2019-09-18 21:24:04 +03:00
RipleyTom
7e2bb0fd1f
Adds initialization checks back in sys_usbd
2019-09-18 21:19:40 +03:00
kd-11
bd4d86f87a
vk: Properly test MSAA sample mask when switching between states inside a RSX renderpass.
...
- Before, these changes would be lost if the same RTT config was used with varying mask setups
2019-09-18 15:42:59 +03:00
Nekotekina
c900fb0d77
Delete g_idm
...
Needs to be reimplemented
2019-09-17 15:55:58 +03:00
Nekotekina
3eba0f4523
sys_usbd: use g_fxo
2019-09-17 15:23:40 +03:00
Nekotekina
7e2edc2232
sys_usbd: rearrange includes
2019-09-17 15:10:58 +03:00
Nekotekina
c2fe2ac4a4
cellMic: use g_fxo
2019-09-17 02:46:34 +03:00
Nekotekina
36a528067c
cellAudio: use g_fxo
2019-09-17 02:46:34 +03:00
Nekotekina
76314520ef
cellAudio: use vm::gvar to allocate working memory
2019-09-17 02:46:34 +03:00
Nekotekina
584174d371
vm::gvar: add array support
2019-09-17 02:46:34 +03:00
RipleyTom
2b8890b193
CellPadLdd functions implementation
2019-09-17 01:17:48 +03:00
RipleyTom
e98c7f4e1a
sys_usbd implementation
2019-09-17 01:17:48 +03:00
Nekotekina
b70c08a2e8
Revert "Remove shared_cond and simplify reservation waiting"
...
This reverts commit 0a96497e13 .
2019-09-14 00:02:48 +03:00
Nekotekina
223319dd2e
Abort named_thread in cpu_thread::stop_all
2019-09-13 15:53:38 +03:00
Nekotekina
2fc8844315
atomic.hpp: add atomic wait mask support
2019-09-13 15:53:34 +03:00
kd-11
c59cb1bdd3
rsx: Allow only sse4.1 capable CPUs to take the accelerated index path
...
- Older sets lack the required min/max functionality
2019-09-13 12:28:52 +03:00
Megamouse
32a4c2242b
sceNp: fixups
2019-09-13 06:18:49 +02:00
kd-11
52e8747b83
rsx: Workaround for exit deadlock
...
- Avoids games locking up when the stop button is pressed
2019-09-12 23:32:21 +03:00
kd-11
cc313b052f
rsx: Improve hit testing when scanning for overlapping surfaces
...
- Calculate exact sizes when doing hit tests to avoid false negatives
- Defer page checking until actually require to do memory setup
- Introduce align2 helper to do non-pow2 alignments
2019-09-12 23:32:21 +03:00
kd-11
9842823a8c
rsx: Check if memory actually exists when overallocating blit targets
2019-09-12 23:32:21 +03:00
kd-11
cd1345b6bb
rsx: Do not use nul section if resolution scaling is active on a surface
2019-09-12 23:32:21 +03:00
kd-11
858014b718
rsx: Experiments with nul sink
2019-09-12 23:32:21 +03:00
kd-11
212ac19c11
vk: Reimplement DMA synchronization
2019-09-12 23:32:21 +03:00
kd-11
f06559412e
vk: RDB fixup
2019-09-12 23:32:21 +03:00
kd-11
7fdb4976d8
rsx: Remove log spam for cond render
2019-09-12 14:08:21 +03:00
kd-11
60845daf45
rsx: Improve use of CPU vector extensions
...
- Allow use of intrinsics when SSSE3 and SSSE4.1 are not available in the build target environment
- Properly separate SSE4.1 code from SSSE3 code for some older proceessors without SSE4.1
2019-09-12 14:08:21 +03:00
kd-11
27af75fe71
rsx: Fixup for blit engine when moving inverted regions
...
- Properly calculate overlap range when sections are inverted
- Simplify transfer logic for inverted regions
2019-09-11 23:30:55 +03:00
Nekotekina
0a96497e13
Remove shared_cond and simplify reservation waiting
...
Use atomic wait for reservations
Cleanup some obsolete code
2019-09-10 19:25:39 +03:00
Nekotekina
d13ff285d1
Rewrite cond_variable to use waitable atomics
...
Increase max_timeout and fix max_timeout usage
2019-09-10 19:25:39 +03:00
Nekotekina
a45f86a4a2
Remove notifier class
...
Poorly implemented condition variable.
2019-09-10 19:25:39 +03:00
Nekotekina
b91661ae71
Remove timeout support from lf_queue::wait
...
Add notify method and use atomic wait
2019-09-10 19:25:39 +03:00
kd-11
412c620b9d
rsx: Allow sampling from shader_read resources for blit engine
...
- With harmonization between all texture types implemented, there is no difference between blit_engine_src and shader_read for supported formats
- Adds extra format filtering to ensure no conflicts when copying data
2019-09-10 16:54:02 +03:00
kd-11
75fcfac00e
rsx: Modify find_cached_texture to respect gcm_format. Can pass 0 for "dont care"
2019-09-10 16:54:02 +03:00
Wojtek Arabczyk
cb66d05693
Fix warnings in rpcs3/Emu/Cell/Modules/sceNp.cpp
2019-09-09 19:16:02 +03:00
Megamouse
aa262889f2
cellVdec: add error_code
2019-09-08 20:54:43 +03:00
Megamouse
6aacec4694
cellMouse: add error_code
2019-09-08 20:54:43 +03:00
Megamouse
c111209639
cellGem: add error_code
2019-09-08 20:54:43 +03:00
Nekotekina
0fcddf6568
Audio: restore snd_pcm_recover for ALSA backend
...
But don't push audio data after recover as before.
2019-09-08 20:49:51 +03:00
Nekotekina
693d54553c
Fix compilation
2019-09-08 19:26:10 +03:00
Megamouse
cb00b71c4b
sceNp: add error_code and some param checks ( #6416 )
...
* sceNp: add error_code and basic implementations
* sceNp: and fix some structs
* sceNpSns: improvements
* sceNpUtil: improvements
* sceNpTus: improvements
2019-09-08 18:36:10 +03:00
kd-11
d1603fbb0b
vk: Crop malformed image descriptors
...
- Some image descriptors (lle vdec?) are malformed with pitch being smaller than width
- Crop these for now pending hardware tests
2019-09-08 18:22:27 +03:00
kd-11
f53361b966
rsx: Fix fast texture copy when src_pitch != width * block_size
...
- Happens on mipmapped linear images
2019-09-08 18:22:27 +03:00
Nekotekina
0c69b7da8f
Fix ppu_interpreter::MTFSFI
...
Out of bounds error.
2019-09-08 14:50:50 +03:00
Nekotekina
798434aada
Remove spin wait loop in cpu_thread::check_state
...
It was mostly dead code.
lock_unlock() method already has spin waiting logic.
2019-09-08 14:50:50 +03:00
kd-11
0af9685381
rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.
...
- vulkan now uses native swizzle mapping for both surface and texture
2019-09-08 13:56:41 +03:00
kd-11
312bf6840e
vk: Fix surface_transform::argb_to_bgra transfers when no scaling is requested
2019-09-08 13:56:41 +03:00
kd-11
cbce309199
vk: Fix depth_stencil scaling
2019-09-08 13:56:41 +03:00
kd-11
48a5cd545f
gl: Do not byteswap uint24_8 as it needs a custom 8_24 decoder
2019-09-08 13:56:41 +03:00
Megamouse
fa2034087d
Input: increase mouse acceleration max to x30
2019-09-08 09:06:16 +02:00
Megamouse
cddc045c69
cellPad: disable reserved bit check in cellPadSetActDirect
2019-09-08 08:49:15 +02:00
msuih
5ed700db5d
Add cache removal to UI
2019-09-07 22:01:12 +02:00
Eladash
10c81fbdf9
Fix passive reservation locks checking at Emu.Stop() ( #6482 )
2019-09-07 20:43:16 +03:00
kd-11
440d58f2ff
vk: Batch compute jobs when doing texture upload
...
- Reduces overall number of invocations
2019-09-07 16:23:20 +03:00
kd-11
6aa0b49dbc
vk: Prefer using native alignment when uploading.
...
- Allows using fast copy paths and reduces memory and compute footprint
2019-09-07 16:23:20 +03:00
kd-11
a3a0cb8c17
rsx: Minor texture optimizations
2019-09-07 16:23:20 +03:00
kd-11
efa501dac6
rsx/vp: Set default inputs to (0, 0, 0, 1)
...
- From some hw tests, it seems this is the default.
2019-09-06 17:08:28 +03:00
kd-11
f8dbe281a5
glsl: Explicitly declare const inputs as such
...
- Avoids copying the values to temp variables before invoking function calls
- Generates shorter, cleaner AST and SPV bytecode
2019-09-06 17:08:28 +03:00
kd-11
14aa3b3360
vk: Remember to allocate enough vertex layout storage objects!
...
- vertex_layout_storage descriptors were added but the descriptor count was not updated
2019-09-05 19:43:39 +03:00
kd-11
360c0e9af6
vk: Restructure commandbuffer scoping to allow faults in vertex upload
...
- Defer renderpass open to allow recovery after fault in the middle of vertex upload
2019-09-05 19:43:39 +03:00
Nekotekina
d0db7ca6bd
cellSaveData fixup ( #6393 )
...
Increase entry max size
2019-09-05 14:49:03 +03:00
RipleyTom
8de1239132
Simulate BSD FS for file order presentation in savedata
2019-09-05 03:01:46 +03:00
isJuhn
aaae437ca3
PPUInterpreter.cpp: remove SSE4.1 requirement in FCTIWZ, FCTID and FCTIDZ
2019-09-04 14:05:33 +03:00
isJuhn
08c12f4c00
File.cpp: add rounding_alignment argument to get_dir_size to allow GetSizeKB functions to report size more accurately
2019-09-03 03:19:49 +03:00
kd-11
9dc06cef7f
rsx: Do not include ro data when attempting to do section merge
...
- Avoids crazy situations like trying to merge from a 3d or cubemap in memory
2019-09-02 16:49:04 +03:00
Nekotekina
a5be410e3f
[noexcept] Don't throw on unimplemented HLE functions.
...
Getting rid of exceptions.
2019-09-02 14:43:31 +03:00
kd-11
e99e8460fe
rsx/texture_cache_utils: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
27fabd7607
rsx/ring_buffer: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
33609717f8
rsx/cache: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
f8617500b5
rsx/methods: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
7f7b499303
rsx/util: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
0158a88c88
rsx/textures: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
401bd9112a
rsx/prog: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
652f18ebaa
rsx/buffers: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
6504daa713
overlays: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
94656ac1e3
rsx/vp: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
0ee9d7b46d
rsx/fp: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
756fdedbf6
vk: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
a7b9ff33d8
gl: Warnings cleanup
2019-09-01 18:59:50 +03:00
Megamouse
432364cb04
Qt: add --no-gui mode
2019-08-31 17:08:03 +02:00
Nekotekina
81a110f346
Fix system time wraparound
...
Implement utils::udiv128, utils::div128
2019-08-30 22:02:25 +03:00
kd-11
7f99de36c1
rsx: Fixup for surface_target_a flag being broken
...
- While the mask for surface_a is at index 0, the surface cache expects the order to be maintained correctly!
Set the correct mask since surface store now checks each RTT individually
2019-08-30 21:46:19 +03:00
kd-11
61af2b7dfc
vk: Workgroup tuning for different vendors
2019-08-30 21:46:19 +03:00
kd-11
99fb6d6a5d
rsx: Allow GPU-accelerated stream manipulation when doing texture uploads
2019-08-30 21:46:19 +03:00
kd-11
e0a7912d7c
rsx: Check for stencil writes when determining zeta_write flag
2019-08-30 21:45:41 +03:00
Nekotekina
801adb0947
VFS: Escape Control Characters 0-31
...
Escaping NUL is formal, it's not expected on input.
2019-08-29 02:44:12 +03:00
Nekotekina
b3f5d6d85b
Put lv2_obj::awake calls under mutex
2019-08-29 02:44:12 +03:00
kd-11
04c808b8ab
rsx: Fixup for MRT color write lookup and surface_target_a
2019-08-28 16:12:10 +03:00
kd-11
e55d216619
rsx: Workarounds for some buggy games
...
- Replace assert with log message until hardware testing confirms findings
2019-08-28 14:54:51 +03:00
kd-11
e334a43169
rsx: Fix surface cache hit tests
...
- Avoid silly broken tests due to queue_tag being called before pitch is initialized.
- Return actual memory range covered and exclude trailing padding.
- Coordinates in src are to be calculated with src_pitch, not required_pitch.
2019-08-28 14:54:51 +03:00
JohnHolmesII
cca6a19cdd
Fix improper string concatenation in rsx_decode.
2019-08-28 01:26:14 +03:00
kd-11
64aff7f019
emucore: Initialize fxo on loading RSX captures
...
- Fixes crash on capture replay
2019-08-27 21:59:02 +03:00
kd-11
2962e05f26
rsx: Implement per-RTT color masks
...
- Also refactors and simplifies some common code in surface store and rsx core
2019-08-27 21:59:02 +03:00
kd-11
27aeaf66bc
gl: Restructure buffer objects to give more control over usage
...
- This allows creating buffers with no MAP bits set which should ensure they are created for VRAM usage only
- TODO: Implement compute kernels to avoid software fallback mode for pack/unpack operations
2019-08-27 21:59:02 +03:00
Nekotekina
9672ad53cd
Fix SPRX building on AppImage builds
2019-08-27 17:25:55 +03:00
Nekotekina
b6b7d7b48c
sys_cond_wait fixup
2019-08-27 15:38:18 +03:00
Nekotekina
ec8c5453bc
Fix sys_cond_wait
...
Schedule PPU thread before relocking.
Don't lock mutex in notify functions.
2019-08-27 15:13:01 +03:00
Nekotekina
fd839243ec
Revert PR 6405
2019-08-27 14:05:38 +03:00
Nekotekina
ede816387f
Fix SPRX loader crash
2019-08-27 13:57:27 +03:00
Nekotekina
796a6646f7
Silence statichle
2019-08-27 13:56:50 +03:00
Nekotekina
dd79a5efb7
Remove fxm::make_always
2019-08-27 03:50:15 +03:00
Nekotekina
e41b234dc4
Use g_fxo for cellSysCache
2019-08-27 03:50:15 +03:00
Nekotekina
d2eba2387b
Use g_fxo for display_manager
2019-08-27 03:50:15 +03:00
Nekotekina
fcbf91b7cb
Deprecate fxm::get_always
...
And also its unused fxm::import_always counterpart
2019-08-27 03:50:15 +03:00
Nekotekina
4ec3e968ff
Use g_fxo for jit_core_allocator
2019-08-27 03:50:15 +03:00
Nekotekina
3dd6961ee5
Use g_fxo in PPUThread.cpp misc
...
Replace fxm::get_always
2019-08-27 03:50:15 +03:00
Nekotekina
232e815f17
Init g_fxo in SPRX Loader mode
2019-08-27 03:50:15 +03:00
Nekotekina
ebdb0781fa
Use g_fxo for statichle_handler
2019-08-27 03:50:15 +03:00
Nekotekina
84e44d3372
Use g_fxo for ppu_linkage_info
2019-08-27 03:50:15 +03:00
Nekotekina
2a37a4bcea
Use g_fxo for cellPad
...
Rename pad_t -> pad_info
2019-08-27 03:50:15 +03:00
Nekotekina
928719b658
Use g_fxo for rsx::avconf
2019-08-27 03:50:15 +03:00
Nekotekina
7a00b5f809
Use g_fxo for patch_engine
2019-08-27 03:50:15 +03:00
Nekotekina
cfdd298693
Use g_fxo for cellMusicDecode
2019-08-27 03:50:15 +03:00
Nekotekina
7b0d834477
Use g_fxo for gem_camera_shared
2019-08-27 03:50:15 +03:00
Nekotekina
e4a7e8c058
Use g_fxo for cellGem
...
Rename gem_t -> gem_config
2019-08-27 03:50:15 +03:00
Nekotekina
1d3c18f4e2
Use g_fxo for cellGcm
...
Rename CellGcmSysConfig -> gcm_config
2019-08-27 03:50:15 +03:00
Nekotekina
9a2338a5ca
Use g_fxo for fs_aio_manager (dummy)
2019-08-27 03:50:15 +03:00
Nekotekina
38a06c4b14
Use g_fxo for SysRsxConfig
...
Rename to lv2_rsx_config
2019-08-27 03:50:15 +03:00
Nekotekina
cf44038435
Use g_fxo for lv2_config
2019-08-27 03:50:15 +03:00
Nekotekina
8304043d00
Use g_fxo for sysutil_cb_manager
2019-08-27 03:50:15 +03:00
Eladash
a921fe3351
lv2: Wait for rescheduling before confirming ETIMEOUT
2019-08-27 03:44:34 +03:00
Eladash
35a3bed91a
sys_cond_wait: Wait for rescheduling before relocking
2019-08-27 03:44:34 +03:00
kd-11
3317e13b64
rsx: Hotfix for semaphore timeout bug
...
- Add pending flip requests as a reason to invoke the RSX local task handler and release the vblank semaphore
2019-08-26 22:33:29 +03:00
Megamouse
32b5b11a83
cellSaveData/overlays: prevent possible array out of bounds in list view
2019-08-26 21:09:20 +02:00
kd-11
eed32cf3a4
rsx: Decompiler fixups and improvements
...
- Fix 2D coordinate sampling of W coordinate.
W is actually HPOS.w and not 1. Z is however always 0.
- Optimize register usage a bit
Disassembling compiled SPV shows that global declaration results in less ops than using inout modifiers. Modifiers generate extra mov instructions.
2019-08-26 20:03:31 +03:00
kd-11
3e28e4b1e0
rsx/decompiler: Restructure program register behavior
...
- Fix reading of varying registers in FP
Different registers have different behavior
- Always write to varying registers. If a register is not written to, it is initialized to (0, 0, 0, 1)
- Reimplements two-sided lighting correctly without hacks
- Also bumps shader cache version
2019-08-26 20:03:31 +03:00
kd-11
fe6ff8622a
rsx: Decompiler fixups for conditional execution
...
- Cond actually obeys vector mask
2019-08-26 20:03:31 +03:00
kd-11
f9aea076ae
rsx: Implement depth_buffer_float support.
...
- Since this is transparent to the application at all time, it only becomes a problem when doing memory transfer or DEPTH->RGBA conversion in shaders.
2019-08-26 20:03:31 +03:00
kd-11
9d981de96d
rsx: Fix offloader deadlock
...
- Do not allow offloader to handle its own faults. Serialize them on RSX instead.
This approach introduces a GPU race condition that should be avoided with improved synchronization.
- TODO: Use proper GPU-side synchronization to avoid this situation
2019-08-25 22:09:20 +03:00
Nekotekina
6165bd68c0
Use g_fxo for avconf_manager
2019-08-22 15:14:33 +03:00
Megamouse
94dd6c2007
cellSaveData: improve param.sfo creation
2019-08-22 08:05:12 +02:00
Megamouse
896cfd2ade
cellSaveData/cellMsgDialog: implement cellSaveDataDelete
2019-08-22 08:05:12 +02:00
Megamouse
0b720aeb59
cellSaveData: ignore dot and dotdot
2019-08-22 08:05:12 +02:00
Megamouse
2d29a33ea8
cellSaveData/overlays: initialize with focused entry
2019-08-22 08:05:12 +02:00
Megamouse
b3c1759853
cellSaveData/overlays/Qt: fix some warnings and a possible nullptr deref
2019-08-22 08:05:12 +02:00
Eladash
ec9b896fbf
Fix vm::reserve_map logic
2019-08-22 03:53:40 +03:00
Nekotekina
c43a126f62
Fix VFS initialization
2019-08-22 02:46:21 +03:00
Nekotekina
8cf025bf71
Use g_fxo for cellWebBrowser
...
Rename browser_t -> browser_info
2019-08-22 02:13:39 +03:00
Nekotekina
2b55bde104
Use g_fxo in cellRudp
...
Rename rudp_t -> rudp_info
2019-08-22 02:13:39 +03:00
Nekotekina
02fe1ef7ff
Use g_fxo for cellSearch
...
Rename search_t -> search_info
2019-08-22 02:13:39 +03:00
Nekotekina
4ac1e2d8f5
Use g_fxo for vfs_manager
2019-08-22 02:13:39 +03:00
Nekotekina
93d5c0a38e
Use g_fxo for cellRec
...
Rename rec_t -> rec_info
2019-08-22 02:13:39 +03:00
Nekotekina
2740fafa64
Use g_fxo for page_fault_notification_entries
2019-08-22 02:13:39 +03:00
Nekotekina
54952f6ad6
Use g_fxo for LoadedNpdrmKeys_t
...
Rename to loaded_npdrm_keys
2019-08-22 02:13:39 +03:00
Nekotekina
a85a8796d3
Use g_fxo for page_fault_event_entries
2019-08-22 02:13:39 +03:00
Nekotekina
606601441d
Use g_fxo for cellMusic
...
Replace music_t with music_state
2019-08-22 02:13:39 +03:00
Nekotekina
2882220cbd
Implement cpu_thread::stop_all()
2019-08-22 02:13:39 +03:00
Nekotekina
8517ccfdfa
Add new typemap for always existing objects
...
Not to be confused with singletons or global variables.
2019-08-22 02:13:39 +03:00
Nekotekina
7db2e2537f
Don't call lv2_obj::awake_all with empty list
...
Fixup after #5883
2019-08-22 02:13:39 +03:00
kd-11
7c5bde4aeb
rsx: Update tag timestamp to match newest inherited data
...
- Avoids memory appearing older when used for depth test without depth write
The write_barrier before the call will inherit new data but the tag will not update as no new information is added.
2019-08-21 21:17:15 +03:00
kd-11
c67c97844e
rsx: Fixup for blit engine range calculations
2019-08-21 21:17:15 +03:00
kd-11
5d1b7eb945
rsx: Fix reference leaks in texture_cache<->surface_cache communication
...
- Properly commit orphaned blocks not invalidating existing cache structures
- Do not ignore overwritten objects when commiting as unprotected fbo. Avoids stale references to invalidated surface objects.
2019-08-21 21:17:15 +03:00
kd-11
ca8b0da141
gl: Invalidate range before reading to prevent deadlock
2019-08-21 21:17:15 +03:00
kd-11
141072023b
rsx: Fix handling of ARGB8 memory
...
- Load into memory as straightforward BGRA
- Fixes a bug in vulkan caused by byte shuffling in blit engine vs shader access
- Removes the need for memory shuffling when transferring into a rendertarget
2019-08-21 21:17:15 +03:00
kd-11
9cd5325962
rsx: Free memory 'held hostage' by storage sections in the surface cache
...
- Once the memory has been captured by another surface, release the allocation
2019-08-21 21:17:15 +03:00
kd-11
be98554b40
rsx: Fix surface split logic
...
- Calculations are supposed to be done based on the properties of the outgoing surface
2019-08-21 21:17:15 +03:00
kd-11
67dac94704
rsx/fp: Zero-initialize FragDepth register to match hw
2019-08-21 21:17:15 +03:00
kd-11
35e61c77e0
gl: Fixup for D24S8 readback
2019-08-21 21:17:15 +03:00
Megamouse
9c64318e8a
Qt: Fall back to VERSION in game list
2019-08-21 07:57:44 +02:00
Alex James
b0d0f51d8d
crypto: implement AES-NI acceleration
...
This is based off the upstream implementation in mbedTLS as well as an
external pull request [1] for MSVC support (using intrinsics).
1: https://github.com/ARMmbed/mbedtls/pull/1355
2019-08-19 23:39:40 +03:00
kd-11
dca29def5e
rsx: Temporary workaround for race condition in blit engine
2019-08-18 20:45:48 +03:00
kd-11
5e299111cc
rsx/vk: Restructure surface access barriers and implement RCB/RDB
...
- Implements render target data load (aka Read Color Buffer/Read Depth Buffer)
- Refactors vulkan surface barrier to be much cleaner.
- Removes redundant surface barrier invocations after doing a merged load
from surface cache.
- Adds explicit access modes when gathering surfaces from cache.
2019-08-18 20:45:48 +03:00
kd-11
dfe709d464
rsx: Surface cache restructuring
...
- Further improve aliased data preservation by unconditionally scanning.
Its is possible for cache aliasing to occur when doing memory split.
- Also sets up for RCB/RDB implementation
2019-08-18 20:45:48 +03:00
JohnHolmesII
5817e2a359
Fix mismatched enum string formats in sys_config
2019-08-18 18:39:17 +02:00
Megamouse
b3aff3a1c6
cellKb: fix large ASCII characters for some compilers
2019-08-18 08:18:15 +02:00
Megamouse
eedf96e1f4
Qt: fix diacritics in keyboard handler
2019-08-18 08:18:15 +02:00
Megamouse
7408f50d71
cellKb: improve key conversion
2019-08-18 08:18:15 +02:00
Megamouse
86a8b5924a
Add option for keyboard layout
2019-08-18 08:18:15 +02:00
Eladash
62414cee15
Do not allow SYS_SYNC_PRIORITY_INHERIT in sys_semaphore_create (EINVAL)
2019-08-18 04:01:16 +03:00
eladash
0af342a978
PPU Precise: FPCC handling on float ops implemented
2019-08-18 04:01:16 +03:00
Nekotekina
dd86aa472d
Fix _sys_lwcond_queue_wait
...
Fixup after #5883
2019-08-18 00:19:31 +03:00
Nekotekina
6535fb0603
Fix _sys_lwcond_signal_all
...
Fixup after #5883
2019-08-18 00:19:31 +03:00
yahfz
1444492eab
lv2: Allow sys_sync_priority_inherit
2019-08-17 23:11:08 +03:00
eladash
050339bb3e
PPU/LV2: Make thread-lists scheduling atomic
2019-08-17 22:46:36 +03:00
Eladash
500a4fa2fb
rsx: Fix potential out of range methods execution (can result in segfaults)
2019-08-17 17:26:04 +01:00
Eladash
0d88f037ff
Add new accuracy control for PUTLLUC accuracy setting (non-TSX)
...
With the option enabled GET commands are blocked until the current PUTLLC/PUTLLUC executer on that address finishes
Additional improvements:
- Minor race fix of sys_ppu_thread_exit (wait until the writer finishes)
- Max number of ppu threads bumped to 8
2019-08-17 00:42:46 +03:00
Eladash
d8402008dd
Stub sys_process_get_number_of_object(object == SYS_SPUPORT_OBJECT)
2019-08-16 23:49:24 +03:00
Eladash
0dce6be8cb
Implement lv2_spu_image
...
- Improved sys_spu_image_.. error checking
- sys_process SYS_SPUIMAGE_OBJECT handling implemented
2019-08-16 23:49:24 +03:00
Eladash
80827aa31a
Stub sys_process_get_number_of_object(object == SYS_TRACE_OBJECT)
2019-08-16 23:49:24 +03:00
Eladash
6540fecdc3
Add another pattern to ppu analyzer imports
2019-08-16 22:55:04 +03:00
Pierre-Loup A. Griffais
56011cbddd
vk: don't die on VK_SUBOPTIMAL_KHR in AcquireNextImage, and recreate swapchain
...
vkAcquireNextImageKHR can also return VK_SUBOPTIMAL_KHR and is non-fatal.
However, it's a good idea to still recreate the swap chain later to maintain
optimal presentation paths after temporary occlusion.
2019-08-16 20:09:37 +03:00
Eladash
f0c267ecb0
Change default Sleep Timers Accuracy setting's value to "Usleep Only"
2019-08-16 09:45:24 +02:00
kd-11
a0f0c418d7
gl:Implement proper support for packed 16-bit rendertargets
...
- Also some minor refactoring
2019-08-15 14:00:17 +03:00
kd-11
7f85b18b46
gl: Add support for 4444 typeless texture
2019-08-15 14:00:17 +03:00
Megamouse
8debdfcd09
handle empty callback returns
2019-08-14 23:54:09 +02:00
Nekotekina
f8f3067deb
Always check page_allocated in vm::check_addr
2019-08-14 20:28:34 +03:00
Nekotekina
d45c743877
Remove lib_loading_type::automatic
...
This is former default and is now obsolete.
2019-08-14 20:28:34 +03:00
Nekotekina
4f22559ff0
Remove dumb overloads of atomic_op, fetch_op
...
And lf_queue::apply.
Fix inlining problem by passing F by value.
2019-08-14 20:28:34 +03:00
Nekotekina
cf16ee5eb5
Implement lib_loading_type::liblv2list
2019-08-14 20:28:34 +03:00
Nekotekina
ae46333e99
Implement lib_loading_type::liblv2both
2019-08-14 20:28:34 +03:00
RipleyTom
87bf0386c4
Screenshot function
2019-08-14 19:24:42 +02:00
Eladash
7fda07eb5b
rsx: UB fix (signed vs unsigned mismatch)
2019-08-13 20:48:50 +01:00
Eladash
519fe9309e
rsx: Fix nv0039::buffer_notify
2019-08-13 20:48:50 +01:00
Eladash
527b1bb071
rsx: Fix overlapping transfer of nv3089::image_in when out_pitch != in_pitch
...
or out_pitch != out_bpp * out_w
2019-08-13 20:48:50 +01:00
Eladash
19825366f5
Fixup for fixup
2019-08-13 17:55:45 +01:00
Eladash
a902874b01
Fixup after #6286
2019-08-13 13:34:14 +03:00
Eladash
a4896eb6df
Fix race on cellVdecClose TLS cleanup
2019-08-13 04:56:00 +03:00
Eladash
30c72b105e
Fix race on notifying vdec thread in cellVdecGetPicture
...
Can dereference nullptr if cellVdecClose was called simultaneously.
2019-08-13 04:56:00 +03:00
Eladash
14ac70dfbf
Avoid using _sys_ppu_thread_exit in _sys_interrupt_thread_disestablish
2019-08-13 04:56:00 +03:00
Eladash
4b82006984
ppu: Improve LWSYNC
...
Block load<->load reordering as real lwsync.
2019-08-13 04:56:00 +03:00
eladash
4f00af6000
ppu interpreter: Allow non-ssse3 to use fast path
...
byte shuffle is now removed which was the barrier for ssse3 check.
2019-08-13 04:56:00 +03:00
Eladash
6d3fc3a386
core config: Expose min/max ranges of integral settings and use it
2019-08-13 04:56:00 +03:00
Eladash
a6c94a0eaf
Fix possible infinite loop on vm area searching (sys_mmapper_allocate_address)
...
Specifically when allocation with 0x8000'0000 alignment fails.
2019-08-13 04:56:00 +03:00
Eladash
cd4e895c04
Use error_code in mmapper_thread_recover_page_fault
2019-08-13 04:56:00 +03:00
Eladash
629d8e3a51
Fix sys_time_get_current_time() date
2019-08-13 04:56:00 +03:00
Eladash
6d0f2ae58a
ppu interpreter: Improve SRD/SLD
2019-08-13 04:56:00 +03:00
Eladash
a560498cd4
ppu: Improve FCTIW, FCTIWZ, FCTID and FCTIDZ
2019-08-13 04:56:00 +03:00
Eladash
0a5b6ad928
Add missing EALIGN check for sys_mmapper_search_and_map
2019-08-11 21:43:13 +03:00
Eladash
a832581201
Fix sys_vm address boundary checks (fix vsize)
2019-08-11 21:43:13 +03:00
Eladash
ecb3b62787
Fix CELL_CAMERA_ERROR_NOT_INIT check in cellCameraSetNotifyEventQueue when camera set to null
...
Don't worry, this was a duplicated check for null camera setting.
2019-08-11 21:43:13 +03:00
Eladash
96527eee5b
idm: Fix bug in ID searching
...
* ID checking now checks if (id % step) == 0
* Extend possible ID range to allow UINT32_MAX (as long as base is non-zero)
2019-08-11 21:43:13 +03:00
Eladash
5c904bf3e2
Fix max allocations for DECR mode (sys_memory)
2019-08-11 21:43:13 +03:00
Eladash
cbcd06d1dc
ppu: Stack size allocation improvements
2019-08-11 21:43:13 +03:00
Eladash
3ce18fd960
Implement vm::page_executable ( #6330 )
...
Fixes segfaults when attenpting to set segfaults on non-executable memory.
2019-08-11 21:04:17 +03:00
Eladash
94d33003a3
Write zero in attr->pad (sys_memory_get_page_attribute)
...
Its included in lv2 as well.
2019-08-10 19:47:37 +03:00
Eladash
25e47e0de0
Fix vm::check_addr memory state check
2019-08-10 19:47:37 +03:00
kd-11
8866a3d6a9
rsx: Cleanup for blit engine fixes
2019-08-10 16:45:02 +01:00
kd-11
033836d88c
rsx: Minor fixup for nv3089::image_in
...
- Typo scale_x->scale_y
- Remove convoluted temp buffer creation and just use vector instead
2019-08-08 15:48:22 +03:00
Eladash
112ad9dda2
Allow to load liblv2.sprx with manual/both lib loading options ( #6274 )
2019-08-07 18:41:27 +03:00
RipleyTom
05813c7e90
Fixes suspend+stop threads not stopping
2019-08-04 21:16:19 +03:00
Eladash
c219417f62
sys_vm: Fix sys_vm_invalidate
2019-08-03 14:29:17 +01:00
Eladash
72fb3ba794
perf hotfix for sys_timer_usleep
2019-08-01 23:38:09 +03:00
kd-11
f0bd0b5a7c
rsx: Conditional render sync optimization
...
- ZCULL queue was updated to one-per-cb but the conditional render sync hint was not updated.
- Do not unconditionally flush the queue unless the upcoming ref is contained in the active CB.
- This avoids spamming queue flush, which frees up resources and improves performance
2019-07-30 21:13:42 +03:00
Malcolm Jestadt
d689a6e47b
vk: Don't warn RADV users on LLVM 8.0.1
...
- The 'back screen' issue on RADV was resolved with LLVM 8.0.1
2019-07-30 19:56:05 +03:00
eladash
e40b76b253
sys_lwcond: Extract protocol from lwmutex at creation
...
This is the only reason theres a need to specify lwmutex_sq id at creation. unlike sys_cond, lwcond isn't connected to lwmutex at the lv2 level.
SYS_SYNC_RETRY fix is done explicitly at the firmware level.
This fixes issues when the original lwcond and lwmutexol data got corrupted or deallocated, this can happen when the program simply memcpy the control data to somewhere else.
Or if it uses direct lv2 the lwcond conrol param can even be NULL which will make it access violate when dereferncing it. (This param is unchecked and can be anything)
2019-07-29 21:58:04 +03:00
eladash
7508ae6e65
Add EAGAIN check for sys_memory_contianer_create
2019-07-29 21:55:59 +03:00
eladash
1e5e0f3b5e
make sys_fs_closedir atomic
2019-07-29 21:55:59 +03:00
Nekotekina
949f33c8a4
Fix sys_config_get_io_event syscall name
2019-07-29 21:55:59 +03:00
Eladash
829047ecdb
ppu disasm: Improve ORI and ORIS disassembly
2019-07-29 18:28:39 +03:00
Nekotekina
f63e89f9b4
Implement waitable atomics
...
Moved Atomic.h to util/atomic.hpp
List source files in CMakeLists.txt
2019-07-29 03:04:55 +03:00
Nekotekina
ec2db8edbc
Correct get_int_t to get_uint_t.
...
Add get_sint_t.
2019-07-29 00:12:07 +03:00
Eladash
997e3046e3
vm/sys_overlay Improvements
...
- Implement sys_overlay_load_module_by_fd.
- Implement special segment allocation when ppc_seg flag is specified.
2019-07-28 14:23:58 +03:00
kd-11
1de90bdb1f
rsx: Improve aliased data preservation
...
- Carve out inherited region if any
- Perform pitch compatibility test before assigning old_surface
2019-07-27 16:09:21 +03:00
Eladash
230c3d55b6
Fixup
2019-07-27 04:03:29 +01:00
Eladash
fcc75c8b0f
rsx: Write atomically semaphore updates and fix zcull timestamp
2019-07-26 21:27:55 +03:00
Eladash
22994d15fb
Fix cellCamera events support with clocks scaling
2019-07-26 21:27:55 +03:00
Eladash
c53f0dd7b5
rsx: Fix gcm unmap events
2019-07-26 21:27:55 +03:00
Megamouse
b56b425b19
Emu: set m_title to the actual disc game title
2019-07-25 08:53:07 +02:00
Megamouse
71c56b719c
Emu/overlays: fix background picture path
2019-07-25 08:53:07 +02:00
Nekotekina
090c71aa7c
TSX: Improve cpu_thread::suspend_all implementation
...
Implement low_lock and vip_lock (for shared_mutex).
Try to simplify suspend_all implementation with updated shared_mutex.
2019-07-24 17:25:52 +03:00
Eladash
49aefc0795
Prefetch MFC list elements ( #5345 )
...
* Prefetch mfc list elemets to protect from overwriting
Also move some stuff away from command processing such as a few constant arguments setup
2019-07-24 01:13:45 +03:00
Eladash
85b1152e29
Timers scaling and fixes
2019-07-23 00:09:01 +01:00
Eladash
d17be2c2ec
Fix similar bug in sys_rsx_context_iomap
...
TODO: Is there an rsxmem unmap event for those cases?
2019-07-22 15:16:43 +03:00
Eladash
cf4d715284
typo fix (to squash)
2019-07-22 15:16:43 +03:00
Eladash
2b721b9e29
correctness fix
...
Not that it really matters because of gcm's lwmutex but just in case the syscall is useb directly.
2019-07-22 15:16:43 +03:00
Eladash
492c9e3c7c
Fix sys_rsx_context_iounmap partial unmapping
2019-07-22 15:16:43 +03:00
Rui Pinheiro
070c3af50f
Initial sys_config implementation
2019-07-22 02:44:45 +03:00
kd-11
9a7c2784f0
rsx: Do not clip scissor to viewport when doing buffer clear
2019-07-20 16:39:32 +03:00
kd-11
e2574ff100
rsx: Support CSAA transparency without multiple rasterization samples enabled
2019-07-19 15:49:08 +03:00
kd-11
b5a2f0df68
rsx: Implement separate viewport raster clipping
...
- Merge viewport raster window and scissor into one clipping region
- Viewport raster clip is different from viewport geometry clipping in
hardware as the latter is configurable separately
2019-07-19 14:21:19 +03:00
Nekotekina
1b140c8e97
SPU Recompiler: optimize JIT memory consumption
...
Avoid rebuilding trampoline for every function at startup.
This should fix Out of Memory error in some cases.
2019-07-19 04:56:35 +03:00
scribam
a268415121
vk: Use macros from Vulkan SDK
2019-07-17 17:56:29 +03:00
kd-11
ea2f4d57fa
rsx: Fixups
2019-07-17 13:29:42 +03:00
kd-11
113a49e00c
rsx: Handle cyclic references when doing memory inheritance
2019-07-17 13:29:42 +03:00
kd-11
34b06453f9
rsx: Handle lost data due to unused data sections
...
- After splitting, the sections may not be referenced at all for anything other than just pixel storage
- In such cases, either merge down or sample from the upstream source instead
2019-07-17 13:29:42 +03:00
kd-11
998717659f
rsx: Fix reference leak when cloning surfaces
2019-07-17 13:29:42 +03:00
kd-11
009e01a347
rsx: Set up for multi-section inheritance
2019-07-17 13:29:42 +03:00
Nekotekina
736ec4035e
Fixup for SPU Recompilers, regression after #6210
2019-07-15 19:51:58 +03:00
Nekotekina
cb5c26f2b5
Fix SPU Interpreter regression after #6147
2019-07-15 16:34:34 +03:00
Nekotekina
c01f1a8968
Avoid transitive include of vm_ref.h
...
Add forward declarations of vm::_ref_base
Remove default AT = u32 in _ptr_base and _ref_base (doesn't play well).
2019-07-15 15:46:46 +03:00
Nekotekina
cfa1416d64
sys_spu: add vm::temporary_unlock
2019-07-14 18:33:23 +03:00
Nekotekina
1a1eff66bc
sys_timer: add vm::temporary_unlock
2019-07-14 18:21:56 +03:00
Nekotekina
bc1617758c
sys_semaphore: add vm::temporary_unlock
2019-07-14 18:18:03 +03:00
Nekotekina
6126a98111
sys_rwlock: add vm::temporary_unlock
2019-07-14 18:14:15 +03:00
Nekotekina
e1293b14f8
sys_net: add vm::temporary_unlock
2019-07-14 18:11:00 +03:00
Nekotekina
f5ee8c1292
sys_interrupt: add vm::temporary_unlock
2019-07-14 18:08:18 +03:00
Nekotekina
0a88a23bf5
sys_event: add vm::temporary_unlock
2019-07-14 18:06:02 +03:00
Nekotekina
cbfa6cc91f
sys_vm: add vm::temporary_unlock
2019-07-14 17:55:26 +03:00
Nekotekina
38d4e3c184
sys_mmapper: add vm::temporary_unlock
2019-07-14 17:51:03 +03:00
Nekotekina
7398cfc950
sys_event_flag: add vm::temporary_unlock
2019-07-14 17:37:58 +03:00
Nekotekina
22e4ef147a
SPU TSX: fix "Preferred SPU Threads"
2019-07-14 17:33:20 +03:00
Eladash
3de885c7a6
Dealloc exec cache after sys_prx/overlay_unload_module
...
Must come before vm::dealloc of it.
2019-07-13 16:59:58 +03:00
Malcolm Jestadt
94af3b3f03
vk: Fix Linux Vega float16_t workaround
...
- It was disabling float16_t for non Vega cards
2019-07-12 12:25:46 +03:00
yahfz
ae055f6792
Set the default SPU Decoder to LLVM and rename SPU LLVM to "fastest"
2019-07-11 23:39:27 +02:00
Eladash
17c8ac9ab8
rsx: Debugger output text fix
2019-07-12 00:19:56 +03:00
Eladash
c4d8ef4340
rsx: Allow to configure vblank rate
...
Removed "HLE protection" hack from sys_rsx_context_attribute
2019-07-12 00:19:56 +03:00
Silent
f3551cedb7
rsx: Swap R and B channels in SET_BLEND_COLOR since this color is BGRA, not RGBA
2019-07-11 22:51:01 +03:00
RipleyTom
6c6b973342
Microphone implementation
2019-07-11 20:13:12 +01:00
kd-11
2898309f68
vk: Silence some debug prints
...
- This message confuses some users
2019-07-11 13:22:13 +03:00
kd-11
fc09572648
rsx: Implement texel border decode
...
- Texel borders are no longer actually supported in modern APIs
- Removes the border texels and uses border color instead which is incorrect but should work fine
2019-07-11 13:22:13 +03:00
kd-11
d8f753f1e8
rsx: Do not allow framebuffer surfaces that exceed their allocated pitch dimensions
...
- Truncate surfaces to forcefully fit inside the declared region
2019-07-11 13:22:13 +03:00
Eladash
537d3f2548
Log last function on debug pause or exception, dump cpu_thread state on access violation
2019-07-10 17:35:39 +03:00
Eladash
d7a2d42d8f
MFC: Fix Tag Status report for sync/eieio/barrier commands
2019-07-10 17:35:39 +03:00
Eladash
78e447e28c
rsx: Typo fix
2019-07-09 22:47:55 +03:00
kd-11
2548057ea0
vk: Improve AMD driver support
...
- Workaround broken fp16 in AMDVLK/RADV
- Do not disable primitive restart as the issue seems to have been fixed
2019-07-09 16:27:59 +03:00
kd-11
956270d9be
gl: Add readback/writeback config for format GL_R16
2019-07-09 16:27:59 +03:00
kd-11
c072c511a1
rsx: Add support for slice padding rows when gathering slices for cubemap/3d
2019-07-09 16:27:59 +03:00
kd-11
9ca6546dec
vk: When reusing resources, make sure to reinitialize the component layout
2019-07-09 16:27:59 +03:00
kd-11
0cc672dcb3
vk: "Improve" initialization hack
...
- Change default alpha to 1 from 0
- TODO: Implement memory tagging for synchronizing this
2019-07-09 16:27:59 +03:00
kd-11
219a5382f7
rsx: If no array streams are enabled, mark inline array as disabled (null render)
2019-07-09 16:27:59 +03:00
kd-11
7840cd914e
rsx: Fixup nv3089::image_in
...
- Correct pitch when sourcing from temp block
- Remove obsolete? double transfer that also introduced a stale pointer reference to freed memory
2019-07-09 16:27:59 +03:00
kd-11
c47f4fd59e
vk: Fix frame skipping
2019-07-09 16:27:59 +03:00
Nekotekina
b9130dd663
Remove redundant const on return value in rsx_methods.h
2019-07-09 12:09:21 +03:00
Nekotekina
d1db6a6827
Revert incorrect usage of le_t in name_u64
2019-07-09 12:07:58 +03:00
Eladash
6fba3dd90c
Misc correctness improvement
...
Use let_<u64> for name_64 and prefer it when possible.
2019-07-09 11:52:34 +03:00
Eladash
d57b4dc8f3
rsx: Refactor rsx_decode.h and bugfixes
2019-07-09 11:52:34 +03:00
kd-11
50736263d2
gl: Fix native pitch computation
2019-07-08 18:04:56 +03:00
Eladash
6d65d3424f
rsx: Clamp fragment shaders address
2019-07-06 20:58:18 +03:00
Eladash
4c2fb54b99
Fix possible inconsistencies for sys_memory mem stats report
2019-07-04 22:35:22 +03:00
kd-11
ad10eb391e
vk: Reuse discarded memory whenever possible instead of recreating new
...
objects
- Memory allocations are surprisingly expensive when spammed
2019-07-03 15:52:16 +03:00
kd-11
71e809a78b
rsx: Implement dma abort in case of a reset after misprediction
2019-07-03 15:52:16 +03:00
kd-11
0f11939faf
vk: Refactor gc
2019-07-03 15:52:16 +03:00
kd-11
ae93b417ec
vk: Handle emergency commandbuffer close with dangling queries
...
- TODO: Refactoring
2019-07-03 15:52:16 +03:00
kd-11
d69e8288ad
vk: Restructure commandbuffer submission into tagged event IDs
...
- Tagged eventIDs can be used to safely delete resources that are no
longer used
- TODO: Expand gc to collect images as well
- TODO: Fix the texture cache to avoid over-allocating image resources
2019-07-03 15:52:16 +03:00
kd-11
ce04a797c3
vk: Fix event signal race when speculation fails to avoid a cache miss
...
- TODO: Proper GC for stale events
2019-07-03 15:52:16 +03:00
Malcolm Jestadt
b5d5113803
gl: Workaround slow PBO usage with Mesa
...
-Mesa is currently fastest with GL_STREAM_COPY
-See a338dc0186
-Also see https://bugs.freedesktop.org/show_bug.cgi?id=111043
2019-07-03 11:28:29 +03:00
msuih
690cdff0d3
Minor fixes
...
- Fix a typo in OpenAL
- Fix typo in cellHttp.h
- Unused variables in catch
- Use 64-bit shifts
- Use use_count with shared pointers, unique is depracated and getting removed
- Explicitly cast boolean to int
- Signed/unsigned issues with loop variables
- Fix missing return statement (the code path is unreachable, but compiler wants a return)
- */ ouside of comment
- Fix duplicate layout name
2019-07-01 04:33:23 +03:00
msuih
d57124d075
Explicitly cast size_t to integer types
2019-07-01 04:33:23 +03:00
msuih
146e43b6ec
Do not use negative unsigned literals
2019-07-01 04:33:23 +03:00
Eladash
2bce367488
Fixup for fixup ( #6153 )
...
* Fixup for fixup
* Fix memory ordering for MTRSX
volatile doesnt block reordering.
* ugh
2019-06-30 12:47:42 +03:00
Eladash
43f919c04b
Fixup after #6143 ( #6146 )
...
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145 .
Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code.
Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct.
Used sequantially consistent ordering in semaphore_release for TSX path as well.
Improved memory ordering for sys_rsx_context_iounmap/map.
Fixed sync bugs in HLE gcm because of not using atomic instructions.
Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier.
Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync.
Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
2019-06-29 18:48:42 +03:00
Eladash
1ee7b91646
Refactoring ( #6143 )
...
Prefer vm::ptr<>::ptr over vm::get_addr.
Prefer vm::_ptr/base over vm::g_base_addr with offset.
Added methods atomic_t<>::bts and atomic_t<>::btr .
Removed obsolute rsx:🧵 :Read/WriteIO32 methods.
Removed wrong check in semaphore_release.
Added handling for PUTRx commands for RawSPU MFC proxy.
Prefer overloaded methods of v128 instead of _mm_... in VPKSHUS ppu interpreter precise.
Fixed more potential overflows that may result in wrong behaviour.
Added io/size alignment check for sys_rsx_context_iounmap.
Added rsx::constants::local_mem_base which represents RSX local memory base address.
Removed obsolute rsx:🧵 :main_mem_addr/ioSize/ioAddress members.
2019-06-29 01:27:49 +03:00
JohnHolmesII
232a35b6fc
Various small warning fixes
...
-Indentation warnings
-prevent shift overflow
-This was declared extern in all contexts. Remove this for initialization
-Fix main return types. OH CANADA!
-Silence extraneos 'unused expression' warning
-Force use return value (warning)
-Remove tautological compare copy-pasta (char always < 256)
2019-06-28 01:45:29 +03:00
JohnHolmesII
948c1df969
Remove unecessary vulkan loader check var, per kd
2019-06-28 01:45:29 +03:00
JohnHolmesII
a124ec4a26
Remove braces around shader source strings (warnings)
2019-06-28 01:45:29 +03:00
JohnHolmesII
d0eae7bab1
Fix -Wsign-compare a little bit
...
Explicitly mark loop types (per review)
2019-06-28 01:45:29 +03:00
JohnHolmesII
22917084d9
Explcitly mark overflow in various SIMD functions. Doing so silently
...
created warnings.
2019-06-28 01:40:52 +03:00
JohnHolmesII
ebb1ae6408
Properly ignore SIMD macros to avoid warning
2019-06-28 01:40:52 +03:00
JohnHolmesII
23094b48bb
Fix warnings related to -Wswitch
...
Add default cases.
Move default breaks to newline
Add proper handling in some instances.
Add missing enums to switches
2019-06-28 01:40:52 +03:00
JohnHolmesII
be521ff0ab
Fix warnings related to parentheses
2019-06-25 20:36:32 -07:00
Nekotekina
1641be5e0c
Fix UTF-8 BOM in vm.cpp
2019-06-25 22:21:56 +03:00
Malcolm Jestadt
31afd046b0
lv2: sys_timer_usleep improvements for linux
...
-The minimum quantum on linux appears to be 50 microseconds by default, not 100
-Do not wait for the last quantum to avoid sleeping too long
2019-06-25 20:20:05 +01:00
kd-11
9ce7b8a401
vk: Add LLVM8 warning for RADV drivers
2019-06-25 20:50:54 +03:00
kd-11
009c55fcba
vk: Fix broken layout stream on first draw call
2019-06-25 20:50:54 +03:00
kd-11
4ff77a8555
rsx: Improve balancing of the offloader thread
...
- Use two counters to avoid atomic operations
- Yield instead of sleeping because some games are very sensitive to timing
2019-06-25 20:50:54 +03:00
kd-11
8249d51aa8
vk: Optimize occlusion pool management
...
- Do not consume a slot every draw call, instead batch as many draws as possible
- Since renderpasses are dispatched per-draw-clause, keeping occlusion queries outside the renderpasses works fine
- If renderpasses are reorganized, occlusion tasks will have to be reorganized again
2019-06-25 20:50:54 +03:00
kd-11
1ee675e1f4
facepalm of the year
...
- Typo fix
- This check leads to forever relocating memory if size never exceeds capacity!
2019-06-25 20:50:54 +03:00
kd-11
2b9c315374
rsx: Use rpcs3 thread construct for the offloader thread
2019-06-25 20:50:54 +03:00
kd-11
d26b25816d
rsx: Improve profiling setup
...
- Avoid spamming QPC when not needed
- Free performance when debug overlay is not enabled
2019-06-25 20:50:54 +03:00
kd-11
b893a75002
rsx: Rework RSX offloading
...
- Use a lockless queue
- Do not enqueue small transfers
2019-06-25 20:50:54 +03:00
kd-11
c32c1b0a62
gl: Minor API tweaks
...
- Avoid spamming the driver with samplerParameter calls unless the parameters have actually changed
2019-06-25 20:50:54 +03:00
kd-11
6a32f716db
rsx: Reimplement vertex layout streaming
...
- Remove string comparisons from the hot-path!
- Use attribute streaming and push constants to avoid forcing a descriptor block copy every other draw call/pass.
While this isn't so bad on nvidia cards, it makes AMD cards a slideshow.
2019-06-25 20:50:54 +03:00
kd-11
59ee74a275
rsx: Disable vertex cache if multithreaded memory access is enabled
...
- When multithreaded RSX is enabled, the vertex cache just lowers performance
- The small cost of upload is paid by the asynchronous thread, allowing RSX to work optimally
2019-06-25 20:50:54 +03:00
kd-11
0fa3bcc336
rsx: Asynchronous data transfer
2019-06-25 20:50:54 +03:00
kd-11
358169507c
rsx: Use SSE to accelerate index buffer uploads
2019-06-25 20:50:54 +03:00
kd-11
b645ebdb04
vk: Refactor device management and improve driver detection
2019-06-25 20:50:54 +03:00
kd-11
25bba9bf56
vk: API update
...
- use KHRONOS_validation instead of LUNARG_standard_validation which is deprecated
2019-06-25 20:50:54 +03:00
kd-11
f113cfe5c0
vk: Avoid some useless memory barriers
...
- Do format conversions only when necessary
2019-06-25 20:50:54 +03:00
kd-11
c9501b60ab
rsx: Use explicit fma for MAD emulation
2019-06-25 20:50:54 +03:00
kd-11
6be7c58fa4
glsl: Refactoring, cleanup and optimizations
...
- Avoid generating unused code
- Reduce GPR usage in emitted code
2019-06-25 20:50:54 +03:00
Lassi Hämäläinen
c963c51a60
Remove unnecessary header includes
...
- Manually removed lot of unneeded #includes to clean code and reduce
compilation time
- Reordered some of the #includes to be in more logical order
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen
23432d420d
CMake: Disable RTTI for jit.cpp on MSVC
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen
a070a414a6
Move rsx::constants and rsx::limits to rsx_utils.h
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen
e9e87b8bd9
Add missing #includes to header files
...
- Multiple header files where missing #includes to other headers that
where used in the header. Correct header was included in correct
order in source files which caused everything to compile.
- Added missing #includes so header files correctly include all their
dependencies and fixes problems with IDEs being unable to parse
headers correctly due to missing symbols
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen
499035512b
Split Emu/Memory into more logical headers
...
- Add vm_locking.h and vm_reservation.h and move relevant functions
and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00
Eladash
806a7bbf04
Fixup for #6115 ( #6120 )
2019-06-22 12:10:47 +03:00
Eladash
cd0ef99df5
Fix BE endianess arch support in semaphore_406e ( #6116 )
...
Add raw() methods for endianness support types and make use of it.
2019-06-21 19:29:49 +03:00
Eladash
ade291e73d
Fix potential overflow in sys_vm
2019-06-21 00:02:52 +03:00
Nekotekina
517a2bc34a
sys_lwcond: add vm::temporary_unlock
2019-06-20 14:46:32 +03:00
Nekotekina
a935203a18
sys_lwmutex: add vm::temporary_unlock
2019-06-20 14:46:32 +03:00
Nekotekina
b9b591bf02
Fix SPU Loop Detection
2019-06-20 14:46:32 +03:00
Megamouse
3602d45cb7
input: raise max mouse acceleration to x10
2019-06-20 10:23:50 +02:00
Nekotekina
5753b3222e
sys_memory: add vm::temporary_unlock
2019-06-19 20:45:59 +03:00
Nekotekina
d021d9e14a
sys_mutex: add vm::temporary_unlock
2019-06-19 20:39:39 +03:00
Nekotekina
89a31292dc
sys_cond: add vm::temporary_unlock
2019-06-19 20:39:29 +03:00
Nekotekina
5d45a3e47d
Implement cpu_thread::suspend_all
...
Remove Accurate PUTLLC option.
Implement fallback path for SPU transactions.
2019-06-19 20:36:12 +03:00
Eladash
d52953fca6
minor UB fix
2019-06-17 02:52:43 +03:00
Ivan
0fe26f8293
Add sys_rsx_context_iomap workaround
...
Don't fail with CELL_EINVAL on vm::main.
2019-06-17 01:17:02 +03:00
scribam
185fd3d257
rsx: Minor cleanup after #6055
2019-06-17 00:31:38 +03:00
Megamouse
b29a89807e
cellPad: set len to 0 if pads are being intercepted by the system
2019-06-15 00:24:10 +02:00
Megamouse
3f00b485a0
cellMsgDialogAbort: don't call on_close and properly re-enable pads
2019-06-15 00:24:10 +02:00
kd-11
8dafc8e542
cfg: Default MSAA level to auto
2019-06-14 17:19:55 +03:00
kd-11
e515d9b83a
vk: Fixup for missing resource reference
...
- Missing ref increment when using framebuffer could lead to use-after-free.
How master was not crashing is surprising
2019-06-14 16:19:52 +03:00
kd-11
c90186cf35
vk: Do not use pixel_center_origin as its use is explicitly restricted by spec
2019-06-14 16:19:52 +03:00
kd-11
98156d2a2c
vk: Avoid submitting wrong sample count in overlay passes
2019-06-14 16:19:52 +03:00
kd-11
4104d7a6a1
vk: Simplify WCB heuristics and fix out-of-bounds access
2019-06-14 16:19:52 +03:00
kd-11
86119f58d6
rsx: Typo fix
2019-06-14 16:19:52 +03:00
kd-11
9d166c5bed
rsx: Force invalidate of children by issuing a resolve notification whenever the parent is written to
...
- Fixes successive reads of an antialiased surface that is still bound between reads
2019-06-14 16:19:52 +03:00
kd-11
296e0105c4
vk: Fix WCB for antialiased memory
2019-06-14 16:19:52 +03:00
kd-11
9d0f5aedf3
vk: Add some missing barriers
2019-06-14 16:19:52 +03:00
kd-11
e4671c29a6
rsx: Fix typo
...
- Arguments to the transform function are xxyy not xyxy
2019-06-14 16:19:52 +03:00
kd-11
8a1cf2c913
rsx: Attempt to reduce stencil load overhead for nvidia cards
2019-06-14 16:19:52 +03:00
kd-11
ca82dd7200
vk: Improve overlay passes for resolve/unreolve
...
- Refactor overlays and resolve passes to support use of push constants instead of relying buffer map/unmap
- Add support for nvidia resolve (NV is the only vendor not supporting shader_stencil_export)
2019-06-14 16:19:52 +03:00
kd-11
c655036920
rsx/fp: Ease pressure on fragment shaders when emulating clamp16
...
- TODO: Option to completely skip clamping in some architectures as it is not needed in most games
- Mostly affects older GPUs that do not have access to native fp16
2019-06-14 16:19:52 +03:00
kd-11
5f34c0c59a
vk: Clean up WCB readbacks when resource is multisampled
...
- Resolve image first before performing any transfer operations
2019-06-14 16:19:52 +03:00
kd-11
9d314ca4ca
rsx: Correctly count number of valid entries if there are broken entries in the cache
2019-06-14 16:19:52 +03:00
kd-11
bca5f94b3f
rsx: Add option to toggle MSAA
2019-06-14 16:19:52 +03:00
kd-11
ea8409dcfd
rsx: Re-enable optional sample-to-pixel transformation
2019-06-14 16:19:52 +03:00
kd-11
acb14320da
rsx: Fixup for resolution scaling support
2019-06-14 16:19:52 +03:00
kd-11
4a5bbba277
rsx: Enable MSAA
...
- vk: Enable depth buffer resolve+unresolve
- vk: Add AMD stenciling extension support
- rsx: Temporarily disables MSAA-compatible hacks such as transparency AA
- TODO: Add paths to optionally disable MSAA
2019-06-14 16:19:52 +03:00
kd-11
f6f3b40ecc
rsx: Fix AA coordinate transforms
...
- Requires native_pitch value to take samples into account
2019-06-14 16:19:52 +03:00
kd-11
655eff29e8
rsx: Refactoring and cleanup after d3d12 separation
...
- Remove deprecated functionality
- Refactor to share code between common routines
2019-06-14 16:19:52 +03:00
kd-11
db5d56a22d
d3d12: Remove all shared code with other backends
2019-06-14 16:19:52 +03:00
kd-11
0d906d6974
rsx: Remove surface aa_mode hacks
2019-06-14 16:19:52 +03:00
scribam
13671d9684
rsx: Apply Clang-Tidy fix "modernize-loop-convert" + const when relevant
2019-06-12 15:11:52 +03:00
scribam
1e327ad31b
rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls"
2019-06-12 15:11:52 +03:00
scribam
370dcd9d6e
rsx: Apply Clang-Tidy fix "readability-simplify-subscript-expr"
2019-06-12 15:11:52 +03:00
scribam
0b97d12a7b
rsx: Apply Clang-Tidy fix "modernize-use-using"
2019-06-12 15:11:52 +03:00
scribam
f1e939936a
rsx: Apply Clang-Tidy fix "modernize-use-override"
2019-06-12 15:11:52 +03:00
scribam
44265aa27d
rsx: Apply Clang-Tidy fix "modernize-use-equals-default"
2019-06-12 15:11:52 +03:00
scribam
635695ac78
rsx: Apply Clang-Tidy fix "modernize-use-emplace"
2019-06-12 15:11:52 +03:00
scribam
a555504142
rsx: Apply Clang-Tidy fix "modernize-deprecated-headers"
2019-06-12 15:11:52 +03:00
scribam
cba828384d
rsx: Apply Clang-Tidy fix "modernize-pass-by-value"
2019-06-12 15:11:52 +03:00
scribam
a02a8642b0
rsx: Apply Clang-Tidy fix "modernize-make-unique"
2019-06-12 15:11:52 +03:00
scribam
b91bcdbbca
rsx: Apply Clang-Tidy fix "modernize-use-bool-literals"
2019-06-12 15:11:52 +03:00
scribam
349e7c8708
rsx: Apply Clang-Tidy fix "readability-non-const-parameter"
2019-06-12 15:11:52 +03:00
scribam
35dc98be06
rsx: Apply Clang-Tidy fix "readability-string-compare"
2019-06-12 15:11:52 +03:00
scribam
ac7e89660f
rsx: Apply Clang-Tidy fix "readability-redundant-smartptr-get"
2019-06-12 15:11:52 +03:00
scribam
801fa0113f
rsx: Apply Clang-Tidy fix "readability-inconsistent-declaration-parameter-name"
2019-06-12 15:11:52 +03:00
scribam
c9b0a4afd0
rsx: Apply Clang-Tidy fix "performance-type-promotion-in-math-fn"
2019-06-12 15:11:52 +03:00
scribam
8f2647555a
rsx: Apply Clang-Tidy fix "readability-redundant-string-init"
2019-06-12 15:11:52 +03:00
scribam
331fe01762
rsx: Apply Clang-Tidy fix "performance-for-range-copy"
2019-06-12 15:11:52 +03:00
scribam
db926ee671
rsx: Apply Clang-Tidy fix "performance-unnecessary-value-param"
2019-06-12 15:11:52 +03:00
scribam
81a3b49c2f
rsx: Apply Clang-Tidy fix "readability-container-size-empty"
2019-06-12 15:11:52 +03:00
scribam
c4667133c4
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
scribam
65581acbf9
rsx: Use constexpr for flattening_helper::m_register_properties
2019-06-12 10:59:31 +01:00
scribam
b3513cd7fa
Set minimum supported version of GCC to 8.x
...
And update the documentation accordingly
2019-06-11 00:48:11 +03:00
kd-11
d361eedbec
rsx: Clean up window management code
...
- Removes a lot of wm_event code that was used to perform window management and is no longer needed.
- Significantly simplifies the vulkan code.
- Implements resource management when vulkan window is minimized to allow resources to be freed.
2019-06-10 14:57:03 +03:00
kd-11
57196f0504
vk: Move frame present synchronization to the driver
...
- Just use a semaphore and let the driver handle it instead of manual framepacing.
We lose framepace control but drivers have matured in the past few years so it should work fine.
2019-06-10 14:57:03 +03:00
scribam
39fa1d7031
ci/vk: Bump Vulkan version (1.1.73.0/1.1.97.0 => 1.1.106.0)
...
VULKAN_SDK_MIRROR removed as the server is down
2019-06-09 23:43:57 +01:00
scribam
f9ad635856
rsx: TextGlyphs optimizations
2019-06-09 23:09:11 +01:00
Nekotekina
2bc0ea37ab
sys_fs: yield PPU on disk access ops
2019-06-08 19:34:55 +03:00
Nekotekina
9dc0368079
Rename cond_x16 to shared_cond
...
Extend capacity from 16 to 32.
Remove redundant m_total counter.
2019-06-04 16:37:50 +03:00
Nekotekina
447029a700
Implement fs::file::write_gather (Vectored I/O)
2019-06-03 23:18:39 +03:00
Nekotekina
31994dd3b2
Rename cond_one to unique_cond
...
Remove redundant in_cv in cellVdec
2019-06-02 23:22:16 +03:00
Nekotekina
dfd50d0185
Implement std::bit_cast<>
...
Partial implementation of std::bit_cast from C++20.
Also fix most strict-aliasing rule break warnings (gcc).
2019-06-02 23:22:16 +03:00
scribam
790962425c
Fix some "-Wpedantic" warnings
2019-06-01 22:59:23 +03:00
scribam
99c1f87289
vk: Fix memory value in comments to match with the code below
2019-06-01 22:59:23 +03:00
scribam
8a6b5ca71f
Access class static methods with "::"
...
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html
2019-06-01 22:59:23 +03:00
scribam
09c9996f31
Use empty() instead of comparing size() with 0
...
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-container-size-empty.html
2019-06-01 22:59:23 +03:00
scribam
bf557ea6e6
Use the more efficient character literal overload for find_first_of/find_last_of
...
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2019-06-01 22:59:23 +03:00
scribam
78c7ef3039
rsx: Use clear() instead of resize(0)
...
The result is the same but clear [1] has slightly less code than resize [2] and signals better the intent IMHO.
[1] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L1495)
[2] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L934)
2019-06-01 22:59:23 +03:00
Megamouse
cafa4521ee
Better Support For Game Collections ( #4450 )
2019-06-01 01:12:30 +03:00
scribam
d9d7634f8b
vk: remove duplicate condition in pipeline_props struct equal operator
2019-06-01 00:01:32 +03:00
msuih
ef587d4cdc
Limit shaderlog writing behind log_programs setting
2019-05-31 19:49:32 +03:00
kd-11
f2cac26154
rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code
2019-05-31 13:27:43 +03:00
kd-11
6e92516070
vk: Do not reset descriptors from the aux buffer when things are running slow
...
- The aux buffer borrows its descriptors from the lagging frame, so they are still in use until the frame completes.
2019-05-31 13:27:43 +03:00
kd-11
e118c9e5da
update glslang
2019-05-30 11:48:38 +03:00
Megamouse
fb1d8cb548
Qt/Input: keep LED colors when setting vibration and merge pad functions
2019-05-28 21:47:49 +02:00
Megamouse
f48589005d
handle some more warnings
2019-05-28 21:47:49 +02:00
Megamouse
3a5d1c6b15
Input: Add simple stick multipliers
2019-05-28 21:47:49 +02:00
Megamouse
34964e0e4f
handle some warnings
2019-05-28 21:47:49 +02:00
kd-11
d9ab2c7104
vk: Bump shaders cache version
...
- Pipeline properties changed with the renderpass update
2019-05-28 15:28:30 +03:00
kd-11
57eb892153
vk: Refactor framebuffers
...
- Refactor out framebuffers from the renderer core
- Use a proper cache with sorted queues for faster searching
2019-05-28 15:28:30 +03:00
Nekotekina
71b71537a0
SPU TSX: implement Accurate PUTLLC option
...
Allow spurious PUTLLC failure if disabled (default).
2019-05-25 22:23:23 +03:00
Nekotekina
b839cc9d5b
SPU TSX: restore busy_wait in GETLLAR
2019-05-25 21:41:11 +03:00
kd-11
507ec8252b
vk: Refactor renderpass management
...
- Ensures the current renderpass matches the image properties even when a cyclic reference is detected
- Solves SDK debug output error spam due to mismatching layouts and renderpasses
2019-05-25 14:07:29 +03:00
Malcolm Jestadt
c348fec84b
Warn AMD linux users about potential performance loss if not using RADV
2019-05-24 17:16:29 +03:00
Malcolm Jestadt
6ab3011eef
vk: Check_window_status fixups
...
Intel ANV has been tested and verified to work without workaround
AMDVLK and the proprietary AMD driver have been confirmed to require workaround for window resizing
2019-05-24 17:16:29 +03:00
kd-11
370b9e196d
vk: Improve descriptor pool management
...
- Add double-buffered descriptor pools to avoid use-after-free situations
- Make descriptor pools more configurable
- Also adds in a hack to allow renderdoc to capture properly
2019-05-22 01:18:46 +03:00
kd-11
46ba53f122
vk: Propagate more information to the driver
...
- Pass "correct" layout to descriptors
- TODO: Fix renderpass attachment descriptors which are inadvertently doing silent transitions
2019-05-22 01:18:46 +03:00
kd-11
c3b234f972
gl: Fix staging buffer size calculation
2019-05-22 01:18:46 +03:00
Malcolm
9a26c0abda
Overlays: Fix timing
2019-05-21 13:01:38 +03:00
Nekotekina
7de3c410cf
SPU/PPU: update reservation logic on TSX path transactions
...
Make use of lock bits in reservation counters.
On PPU, fallback to compare_and_swap instead of desperate retry.
On SPU, lighten write set on retry by 'locking' outside of the transaction.
2019-05-20 14:32:50 +03:00
Nekotekina
9abb303569
vm: expand reservation lock bit area to 7 bit
...
This is minor change.
2019-05-19 17:46:55 +03:00
Nekotekina
ceaa669494
LLVM DSL: change array syntax again
...
I probably misunderstand something.
2019-05-19 17:46:55 +03:00
kd-11
8009e53642
rsx: Fix upload block range optimization
...
- The 'max' index should take the first assigned ID; fixes problems with divisors
2019-05-19 17:33:21 +03:00
kd-11
a245d9fb24
vk: DOuble general-purpose heap allocation to 128M and add a better diagnostic message for OOM
2019-05-19 17:33:21 +03:00
kd-11
0ef7b2aaff
rsx: Use a saner model for swap queue handling
...
- Use a simple queue to avoid redundant checks over all the contexts
- Poll queue if RSX pipe is idle
- Only check the queue when the frame context is dirty (after a queue operation)
- Reset descriptors at the start of the frame context to avoid having to synchronize mid-frame
- Fully synchronize if a descriptor reset is required mid-frame (spec compliance; also fixes flickering verts on some hardware)
2019-05-19 17:33:21 +03:00
kd-11
dc749d3975
vk: Bump max number of allocated draw calls from 4k to 16k
2019-05-19 17:33:21 +03:00
Nekotekina
85920253b3
SPU ASMJIT: fix BISLED
...
Properly prevent losing branch target (addr) vs get_events result (flags).
Move get_events() to the beginning.
Match BISL indirect_branch() args.
2019-05-17 23:44:19 +03:00
Nekotekina
6416fee986
SPU ASMJIT: fix indirect branch target order
...
Check stack mirror first, as in SPU LLVM.
2019-05-17 23:44:19 +03:00
Nekotekina
bf7ee2de4c
SPU: fix spu_runtime::g_tail_escape (unused yet)
2019-05-17 23:44:19 +03:00
Nekotekina
2cf139c7a8
SPU analyser: minor Safe fix
...
Properly handle known indirect branch target as a function call target.
2019-05-17 23:44:19 +03:00
kd-11
e3f68c66d8
rsx: Use a shared sampler pool instead of relying on the drivers
2019-05-17 22:51:40 +03:00
Megamouse
edb1a32bb1
overlays: use L1 and R1 to step by 10 in the save data list
2019-05-17 20:21:23 +02:00
Megamouse
32bdd8ef7b
overlays: move some code to cpp files
2019-05-17 20:21:23 +02:00
kd-11
4037225e98
vk: Workaround for cyclic feedback loops
...
- Transition attachments to LAYOUT_GENERAL in case of a feedback loop
- Fixes appearance of garbage along polygon edges in some
post-processing passes.
- Also reverse this transition when rendering goes back to normal
2019-05-17 16:41:17 +03:00
gidan80
9aa08313e3
Qt: Add custom pad configs
...
Add a custom pad config for every game.
2019-05-16 20:37:41 +02:00
kd-11
cb78522620
rsx: Fixup for uninitialized surface antialiasing mode
2019-05-16 19:25:26 +03:00
kd-11
45a13d0319
rsx: Fixup for lost aliased surfaces
...
- Intersection routines were changed and require explicit identification of the "old surface"
2019-05-16 19:25:26 +03:00
kd-11
05eb1e9193
rsx: Fix zombie image references from inside the texture cache
...
- Do not add locked orphans to the flush_always cache! They will not remove their cache entries as they are not bound
2019-05-16 19:25:26 +03:00
kd-11
214bb3ec87
rsx: Always initialize memory unless it is guaranteed to be wiped
2019-05-16 19:25:26 +03:00
kd-11
88290d9fab
rsx: Hack around using data regions as transfer targets
2019-05-16 19:25:26 +03:00
kd-11
4182f9984d
rsx: Propagate split section information back to the texture cache
2019-05-16 19:25:26 +03:00
kd-11
3c7d8a1099
rsx: Minor texture/surface scanning optimization
...
- Also re-enable optimization in blit engine accidentally disabled during debugging
2019-05-16 19:25:26 +03:00
kd-11
9f0090772a
rsx: Fix write tagging when comments are transferred in by blit engine
2019-05-16 19:25:26 +03:00
kd-11
4b443be881
rsx: Fix self-intersection with previous occupant of the address being replaced
2019-05-16 19:25:26 +03:00
kd-11
b840f6da28
[WIP] rsx: Use a sane reference counting model
2019-05-16 19:25:26 +03:00
kd-11
e3cf3ab6b8
rsx: Minor fixes
...
- Fix transfer scaling (inverted)
- Fix under-estimated typeless acquisition when doing depth format scaling
2019-05-16 19:25:26 +03:00
kd-11
e02e27b2b3
rsx: Prevent out-of-bounds writes when resolving shader input textures
...
- The target area can also have padding!
2019-05-16 19:25:26 +03:00
kd-11
1c439f6198
vk: Fix some spec violations
2019-05-16 19:25:26 +03:00
kd-11
88c20afd3a
rsx: Implement unaligned surface inheritance with hierachial contribution
...
- Allows render targets to behave like stacked 3D views same as shader inputs are resolved
- Basically implements most of 'Read Color/Depth Buffers" option for 'free'.
- Allows splitting RTV/DSV resources if they are superceded by a partial surface
- Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data
- TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication
2019-05-16 19:25:26 +03:00
Nekotekina
a016728a9e
SPU LLVM: re-enable stack mirror
...
It was disabled due to other bugs which should be fixed now.
2019-05-16 04:12:08 +03:00
Nekotekina
a69329fe02
SPU ASMJIT: Fix Giga mode
...
This is embarassing.
Fixed local instruction table computation (indirect branch).
2019-05-16 04:11:05 +03:00
Nekotekina
26d131ef29
SPU LLVM: Fix Giga mode
...
Forgot to adjust global chunk table computation.
2019-05-16 04:02:33 +03:00
Nekotekina
91897fa69d
SPU LLVM/ASMJIT: fix BRA/BRASL instructions for PIC
...
Handle absolute branch addressing correctly.
2019-05-16 02:41:31 +03:00
Nekotekina
f95ec8a37c
SPU LLVM: simplify jump table computation
...
Remove one add operation and adjust constants instead.
2019-05-16 00:54:50 +03:00
Nekotekina
b138d25b97
SPU Disasm: fix absolute addressing in some instructions.
...
STQA, LQA, BRA, BRASL instructions.
2019-05-16 00:53:37 +03:00
Nekotekina
a921af1e96
SPU LLVM/ASMJIT: remove minor unnecessary code
2019-05-16 00:52:52 +03:00
Nekotekina
43ae4b3f33
SPU LLVM/ASMJIT: add missing PC clamping
...
Minor fix, since it's mostly impossible to overflow.
2019-05-16 00:51:47 +03:00
Nekotekina
007108100e
SPU: implement spu_runtime::g_tail_escape
...
May help to avoid gateway costs in some cases.
2019-05-15 18:47:40 +03:00
Nekotekina
4e75d2c2f7
SPU LLVM: don't save $2 in optimized functions
2019-05-15 16:41:57 +03:00
Nekotekina
adc7d96683
SPU LLVM: simplify function prototype
...
Pass only $3
2019-05-15 16:18:13 +03:00
Nekotekina
16401722f1
SPU LLVM: fix $SP passing in functions, write PC on halt
...
Allows to skip updating $SP in optimizable functions.
2019-05-15 15:42:03 +03:00
Nekotekina
b2d0ca83fb
LLVM DSL: simplify value_t template for array
2019-05-15 15:17:36 +03:00
Nekotekina
09eb633f69
SPU ASMJIT: increase stack frame size
...
It seems Windows has minimal stack frame size 0x28.
2019-05-15 02:16:08 +03:00
Nekotekina
3753d27aba
SPU: fix Giga mode (kinda)
...
Don't scan before the entry point.
Disable stack mirror in SPU LLVM.
Improve analyser logic for holes.
2019-05-14 22:15:04 +03:00
Nekotekina
c481472faf
SPU ASMJIT: add PIC support (fix)
...
Also cleanup and adapt for GHC CC.
2019-05-14 22:15:04 +03:00
Nekotekina
82295d131a
SPU LLVM: split LLVM IR dump to spu-ir.log
...
Also move disasm to spu_recompiler_base::dump.
Interleave disasm with block target info for convenience.
2019-05-14 22:15:04 +03:00
Nekotekina
ea554ae828
Implement 'Max SPURS Threads' option (hack)
...
Pauses SPURS threads beyond limit automatically if set.
2019-05-14 22:15:04 +03:00
Nekotekina
1eed421774
SPU LLVM: use branch patchpoints again
...
Renewed and adapted for PIC and all branch types.
This may address performance degradation after #5923 .
2019-05-14 22:15:04 +03:00
Nekotekina
2f6707d0a0
SPU LLVM: regain some efficiency
...
Avoid returns from the recompiler gateway, favoring tail calls.
This may address performance degradation after #5923 .
2019-05-14 22:15:04 +03:00
Nekotekina
f33b81545e
SPU: implement recompiler gateway function in assembly
...
Use GHC calling convention directly for SPU object entry points.
This may address performance degradation after #5923 .
2019-05-14 22:15:04 +03:00
Nekotekina
a74fd27e3d
SPU LLVM: fix SPU termination (spu_escape) on Windows
...
Adjust restored stack pointer for the lack of tail call.
2019-05-14 22:15:04 +03:00
Nekotekina
cc8c635855
SPU: PIC support preview
...
SPU ASMJIT not supported yet.
Giga mode not supported properly.
2019-05-14 22:15:04 +03:00
scribam
22f61caf9f
GLTexture: add missing #pragma once directive
2019-05-12 18:32:11 +03:00
scribam
6c5ea068c9
Remove redundant semicolons
...
Fix "-Wextra-semi" warnings
2019-05-12 18:32:11 +03:00
Rui Pinheiro
1f82a26a9c
SPU LLVM: Fix Mega
2019-05-12 00:39:42 +03:00
scribam
3623f4343f
gl/vk: clear scissor_setup_invalid bit along with scissor_config_state_dirty bit
2019-05-11 13:13:49 +03:00
Nekotekina
8194c92f1c
SPU LLVM: disable GHC CC for chunks on Windows
...
Causes fatal error inside LLVM.
2019-05-11 02:35:16 +03:00
Nekotekina
5d33d9a3d9
Enable most warnings in GCC
2019-05-11 02:13:19 +03:00
Nekotekina
7492f335e9
SPU analyser: basic function detection in Giga mode
...
Misc: fix EH frame registration (LLVM, non-Windows).
Misc: constant-folding bitcast (cpu_translator).
Misc: add syntax for LLVM arrays (cpu_translator).
Misc: use function names for proper linkage (SPU LLVM).
Changed function search and verification in Giga mode.
Basic stack frame layout analysis.
Function detection in Giga mode.
Basic use of new information in SPU LLVM.
Fixed jump table compilation in SPU LLVM.
Disable broken optimization in Accurate xfloat mode.
Make compiled SPU modules position-independent in SPU LLVM.
Optimizations include but not limited to:
* Compiling SPU functions as native functions when eligible
* Avoiding register context write-out
* Aligned stack assumption (CWD alike instruction)
2019-05-11 02:13:19 +03:00
Megamouse
fce9d6a7b8
Qt/input: add LED color picker to pad settings dialog
2019-05-09 22:02:00 +02:00
eladash
7ead021aa7
rsx: Fix 3d swizzled texture to linear conversation
2019-05-08 23:48:39 +03:00
eladash
13d8e33d9a
Return ESRCH if ppu thread ID was not found in sys_cond_signal_to
2019-05-07 08:58:07 +03:00
eladash
4e2650af91
Fix sys_rwlock_wlock timedout event
...
If the rwlock is currently acquired by a writer signaling readers is wrong and will lead to EPERM for wunlock!
Only signal blocked readers if the rwlock is currently acquired by readers
2019-05-07 08:58:07 +03:00
eladash
ca08418dc1
Fix sys_rwlock_runlock on waiting readers
...
readers can wait on the sleep queue if a writer lock has been blocked before it, in this case after runlock: writer should acquire the lock but the r's sleep queue is still not empty!
2019-05-07 08:58:07 +03:00
Megamouse
5141590729
overlays: add separate timestamp for the start of the d-pad interval
2019-05-06 22:00:40 +02:00
Malcolm Jestadt
fd2bc95a7b
overlays: Double dpad repeat rate
2019-05-06 22:00:40 +02:00
Megamouse
c1e245ae73
Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop()
2019-05-05 16:29:50 +02:00
Megamouse
b639584acc
Emu/Qt: Fix Boot Recent when using BootGame(add_only=true)
2019-05-05 16:29:50 +02:00
Megamouse
b0a24665e5
Emu: msg_dialog_frame fixes
2019-05-05 16:29:50 +02:00
kd-11
9c346c92f3
gl: undo an accidental deletion
2019-05-05 13:37:55 +03:00
kd-11
2bec304cca
vk: Allow some drivers to bypass window polling if not needed
2019-05-05 13:37:55 +03:00
Nekotekina
a703460fc6
SPU ASMJIT: skip some unused analyser steps
...
May improve performance
2019-05-04 19:35:13 +03:00
Nekotekina
ba1ec1d5d6
SPU analyser: remove use_ra from HBR
...
Since this is a hint instruction, we don't really use reg value here.
2019-05-04 18:33:58 +03:00
Nekotekina
45ce8db6cb
SPU Analyser: fix reg origin regression
...
Propagate phi instead of claiming new values
2019-05-04 18:29:47 +03:00
Nekotekina
4bd022f778
SPU analyser: minor logic fix and cleanup
...
Don't fill any chunk info for now (design mistake).
2019-05-03 14:18:22 +03:00
Nekotekina
6c34d7104e
SPU analyser: fix excessive workload list size
...
Typo grade; regression
2019-05-02 23:29:02 +03:00
Nekotekina
54dc617f39
SPU analyser: internal spu_itype optimization
...
Use only 1 byte for instruction type.
Flags are transformed into range comparisons.
2019-05-02 19:32:09 +03:00
Nekotekina
15bd3b8724
SPU: fix minor UB in STQD/LQD instructions
2019-05-02 18:00:49 +03:00
Nekotekina
2b4da18709
SPU LLVM: fix xfloat regression
...
It was an old bug with possible hidden use of deleted instructions.
2019-05-02 13:39:43 +03:00
Nekotekina
d48dc29e55
SPU LLVM: fix perf regression
...
Bug in the analyser was created recently in #5882 .
2019-05-02 13:39:43 +03:00
Nekotekina
69d2ea35b9
SPU: minor analyser cleanup
2019-05-02 13:39:43 +03:00
Nekotekina
a4c4ee9cb2
SPU: fix excessive cache size regression
2019-05-02 13:39:43 +03:00
kd-11
6b7cd458e3
rsx: Silence some diagnostics unless compiled with debugging options
2019-05-01 15:36:21 +03:00
kd-11
1d5c52f476
rsx: Ignore stencil clear flag if the stencil write mask is disabled
2019-05-01 15:36:21 +03:00
kd-11
48cb265c2c
rsx: Bounds check on local resource for atlas merge.
...
- Local resources can also have padded pitch dimensions and false-positives on range overlap tests
2019-05-01 15:36:21 +03:00
kd-11
63f9b8e0c6
gl/vk: Minor cleanup
2019-05-01 15:36:21 +03:00
kd-11
ec9aa74008
rsx: Fix section base offset calculation for blit_dst targets which affects confirmed memory range
...
- Fixes flushes only writing partially to target memory
2019-05-01 15:36:21 +03:00
kd-11
4e3ec162e2
rsx: Fix broken texture cache search when flipping
2019-05-01 15:36:21 +03:00
kd-11
6feffe6ff6
rsx: Ignore transfer offsets when wrapping behaviour is expected
2019-05-01 15:36:21 +03:00
kd-11
f56a6548b0
gl: Remove workaround for AMD driver bug fixed in driver 19.4.3
2019-05-01 15:36:21 +03:00
Nekotekina
1bc5e27507
SPU LLVM: move reg origin search to analyser
...
Refactor SPU analyser (block_info struct).
Fill register use info (currently unused).
2019-05-01 00:37:15 +03:00
Nekotekina
1294e0d189
SPU LLVM: improve codegen in loops
...
Use a trick in check_state to improve LICM pass.
2019-05-01 00:37:15 +03:00
Nekotekina
e09c6ea4b4
SPU analyser: add spu_iflag
...
Register information about register accesses.
2019-04-30 14:33:27 +03:00
Nekotekina
716737ecf2
LLVM DSL: expression matching (alpha)
...
Implement remaining instructions.
Implement match_expr method.
Implement helper methods.
2019-04-30 14:33:27 +03:00
eladash
3bd29b8bac
Fix Unregistered HLE function access
2019-04-29 23:04:16 +03:00
eladash
ea1c9a2e17
Fix PPU Breakpoints and ppu_check_toc
2019-04-29 23:04:16 +03:00
kd-11
243df38360
rsx: Fix VP writes to CC with a MOV instruction
...
- When moving to CC, the operation has VEC flag disabled and also temp
regs disabled. Looks to be the catch-all ELSE in the selection logic.
2019-04-25 16:23:05 +03:00
kd-11
3cbccdd760
rsx: Fragment shader decompiler cleanup
...
TODO: Investigate the _s input modifier behaviour further, in case it can avoid generating zeroes from a MAD instruction.
x = MAD(+ve, -ve, -ve) with _s input modifier in BFBC expects result to be Non-zero
2019-04-25 16:23:05 +03:00
kd-11
4cd1c25729
"rsx: Ignore argument sign for SQRT operations"
2019-04-25 16:23:05 +03:00
kd-11
32396ba366
rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions
2019-04-25 16:23:05 +03:00
kd-11
f12bd8068c
rsx: Fragment decompiler fixups
...
- Properly test for NaN and Inf when clamping down to fp16
- Optimize divsq a bit; mix(vec, vec, bvec) emits OpSelect which is what
we want here, instead of component-wise selection which is much slower.
2019-04-25 16:23:05 +03:00
kd-11
abe7188acf
rsx: Proper workaround for broken DIVSQ instruction on realhw
...
- While mul(0, nan) = nan and 0 / 0 = nan, 0 / sqrt(0) = 0 because of hw
gremlins. normalize(0) is also nan so this behaviour does not work
around that particular case either which makes it even more baffling.
2019-04-25 16:23:05 +03:00
kd-11
60f3059d22
rsx: Compensate for nvidia's low precision attribute interpolation
...
- The hw generates inaccurate values when doing perspective-correct
interpolation of vertex output attributes and makes the comparison (a ==
b) fail even when they are a fixed constant value.
- Increase equality tolerance when doing comparisons in fragment
shaders for NV cards only to work around this issue.
- Teepo fix
2019-04-25 16:23:05 +03:00
kd-11
463b1b220d
rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used
...
- The fixed-point D24S8 format does special Z clamping during compare which matches PS3 behaviour
- D32S8 is a floating point format and comparison with Dref > 1 always fails causing black edges/borders
2019-04-25 16:23:05 +03:00
kd-11
7ad1646c2c
vk: Skip feature check if extension is not supported
2019-04-25 16:23:05 +03:00
kd-11
06a85f00d1
rsx: Shader decompiler cleanup and improvements
...
- Improve support for float16_t by minimizing mixed inputs to functions
(ambiguous overloads)
- Minimize amount of downcasts in code by using opcode flags
- Re-enable float16_t support for vulkan
2019-04-25 16:23:05 +03:00
kd-11
a668560c68
rsx: Use native half float types if available
...
- Emulating f16 with f32 is not ideal and requires a lot of value clamping
- Using native data type can significantly improve performance and accuracy
- With openGL, check for the compatible extensions NV_gpu_shader5 and
AMD_gpu_shader_half_float
- With Vulkan, enable this functionality in the deviceFeatures if
applicable. (VK_KHR_shader_float16_int8 extension)
- Temporarily disable hw fp16 for vulkan
2019-04-25 16:23:05 +03:00
kd-11
ee319f7c13
rsx: Implement strict clamp16 operation needed for NVIDIA cards
2019-04-25 16:23:05 +03:00
Nekotekina
2ade3c594c
LLVM DSL: expression matching (preview 2)
...
Implement more instructions.
2019-04-25 03:33:18 +03:00
Nekotekina
aca61fdcf9
LLVM DSL: implement expression matching (preview)
...
Only literal match for binary ops implemented.
2019-04-24 23:55:41 +03:00
Nekotekina
8754bbd444
SPU LLVM: add match_vr<> template
...
Returns reg value only if type is compatible, avoiding bitcast.
2019-04-24 23:55:41 +03:00
Nekotekina
dd9bd1338b
SPU LLVM: add get_vrs<> template
2019-04-24 23:55:41 +03:00
Nekotekina
3e0b45719d
LLVM DSL: rewrite zshuffle, shuffle2, build
...
Add llvm_const_vector template.
2019-04-24 23:55:41 +03:00
Nekotekina
b02503963e
LLVM DSL: rewrite splat, fsplat, vsplat
...
Add llvm_const_float and llvm_splat templates.
2019-04-24 23:55:41 +03:00
Nekotekina
c83e65f29e
LLVM DSL: rewrite extract and insert
2019-04-24 23:55:41 +03:00
Nekotekina
b7b93eae13
SPU LLVM: minor bitcast cleanup
...
Remove redundant explicit constand propagation in some instructions.
2019-04-24 23:55:41 +03:00
Nekotekina
2eac59f59a
LLVM DSL: rewrite add_sat and sub_sat
...
Simplify constant folding logic
2019-04-24 23:55:41 +03:00
Nekotekina
ac473eb400
Rewrite cpu_translator::rol, add fshl and fshr
...
Use new funnel shift intrinsics
2019-04-24 23:55:41 +03:00
Nekotekina
42448cf3e5
Remove cpu_translator::scarry, cpu_translator::merge
2019-04-24 23:55:41 +03:00
Nekotekina
524aac75ed
LLVM DSL: rewrite bitcast, zext, sext, trunc, select, min, max ops
...
Are made composable in expressions similar to arithmetic ops.
Implement noncast in addition to bitcast (no-op case).
Implement bitcast constant folding.
Fixed some misuse of sext<>.
2019-04-24 23:55:41 +03:00
Nekotekina
3925cb59ac
LLVM DSL: fix pointer type traits
...
Clear and match 'void' type
2019-04-24 23:55:41 +03:00
Nekotekina
dc9118ef50
LLVM DSL refactoring
...
Properly forward value categories in expression structs.
Simplify SFINAE tests (is_llvm_expr, llvm_common_t) in global operators.
Add llvm_const_int and remove llvm_add_const, llvm_sub_const, etc.
Add llvm_ord and llvm_uno for FP comparison via >=< operators.
Replace cpu_translator::fcmp with fcmp_ord and fcmp_uno.
2019-04-24 23:55:41 +03:00
Ani
a24ede4f40
cellPad: Update vendor and product IDs
...
- Used IDs were not from the Guitar Hero instruments but in fact from the Rock Band ones. Sets the correct Guitar Hero IDs and adds the Rock Band ones on comments. TODO: Allow selecting the specific devices on the PAD Settings.
- Adds DJ Hero Turntable VID/PID.
- Adds Dance Dance Revolution Mat VID/PID.
2019-04-20 23:17:13 +01:00
eladash
3a5f4ed757
Print SPU Group ID on the debugger
2019-04-20 20:43:58 +01:00
eladash
450e2c9a0e
cellSaveData: Add missing SDK version check for setParam->reserved2 check
2019-04-20 20:43:58 +01:00
eladash
ae5a4b697e
Fix cellSaveDataListAutoSave/Load unk flags
2019-04-20 01:04:41 +03:00
eladash
1e9d3346d1
Reschedule in cellMsgDialogOpen2
2019-04-20 01:04:41 +03:00
eladash
9446bd2d3f
Handle a few more cellSaveData errors
...
* Check directory existence if setParam is NULL (dont create directory)
* Fix mask for reCreateMode
* Check a few setParam fields including reserved buffers.
* Fix sizeKb when the dir is empty except from PARAM.SFO
* Fix error checking when CELL_SAVEDATA_RECREATE_YES is specified but setParam is NULL (Doesnt do anything, simply errors)
2019-04-20 01:04:41 +03:00
eladash
6f76e34104
rsx: Fix race on clearing native_ui vs emu_requested flag
2019-04-20 01:04:41 +03:00
eladash
67f098627a
Fix sys_spu group ID
2019-04-20 01:04:41 +03:00
eladash
ff11d9a3bd
Improve scheduler control for cellSaveData
...
TODO: There are probably more spots where we should yield.
A little more at the start because PacketRead is called twice.
Dont use sys_timer_usleep because it will just call this_thread::yield() repeatedly.
2019-04-20 01:04:41 +03:00
eladash
9497270da5
Implement initial arguments error checking for cellSaveData
2019-04-20 01:04:41 +03:00
eladash
2b4bc588dc
Put missing check_state() in some places
...
Fixes a few verification failures while closing the emulator with HLE liblv2
2019-04-20 01:04:41 +03:00
eladash
888cb9d673
Remove reader_lock executed in every instruction by RSX
...
Use optimistic double check instead, use one load instruction for the check to be atomic
+ Read emu status once every FIFO iteration
2019-04-20 01:04:41 +03:00
eladash
f25587d24c
rsx: Write vblank semahpre, minor semaphore acquire optimization
2019-04-20 01:04:41 +03:00
eladash
777a99d01b
misc: Lower default perf overlay detail
...
Because RSX Guest utilization confuses people and is only meaningful for debugging.
2019-04-18 22:23:05 +03:00
Nekotekina
7865982208
Fix static_hle log channel definition
2019-04-16 23:49:18 +03:00
Nekotekina
52c589ed3d
Revert disabling AVX path in SPU verification.
...
It was experimental and builds for tests are available in history.
2019-04-16 23:49:18 +03:00
Nekotekina
9060177dbd
SPU transactions: add SSE path if AVX is not available
...
This handles hypothetical situation when AVX is disabled system-wise.
Also refactored register use, to match Windows path with Linux path.
This reduces read set a little at the cost of stack use.
2019-04-16 23:49:18 +03:00
Megamouse
b929c13c45
implement get_firmware_version
...
add firmware version to the first line in the log
2019-04-16 22:13:28 +02:00
msuih
baf42430d6
Decrease severity of sys_net_bnet_close
2019-04-16 18:39:57 +03:00
Nekotekina
136fc8cfe3
SPU ASMJIT: avoid AVX in verification (experimental)
2019-04-14 18:03:45 +03:00
Nekotekina
c1edae73c5
SPU ASMJIT: move vzeroupper a bit
2019-04-14 15:10:54 +03:00
Nekotekina
8deb20e928
SPU: write cache before compiling
2019-04-13 22:56:11 +03:00
kd-11
df3b46a611
rsx: Improve texture sourcing and clipping when reverse scanning is enabled
...
- When reverse scanning, offsets are inverted and offset value of 0 is logically equivalent to an offset of -1
- Add an explicit message if clipping happens to avoid silent errors/bugs
2019-04-12 15:36:21 +03:00
Nekotekina
0d415407c7
sys_fs_unlink: add CELL_EISDIR check
2019-04-12 12:24:36 +03:00
Nekotekina
f40320bcae
Fix cellVdecOpen
...
Use pseudo-address in sys_ppu_thread_create calls
2019-04-11 21:20:22 +03:00
TGEnigma
38cc92ec45
Add _sys_ppu_thread_create and sys_ppu_thread_rename error checks
2019-04-11 18:14:05 +03:00
eladash
8da78c098c
SPU LLVM: Fix branch to self at start of block state check
2019-04-11 17:47:52 +03:00
eladash
eba8e2284b
SPU LLVM: Fix CFLTU
...
Clamp properly result from both sides!
TODO: Figure out whats different CreateFPToUi has from CFLTU and why it fails here.
2019-04-11 17:47:52 +03:00
eladash
969af86eba
SPU: Implement BISLED
...
DFCMGT instruction removed, it was wrong to add to begin with
ASMJIT: Fix compilation of double compare instructions, move exception to runtime instead of compiletime!
Jarves confirmed that he implemented this instruction because of that bug with asmjit only, affected God Of War 3
2019-04-11 17:47:52 +03:00
eladash
b307aff9eb
Prefetch byteswapped opcodes in ppu interpreter
2019-04-11 17:47:52 +03:00
eladash
1c462abc37
Make sure to update cia when calling in unknown hle table func access
2019-04-11 17:47:52 +03:00
eladash
3304e3b0b7
PPU LLVM: Fix STSWI and LSWI
2019-04-11 17:47:52 +03:00
eladash
f028737db8
Implement fallback for PPU LLVM
...
This matches with interpreter implementation, fixing unregistered functions in lost cases
2019-04-11 17:47:52 +03:00
eladash
a9014a8cac
ppu Fast/Precise: Fix SIMD instructions VSUM2SWS, VPKSWSS, VPKSHUS, VPKSHSS
...
Also rewrite VPKSHUS for speed.
2019-04-11 17:47:52 +03:00
eladash
e21504d52d
ppu interpreter: Improve FPCC field handling
2019-04-11 17:47:52 +03:00
eladash
aa44ef1f44
Fix default PPU nj status
...
TODO: Support it...
2019-04-11 17:47:52 +03:00
eladash
d555eeb0f4
Check start status in sys_prx_start/stop_module
2019-04-11 17:47:52 +03:00
Inviuz
52a12185a0
Initial sys_overlay
2019-04-10 23:25:09 +03:00
scribam
1d947daa81
hle: Add some more functions
2019-04-10 22:15:35 +03:00
Nekotekina
40142420c1
Implement vfs::host::unlink
...
Emulate POSIX behaviour in sys_fs_unlink.
This should allow to delete opened files transparently on Windows.
2019-04-10 13:58:12 +03:00
Nekotekina
9736773c04
Implement vfs::host::rename
...
With spurious access error workaround
2019-04-10 13:58:12 +03:00
Nekotekina
3354f068fc
PPU/SPU transactions: ease cache line interference (TSX path)
...
Touch memory on the same memory page, but different cache lines.
2019-04-10 13:58:12 +03:00
kd-11
12dc3c1872
vk: Dynamic heap management to potentially fix ring buffer overflows
...
- Allows checking one heap type at a time, on demand
- Should avoid OOM situations unless inside an uninterruptible block
2019-04-09 13:40:54 +03:00
kd-11
a4495c35b7
rsx: Fixups for swizzled texture scanning
...
- Revert to using block metrics, but with optional per-channel decode
stage for the final transfer. Much cleaner than hacking in the width to
be in channels instead of blocks.
2019-04-09 13:40:54 +03:00
kd-11
a5ed30a8c0
rsx: Fixups for data cast operations via typeless transfer
2019-04-09 13:40:54 +03:00
kd-11
f04a0a2bb6
rsx: Remove some old restrictions affecting memory persistence
2019-04-09 13:40:54 +03:00
kd-11
0a604e39f1
rsx: Implement RGB655 decode
2019-04-09 13:40:54 +03:00
kd-11
cc3809fbfe
gl: Register a few more missing formats for conversion
2019-04-09 13:40:54 +03:00
kd-11
e4e86455f2
rsx: Fix temporary subresource caching behaviour
...
- Do not cache if a gathered subresource contains a bound RTT
- Change op to dynamic copy if parent is still bound
2019-04-09 13:40:54 +03:00
kd-11
3249000511
rsx: Improvements to texture scanning
...
- Removes CPU-only transforms that broke GPU-side code.
-- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles.
-- This leads to 2 different layouts depending on the location of the data (CPU vs GPU)
- Implement R8G8_R8B8 interleaved format decode
- General improvements
2019-04-09 13:40:54 +03:00
kd-11
0f7af391d7
vk: Implement copy-to-buffer and copy-from-buffer for depth_stencil
...
formats
- Allows D24S8 and D32S8 transport via typeless channels
- Allows uploading and downloading D24S8 data easily
- TODO: Implement optional byteswapping to fix flushed readbacks with
the same method
2019-04-09 13:40:54 +03:00
kd-11
366e4c2422
rsx: Preliminary support for format conversions using typeless resolve
2019-04-09 13:40:54 +03:00
kd-11
b7470cfc1a
rsx: Tighten format checks in cache hit tests
2019-04-09 13:40:54 +03:00
kd-11
443fde760f
rsx: Blit engine clipping fixes
...
- Do not round up sub-pixel offsets, round down instead
- Do not allow incomplete sources for hw blit transfer
- Reimplement src clipping (slice_h)
- Check 'area' of incoming texels and correct for them before RTT lookup/transfer
- Filter out incomplete targets when performing RTT lookup (1 texel or less contribution)
2019-04-09 13:40:54 +03:00
scribam
f30af3ccd2
hle: Add more missing functions
2019-04-07 23:31:15 +03:00
scribam
8dbf2638e2
hle: Add some missing functions
...
0xBA50BC23 => cellCelpEncOpenExt
0x1AC58D11 => cellHttpFlushCache
0xA39FE9DC => cellHttpEndCache
0xB4FA3111 => cellHttpInitCache
0x4A18A89E => sceNpMatchingSetRoomInfoNoLimit
0xB020684E => sceNpMatchingGetRoomInfoNoLimit
2019-04-05 17:28:10 +01:00
Alex James
d7ad991b7e
Fix macOS compilation
...
This is needed for GL/glew.h to be found.
2019-04-02 03:16:55 +03:00
eladash
182054b8af
Implement sys_vm_append/return_memory
2019-03-31 14:57:21 +03:00
eladash
3c0564c9b7
Fix timer state after event queue was destroyed
...
* Hw tests show state is unaffected by external destruction of the event queue
* Minor race regarding state check fixed (can result in an undestroyable state)
2019-03-31 14:57:21 +03:00