..
Audio
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Cell
Emu/Config: Add option for accurate PPU LLVM vector NaNs
2020-05-14 11:14:28 +01:00
CPU
SPU: Use optimized PPU signaling to SPU on reservation pause
2020-05-13 11:10:13 +01:00
Io
Improves skylander generation ( #8177 )
2020-05-11 11:57:13 +01:00
Memory
vm: Fix vm::passive_lock regression ( #8175 )
2020-05-13 16:53:59 +03:00
NP
Fix possible cur_ip nullptr usage in np_handler.cpp
2020-05-12 18:28:12 +02:00
RSX
rsx: Improve blit engine memory validation ( #8215 )
2020-05-14 12:57:58 +01:00
CMakeLists.txt
cmake: Add support for target_precompiled_headers if available
2020-04-14 23:00:51 +03:00
GameInfo.h
Compilation fix
2020-02-29 21:16:28 +03:00
GDB.cpp
Fix various explicitness, laziness, hard codes
2020-04-12 17:29:42 +03:00
GDB.h
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
IdManager.cpp
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
IdManager.h
Implement ::as_rvalue
2020-04-11 21:58:36 +03:00
IPC.h
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
2018-09-03 23:00:36 +03:00
System.cpp
Don't load custom configs when adding games
2020-05-07 18:10:49 +02:00
System.h
Don't load custom configs when adding games
2020-05-07 18:10:49 +02:00
system_config.cpp
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
system_config.h
Emu/Config: Add option for accurate PPU LLVM vector NaNs
2020-05-14 11:14:28 +01:00
system_config_types.cpp
rsx/interpreter: merge shader settings
2020-04-30 15:02:59 +03:00
system_config_types.h
rsx/interpreter: merge shader settings
2020-04-30 15:02:59 +03:00
title.cpp
Add more game window title options
2020-02-20 20:07:25 +01:00
title.h
Add more game window title options
2020-02-20 20:07:25 +01:00
VFS.cpp
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00
VFS.h
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00