rpcsx/rpcs3/Emu
kd-11 8cfd3b56d6 vk: Increase wait timeout in case of problematic GPU loads causing heavy stutter
- When compiling LLVM objects, it is possible to starve the driver thread and cause the timeouts to trigger
- Observed in RE6 when using SPU LLVM since the game generates a very large number of objects "infinitely"
2019-09-29 11:39:22 +03:00
..
Audio Audio: restore snd_pcm_recover for ALSA backend 2019-09-08 20:49:51 +03:00
Cell Bugfix for sceNpUtilCmpNpId 2019-09-28 16:02:55 +03:00
CPU Fix wrong comments in CPUThread.h 2019-09-28 15:39:50 +03:00
Io Input: move some pad handler logic to the parent class 2019-09-24 21:09:24 +02:00
Memory Use g_fxo for rsx::thread 2019-09-26 23:26:36 +03:00
RSX vk: Increase wait timeout in case of problematic GPU loads causing heavy stutter 2019-09-29 11:39:22 +03:00
CMakeLists.txt sys_usbd implementation 2019-09-17 01:17:48 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
IdManager.cpp Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IdManager.h Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Log game version 2019-09-27 20:01:55 +03:00
System.h Use g_fxo for rsx::thread 2019-09-26 23:26:36 +03:00
VFS.cpp Improve vfs::host::unlink on Windows (for sys_fs_rmdir) 2019-09-25 18:47:38 +03:00
VFS.h Improve vfs::host::unlink on Windows (for sys_fs_rmdir) 2019-09-25 18:47:38 +03:00