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subresource_layout::dim_in_texel - These two are not always linked when working with compressed textures. The actual texels extend past the actual size of the image if the size is not aligned. e.g if height is 1, the real height is 4, but its not possible to determine this from the aligned size. It could be 1, 2, 3 or 4 for example. - Fixes image out-of-bounds writes when uploading from CPU |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| GDB.cpp | ||
| GDB.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||