..
Audio
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Cell
PPU LLVM: Add FMA accuracy setting ( #7874 )
2020-03-31 20:01:10 +03:00
CPU
SPU profiler: minor change
2020-03-18 18:28:46 +03:00
Io
Qt/Input: piggyback on existing callback for battery_level
2020-03-05 22:37:48 +01:00
Memory
vm: Log all guest memory bases at startup
2020-03-14 18:30:14 +02:00
NP
Fix sceNpUtilCmpNpId
2020-03-08 12:49:34 +03:00
RSX
vk: Remove RADV workaround regarding renderpass barriers
2020-03-31 20:53:12 +03:00
CMakeLists.txt
gl/vk: Refactor draw call handling and stub shader interpreter
2020-03-23 14:47:28 +03:00
GameInfo.h
Compilation fix
2020-02-29 21:16:28 +03:00
GDB.cpp
Disable exception handling.
2020-03-12 16:03:08 +03:00
GDB.h
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
IdManager.cpp
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
IdManager.h
sys_ppu_thread: Make PPU id removal after exit atomic with descheduling
2020-03-14 18:30:14 +02:00
IPC.h
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
2018-09-03 23:00:36 +03:00
System.cpp
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
System.h
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
system_config.cpp
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
system_config.h
PPU LLVM: Add FMA accuracy setting ( #7874 )
2020-03-31 20:01:10 +03:00
system_config_types.cpp
Fake PSN ( #7516 )
2020-03-04 13:55:35 +00:00
system_config_types.h
Fake PSN ( #7516 )
2020-03-04 13:55:35 +00:00
title.cpp
Add more game window title options
2020-02-20 20:07:25 +01:00
title.h
Add more game window title options
2020-02-20 20:07:25 +01:00
VFS.cpp
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00
VFS.h
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00