rpcsx/rpcs3/Emu
2019-12-29 13:49:46 +03:00
..
Audio C-style cast cleanup II 2019-11-30 18:17:45 +03:00
Cell cellSaveData: get confirmation if not CELL_SAVEDATA_OPTION_NOCONFIRM 2019-12-29 01:19:04 +01:00
CPU Improve approximate xfloat 2019-12-22 01:26:34 +03:00
Io Move input to its own directory (#7126) 2019-12-22 17:39:42 +01:00
Memory silence some annoying warnings 2019-12-28 15:40:57 +01:00
RSX vk: Fix cb chunk synchronization deadlock 2019-12-29 13:49:46 +03:00
CMakeLists.txt vk: Implement multithreaded command submission 2019-12-29 13:49:46 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
GDB.cpp C-style cast cleanup II 2019-11-30 18:17:45 +03:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IdManager.h Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp C-style cast cleanup V 2019-12-03 17:23:00 +03:00
System.h rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data 2019-12-29 13:49:46 +03:00
VFS.cpp Remove fs::file::set_delete 2019-11-08 19:27:11 +03:00
VFS.h Virtualize cellSysCache 2019-11-06 14:12:43 +03:00