..
Audio
AudioBackend.cpp: Implicit enum to float conversions are deprecated
2020-02-23 09:38:04 +03:00
Cell
Improve sceNpDrmVerifyUpgradeLicense(2), sceNpDrmIsAvailable(2)
2020-02-28 19:10:39 +03:00
CPU
Remove cancerous lf_value<>
2020-02-28 18:54:46 +03:00
Io
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
Memory
First part of fixing sign-compare warning (inside be_t).
2020-02-19 22:54:58 +03:00
RSX
overlays: add "thread bits" to wait on and avoid lockup
2020-02-27 19:14:08 +03:00
CMakeLists.txt
fixed_typemap.hpp: remove <algorithm> dep in header
2020-02-28 00:04:37 +03:00
GameInfo.h
Qt: Fall back to VERSION in game list
2019-08-21 07:57:44 +02:00
GDB.cpp
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
GDB.h
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
IdManager.cpp
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
IdManager.h
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
IPC.h
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
2018-09-03 23:00:36 +03:00
System.cpp
fixed_typemap.hpp: minor cleanup
2020-02-27 23:04:23 +03:00
System.h
Add information about boot process
2020-02-25 19:42:20 +03:00
system_config.cpp
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
system_config.h
Restore some /dev_flash logic
2020-02-20 12:43:53 +03:00
system_config_types.cpp
move enum formatters from system to config files
2020-02-17 15:08:17 +03:00
system_config_types.h
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
title.cpp
Add more game window title options
2020-02-20 20:07:25 +01:00
title.h
Add more game window title options
2020-02-20 20:07:25 +01:00
VFS.cpp
fixed_typemap: implement need<> method
2020-02-26 21:23:30 +03:00
VFS.h
Fix lv2_fs_object::name
2020-01-04 21:44:03 +03:00