rpcsx/rpcs3/Emu
scribam 78c7ef3039 rsx: Use clear() instead of resize(0)
The result is the same but clear [1] has slightly less code than resize [2] and signals better the intent IMHO.

[1] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L1495)
[2] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L934)
2019-06-01 22:59:23 +03:00
..
Audio Remove redundant semicolons 2019-05-12 18:32:11 +03:00
Cell Better Support For Game Collections (#4450) 2019-06-01 01:12:30 +03:00
CPU LLVM DSL: change array syntax again 2019-05-19 17:46:55 +03:00
Io Qt/Input: keep LED colors when setting vibration and merge pad functions 2019-05-28 21:47:49 +02:00
Memory vm: expand reservation lock bit area to 7 bit 2019-05-19 17:46:55 +03:00
RSX rsx: Use clear() instead of resize(0) 2019-06-01 22:59:23 +03:00
CMakeLists.txt Fix macOS compilation 2019-04-02 03:16:55 +03:00
GameInfo.h handle some warnings 2019-05-28 21:47:49 +02:00
IdManager.cpp Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IdManager.h Qt: Add custom pad configs 2019-05-16 20:37:41 +02:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Better Support For Game Collections (#4450) 2019-06-01 01:12:30 +03:00
System.h Better Support For Game Collections (#4450) 2019-06-01 01:12:30 +03:00
VFS.cpp Implement vfs::host::unlink 2019-04-10 13:58:12 +03:00
VFS.h Implement vfs::host::unlink 2019-04-10 13:58:12 +03:00