rpcsx/rpcs3/Emu
kd-11 4d8de282f9 vk: Improve typeless texture succession
- Ensure incoming texture is large enough that the original one fits inside it to avoid back-and-forth succession.
- Make use of the resource manager to remove the obsolete textures to avoid holding on to the them which "leaks" VRAM.
  The memory isn't leaking, it's just wasting space in temporary pool until renderer is closed.
2020-07-25 14:48:11 +03:00
..
Audio audio: rename audio channels to audio downmix 2020-07-08 21:11:23 +02:00
Cell PPU Precise/LLVM: Support NJ modes (#8617) 2020-07-25 07:41:41 +01:00
CPU SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX) 2020-07-09 03:17:35 +01:00
Io input: use left and right squircle values 2020-07-13 21:23:48 +02:00
Memory SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX) 2020-07-09 03:17:35 +01:00
NP Fix possible cur_ip nullptr usage in np_handler.cpp 2020-05-12 18:28:12 +02:00
RSX vk: Improve typeless texture succession 2020-07-25 14:48:11 +03:00
CMakeLists.txt cmake: Add support for target_precompiled_headers if available 2020-04-14 23:00:51 +03:00
GameInfo.h Compilation fix 2020-02-29 21:16:28 +03:00
GDB.cpp Fix various explicitness, laziness, hard codes 2020-04-12 17:29:42 +03:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp idm: Implement creation/destruction invalidation counter 2020-05-24 19:24:07 +03:00
IdManager.h IDM: Implement idm::clear<typename> 2020-06-12 22:12:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Emu: simplify Emu::Stop some more 2020-07-06 21:14:16 +02:00
System.h Emu: simplify Emu::Stop some more 2020-07-06 21:14:16 +02:00
system_config.cpp Qt: disable TSX in the config.yml if not supported 2020-05-18 17:46:31 +02:00
system_config.h PPU Precise/LLVM: Support NJ modes (#8617) 2020-07-25 07:41:41 +01:00
system_config_types.cpp audio: rename audio channels to audio downmix 2020-07-08 21:11:23 +02:00
system_config_types.h audio: rename audio channels to audio downmix 2020-07-08 21:11:23 +02:00
title.cpp Add more game window title options 2020-02-20 20:07:25 +01:00
title.h Add more game window title options 2020-02-20 20:07:25 +01:00
VFS.cpp VFS: clarify escape/unescape cannot work on paths 2020-03-14 16:01:55 +03:00
VFS.h VFS: clarify escape/unescape cannot work on paths 2020-03-14 16:01:55 +03:00