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* camera_frame = NULL is now checked for CELL_GEM_NO_VIDEO (applied both on start and finish) * camera_frame = NULL on Start() still starts the update * Implemented NOT_FINISHED/STARTED All of those were reversed and hw tested. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||