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- Implements render target data load (aka Read Color Buffer/Read Depth Buffer) - Refactors vulkan surface barrier to be much cleaner. - Removes redundant surface barrier invocations after doing a merged load from surface cache. - Adds explicit access modes when gathering surfaces from cache. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||