..
Audio
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Cell
SPU DMA: Fix PUTLLUC (TSX)
2020-04-29 15:40:41 +03:00
CPU
SPU DMA: Fix PUTLLUC (TSX)
2020-04-29 15:40:41 +03:00
Io
cellpad: add pclass_profile flags
2020-04-25 10:17:48 +02:00
Memory
Don't use std::popcount (workaround)
2020-04-25 18:01:39 +03:00
NP
Fix sceNpUtilCmpNpId
2020-03-08 12:49:34 +03:00
RSX
rsx/interpreter: Improve instructions support
2020-04-30 15:02:59 +03:00
CMakeLists.txt
cmake: Add support for target_precompiled_headers if available
2020-04-14 23:00:51 +03:00
GameInfo.h
Compilation fix
2020-02-29 21:16:28 +03:00
GDB.cpp
Fix various explicitness, laziness, hard codes
2020-04-12 17:29:42 +03:00
GDB.h
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
IdManager.cpp
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
IdManager.h
Implement ::as_rvalue
2020-04-11 21:58:36 +03:00
IPC.h
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
2018-09-03 23:00:36 +03:00
System.cpp
Crypto/Qt: check target app version for packages
2020-04-25 15:17:17 +02:00
System.h
Qt: Add Firmware Cache options to main window menu
2020-04-22 16:58:20 +02:00
system_config.cpp
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
system_config.h
rsx/gl: Add basic interpreter support to OGL
2020-04-30 15:02:59 +03:00
system_config_types.cpp
rsx/gl: Add basic interpreter support to OGL
2020-04-30 15:02:59 +03:00
system_config_types.h
config: Register shader interpreter modes
2020-04-30 15:02:59 +03:00
title.cpp
Add more game window title options
2020-02-20 20:07:25 +01:00
title.h
Add more game window title options
2020-02-20 20:07:25 +01:00
VFS.cpp
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00
VFS.h
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00