rpcsx/rpcs3/Emu
Nekotekina a53d0d50b3 SPU LLVM: add alternative ROTQBY implementation
Used if SSSE3 is not available (exec_rotqby).
2020-04-04 21:38:40 +03:00
..
Audio Move Log.h to util/logs.hpp 2020-03-07 12:29:23 +03:00
Cell SPU LLVM: add alternative ROTQBY implementation 2020-04-04 21:38:40 +03:00
CPU SPU LLVM: add alternative ROTQBY implementation 2020-04-04 21:38:40 +03:00
Io Qt/Input: piggyback on existing callback for battery_level 2020-03-05 22:37:48 +01:00
Memory vm: Log all guest memory bases at startup 2020-03-14 18:30:14 +02:00
NP Fix sceNpUtilCmpNpId 2020-03-08 12:49:34 +03:00
RSX rsx: Reset vertex program/constants at each boot 2020-04-02 20:42:12 +03:00
CMakeLists.txt gl/vk: Refactor draw call handling and stub shader interpreter 2020-03-23 14:47:28 +03:00
GameInfo.h Compilation fix 2020-02-29 21:16:28 +03:00
GDB.cpp Disable exception handling. 2020-03-12 16:03:08 +03:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp Idm: Minor assert fix 2020-02-15 10:41:15 +03:00
IdManager.h sys_ppu_thread: Make PPU id removal after exit atomic with descheduling 2020-03-14 18:30:14 +02:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Emu: make "Silence All Logs" dynamic 2020-03-31 18:06:37 +02:00
System.h Emu: make "Silence All Logs" dynamic 2020-03-31 18:06:37 +02:00
system_config.cpp move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00
system_config.h PPU LLVM: Add FMA accuracy setting (#7874) 2020-03-31 20:01:10 +03:00
system_config_types.cpp Fake PSN (#7516) 2020-03-04 13:55:35 +00:00
system_config_types.h Fake PSN (#7516) 2020-03-04 13:55:35 +00:00
title.cpp Add more game window title options 2020-02-20 20:07:25 +01:00
title.h Add more game window title options 2020-02-20 20:07:25 +01:00
VFS.cpp VFS: clarify escape/unescape cannot work on paths 2020-03-14 16:01:55 +03:00
VFS.h VFS: clarify escape/unescape cannot work on paths 2020-03-14 16:01:55 +03:00