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- Removes CPU-only transforms that broke GPU-side code. -- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles. -- This leads to 2 different layouts depending on the location of the data (CPU vs GPU) - Implement R8G8_R8B8 interleaved format decode - General improvements |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||