rpcsx/rpcs3/Emu
kd-11 3249000511 rsx: Improvements to texture scanning
- Removes CPU-only transforms that broke GPU-side code.
 -- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles.
 -- This leads to 2 different layouts depending on the location of the data (CPU vs GPU)
- Implement R8G8_R8B8 interleaved format decode
- General improvements
2019-04-09 13:40:54 +03:00
..
Audio ALSA: disable recovery (experimental) 2019-01-18 16:49:17 +03:00
Cell hle: Add more missing functions 2019-04-07 23:31:15 +03:00
CPU Fix sys_process_exit2 when SPUs are at av handler 2019-03-31 14:57:21 +03:00
Io Adds class type to controller options 2019-02-27 18:13:19 +00:00
Memory Implement sys_vm_append/return_memory 2019-03-31 14:57:21 +03:00
RSX rsx: Improvements to texture scanning 2019-04-09 13:40:54 +03:00
CMakeLists.txt Fix macOS compilation 2019-04-02 03:16:55 +03:00
GameInfo.h Fix true clear string container in GameInfo.h 2019-02-18 16:34:16 +03:00
IdManager.cpp Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IdManager.h Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp DS3 pad handler 2019-03-18 19:05:02 +03:00
System.h DS3 pad handler 2019-03-18 19:05:02 +03:00
VFS.cpp VFS: fix sys_fs_opendir on root 2019-03-05 22:12:01 +03:00
VFS.h Rewrite vfs::get and vfs::mount 2018-09-15 17:09:56 +03:00