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- If either source data or dest is a render target, do image operations on the GPU same as before - If swizzle is desired, use CPU fallback - If no scaling and no format conversion is required, use CPU fallback - If scaling is desired and the transfer target is in local memory, use the GPU - When doing trivial copies, use the routine in rsx_methods instead of duplicating code. Also has the benefit of better range checking. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| GDB.cpp | ||
| GDB.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||