rpcsx/rpcs3/Emu
kd-11 2c76f47eec rsx: Restructure flip code and frame scoping
- Add an explicit frame scope marker tied in with the queue_prepare command
  Since queue_prepare is emitted at the end of a frame, it can be used as end-of-frame in games that emit this
- If this command is not emitted, fifo flatenner and frameskip will not work
2019-09-19 23:10:09 +03:00
..
Audio Audio: restore snd_pcm_recover for ALSA backend 2019-09-08 20:49:51 +03:00
Cell rsx: Restructure flip code and frame scoping 2019-09-19 23:10:09 +03:00
CPU Abort named_thread in cpu_thread::stop_all 2019-09-13 15:53:38 +03:00
Io Use g_fxo for cellKb, cellMouse 2019-09-19 02:16:14 +03:00
Memory Fix vm::reserve_map NRVO 2019-09-18 21:24:04 +03:00
RSX rsx: Restructure flip code and frame scoping 2019-09-19 23:10:09 +03:00
CMakeLists.txt sys_usbd implementation 2019-09-17 01:17:48 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
IdManager.cpp Migration to named_thread<> 2018-10-19 22:22:35 +03:00
IdManager.h Delete g_idm 2019-09-17 15:55:58 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Use g_fxo for cellKb, cellMouse 2019-09-19 02:16:14 +03:00
System.h Use g_fxo for cellKb, cellMouse 2019-09-19 02:16:14 +03:00
VFS.cpp VFS: Escape Control Characters 0-31 2019-08-29 02:44:12 +03:00
VFS.h Implement vfs::host::unlink 2019-04-10 13:58:12 +03:00