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- Allows frameskipping to occur naturally if RSX thread is bombarded with flip requests but just jumping to the last one if possible - See request_emu_flip() for async frame submission and implicit skipping - Also allows display queue to fill faster than the flip thread can drain the queue |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||