rpcsx/rpcs3/Emu
Nekotekina eafbc77c0d SPU LLVM: Always use linux-gnu target triple (affects Windows)
Unify internal code generation to make better use of GHC calling convention.
Ideally, it would just work on Windows as well, but some random bug appeared.
This bug was causing freezes on SPU LLVM compilation.
This commit desperately attempts to workaround it.
2019-10-15 18:04:50 +03:00
..
Audio Audio: restore snd_pcm_recover for ALSA backend 2019-09-08 20:49:51 +03:00
Cell SPU LLVM: Always use linux-gnu target triple (affects Windows) 2019-10-15 18:04:50 +03:00
CPU SPU LLVM: Always use linux-gnu target triple (affects Windows) 2019-10-15 18:04:50 +03:00
Io Add option for preventing display sleep (#5783) 2019-10-12 15:40:47 +03:00
Memory Use g_fxo for rsx::thread 2019-09-26 23:26:36 +03:00
RSX minor optimization for FIFO_control::read_put() (#6768) 2019-10-14 21:26:31 +03:00
CMakeLists.txt GDB Server: fix and cleanup 2019-10-09 00:11:44 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
GDB.cpp Replace some uses of Emu.IsStopped() 2019-10-12 21:12:47 +03:00
GDB.h GDB Server: fix ppu_thread access cast 2019-10-09 03:12:45 +03:00
IdManager.cpp Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IdManager.h Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp SPU Profiler preview 2019-10-15 17:42:57 +03:00
System.h SPU Profiler preview 2019-10-15 17:42:57 +03:00
VFS.cpp Improve vfs::host::unlink on Windows (for sys_fs_rmdir) 2019-09-25 18:47:38 +03:00
VFS.h Improve vfs::host::unlink on Windows (for sys_fs_rmdir) 2019-09-25 18:47:38 +03:00