..
Audio
XAudio2: remove nasty 4x volume factor
2020-06-01 19:05:48 +03:00
Cell
SPU LLVM: Use clamping helpers for FMA32x4 and FM
2020-06-01 21:39:28 +03:00
CPU
SPU: Use optimized PPU signaling to SPU on reservation pause
2020-05-13 11:10:13 +01:00
Io
Improves skylander generation ( #8177 )
2020-05-11 11:57:13 +01:00
Memory
SPU: Fix possible deadlock after access violation via DMA transfers
2020-05-28 23:23:11 +03:00
NP
Fix possible cur_ip nullptr usage in np_handler.cpp
2020-05-12 18:28:12 +02:00
RSX
rsx: Improve surface cache resource management
2020-06-01 22:24:27 +03:00
CMakeLists.txt
cmake: Add support for target_precompiled_headers if available
2020-04-14 23:00:51 +03:00
GameInfo.h
Compilation fix
2020-02-29 21:16:28 +03:00
GDB.cpp
Fix various explicitness, laziness, hard codes
2020-04-12 17:29:42 +03:00
GDB.h
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
IdManager.cpp
idm: Implement creation/destruction invalidation counter
2020-05-24 19:24:07 +03:00
IdManager.h
idm: Implement creation/destruction invalidation counter
2020-05-24 19:24:07 +03:00
IPC.h
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
2018-09-03 23:00:36 +03:00
System.cpp
Improve Stop Watchdog
2020-06-01 02:27:33 +03:00
System.h
Compile EBOOT.BIN on 'Create PPU Caches'
2020-05-31 02:26:40 +03:00
system_config.cpp
Qt: disable TSX in the config.yml if not supported
2020-05-18 17:46:31 +02:00
system_config.h
cellAudio: make master volume dynamic
2020-05-31 07:37:59 +02:00
system_config_types.cpp
rsx/interpreter: merge shader settings
2020-04-30 15:02:59 +03:00
system_config_types.h
rsx/interpreter: merge shader settings
2020-04-30 15:02:59 +03:00
title.cpp
Add more game window title options
2020-02-20 20:07:25 +01:00
title.h
Add more game window title options
2020-02-20 20:07:25 +01:00
VFS.cpp
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00
VFS.h
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00