| .. |
|
Audio
|
Move Log.h to util/logs.hpp
|
2020-03-07 12:29:23 +03:00 |
|
Cell
|
Fix sys_net_bnet_sendto (#8026)
|
2020-04-13 18:49:12 +01:00 |
|
CPU
|
CPUThread.cpp: Minor indetation fixup
|
2020-04-13 04:34:10 +01:00 |
|
Io
|
Linguistic changes (#7917)
|
2020-04-07 17:10:04 +02:00 |
|
Memory
|
sys_ppu_thread_create: read function descriptor immediately and save it
|
2020-04-08 19:23:13 +03:00 |
|
NP
|
Fix sceNpUtilCmpNpId
|
2020-03-08 12:49:34 +03:00 |
|
RSX
|
rsx fp/vp analyzers: Fix strict type aliasing and improve codegen
|
2020-04-12 16:48:43 +03:00 |
|
CMakeLists.txt
|
gl/vk: Refactor draw call handling and stub shader interpreter
|
2020-03-23 14:47:28 +03:00 |
|
GameInfo.h
|
Compilation fix
|
2020-02-29 21:16:28 +03:00 |
|
GDB.cpp
|
Fix various explicitness, laziness, hard codes
|
2020-04-12 17:29:42 +03:00 |
|
GDB.h
|
GDB: remove wrong_checksum_exception
|
2019-11-08 19:27:11 +03:00 |
|
IdManager.cpp
|
Idm: Minor assert fix
|
2020-02-15 10:41:15 +03:00 |
|
IdManager.h
|
Implement ::as_rvalue
|
2020-04-11 21:58:36 +03:00 |
|
IPC.h
|
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
|
2018-09-03 23:00:36 +03:00 |
|
System.cpp
|
Emu: make "Silence All Logs" dynamic
|
2020-03-31 18:06:37 +02:00 |
|
System.h
|
Emu: make "Silence All Logs" dynamic
|
2020-03-31 18:06:37 +02:00 |
|
system_config.cpp
|
move config structs to own files and clean up some headers
|
2020-02-17 15:08:17 +03:00 |
|
system_config.h
|
SPU LLVM: Add accurate double-precision FMA support
|
2020-04-09 17:27:14 +03:00 |
|
system_config_types.cpp
|
Move some format functions
|
2020-04-06 20:59:58 +02:00 |
|
system_config_types.h
|
Fake PSN (#7516)
|
2020-03-04 13:55:35 +00:00 |
|
title.cpp
|
Add more game window title options
|
2020-02-20 20:07:25 +01:00 |
|
title.h
|
Add more game window title options
|
2020-02-20 20:07:25 +01:00 |
|
VFS.cpp
|
VFS: clarify escape/unescape cannot work on paths
|
2020-03-14 16:01:55 +03:00 |
|
VFS.h
|
VFS: clarify escape/unescape cannot work on paths
|
2020-03-14 16:01:55 +03:00 |