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- Fix 2D coordinate sampling of W coordinate. W is actually HPOS.w and not 1. Z is however always 0. - Optimize register usage a bit Disassembling compiled SPV shows that global declaration results in less ops than using inout modifiers. Modifiers generate extra mov instructions. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||