rpcsx/rpcs3/Emu
Malcolm Jestadt ad8988afd3 Embedded SPU elf patching
- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
..
Audio C-style cast cleanup II 2019-11-30 18:17:45 +03:00
Cell Embedded SPU elf patching 2020-01-28 02:13:37 +03:00
CPU SPU: Fix FREST 2020-01-16 23:42:50 +03:00
Io Some cleanup 2019-12-31 22:27:27 +03:00
Memory silence some annoying warnings 2019-12-28 15:40:57 +01:00
RSX overlays/perf: Graph label tune-up 2020-01-26 17:55:11 +01:00
CMakeLists.txt Implement shared_cptr and atomic_cptr 2020-01-20 16:53:42 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
GDB.cpp small improvement (#7288) 2020-01-22 12:28:48 +00:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IdManager.h Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Make system config thread-safe (almost) 2020-01-20 21:51:28 +03:00
System.h rsx: FIFO wake-up pause control 2020-01-15 19:54:23 +03:00
VFS.cpp VFS: minor change in handling /host_root path 2020-01-11 01:55:36 +03:00
VFS.h Fix lv2_fs_object::name 2020-01-04 21:44:03 +03:00