rpcsx/rpcs3/Emu
kd-11 7786681954 rsx: Improve MTRSX synchronization
- Properly synchronize DMA transfers when handling RSX pipeline
barriers. Texture read barrier is used to signify completion of DMA
routines and is often used to signal that Cell can overwrite vertex
data!
2020-01-03 10:35:53 +03:00
..
Audio C-style cast cleanup II 2019-11-30 18:17:45 +03:00
Cell cellSaveData: use errDialog to skip error dialogs 2020-01-02 05:49:03 +01:00
CPU Minor fixup after #6894 2019-12-30 23:46:45 +03:00
Io Some cleanup 2019-12-31 22:27:27 +03:00
Memory silence some annoying warnings 2019-12-28 15:40:57 +01:00
RSX rsx: Improve MTRSX synchronization 2020-01-03 10:35:53 +03:00
CMakeLists.txt vk: Implement multithreaded command submission 2019-12-29 13:49:46 +03:00
GameInfo.h Qt: Fall back to VERSION in game list 2019-08-21 07:57:44 +02:00
GDB.cpp C-style cast cleanup II 2019-11-30 18:17:45 +03:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IdManager.h Finally remove fxm from IdManager 2019-09-26 23:26:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Implement ps3 application root flags detection 2019-12-31 22:22:06 +03:00
System.h rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data 2019-12-29 13:49:46 +03:00
VFS.cpp Remove fs::file::set_delete 2019-11-08 19:27:11 +03:00
VFS.h Virtualize cellSysCache 2019-11-06 14:12:43 +03:00