Commit graph

9377 commits

Author SHA1 Message Date
Eladash 32116086b3 Implement _sys_prx_register_module loading imports/exports functionality 2021-04-03 17:23:40 +03:00
Eladash 878da3b474 Implement get_cellos_appname()
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Megamouse 9c7230e79f cli: set user-id per command line 2021-04-02 11:50:28 +02:00
Eladash 7b57b8f2ca debugger: Implement ability to pause entire emulation on breakpoint 2021-04-01 19:11:55 +03:00
Eladash 55c98bfaef Fix #9879 and fix firmware confirmation dialog when auto-start is disabled 2021-04-01 14:09:02 +03:00
Nekotekina e9a45a2f45 Implement scoped_progress_dialog
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina 2212a131ef Fix some -Weffc++ warnings (part 1) 2021-03-31 11:27:09 +03:00
Nekotekina deacf05769 Enable -Wdeprecated-copy
Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Megamouse 870224cde0 Emu/overlay: ingame native overlay PPU compilation 2021-03-31 09:38:30 +02:00
Eladash 1e71deb0db rsx: Compile shaders when CELL is not running 2021-03-30 11:13:47 +03:00
Eladash dea1d01de2 Fix Emulator::Stop race with IDM
Newly created threads' state could have not been flagged with exit.
2021-03-30 10:21:54 +03:00
Eladash e9bea1c742 Emu: Do not obey auto-exit setting after creating firmware cache 2021-03-30 10:21:54 +03:00
Eladash d51bb8b1cc Fix Emulator::Pause race with IDM 2021-03-30 10:21:54 +03:00
Eladash aad5283786 Fix Emulator::IsPaused() 2021-03-30 10:21:54 +03:00
xddxd 9d895e6b15 Scheduler overhaul 2021-03-26 00:29:44 +03:00
Megamouse ba45daff35 Qt: some cleanup in debugger 2021-03-24 20:47:51 +01:00
Nekotekina b3fb6d7d18 Add and fix -Wredundant-decls (GCC) 2021-03-23 22:48:57 +03:00
Nekotekina 5dc3467337 vm: fix reservation_update notification
Rare function.
2021-03-23 21:09:37 +03:00
Eladash 1864419561 Fix SPU mapped memory page size 2021-03-19 22:25:08 +03:00
Megamouse 43ac33c2b4 cellSaveDataEnableOverlay 2021-03-18 11:11:34 +03:00
Nekotekina 2decf1ecda Rename and move g_tls_current_cpu_thread inside cpu_thread
Don't declare extern inside get_current_cpu_thread().
Possible workaround for gcc-11.
2021-03-17 23:49:48 +03:00
Eladash 1d7fbd6a9a Fix sceNpTrophyGet(Trophy/Game)Icon 2021-03-17 22:31:57 +03:00
Eladash 1213708b72
Replace some log errors (#9980) 2021-03-17 17:19:35 +03:00
Nekotekina 8fcebebae3 Implement lv2_mp_flag::cache
Identify /dev_hdd1 without unsafe path comparison.
2021-03-16 19:37:03 +03:00
Nekotekina f801dc6558 Save all 8 syscall_args 2021-03-16 19:33:37 +03:00
Eladash 8716ac554f Fix sys_raw_spu_destroy 2021-03-16 19:31:52 +03:00
Eladash d7b4753007 Make gamedata installation atomic as real PS3 2021-03-16 19:31:52 +03:00
Eladash a9b0d25c01
PPU Debugger: Fixup for syscall arguments (#9932) 2021-03-16 16:20:45 +03:00
shockdude 6a14849381
sys_usbd: DJ Hero Turntable Emulation (#9965)
* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Megamouse 1e09be19f5 Qt: Fix PaintedPixmap crash if icon is null 2021-03-14 19:56:11 +01:00
Megamouse 1a5a0f5eca overlays: Fix aspect ratio of custom bakground images 2021-03-14 16:46:16 +01:00
kd-11 c9214ce6c0 vk: Disable async streaming by default 2021-03-14 16:39:55 +03:00
Nekotekina 0327ecc5c1 Enable -Wduplicated-cond (GCC) 2021-03-13 18:46:59 +03:00
Nekotekina c22e1e71f0 Continue fixing strict aliasing warnings 2021-03-13 18:02:37 +03:00
Eladash aff63028d4 SCE Decryption: Detect illegal RAP files 2021-03-13 11:51:40 +01:00
Eladash 923ba6f3bb Fix sysutil_send_system_cmd at Emu.Stop() 2021-03-12 21:01:48 +03:00
Eladash 729cd9284e debugger: Fix PPU threads pausing 2021-03-12 13:01:12 +03:00
kd-11 140c5bfc3e Add asynchronous streaming to the GUI and auto-enable it
- Hopefully not many users are on very weak GPUs
2021-03-12 02:27:05 +03:00
kd-11 a5f0faefc3 vk: Check for uninitialized target before going into any scaling op 2021-03-12 02:27:05 +03:00
kd-11 608f8de347 vk: Solve GPU hang/reset due to waiting on events that are never signaled
- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11 3e8a00d264 Basic fixups 2021-03-12 02:27:05 +03:00
kd-11 7d5a72c9e0 vk: Add options to system configuration 2021-03-12 02:27:05 +03:00
kd-11 48d0f80a86 vk: Add an alternate async queue scheduler
- This version violates spec but does not rely on CPU threads to keep the GPU from hanging. It's ironically much safer to use.
2021-03-12 02:27:05 +03:00
kd-11 bd6c187fcd vk: Tune event polling for higher throughput 2021-03-12 02:27:05 +03:00
kd-11 585837a3f0 vk: Support new fxo usage pattern 2021-03-12 02:27:05 +03:00
kd-11 b4e821c28d vk: Flip on async texture uploads 2021-03-12 02:27:05 +03:00
kd-11 589ac1c5d4 vk: Optimization - avoid touching the mutex at all if possible even when there is no contention 2021-03-12 02:27:05 +03:00
kd-11 c9e8b87c60 vk: Properly clean up async scheduler 2021-03-12 02:27:05 +03:00
kd-11 41f5158247 vk: Sync main pipe with async jobs if any 2021-03-12 02:27:05 +03:00
kd-11 d2993474fb vk: Lazy-initialize image resource on first use when owned by a separate queue 2021-03-12 02:27:05 +03:00
kd-11 77e312fb99 vk: Add the async task scheduler 2021-03-12 02:27:05 +03:00
Eladash cd6ef2958b Add information about unnamed/main threads in logs and fatal dialog
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.

Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Megamouse 40f3adc45f Overlays: Implement individual pulse 2021-03-11 20:48:12 +01:00
Eladash cfa2d4aaa8 Loader: Log FNID of imported/exported functions 2021-03-11 15:23:58 +03:00
arabek bdefeaf6f9 Use maybe_unused macro for chip var
Var chip is only used in the WIN32 ifdef block - use maybe_unused to silence the compiler warning about unused variable.
2021-03-11 14:33:04 +03:00
Nekotekina 4adf412049 Fix std::bit_cast misuse 2021-03-10 16:11:30 +03:00
Nekotekina 03332c340d Implement utils::bless (pointer cast)
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash 63ecb56b51 PPU interpreter hotfix 2021-03-10 13:41:13 +03:00
Megamouse cbd895a29c
Move code to cpp (#9938)
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina 9cbe77904d Revert changes in BufferUtils.cpp
Should fix #9933
2021-03-09 19:19:24 +03:00
Nekotekina a4fdbf0a88 Enable -Wstrict-aliasing=1 (GCC)
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina 53af2dbb3f Add/fix warning -Wignored-qualifiers (GCC/clang)
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse 1a3c01154a make from_hdd0_game check lowercase 2021-03-08 22:58:19 +03:00
xddxd df338f0552 Move sys_crashdump to it's own file and make it a module itself 2021-03-08 22:57:35 +03:00
Malcolm Jestadt e5d0e035d0 SPU LLVM: Rearange FM instruction for better performance
- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
xddxd 6d91a9fe6f Possible workaround for mobile Kepler chips 2021-03-08 15:46:03 +03:00
Eladash 2afc7cbaaa
GUI: Implement MSELF extraction tool (#9909)
* MSELF: fix overflow

* GUI: Implement MSELF extraction tool

* VS: fix mself files in vcxproj

* fix

* Update mself.cpp

* fixed
2021-03-07 17:59:37 +01:00
Megamouse a3a4c0a906 overlays: don't count initial garbage values.
This might also shave off some microseconds.
2021-03-07 00:52:11 +01:00
Megamouse dab53f4e41 Cleanup Emu before the update reboot 2021-03-07 01:56:25 +03:00
Nekotekina 87af905018 Enable -Wunused-parameter 2021-03-06 18:07:08 +03:00
GitArUs f8097a428c
Allow games to list all savedata (#9547)
* cellSaveData - allow games to list all savedata, not only those they own.

Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00
Eladash a5d74c5e96 GUI: Improve missing firmware handling
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Megamouse 06d2c5357b dualsense: fix LED updates 2021-03-06 02:07:02 +01:00
Timothy Redaelli fa5a2b6a85 SPUThread.cpp: remove "__attribute__((always_inline))"
cmp_rdata and mov_rdata are using __attribute__((always_inline)),
without inline, that is not supported on current g++ (see RPCS3#1546).

Moreover __attribute__((always_inline)) is a noop if used without inline so
just remove it.

A proper fix is to move the 2 functions in an header file as static
(with FORCE_INLINE) so it can be correctly inlined by the compiler.
2021-03-04 12:17:27 +03:00
RipleyTom 0eb0b1e1c9 Add some GT6 devices to whitelist 2021-03-03 17:30:16 +03:00
kd-11 1becd2f788 vk: Remove redundant double barrier
- Luckily it was not too harmful in single queue submissions
2021-03-03 13:17:04 +03:00
Megamouse 7c0b93f815 perf overlay: Don't allow 0 or 1 datapoint count
Doesn't render anyway
2021-03-03 00:33:46 +01:00
Megamouse fa852c7dbe perf overlay: add missing graph vertex
And fix potential division by 0
2021-03-03 00:33:46 +01:00
Megamouse 73ca2119ed perf overlay: add datapoint settings to GUI 2021-03-03 00:33:46 +01:00
Megamouse 86dbb859b7 perf overlay: add datapoint count config settings 2021-03-03 00:33:46 +01:00
Megamouse e1e370999e perf overlays: fix dynamic font resize of graphs 2021-03-03 00:33:46 +01:00
Megamouse 038c708a0a perf overlays: add detail level none (hides FPS) 2021-03-03 00:33:46 +01:00
Nekotekina c71bc25090 PPU: remove artificial 0x20000000 barrier for debug stats
Change it to 0xE0000000 (SPU demarcation line)
2021-03-02 21:58:49 +03:00
Nekotekina 52fe86b56c fixed_typemap.hpp: make it a bit fool-proof
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash 004ebfdaee SPU debugger: Implement MFC journal
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Nekotekina bbf52f3cea named_thread: fix bugs in std::forward usage
Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Nekotekina d788b12a8e fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse c2467b7b38 ds3: add led battery indicators (Linux only atm)
needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse 0b5c6350ae
cellScreenshot: fix overlay scaling (#9867)
* cellScreenshot: fix overlay scaling
2021-02-28 23:00:49 +00:00
Florin9doi dfee46604a Buzz settings 2021-02-28 22:36:47 +03:00
Megamouse a7c9827ad4
Improve cellScreenshot (#9851)
* Fix screenshot logging

* Update libpng to 1.6.37

* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/

* read_png_file: use deleter instead of manual close

* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Nekotekina f580bee32c Rewrite cellNetCtlNetStartDialogLoadAsync hack 2021-02-28 20:20:17 +03:00
kd-11 4bef176e9b vk: Fix inadvertent self-assign 2021-02-28 18:00:20 +03:00
kd-11 d2de8a87bf vk: Explicit initialization of command pool queue family 2021-02-26 15:08:14 +03:00
kd-11 12cad7c393 vk: Add per-queue-family scratch resources and double buffer them 2021-02-26 15:08:14 +03:00
kd-11 be1238cc95 vk: Add support for queue family migration and refactor some texture upload code 2021-02-26 15:08:14 +03:00
RipleyTom 67378c7dea Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl 2021-02-26 11:58:42 +03:00
Eladash c13039396c
Fix stop count incremention in Emu.Stop (#9843)
Until emulation is completely stopped, further CallAfter callbacks may be issued with incorrect stop count memorized.
2021-02-25 14:37:31 +03:00
Megamouse 6db25aa7fa overlays: Fix cpu usage in low detail mode 2021-02-25 13:08:27 +03:00
kd-11 0e7e5b59ae vk: Handle old GPUs without proper async queues 2021-02-23 23:22:41 +03:00
kd-11 d459da1378 Formatting fixes only
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
Nekotekina 3063369322 vk::render_device::create: try to remove failing assertion 2021-02-23 19:46:37 +03:00
Nekotekina a90ad62fc0 Remove garbage SPUW perf report 2021-02-23 18:24:50 +03:00
Nekotekina cd01a1eb09 Move CPUStats.h -> util/cpu_stats.cpp 2021-02-23 18:24:50 +03:00
Nekotekina 090a769bf6 Implement fs::sync (Linux/POSIX) 2021-02-23 18:24:50 +03:00
Nekotekina 014846cf31 cellSaveData: fix minor issues 2021-02-23 18:24:50 +03:00
Eladash 112b7f6571 Fix Emulation::CallAfter
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash 68a878264c Minor GUI fix for PPU interpreter at "precompilation" 2021-02-23 17:35:45 +03:00
Megamouse a771f168eb overlays: fix perf overlay switching detail levels
The body was lagging behind the text. This was fixed by calling an updated version of init() on settings change.
This introduced spikes in the frametime graph, so the data had to become members and m_force_update was adjusted to not interfere with data aquisition.
2021-02-23 13:27:54 +03:00
Megamouse 79b5b79de1 overlays: fix initial size of perf_overlay body
You could see that it was not properly adjusted in the first frame in high detail mode.
2021-02-23 13:27:54 +03:00
Megamouse 7cc8380330 overlays: fix perf_metrics_overlay division by 0 2021-02-23 13:27:54 +03:00
Megamouse e91df31f8c overlays: Fix perf_metrics_overlay visibility
Also change auto type to compiled_resource in order to silence a warning about accidental copy by value
2021-02-23 13:27:54 +03:00
Megamouse 663b2c9c5e overlays: Fix frametime graph spikes
The frametime_timer was restarted at the end of the update method, instead of immediately after reading its value.
This means that the frametime was lower than expected when an expensive task was executed in-between.
2021-02-23 13:27:54 +03:00
RipleyTom 801467e565 Fix rpcn registration 2021-02-23 13:17:49 +03:00
Eladash 447d2b6f93 Atomic RSX capture writes 2021-02-23 11:29:23 +03:00
Eladash 9ccf39b27f Atomic SPU LS capture writes 2021-02-23 11:29:23 +03:00
Eladash d4af8dd89a Fix atomicity of savedata/trophy data writes 2021-02-23 11:29:23 +03:00
Eladash 932f31e37b Atomic PARAM.SFO writes 2021-02-23 11:29:23 +03:00
kd-11 cb7cf40b5e vk: Move queue family management from swapchain to logical device 2021-02-23 00:04:53 +03:00
kd-11 3632412c48 vk/dma: Simplify map_dma interface 2021-02-23 00:04:53 +03:00
Eladash 73d45f3bf0 Remove vm::cleanup_unlock 2021-02-22 12:47:45 +03:00
Eladash 96400234a8 Remove cpu_thread destructor 2021-02-22 12:47:45 +03:00
Megamouse f0b7afd7cc cellPad: minor optimization 2021-02-22 10:45:40 +01:00
Megamouse b9a4abce0e DS4: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
kd-11 b7c2bfbcde vk: Fix cyclic read-write in dma_block::load/flush
Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom 8be2a55ccc Add mutex lock for NP changes 2021-02-21 18:04:55 +03:00
RipleyTom 81270f3142 Remove now useless code from sys_bnet_connect 2021-02-21 18:04:55 +03:00
Eladash eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa a47bda026b Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
Eladash 20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Nekotekina c8fefc4434 Fix -Wpessimizing-move (Clang) 2021-02-18 14:38:56 +03:00
Nekotekina 2c18d67769 Fix -Wsometimed-uninitialized (Clang) 2021-02-18 14:15:52 +03:00
Nekotekina 428771f1d7 Fix -Wself-assign (clang) 2021-02-18 14:07:22 +03:00
Nekotekina 038148bf06 Fix almost all GCC warnings 2021-02-17 22:59:04 +03:00
RipleyTom 6786734d95 Fix mic device default in config 2021-02-17 18:15:58 +03:00
Nekotekina 1446254a03 Add error on missing 'override'
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina 3bcd76bd4e Fix regression (incorrectly removed specialization)
Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina 0bcece4585 Make -Woverloaded-virtual an error
Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina 8e6e57de86 Enable -Wunused-function warning 2021-02-15 14:39:53 +03:00
kd-11 9f97bab717 vk: Fixup and refactor for exclusive fullscreen stuff 2021-02-15 10:27:36 +03:00
13xforever 76518d4c59 add a hidden option to prevent switching to exclusive full screen mode
this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11 eba7d3b172 rsx: Add duplicate section detection when there are too many sections in the surface cache
- Check for useless sections.
  Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11 b8311caa6b vk: Silence some compiler warnings 2021-02-14 20:42:34 +03:00
Eladash 5b044a93c1
Fix vm::falloc() for misaligned args (#9764)
Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash f009d36811 Update log messages of PPU/SPU hashes and patches applied 2021-02-14 09:35:42 +01:00
Eladash f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash cf384795d2 debugger: Improve PPU string constraints 2021-02-13 16:00:26 +03:00
Eladash 423cc1685c PPU LLVM: Reduce PRX/OVL compilation memory usage a little 2021-02-13 13:05:41 +03:00
Eladash 5ed0cc293d Fix PS3 process exit/exitspawn 2021-02-12 19:39:47 +03:00
Eladash e26ae9899c Reimplement/fix PRX patches 2021-02-12 15:27:59 +03:00
Alex Saveau 48296c2ba6
Fixup for multi-thread shader compilation (loading stage) (#9762)
* Multi-thread shader compilation

This offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.

Signed-off-by: Alex Saveau <saveau.alexandre@gmail.com>
2021-02-12 14:39:35 +03:00
Ani b858fceb4f vk: Support incomplete lavapipe
Disable features still unimplemented by lavapipe when using it:
- samplerAnisotropy
- shaderStorageBufferArrayDynamicIndexing
- wideLines
as of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)
2021-02-11 14:49:37 +03:00
kd-11 195fb1cf66 rsx: Improve texture cache invalidate
- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11 52acc23ecf rsx: Fix protection bug 2021-02-10 11:37:14 +03:00
kd-11 0a34fc4bcd vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
kd-11 bec91aab7b rsx: Relax inheritance checks a bit
- It is not a fatal error for a texture to be defined where a framebuffer once existed.
2021-02-10 11:37:14 +03:00
kd-11 6f4dbf4fcd vk/vma: Always use aligned requests
- Performance optimization when combined with vma optimizations added by me
2021-02-10 11:37:14 +03:00
kd-11 bf66c36ba4 rsx/texture_cache: Add support for reusing dirty images if possible
- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
  Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00
kd-11 0c10f47e85 rsx: Lower cache block length to 256 pages
- Drastically lowers time wasted iterating blocks when many small objects
  are present
2021-02-10 11:37:14 +03:00
kd-11 1bad9a939f rsx: Refactor texture cache utils
- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Megamouse bc938ce630 dualsense: implement player LEDs 2021-02-09 19:21:37 +01:00
Nekotekina 4f8cac731b Fix SAFE_BUFFERS attribute for GCC 2021-02-09 12:33:50 +03:00
kd-11 2d62f9c4c5
vk: Improve spec compliance (#9748)
- Always comply when running under strict mode
- Only allow hacky transport for known-to-work GPUs
2021-02-08 22:11:01 +00:00
Nekotekina 0057c89eaa PPU Analyser: follow fallbacks in some cases
Fallback is an "invisible" branch to the next instruction.
This may be necessary for certain cases when patches are used.
2021-02-07 11:02:45 +03:00
Nekotekina 9e9a55df46 PPU LLVM: compile instructions from patches
For now, only as a single instruction at a time.
2021-02-07 11:02:31 +03:00
Nekotekina 9463238490 PPU Analyser: minor fixups for end pointer
Add more sanity checks for sections.
Remove some redundancy.
2021-02-07 11:02:31 +03:00
Nekotekina b7ff2ecffb Patch system: export some info for future use
For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Eladash fad89f1c3b
Fix tiny race in PPU breakpoints (#9731)
If the PPU has just being paused by the debugger, before it entered the breakpoint handler, the PPU would continue onto the next instruction skipping the breakpoint but then being paused on it instead.
2021-02-07 00:25:40 +03:00
kd-11 ddac4686a7 rsx: Clear vertex output register if nothing is written to it
- On NVIDIA GPUs, gl_Position is not initialized. Always clear to 0 to avoid on-screen crap
2021-02-05 22:22:07 +03:00
Eladash 4f85f151fd SPU: Always signal the debugger about termination 2021-02-03 15:05:38 +03:00
Eladash 478ae0715e Tiny fix for zombie PPU threads 2021-02-03 15:05:38 +03:00
Megamouse 89942ed92a optimize add_only boot process
No need for hardcore stuff while adding games to the list
2021-02-02 18:37:18 +01:00
Megamouse 2c32a721fc Allow BootGame with indirect paths 2021-02-02 13:21:26 +01:00
Nekotekina 08aaae7999 PPU LLVM: workaround patch handling
Try to address #9704
2021-02-02 10:33:13 +03:00
Eladash 2005c89baa memory viewer: Implement RSX mode
* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Nekotekina 58eef983e2 PPU Analyser: fix constraints for all elfs.
Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina 390b192f0a TSX: workaround for check_state freezes 2021-02-01 19:14:24 +03:00
Nekotekina 7b40859eff Remove unused header 2021-02-01 19:14:01 +03:00
Nekotekina d0126f0fa0 Fix freezes in HLE Vdec and SPU LLVM precompilation.
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina 0c034ad7de PPU LLVM: upgrade to GHC call conv
Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina aeeceb7d0b Minor fixups 2021-02-01 11:30:50 +03:00
Nekotekina d5f16ce272 PPU Analyser: better constraints for SPRX 2021-02-01 11:30:50 +03:00
Nekotekina c89362f6a2 PPU LLVM: don't use module name as PRX indicator 2021-02-01 11:30:50 +03:00
Nekotekina 8a029159cd PPU Analyser: compile certain functions on per-instruction basis
PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina 891ebd0cb1 PPU Analyser: use reloc info (disabled for now)
Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina 382509d778 PPU LLVM: Implement inline __add_get_ov 2021-02-01 11:30:50 +03:00
Nekotekina f9ee8978ff PPU LLVM: improve analyser
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Nekotekina cf6606065d PPU: fix some typos in asm code 2021-01-31 20:00:04 +03:00
Megamouse 9feb92df1b More informative Error message on Vulkan driver crash
The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Megamouse be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
Megamouse df79b6c238 RSX: update shader loading dialog at 60 fps
Looks much smoother
2021-01-31 15:02:26 +01:00
Eladash 82c86ed2f7 Implement standalone OVL (overlay) loading mode
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash 9077563dac Add missing destructor of progress dialog 2021-01-31 12:55:20 +01:00
Eladash 8d15f44b33 Fix ppu progress dialog percentage 2021-01-31 12:55:20 +01:00
Eladash b3fbada10e Fix potential crash of progress dialog 2021-01-31 12:55:20 +01:00
Megamouse 31cdd7bdd2 Prevent minor race in Progress Dialog Server 2021-01-31 12:18:32 +03:00
Megamouse c464e90d5d Fix stop exit of check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse 670d2b191c Minor optimization for check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse 7bddb87306 Simplify compile threads 2021-01-31 12:18:32 +03:00
Megamouse 2025f02105 Search for more game data directories.
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse 1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash 16c6b44f55
Fix #9680 (#9687)
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash 6b3b06df25 rsx: Set frame limit to auto by default 2021-01-30 16:53:14 +03:00
Eladash e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680)
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina bb2cc196a6 Fixup for preloading SPRX from MSELF
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00
Nekotekina 11ba6e45ab Add MSELF support to SPRX precompilation.
Add ppu_precompile() function in PPUThread.cpp

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Eladash a742501a4f Do not account RSX for TSX pauses 2021-01-29 10:31:15 +03:00
Eladash 70346028c5 Fix GCM HLE
Oops.
2021-01-29 10:31:15 +03:00
Nekotekina 6784301376 Check for rsx::thread existence in Emu.Stop/Pause/Resume 2021-01-28 20:23:13 +03:00
Eladash 0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Nekotekina 67dd6754a6 Seal cereal includes in util/cereal.cpp 2021-01-28 10:48:53 +03:00
Nekotekina 34274ec391 Purge unused typeid() invocations 2021-01-28 10:23:29 +03:00
Nekotekina 53267e283b PPU LLVM: implement ppu_finalize
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina ee288340b0 Implement thread_ctrl::scoped_priority
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina a69248299d SPU: Don't use shm::map_critical in SPU LS allocations
Use shm::try_map instead until proper area is found.
2021-01-25 17:45:47 +03:00
Malcolm Jestadt 486d48e4f8 SPU LLVM: Optimize ROTQBY family for VBMI
- Avoid masking pshufb index by 0xf by using vpermb instead.
- Also fix conversion of vperm2b index to ShuffleVector index.
2021-01-25 13:18:23 +03:00
Ani 7c62574e59 spu: Restore workers priority after initialization 2021-01-24 16:40:59 +03:00
kd-11 22584fb2d1 vk/dma: Disable pasthrough DMA for NVIDIA+windows
- The driver seems to cache page mapping as long as allocation has not been removed
- This is undesirable as we cannot stop the emulator to remove stale allocations every time a page is unmapped
2021-01-24 14:24:55 +03:00
kd-11 90ac9165e2 vk/dma: Unmap pages from GPU when they are unmapped in Cell 2021-01-24 14:24:55 +03:00
kd-11 bcb69a54b2 gl: Avoid type shenanigans used to fake byteswap for select formats
- Just use the reversed type instead.
  The new uploader backend combines swizzle+swap so there is no need for tricks anymore
2021-01-24 14:24:55 +03:00
kd-11 f93cb262ba vk/dma: Fix multiple logical bugs
- Fix range chaining.
- Add validation checks that no overlaps exist.
2021-01-24 14:24:55 +03:00
kd-11 67949bb5b7 vk/dma: Allow interoperability between pass-through and write-back DMA caching types 2021-01-24 14:24:55 +03:00
kd-11 e56da4eb46 vk: Workaround for amdgpu kernel driver 2021-01-24 14:24:55 +03:00
kd-11 f7fdfe52bc vk: Fix custom event signals 2021-01-24 14:24:55 +03:00
kd-11 7de0ff337b vk: Polishing and cleanup
Some spec violations fixes
Make the option dynamic
2021-01-24 14:24:55 +03:00
kd-11 e1c0a917fa vk/dma: Modify default page size to 64k 2021-01-24 14:24:55 +03:00
kd-11 58d367d704 vk: Add host-imported DMA buffers 2021-01-24 14:24:55 +03:00
kd-11 a1ab6c28c1 vk/rsx: Fix some more bugs 2021-01-24 14:24:55 +03:00
kd-11 59e46f09b7 vk/dma: Disable memory inheritance
- It is not possible to emulate passthrough memory cleanly, and we don't need to
  A stupid race condition appears when trying to synchronize DMA blocks with memory inheritance.
  Since the usage pattern is to acquire a range and then load or write+flush, this new data is going to be..
  overwritten by the commandbuffer execution sequence later. Acquiring a scratch buffer to hold CPU content during the transition is not worth the effort..
  as the data will be destroyed anyway during the transfer process immediately afterwards.

  Fixes data corruption when moving data around using the emulated DMA passthrough
2021-01-24 14:24:55 +03:00
kd-11 7766076042 rsx/vk: DMA stuff 2021-01-24 14:24:55 +03:00
Eladash b96864c7e6 rsx: Improve gs frame exit workaround
Move to close(), hide before potential hanging at Emu.Stop()
2021-01-23 12:45:53 +03:00
Eladash 79513f06a4 rsx/gui: Delay game window pop-up until first frame 2021-01-23 12:45:53 +03:00
RipleyTom 00ff53499a fix UserInfo2_to_SceNpUserInfo2 2021-01-22 20:51:10 +03:00
Eladash 7f28489c70 Improve ppu_thread_cleaner a bit
Always join thread.
2021-01-21 21:32:13 +03:00
Eladash a58c12db0b SPU: fixup after #9630
Co-Authored-By: Ivan <nekotekina@gmail.com>
2021-01-21 21:32:13 +03:00
Eladash 12e1be2626 Implement thread_ctrl::wait_on (see #9208) 2021-01-21 18:31:51 +03:00
Eladash f81674232e Remove SPU and PPU destructors 2021-01-21 18:31:51 +03:00
kd-11 eb086b0e3f rsx: Add support shadow1D and shadowCube 2021-01-21 10:24:49 +03:00
kd-11 b6b9085773 rsx: Use unsigned variables to avoid sign problems when calculating stipple bits 2021-01-21 10:24:49 +03:00
Nekotekina 241989c5fa Fix new warnings
Added CELL_GCM_CONTEXT_DMA_NOTIFY_MAIN_0+ enums.
Added CELL_GCM_CONTEXT_DMA_TO_MEMORY_GET_NOTIFY0+ enums.

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-20 12:27:37 +03:00
Nekotekina f944573b3c Fix old warnings: remove strncpy
Use strcpy_trunc instead.
Change some sce structs.
2021-01-20 12:26:09 +03:00
Eladash dbecf0fa50 Introducing RSX debugger entry (main debugger) 2021-01-19 22:55:12 +03:00
Nekotekina f9bc682115 Refactor some 'offending' code a bit (no effect)
It appears linkage errors were rare even in debug mode (GCC/clang).
2021-01-18 21:58:28 +03:00
Nekotekina 8a2a76da1e texture_cache: fix some warnings in AUDIT 2021-01-18 13:49:59 +03:00
Malcolm Jestadt a2e8e3090c SPU LLVM: Optimize FSM following comparison
- FSM following a comparison instruction can be optimized to a single shuffle instruction
2021-01-17 16:52:44 +03:00
Nekotekina def364fe28 SPU LLVM: add splat_scalar helper
Unrolls into zshuffle from the preferred slot.
2021-01-17 15:13:28 +03:00
Alex James d7a8d385d8 CMake: Use find_package to find SDL2
This ensures that the SDL2 uses an absolute library path, which is
necessary when SDL2 isn't present in the default link directories (e.g.
on macOS).
2021-01-17 13:51:03 +03:00
Nekotekina aaaeb66cc8 vm: Minor fix in vm::close
Supplied size was wrong.
2021-01-15 20:12:30 +03:00
Eladash e4c3b1c2bd vm: Remove vm::dealloc_verbose_nothrow 2021-01-15 17:37:52 +03:00
Eladash e1f95ceb54
sceNpTrophy: Fix sceNpTrophyRegisterContext for handler abortion (#9586)
* Implement handler abortion during context registration.
* Fixed recursive calls to sceNpTrophy functions such as by callbacks from registering context.
* Turns out the reader lock for context registeration was incorrect because ctxt->tropusr and trophy directory are being modified. Made it an exclusive lock after callback.
2021-01-12 19:14:51 +03:00
Megamouse fbe91fb245 fix linux compilation 2021-01-12 14:13:15 +01:00
Nekotekina 0af452720e RSX: Fix possible bug in memory streaming utils 2021-01-12 15:06:31 +03:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
Nekotekina 631d7d0ce7 Enable -Wunknown-pragmas 2021-01-12 13:01:17 +03:00
Nekotekina ed345e5b65 Enable -Winvalid-offsetof 2021-01-12 13:01:17 +03:00
Megamouse 52deff06ba
Random stuff (#9589)
* minor coding style adjustment

* Qt: simplify osk dialog buttons

* replace std::find_if with convenience functions

* RSX: use sv in swizzle comparison

idk, I'll remove this if it was intentional.

* overlays/osk: rename enter to return

This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Megamouse 838cbe1840 tiny include fix 2021-01-11 13:04:46 +03:00
Eladash 07c925223b rsx: Fix index array offset bits 2021-01-10 18:40:02 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Nekotekina 9d74d42f2a Fix compilation for gcc-11
In response to #9557
2021-01-09 14:38:01 +03:00
Eladash bf6f43ec3a Utils: Rewrite fmt::split 2021-01-08 22:23:48 +03:00
Megamouse 36159c2bd4 Add comment for deprecated avcodec_register_all
Apparently this is now done automatically and doesn't even need to be called at all
2021-01-08 14:36:49 +03:00
Nekotekina 1ad0f24ecd Fix or silence Qt warnings 2021-01-07 13:18:48 +03:00
Nekotekina 586440622b Silence another warning (clang) 2021-01-07 12:46:45 +03:00
Nekotekina 6231b07d2a Silence one warning (clang) 2021-01-07 12:42:15 +03:00
Nekotekina 9ba8f4795c Remove redundant #pragma once 2021-01-06 23:33:37 +03:00
Eladash 951fe3491e PS3 Loader: Fix sections memorizing 2021-01-06 23:21:38 +03:00
Nekotekina 6ae1f1b02c VFS: fixup handling . and .. after #9528 2021-01-05 16:16:01 +03:00
Nekotekina 673e84920b fixed_typemap.hpp: remove useless reporters 2021-01-05 16:16:01 +03:00
Eladash d1e1c14dc3 VFS: Escape path components which end with space or period 2021-01-05 16:15:47 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
matoro 187216096d Build: Add include for building on certain configs 2021-01-04 10:04:51 +03:00
kd-11 3f9b699eef rsx: Fix ambiguous call to min(float16_t, float) 2021-01-04 02:28:24 +03:00
Eladash 0e278d2299 rsx: Make FP shader cache load lock-free 2021-01-03 01:47:07 +03:00
Eladash 21d725daa5 rsx: Fix shader cache of 2 or less pipelines 2021-01-03 01:47:07 +03:00
Eladash 247e90b3d0 rsx: Shaders cache loading and saving bugfixes
* Fixed crash whenever files are missing from the cache.
* Fixed crash whenever files are empty.
* Fixed crash whenever file creation/overwrite of cache files failed. (handled by fs::write_file)
* Fixed crash whenever there are any subdirectories inside the pipelines cache directories.
* Overwrite invalid shader cache files if encountered such.
* Optimizations have been added.
2021-01-03 01:47:07 +03:00
Megamouse 7262f3d0b7 VK: make static chip_family_tables const 2020-12-31 22:57:17 +03:00
Megamouse 6f80fd0063 VK: move static chip_family_tables to cpp 2020-12-31 22:57:17 +03:00
Megamouse 7a51b7a019 VK: move helpers to vkutils 2020-12-31 22:57:17 +03:00
Megamouse d9eb31000d VK: refactoring part 1 2020-12-31 22:57:17 +03:00
Chris f8589de476
Initial playlist-based custom soundtracks support (#9362)
* Initial playlist-based custom soundtracks support

This is the initial implementation of playlist-based (cellSearch) custom soundtracks support.
It is based on the initial work by @Megamouse and currently uses a directory-based approach to manage albums and utilizes FFMPEG to read audio metadata.

Background: The real PS3 can import music in XMB from USB into its internal storage (/dev_hdd0/music) and additionally stores metadata (artist, trackname, tracknumber, ...) in a database (/dev_hdd0/mms/db/metadata_db_hdd). Games can make use of imported music via cellSearch.

For the time being, this implementation does NOT make use of metadata_db_hdd as the db-format is not well understood and a folder-based approch is easier to use. Users only have to create folders inside /dev_hdd0/music and add music to it to create a "playlist". This playlists contents will be sorted alphabetically. As a result, users could prefix numbers to the audio-files to force a specific order.

The only really supported audio format is MP3. I also added support for AAC, AC3, WMA, ATRAC3 and ATRAC3 plus, however, non of these formats were successfully tested for several reasons. AC3 and WMA are not enabled in the current FFMPEG build which makes reading codec-specific data impossible. We could enable these later if we want to. AAC actually could work but I was not able to get it working in WipeOut HD Fury. My guess is that the game does not support AAC. Finally, I could not find any ATRAC3 (or Plus) music to test with.

This implementation currently only implements parts of cellSearchStartListSearch() and cellSearchStartContentSearchInList(). There are several other functions which are still completely unimplemented and will probably be needed by other games. However, this implementation is a starting-point and is enough for WipeOut and maybe a few other games.

A video which showcases this custom soundtrack support is available here: https://www.youtube.com/watch?v=4nu1OCtONTY

Next steps:
 - Utilize sortKey in cellSearchStartContentSearchInList()
 - Eliminate TODOs
 - Implement the missing other functions
 - Test on more games - I do not own many that support custom soundtracks

Signed-off-by: gladiac1337 <gladiac@gmail.com>

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Ani <ani-leo@outlook.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 22:47:09 +03:00
Florin9doi f1c61067bc
Buzz! emulated controller (#9504)
* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00
Nekotekina 5227e65808 vm: implement vm::atomic_op, fetch_op helpers
Can help to reduce lambda depth hell a little.
2020-12-30 20:11:02 +03:00
Eladash 7fc26b1fab rsx: Implement Texture LOD Bias addend setting 2020-12-30 15:37:21 +03:00
Eladash c0e121abef rsx: Fix RSXTexture.h spacing 2020-12-30 15:37:21 +03:00
Eladash 7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
Malcolm Jestadt c952e99f3e SPU LLVM: Fix edgecase in icelake codegen 2020-12-29 22:01:11 +03:00
Nekotekina 35322b5d14 Remove deprecated _bit accessor from v128
Complicated (a lot of code), confusing (ambiguous)
2020-12-29 21:04:28 +03:00
Nekotekina 6b96807112 Reimplement utils::popcnt64
Implement utils::popcnt128
2020-12-29 15:28:02 +03:00
kd-11 18c120ab9f rsx: Revert an accidental deletion 2020-12-28 21:49:11 +03:00
kd-11 f87dd91b52 rsx: Allow attempted fetch of non-existent surface 2020-12-28 21:49:11 +03:00
RipleyTom 4a8a161a43 Improve skylander portal emulator 2020-12-27 22:20:58 +01:00
Marin Baron 92e5bb88e8 Remove std typeinfo 2020-12-27 00:30:16 +03:00
Eladash 66581d115b vm: Fix access violations on super memory, support super memory in vm::get_addr 2020-12-26 17:56:49 +03:00
Florin9doi 733f31f90e Allow USB passthrough for THQ uDraw GameTablet 2020-12-25 14:27:24 +03:00
kd-11 a96b4412d3 rsx: Do not rely on program env state, instead, always use program ucode analysis results when doing codegen
- Some things can be present in program env but not ucode state
  e.g A texture can be active and bound in a redirected manner but not actually be used in ucode
  In such a case, only the ucode analysis or decompilation can decide whether to inject decoding routines
2020-12-25 02:39:08 +03:00
kd-11 bee76fc8d1 rsx: Refactor shader codegen and fix shadow sampling on depth-float 2020-12-25 02:39:08 +03:00
kd-11 d9cb1a6319 vk: Fix more spec violations 2020-12-25 02:39:08 +03:00
Nekotekina 567d23d856 Implement util/auto_typemap.hpp
Used in vm::block_t as an example.
2020-12-24 14:55:25 +03:00
Eladash c94a98e15a Fix minor typo 2020-12-23 20:50:33 +03:00
Eladash 72e6e87d82 Fix SPU ELF loader 2020-12-23 20:50:33 +03:00
Eladash d17d22139e SPU Debugger: Print reservation data 2020-12-23 08:25:56 +03:00
Nekotekina a8e0d261b7 types.hpp: more cleanup
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina 6357b9a04f perf_meter.cpp: register only named threads
Can workaround some possible problems.
2020-12-22 14:32:30 +03:00
Nekotekina 43a58df8a0 Butcher narrow cast a little (don't print value).
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina 41ee792f95 MSVC: remove MemLeak build support
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash 59ed222205 Disasm: read instruction contents only once
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
kd-11 e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
Megamouse 066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina d254a5736b Fix bug with vector arg alignment in BIND_FUNC and callbacks. 2020-12-18 18:07:42 +03:00
Megamouse b655e4aa47 Emu: implement on_exit callback 2020-12-18 16:05:40 +01:00
Nekotekina 1adec3d8e5 Hotfix: Emu.Quit after Emu.Stop 2020-12-18 13:37:14 +03:00
Nekotekina db9b7db531 Cleanup and move sysinfo.h -> util/sysinfo.hpp 2020-12-18 12:55:54 +03:00
Nekotekina 05099e2ae1 Replace uint64_t with u64 2020-12-18 12:23:53 +03:00
Nekotekina 77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina ae633292c0 Replace int32_t with s32 2020-12-18 12:23:53 +03:00
Nekotekina d6042cf891 Replace uint16_t with u16 2020-12-18 12:23:53 +03:00
Nekotekina 534c63bf57 Replace uint8_t with u8 2020-12-18 12:23:53 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina 4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00
kd-11 fb47d1f788 vk: Register ampere GPU PCI IDs 2020-12-17 19:56:48 +03:00
kd-11 235db57f0e rsx: Do not reset vertex program texture mask when updating ucode analysis
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11 cfbde005fb vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11 0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
Megamouse d21f87af5d Fix unresponsive UI during SPU compilation 2020-12-16 11:01:51 +03:00
Megamouse 0bfec59af8 Fix stop during shader compilation 2020-12-16 11:01:51 +03:00
kd-11 035a76f26d Fix build 2020-12-16 10:10:06 +03:00
kd-11 42f4e831a2 vk: Clean up some leftovers from shader decompiler rewrites 2020-12-16 10:10:06 +03:00
kd-11 d3686dbb75 rsx: Add some texture upload statistics to the texture cache 2020-12-16 10:10:06 +03:00
kd-11 fb1c790350 rsx: Make debug overlay dynamic 2020-12-16 10:10:06 +03:00
kd-11 0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina e82bef425f vm: fix warnings and add narrow cast for u64 ptrs 2020-12-15 20:10:16 +03:00
Nekotekina e39348ad96 Make lf_queue<> compatible with atomic_wait 2020-12-15 19:19:36 +03:00
Eladash bfe1a8673a PPU: Allow HLE execution from pure instruction decoder type interpreter 2020-12-15 11:18:51 +03:00
Eladash 0445ef393f FW SPRX install: Fix IDM ID's leak 2020-12-15 11:16:45 +03:00
Eladash 7eb16e13bb PRX loader: Fix libfs_155.sprx loading
Fix relocations' segments referencing when there are "empty" (memsize=0) LOAD segments.
2020-12-15 11:16:45 +03:00
Megamouse 03ad5c6830
Salvaging code (#9432)
* Minor input refactoring

* fix sys_config_unregister_io_error_listener log message

* Remove unused variables in RepaintTextColors

Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Eladash e5603fec1e Firmware libraries settings overhaul 2020-12-13 21:52:24 +03:00
Nekotekina e321765c54 Split BEType.h to util/v128.hpp and util/to_endian.hpp 2020-12-13 16:34:45 +03:00
Nekotekina 62fdcf50ea vm: initialize g_pages at vm::init
Can reduce compile time/overhead.
2020-12-13 15:39:36 +03:00
kd-11 f83c2f0b6b rsx: Restructure and simplify some header include chains 2020-12-13 15:38:35 +03:00
kd-11 d775c8dc73 rsx: Move shader analysis+prefetch to the end of the draw call 2020-12-13 15:38:35 +03:00
Luke Barr cb8ef46ec7
Initial DualSense Support (#9308)
* Initial DualSense Support

* Add Vibration Support

* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes

* Consistency, remove button comments, add two buttons.

Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Nekotekina a6a5292cd7 Use uptr (std::uintptr_t alias) 2020-12-12 16:29:55 +03:00
Nekotekina b59f142d4e Move types.h to util/types.hpp 2020-12-12 15:12:01 +03:00
Nekotekina 666a18f5e5 Remove ceil2/floor2 from types.h 2020-12-12 15:12:01 +03:00
Nekotekina dff4392c10 Move error_code to ErrorCodes.h 2020-12-12 15:12:01 +03:00
Nekotekina b09b7c1184 Remove any_pod<> from types.h
Add simplified any32 to GCM.h
Add simplified cmd64 to PPUThread.h
2020-12-12 13:12:39 +03:00
Nekotekina 6e05dcadb6 Reduce std::numeric_limits dependency
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina bc7acf9f7a RSX: remove overly long integer sequence (opcode_list)
Convert to constexpr array and move to gcm_printing.cpp
2020-12-12 11:38:35 +03:00
Nekotekina 7a015b6fc0 VKMemAlloc.cpp: use shared_mutex in vk_mem_alloc.h
Because it allows to use custom implementation.
Also fix compilation.
2020-12-11 19:05:11 +03:00
Nekotekina aa3aef4beb std::chrono cleanup: always use steady_clock 2020-12-11 19:01:56 +03:00
Nekotekina 72284b4530 Use atomic_t<> in VKMemAlloc 2020-12-10 18:58:11 +03:00
Nekotekina 65c04e4ddd Remove constexpr from ppu/spu decoders.
We don't need them at compile time (yet).
But can reduce compile time and complexity.
2020-12-10 15:06:01 +03:00
Nekotekina b382d3b3e9 Remove ASSUME macro
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
kd-11 d25c401aec vk: Validate image creation inputs
- Should avoid things like res scaling breaking when very large scaling is in use
2020-12-09 21:30:08 +03:00
kd-11 aac874a842 vk: Add even more D32_SFLOAT missing locations 2020-12-09 21:30:08 +03:00
Nekotekina 5d934c8759 Improve narrow() and size32() with src_loc detection 2020-12-09 16:26:20 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina 38745e5782 SPU ASMJIT: fixup mfence replacement 2020-12-09 11:15:40 +03:00
RipleyTom d0c271e534 Simplify g_pages
This was done because otherwise msvc runs out of heap space on azure.
2020-12-09 11:15:08 +03:00
kd-11 f8d2830ac7
vk: Properly register D32_SFLOAT as a depth-stencil format (#9396) 2020-12-09 02:06:27 +00:00
Eladash 2602be426f
Allow emulation to work without firmware (#9367)
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
RipleyTom 51dcb4a79d Remove bom from .hpp files 2020-12-07 20:03:44 +03:00
Nekotekina 24e4e329ed atomic.hpp: add atomic_t<bool> specialization
May be required in future, plus adds/hides some methods.
2020-12-07 17:13:12 +03:00
Nekotekina eb66302907 atomic.hpp: replace std::atomic with atomic_t
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Nekotekina b16cc618b5 atomic.hpp: add some features and optimizations
Add atomic_t<>::observe() (relaxed load)
Add atomic_fence_XXX() (barrier functions)
Get rid of MFENCE instruction, replace with no-op LOCK OR on stack.
Remove <atomic> dependence from stdafx.h and relevant headers.
2020-12-07 17:13:12 +03:00
Nekotekina 77aa9e58f2 shared_ptr.hpp: add trivial conversion for shared/single types
These conversions don't exist in std::shared_ptr-alike types.
But I don't want to bother with == operators until we have proper C++20.
Removed trivial conversion for atomic_ptr because it's heavyweight.
2020-12-07 15:33:28 +03:00
kd-11 3a0b3a85a5 rsx: Separate program environment state from program ucode state
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
Eladash 15a12afe25 Debugger: Implement code flow tracking 2020-12-06 15:32:13 +03:00
Eladash 427cf91447 Debugger: rewrite GetPc() 2020-12-06 15:32:13 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Nekotekina d1e7837422 atomic_t: cleanup type requirements
Add C++17 requirements.
Remove alignment requirements (auto-align type).
What's missing is to detect padding and forbid it.
2020-12-04 19:11:36 +03:00
Nekotekina 8efc22bd45 atomic.hpp: simplify and unify bit test instructions
Also make them available on all platform.
Rename some rare methods.
2020-12-04 14:33:38 +03:00
Nekotekina 32f39fec1c Make cpu_counter::remove() async
Remove both mutex and assertion from it.
2020-12-01 10:18:41 +03:00
Nekotekina cad3a6c547 sceNp.cpp: fix some UTF-8 string mismatch 2020-11-30 03:21:34 +03:00
kd-11 2aa5c437e8 rsx: Fix upscaled image reconstruction
- Base the upscaling on the real source and not the "attr" parameter.
- In case of reconstruction, the source is much larger than the subslice in "attr"
2020-11-30 01:20:17 +03:00
kd-11 67f48ce21c rsx: Fix uncaught depth-func changes
- Depth func of always or never usually disqualifies depth testing.
  Invalidate contested surfaces when depth func is changed.
2020-11-30 00:46:36 +03:00
kd-11 845a7d9968 Fix RSX replay thread lifecycle 2020-11-29 22:39:52 +03:00
Nekotekina b5d498ffda Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
It's analogous to C++20 atomic std::shared_ptr

The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina bd90e3e37f atomic.cpp: shrink and simplify main hashtable
Reduce collision detection to 1 or 0 for now.
I think it should be offloaded to notifiers.
2020-11-26 20:11:26 +03:00
Megamouse 9e352da052 Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00
Nekotekina 95b8467a76 perf_meter.hpp: move logic to noinline function
May improve performance if perf meter is disabled.
2020-11-25 10:41:17 +03:00
Megamouse 9efedbe76a Minor changes related to Emu.Stop() 2020-11-25 00:11:07 +01:00
Nekotekina 43952e18e2 Implement prefetch_write() and prefetch_exec() wrappers
Do some refactoring to prefetch_read() in util/asm.hpp as well.
Make all these function constexpr because they are no-ops.
2020-11-24 12:31:11 +03:00
Megamouse 5076da8f77 Fix auto exit
- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
kd-11 8228a4adcd gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer 2020-11-24 11:10:43 +03:00
Eladash 3f028fbb83 Fix SPU LS MMIO 2020-11-24 03:44:30 +03:00
Nekotekina f0cba1371c vm: adjustments
Increase max range lock size (less than 512 MiB)
Remove "range_executable" flag, make it reserved.
2020-11-24 01:09:04 +03:00
kd-11 f1c65dcefc vk: Improve support for RDNA
- Add support for RDNA2
- Add RDNA MSAA workaround
2020-11-23 19:20:00 +03:00
Nekotekina f85c8584b0 Attempt to fix #9316 2020-11-22 12:57:50 +03:00
Nekotekina 6cf50f8f6c Second attempt to fix hanging RPCS3 process
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
kd-11 cab4c78b7b rsx: Some shader compiler threads tuning
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
kd-11 7553429130 gl: Thread shader source compilation dispatch
- glCompileShader is in itself much slower than anticipated
2020-11-21 20:43:15 +03:00
kd-11 3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
Nekotekina e89a568765 Attempt to fix Emu.Quit()
There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Nekotekina 71f1021648 Fix thread pool entry point and get_cycles()
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina 5bcaa25c02 CPU: remove descheduled threads from suspend_all list 2020-11-20 13:53:34 +03:00
Eladash 85880ffded
SPU: Log STOP full opcode (#9292)
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Megamouse 5b207c3b95 hotfix for infinite loop when booting game data 2020-11-19 23:53:10 +01:00
Megamouse 3087f15dd8
Update disc boot detection and hope it works 2020-11-19 21:55:06 +01:00
Nekotekina 292af1e4cd CPU: use u128 in bit counter
Apparently, u64 was not enough.
2020-11-19 16:05:08 +03:00
Nekotekina d4d5dc99f3 Fix perf_meter<> after adding thread pool.
Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina 3e1344e4e4 vm.cpp: minor optimization for filling stack guards
Use REP STOSQ on all compilers.
2020-11-19 14:44:58 +03:00
Nekotekina 6d37bc62a5 CPU: remove cpu_counter from g_fxo
Convert it to a namespace, simplify add/remove functions.
Don't add() threads just creates, they are trapped in check_state() anyway.
Don't add() threads which are leaving check_state() because stopped.
2020-11-19 09:46:22 +03:00
Nekotekina e9f7c100a0 CPU: update suspend interface (dummy) 2020-11-18 19:15:56 +03:00
Nekotekina 190676c982 CPU: Fix g_suspend_counter waiting logic 2020-11-18 14:38:01 +03:00
Eladash 28cbba5a7d
SPU LLVM: fix AND instruction family (#9290)
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
kd-11 0e7a705254 rsx: Resolution scaling overhaul
- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina 68931b4c43 Debugger: fill stack guard with STACKGRD 2020-11-17 16:32:59 +03:00
Nekotekina ccd0d2046d SPU: increase max SPU count
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina 0fec99e75b SPU: absolutely unacceptable hack for SPU LS
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina f8d1f070f5 sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes 2020-11-17 15:22:04 +03:00
Eladash 992a372fc7 cellGame fixes 2020-11-17 09:04:35 +01:00
Nekotekina d7e1cf7dd2 vm: respect initial protection for allocation mapping
Unused yet.
2020-11-17 05:33:46 +03:00
Nekotekina ea5f5aea5f vm: memory locking rewritten
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina eaf0bbc108 SPU: don't allocate SPU LS in vm::main
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina dfae7bd073 SPU: Fix some stat printing 2020-11-15 04:41:16 +03:00
Nekotekina badb3dc2dd atomic.cpp/threads: remove old wait callback
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina 1e269751bf Temporarily disable memory locking if TSX is not used
It's a very heavy operation that could cause some problem under mutex lock.
2020-11-14 11:12:58 +03:00
Nekotekina 5b69eda39a Fix suspend_all bug (TSX, TSX-FA)
Could cause freezes.
2020-11-14 10:56:05 +03:00
Nekotekina 71ca413067 Don't add lonely cpu_flag::memory on TSX path (bug) 2020-11-14 09:03:33 +03:00
Nekotekina ab365fe494 Fixed thread pool a bit
Use 128-bit allocator instead of queue.
When pool is full (128), threads just terminate as before.
2020-11-13 13:32:44 +03:00
RipleyTom debfae06a8 Improve disconnected state handling of dns queries 2020-11-13 07:05:06 +03:00
RipleyTom e6f2f8ad0d Add some error checking in sceNp2.cpp 2020-11-13 05:28:00 +03:00
Nekotekina 67785a918c Implement simple thread pool 2020-11-13 03:32:24 +03:00
Nekotekina 3888b0429c atomic.cpp: print some stats on stop 2020-11-12 05:52:22 +03:00
Eladash fefab50e06 Fix vm::range_lock, imporve vm::check_addr 2020-11-11 10:30:09 +03:00
Eladash 74274f6d77 Debugger: Improve SPU/PPU vector registers 2020-11-11 10:27:45 +03:00
RipleyTom 908b2703f3 Fix missing controller mapping 2020-11-11 07:16:45 +03:00
Eladash 52fa69d93d SPU Debugger: Improve registers panel 2020-11-10 22:51:52 +03:00
RipleyTom a83df01bfd
rpcn 0.3.5 (#9227) 2020-11-10 08:55:49 +00:00
Eladash b32d989a10 Fix PPU stack contents on allocation 2020-11-10 06:30:35 +03:00
Nekotekina d1ee7c651f Make memory locking optional (mlock, VirtualLock).
Fix desired locking operation (to fix "sudo" memory).
It was discovered that some systems have outdated configuration.
With too tight limit, it's almost impossible to lock anything in memory.
2020-11-10 06:05:37 +03:00
Nekotekina bd5253047b Improve DYNAMIC_IMPORT
Don't call get_proc_address every time if if failed.
Also rename Utilities/dynamic_library.h to util/dyn_lib.hpp
2020-11-10 01:44:31 +03:00
Nekotekina cdaa8cb5c4 CPU: Improve suspend_all g_suspend_counter handling
Increase in two stages, giving more chances to use it.
Second stage is when all wait flags have been seen.
2020-11-09 23:54:36 +03:00
Nekotekina 083397a555 vm: lock memory under "sudo" addr
Remove memory touching from transactions.
2020-11-09 23:54:36 +03:00
Nekotekina d1988d384c vm: remove unnecessary memset() on stop 2020-11-09 22:57:36 +03:00
Nekotekina bc61835d97 CPU: use unsigned (u8) priority in suspend_all 2020-11-09 22:57:36 +03:00
Nekotekina 733b46d51a sys_semaphore: add state check to sys_semaphore_get_value
Also to sys_semaphore_create, although we don't do it.
2020-11-08 19:03:41 +03:00
Nekotekina 8bc9868c1f SPU/vm: Improve vm::range_lock a bit
Use some prefetching
Use optimistic locking
2020-11-08 17:23:17 +03:00
Nekotekina 3507cd0a37 SPU: improve spu_thread::reservation_check
Use optimistic locking and optimistic loop (expecting 1 iteration).
2020-11-08 16:43:15 +03:00
Nekotekina 21ec32b465 vm: implement g_shmem for range locks
Renamed from g_shareable. Contains pointers instead of bits.
Used in range locks to prevent any "collision" between memory.
2020-11-08 16:43:15 +03:00
Nekotekina 1c99a2e7fb vm: add map_self() method to utils::shm
Add complementary unmap_self() method.
Move VirtualMemory to util/vm.hpp
Minor associated include cleanup.
Move asm.h to util/asm.hpp
2020-11-08 16:43:15 +03:00
Nekotekina b68bdafadc vm: refactor vm::range_lock again
Move bits to the highest, set RWX order.
Use only one reserved value (W = locked).
Assume lock size 128 for range_locked.
Add new "Size" template argument that replaces normal argument.
2020-11-08 16:43:15 +03:00
Eladash bacfa9be19
Debugger fixups (#9226)
Fix logic error in callstacks handling code, always set first to false after first iteration.
 Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
 Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash 516da4ecdd Debugger: Improve SPU/PPU callstack handling 2020-11-08 09:17:13 +03:00
Eladash 3cb5fd8ebc Debugger: Implement SPU callstack, fix PPU callstack 2020-11-07 20:45:57 +03:00
Eladash 6dcd482dd0 SPU reservations: Do not illegally dereference reservation data 2020-11-07 14:03:09 +03:00
Morgan Creekmore a28ab0a408
Set AccountAge to 18 to fix age restriction checks, fix incorrect logged function name (#9218) 2020-11-07 09:47:44 +00:00
Megamouse a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Nekotekina 557f0c5a8a atomic.cpp: remove load() from notify functions
Only compare masks for overlap for second overload (with mask provided).
Explicit "new value" can be provided in new 3-arg overloads.
Also rename atomic_storage_futex -> atomic_wait_engine.
2020-11-06 04:44:31 +03:00
Nekotekina 34fa010601 Improve cond_var notifiers
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina 5248240e10 atomic.cpp: improvements.
Reduced static memory amount for waitable atomics.
Allow notifier to skip notifications if wait/notify masks don't overlap.
Improve raw_notify to wake up the thread by its id, add thread_id arg.
Add optional mask argument to notify_one() and notify_all().
2020-11-05 05:51:43 +03:00
Nekotekina ba5ed5f380 Fix vm::lock_range wrong check
Minor header refactoring.
2020-11-04 14:59:26 +03:00
Nekotekina 8d5e119582 Improve cpu_flag::temp handling
Ignore cpu_flag::suspend
Ignore cpu_flag::signal
2020-11-04 14:59:26 +03:00
Nekotekina d022e7cd27 sys_prx: add cpu_flag::wait 2020-11-04 14:59:26 +03:00
Nekotekina 5d7acda80e vm: minor refactoring
Renamed internal main range locking method.
2020-11-04 14:59:25 +03:00
Nekotekina 9b595c68a5 Fix some switch warnings 2020-11-04 14:59:25 +03:00
Nekotekina dea8aa675a Optimize cpu check_state() a bit
Move cpu_flag::dbg_pause check from the start.
To the moment before it actually goes to sleep.
2020-11-04 14:59:25 +03:00
Megamouse 027eba2b59 Add Quadro to fast version of VK get_driver_vendor 2020-11-04 12:13:56 +01:00
Megamouse 91b8e7504e Set some things to log level always 2020-11-04 12:13:56 +01:00
Nekotekina 1b8bf081b5 Upgrade to LLVM 11 Stable 2020-11-02 21:23:25 +03:00
Nekotekina 06ecc2ae68 vm::range_lock cleanup and minor optimization
Removed unused arg.
Linearized some branches.
2020-11-01 23:29:33 +03:00
Nekotekina 46d3066c62 Optimize vm::range_lock
Only test address on `range_locked`
Don't check current transaction
Remove vm::clear_range_locks completely
2020-11-01 16:46:06 +03:00
Nekotekina 8d12816001 TSX: fix transaction limit settings 2020-11-01 14:58:04 +03:00
Nekotekina fe03b55046 TSX: tiny optimization of transaction functions
Because new memory manager puts them in first 2G.
2020-11-01 14:44:59 +03:00
Nekotekina ca57f25f26 Fix vm::page_protect and range flags
Should fix assertion in vm.cpp
Minor refactoring of internal locking
2020-11-01 02:30:10 +03:00
Eladash 3c639ff8e1 SPU: Fix Accurate DMA edge case 2020-11-01 00:35:48 +03:00
Nekotekina 78c986b5dd Improve vm::range_lock
Not sure how it ever worked
Clear redundant vm::clear_range_lock usage
2020-10-31 23:53:14 +03:00
Megamouse 36149fd986
overlays: kinda fix performance graph margins (#9181) 2020-10-31 16:32:31 +00:00
Eladash c2c559f8d9 Disasm: do not allow to access previous instructions in non-interpreter mode 2020-10-31 17:15:47 +03:00
Eladash 5e8419af0d SPU Debugger: SHUFB insertion patterns 2020-10-31 17:15:47 +03:00
Nekotekina 86fc842c89 TSX: new fallback method (time-based)
Basically, using timestamp counter.
Rewritten vm::reservation_op with the same principle.
Rewritten another transaction helper.
Add two new settings for configuring fallbacks.
Two limits are specified in nanoseconds (first and second).
Fix PUTLLC reload logic (prevent reusing garbage).
2020-10-31 15:34:14 +03:00
Nekotekina 80530e8aef vm: rename g_addr_lock to g_range_lock
Reduce size to 29 bits and use 3 bits to communicate some information.
This information can be used to to a very cheap lock-free access tests.
2020-10-31 15:08:49 +03:00
Nekotekina ba26e16411 Rename vm::reservation_light_op -> light_op
Rename vm::reservation_peek_op -> peek_op
Also remove overkill assertion for cpu_flag::temp.
2020-10-31 15:08:49 +03:00
Megamouse 2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Megamouse 5d55e509ec
cellSubDisplay: Add some constants (#9178) 2020-10-31 01:40:38 +00:00
Megamouse 4984e87776 implement interception for cellKb and cellMouse
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse c65b7d0aea HLE: Add some constants 2020-10-31 02:11:27 +03:00
Megamouse 54fd224fd8 Add License Area Setting 2020-10-31 02:10:30 +03:00
Eladash b5014d56ab rsx: Fix transform contants load 2020-10-31 02:08:03 +03:00
Nekotekina c4e89f8bb4 Actually start rsx replay thread 2020-10-30 22:25:33 +03:00
Nekotekina 7dd85b207f vm: optimize range lock slot allocations
Doesn't seem to need a barrier.
2020-10-30 22:20:20 +03:00
Nekotekina cb0431d960 sys_fs/sys_usbd: add cpu_flag::wait 2020-10-30 20:14:32 +03:00
Nekotekina 58adb6a1aa sys_ppu_thread: add cpu_flag::wait 2020-10-30 18:27:15 +03:00
Nekotekina 13c564f2af sys_memory: add cpu_flag::wait 2020-10-30 18:09:30 +03:00
Nekotekina 95aeebe4b5 sys_rsx: add cpu_flag::wait 2020-10-30 18:00:25 +03:00
Nekotekina 605d57c541 sys_event: cleanup (replace vm::temporary_unlock)
Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
Nekotekina f972fa26a4 Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Nekotekina 150e18539c Allow cpu_thread& arg passed to the syscalls
Minor cleanup. cpu_mem(), cpu_unmem() removed.
2020-10-30 17:03:32 +03:00
Eladash f03d4cf8fd PPU: Optimize reservation load for success 2020-10-30 10:49:47 +02:00
Nekotekina 3419d15878 vm: add extern clear_range_locks function
Allows to wait for range locks to clear for specified range.
vm::range_lock now monitors specified reservation lock as well.
2020-10-30 07:58:16 +03:00
Nekotekina 0da24f21d6 CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
Add prefetch hint list parameter.
Workloads may be executed by another thread on another CPU core.
It means they may benefit from directly prefetching the data as hinted.
Also implement mov_rdata_nt, for "streaming" data from such workloads.
2020-10-30 05:22:09 +03:00
Nekotekina e794109a67 perf_meter.hpp: fix double rdtsc bug, add restart() method 2020-10-30 03:19:13 +03:00
Nekotekina 006c783aba SPU: make do_dma_transfer() static with _this arg
Instead of this, nullptr will be passed from another thread.
MMIO via MMIO is disabled if it even possible.
2020-10-30 02:58:39 +03:00
Nekotekina 4378a09867 PPU: reload old data on STCX failure
In 128-byte reservation mode, it can reload the whole cache line.
2020-10-30 02:58:39 +03:00
Nekotekina fb24b06a5d PPU: add LARX perf counter
Also refactor ppu_store_reservation a bit.
2020-10-30 02:58:39 +03:00
Nekotekina 425fce5070 SPU: load previous data on PUTLLC failure
Since it will most likely execute GETLLAR to load it again.
Only implemented for TSX at moment.
2020-10-30 02:58:39 +03:00
Nekotekina d5667a859a CPU: improve cpu_thread::suspend_all (TSX)
Try to make more clever busy-waiting on cpu_flag::pause.
2020-10-30 02:58:39 +03:00
Nekotekina 95dbcf2fd7 Logs: add callback for cpu_thread to set cpu_flag::wait
May improve waiting time in critical suspend_all ops.
2020-10-29 18:57:57 +03:00
Nekotekina 8ce0819b42 SPU: add stx/ftx counters
Just count pure transaction successes and failures.
2020-10-29 18:57:57 +03:00
Nekotekina 688a456642 TSX tweaks
Allow to do more in first-chance transactions.
Give PUTLLC +1 priority (minor change).
2020-10-29 18:57:57 +03:00
Nekotekina 280958ee74 Revert "TSX: adjust transaction logic"
This reverts commit ff550b5c3c.
2020-10-28 21:59:12 +03:00
Bevan Weiss f4070731a8 NET: Add SO_RCVBUF / SO_SNDBUF defaults to .._bnet_socket
The OS defaults for SO_RCVBUF / SO_SNDBUF may not match what the defaults for the PS3 are.
And the code may be happy with the PS3 defaults, so may not set this explicitly.
So we'll do it when we establish the socket.
It also looks like the Windows recv behaviour is different for the MSG_PEEK option (and possibly in all situations where a smaller buffer is provided). I believe other platforms will return the size of the data received into the socket buffer, even if the supplied user buffer is smaller. Windows returns WSAEMSGSIZE instead. For the length of '1' MSG_PEEK request that is currently seen, we just mask this and return the full size of the buffer. This might need to be the case in all situations, I assume there will be applications that will supply an artificially small buffer and resize it as necessary based on the size of the received packet.
Add some additional translations from native->PS3 error codes

Rewrote handling of MSG_PEEK to just be a copy of what GalCiv suggested
Added WSAESHUTDOWN, and WSASetLastError as done by Cygwin
2020-10-28 20:54:29 +03:00
RipleyTom 6f5bbf550a Revert part of CellHddGameCheck 2020-10-28 20:44:38 +03:00
Nekotekina ff550b5c3c TSX: adjust transaction logic
Allow more in first-chance transactions.
Allow abandonment of PUTLLC as in original path.
Make PUTLLUC unconditionally shared-locked.
Give PUTLLC +1 priority (minor change).
2020-10-28 14:00:09 +03:00
Nekotekina d6daa0d05b Fix cpu_flag::temp, make sure it removes cpu_flag::wait 2020-10-28 14:00:09 +03:00
Nekotekina 86785dffa4 SPU: make vm::check_addr checks safe under vm::range_lock
Reuse some internal locking mechanisms.
Also fix vm::range_lock missing check.
2020-10-28 14:00:09 +03:00
Nekotekina c491b73f3a SPU: improve accurate DMA
Remove vm::reservation_lock from it.
Use lock bits to prevent memory clobbering in GETLLAR.
Improve u128 for MSVC since it's used for bitlocking.
Improve 128 bit atomics for the same reason.
Improve vm::reservation_op and friends.
2020-10-28 03:47:41 +03:00
Nekotekina c50233cc92 atomics.cpp: add support for waiting on 128-bit atomics
Complementarily.
Also refactored to make waiting mask non-template arg.
2020-10-28 03:47:41 +03:00
Nekotekina 13de773486 Remove some vm::reservation_lock instances 2020-10-27 17:56:19 +03:00
Nekotekina 4966f6de73 vm: improve range_lock and shareable cache (Non-TSX)
Allocate "personal" range lock variable for each spu_thread.
Switch from reservation_lock to range lock for all stores.
Detect actual memory mirrors in shareable cache setup logic.
2020-10-27 17:56:19 +03:00
Nekotekina 6806e3d5c7 atomic.cpp: implement notify callback
Notification can be very heavy, especially if we need to wake many threads.
Callback is set for cpu_thread in order to set wait flag accordingly.
2020-10-27 17:56:19 +03:00
Megamouse 0a121e9d26 DS4: Add error logging and remove some unused code 2020-10-27 15:25:08 +01:00
kd-11 b32eecb5a7
rsx: Driver compatibility improvements (#9131)
* rsx: Refactor vertex clip emit to avoid using f64 unnecessarily

- Fixes driver crash on intel

* vk: Add NVIDIA driver version check

- Warn if user has outdated drivers with known problems
2020-10-27 13:22:15 +03:00
Cebtenzzre 2b6a56c21c Partially revert "Fix debug build gcc/clang linker."
This reverts commit 4599d58413.

The issue this works around was fixed in 3265772 ("idm: Implement
creation/destruction invalidation counter") by making the variables
constexpr.

Fixes #6896
2020-10-26 04:12:04 +03:00
Nekotekina f1e66085cd Fixup for cpu_flag::temp
Wrong check_state() result was triggering assertion.
2020-10-26 01:18:26 +03:00
Nekotekina 130a0ef20e Implement cpu_flag::temp flag
Accompanies wait flag, indicating that it was set in limited conditions.
Such condition don't allow thread to terminate after its removal.
2020-10-25 21:48:20 +03:00
kd-11 18ca3ed449 rsx: Block-level reservation access 2020-10-25 20:21:04 +03:00
Eladash 0fcf767ee9 SPURS: Implement spursJobchainPopUrgentCommand 2020-10-25 16:43:38 +03:00
Eladash 1e7bf218e0 CellSpurs: Minor fixes 2020-10-25 16:43:38 +03:00
Eladash 4ea7628204 SPU: Fix LS capture entry point 2020-10-25 16:39:40 +03:00
Nekotekina 89d9813a45 Fix UTF-8 strings in perf_meter files 2020-10-24 14:16:32 +03:00
Nekotekina 2b52b4a749 SPU: use normal notify() thread function
Using raw_notify() everywhere was overkill.
2020-10-24 14:16:32 +03:00
Nekotekina 10caa2981f Improve raw_notify a bit 2020-10-24 14:16:32 +03:00
Eladash 49610f52f5 SPU: Save LS capture executable in one segment 2020-10-24 14:13:19 +03:00
Megamouse 27643cb715 HLE: improve cellHddGameCheck 2020-10-24 00:26:41 +03:00
Megamouse fe3c7926f7 Qt: add custom game icons
This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash 552d8e6aec Debugger: Fix SignedHex
It didnt take into account INTx_MIN. (UB for std::abs)
2020-10-23 13:13:04 +03:00
Eladash b56bc7e087 SPU: cleanup channels logging 2020-10-23 13:13:04 +03:00
Eladash abcf265bc7 SPU Debugger: Implement basic instructions's constants propagation
Only functional in WRCH and ILHU+IOHL pattern atm.
ILHU+IOHL is extremely common pattern to create 32-bit constants such as SPPU libraries error codes.
2020-10-23 13:13:04 +03:00
Eladash e70f430b5a SPU Debugger: Add made-up MR mnemonic 2020-10-23 13:13:04 +03:00
Eladash b998852385
LV2: cleanup syscall table (#9106)
Remove old ppu_get_syscall_name from PPUFunction.cpp for deduplication.
2020-10-21 10:04:34 +03:00
Nekotekina 306593a0c5 Revert "atomic.cpp: fixup for WaitOnAddress path"
This reverts commit 3b8bce1bed.
2020-10-21 09:54:22 +03:00
Nekotekina 3b8bce1bed atomic.cpp: fixup for WaitOnAddress path
Also fix wait quantum.
2020-10-21 08:18:27 +03:00
Nekotekina f0fd7e2e19 Atomics: use WaitOnAddress if available (Win8+) 2020-10-21 00:22:08 +03:00
Nekotekina 4384ae15b4 Improve vm::reservation_op
Remove XABORT, sync status handling with SPU/PPU transaction.
Limit max number of transaction attempts in loop.
Add Ack template parameter, as in vm::reservation_light_op.
Remove utils::tx_abort, improve utils::tx_start as well.
2020-10-20 09:10:21 +03:00
Nekotekina dc8252bb9f Remove XABORT in PPU/SPU transactions.
It's expensive for unknown reason. Simply XEND is usually much cheaper.
Add some minor improvements. Use g_sudo_addr.
2020-10-20 09:10:21 +03:00
Nekotekina ea8e435b32 Fixup for perf_meter.hpp
Don't try to push reports if they are empty.
2020-10-19 21:25:42 +03:00
Nekotekina 72d1ac22aa SPU: report too many PUTLLC attempts (TSX)
Mirrored to PPU STCX code and PUTLLUC (STORE128).
2020-10-19 19:41:28 +03:00
Nekotekina 8ce5392390 TSX: add prefetchw instruction in transaction code 2020-10-19 19:41:28 +03:00
Nekotekina 311682b341 SPU: fix GETLLAR regression
Misplaced mov_rdata
2020-10-19 19:41:28 +03:00
Nekotekina a5eb11d79f Improve cpu_thread::suspend_all (TSX-FA)
Add prefetching of cpu->state fields.
2020-10-19 19:41:28 +03:00
Nekotekina 120849c734 Implement perf stat counter for PPU/SPU reservation ops
Adds Emu/perf_meter.hpp header file.
Uses RDTSC for speed.
Prints stats at exit.
2020-10-19 19:41:28 +03:00
Nekotekina adf50b7c4b Implement cpu_thread::if_suspended
Use it for opportunistic guaranteed GETLLAR execution (TSX-FA).
2020-10-18 20:10:48 +03:00
Nekotekina f5c575961f Implement priorities for cpu_thread::suspend_all tasks
Give PUTLLUC increased priority.
2020-10-18 20:10:48 +03:00
kd-11 a90801e2aa vk: Add VK_FORMAT_D32_SFLOAT to format conversion table
- This format is required to emulate RSX_FORMAT_CLASS_D16_FLOAT
2020-10-18 19:30:40 +03:00
Eladash 402e8b12a6 SPU: Touch unmapoed memory in reservation mismatch 2020-10-18 11:42:54 +03:00
Eladash 701f7f39d6
Improve SPURS debugger (#9090) 2020-10-18 11:07:01 +03:00
Eladash 6590366f8e PPU Debugger: fix typo in STDX 2020-10-17 22:00:22 +03:00
Eladash fa0b02ed30 PPU Debugger: Improve move from/to CR registers instructions 2020-10-17 22:00:22 +03:00
Nekotekina d0057c92e4 Fix spu_putlluc_tx (insignificant) 2020-10-17 21:27:19 +03:00
Nekotekina 4078f43984 Fix ppu_stcx_accurate_tx (operand size mismatch) 2020-10-17 21:26:17 +03:00
RipleyTom 9e14d240a8 Implement ethernet address determination 2020-10-16 22:53:48 +03:00
RipleyTom 1393bb2caf Fix getsockname on windows for unbound sockets 2020-10-16 22:53:48 +03:00
RipleyTom e9914f3004 Add sys_net error for EISCONN 2020-10-16 22:53:48 +03:00
RipleyTom 073772a801 Fixes setsockopt 2020-10-16 22:53:48 +03:00
RipleyTom 2babe4c236 Add better handling of RTT for STREAM_P2P 2020-10-16 22:53:48 +03:00
RipleyTom bbda618beb Improve poll for p2p sockets 2020-10-16 22:53:48 +03:00
RipleyTom 344c813eb1 Avoid double locking with start_sig 2020-10-16 22:53:48 +03:00
RipleyTom abaa8f855f sceNpManagerGetAccountRegion impl 2020-10-16 22:53:48 +03:00
RipleyTom ea1171f624 Add notification logging 2020-10-16 22:53:48 +03:00
Eladash 443c2b920d PPU: Handle cache line inconsistencies (PPU 128 reservations) 2020-10-16 22:51:30 +03:00
Eladash 953663e00b Fix ppu_execute<Func> for HLE functions 2020-10-16 22:48:02 +03:00
Eladash 5185ddb8b5
CellSpurs: JobChain functions and some more (#9080) 2020-10-16 18:35:20 +01:00
Nekotekina 583ed61712 SPU: return some give-up behaviour for PUTLLC (TSX)
Despite using concept of "shared" lock, allow only first to proceed.
This is similar how conditional stores for PPU are implemented.
2020-10-16 12:14:42 +03:00
Nekotekina 492ed27495 RSX: fix rsx::nv406e::semaphore_release partially
Properly release reservation (non-TSX path).
At least update and notify reservation (TSX).
2020-10-15 20:58:59 +03:00
Nekotekina facde63460 PPU: fix ppu_stcx_accurate_tx
Don't destroy xmm6/xmm7 state on exit.
Improve addr arg handling (simplify).
2020-10-15 19:24:00 +03:00
Nekotekina 494953997e PPU/SPU: give up on conditional stores if locking fails
Restores Non-TSX behaviour partially.
2020-10-15 17:18:49 +03:00
Nekotekina 1b89ad00e7 SPU: restore some LR event setting logic after #9048 2020-10-15 17:18:49 +03:00
Nekotekina 40558e7ac1 Use std::invoke in cpu_thread::suspend_all 2020-10-14 02:53:58 +03:00
Nekotekina 3bddba0c7a SPU: fix spu_getllar_tx
Was not executing.
2020-10-14 02:53:29 +03:00
Nekotekina 97cd641da9 TSX: reimplement spu_getllar_tx
Only used as a backup method of reading reservation data.
Increase long GETLLAR reporting threshold.
2020-10-13 21:10:04 +03:00
Nekotekina 91db4b724c SPU: fix PUTLLC (TSX-FA)
Some forgotten checks may affect performance.
2020-10-13 17:46:03 +03:00
Nekotekina dcff8c2637 Fix remaining vm::reservation_lock usages (for now)
Optimization can be restored later.
2020-10-13 12:04:59 +03:00
Nekotekina 7a76fb1469 PPU: Add loop logging in STWCX/STDCX 2020-10-13 11:06:58 +03:00
Nekotekina 17f805ae64 PPU: cleanup for TSX path remnant 2020-10-13 10:54:10 +03:00
Nekotekina 1606f97177 CPU: print and reset suspend_all statistics 2020-10-13 00:33:20 +03:00
Nekotekina dc39a9b84f SPU: Report 'GETLLAR took too long'
Also move similar code in PPU.
2020-10-13 00:12:11 +03:00
Nekotekina 4ff23a9943 sys_fs: fix file opening from /app_home
Typo.
2020-10-12 21:41:57 +03:00
Nekotekina a806be8bc4 SPU: Implement S1/S2 (SNR) events (closes #8789)
Add TSX path in push_snr()
Add locks bits in ch_events
2020-10-12 21:41:57 +03:00
Eladash 95c1443e30
SPU: Validate reservation in GET commands (Accurate DMA) (#9062) 2020-10-12 15:20:06 +03:00
Nekotekina 5bd5a382c0 PPU: fix LDARX/LWARX in accurate mode (closes #9058)
Fixup after #9048
Use SSE intrinsics in mov_rdata.
2020-10-11 19:52:10 +03:00
Nekotekina 1885e4345c Improve vm::reservation_update
Only respect unique lock.
2020-10-11 17:22:28 +03:00
Nekotekina 2f329cf7b5 PPU: minor improvement for LWARX/LDARX
Improve chances of loading actual data in memory.
2020-10-11 17:22:28 +03:00
Nekotekina f2d2a6b605 JIT cleanup for PPU LLVM
Remove MemoryManager3 as unnecessary.
Rewrite MemoryManager1 to use its own 512M reservations.
Disabled unwind info registration on all platforms.
Use 64-bit executable pointers under vm::g_exec_addr area.
Stop relying on deploying PPU LLVM objects in first 2G of address space.
Implement jit_module_manager, protect its data with mutex.
2020-10-11 17:22:28 +03:00
Nekotekina e8e3a3b2a2 PPU: improve LWARX/LDARX progression
Should reduce spam ("...took too long")
2020-10-10 17:36:41 +03:00
Nekotekina ec7d243ee9 More optimization for cpu_thread::suspend_all
Try to not pause inactive threads.
2020-10-10 14:22:12 +03:00
Nekotekina b74c5e04f5 Optimize cpu_thread::suspend_all
Reduce internal thread status polling.
Refactor utility functions.
2020-10-10 14:12:49 +03:00
Nekotekina 050c3e1d6b Rewrite cpu_thread::suspend_all
Now it's a function of higher order.
Make only one thread do the hard work of thread pausing.
2020-10-10 13:58:48 +03:00
Nekotekina 6d83c9cc0e PPU: remove ppu_stcx_tx
Very small transaction, benefit questionable.
2020-10-10 13:58:48 +03:00
Nekotekina 346a1d4433 vm: rewrite reservation bits
Implement classic unique/shared locking concept.
Implement vm::reservation_light_op.
2020-10-10 13:58:48 +03:00
Bevan Weiss d962bb018d wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
Silence the wolf from telling us:
#warning "For timing resistance / side-channel attack prevention consider using harden options"

Also removed duplicate defines for Visual Studio project, to remove some additional warnings there.
2020-10-10 13:57:24 +03:00
kd-11 bca3a3f4ed
vk: Open CB before doing frame cleanup so that callbacks work (#9041) 2020-10-10 10:02:55 +01:00
Eladash 865464f607 SPU Local Storage capture 2020-10-08 19:05:14 +03:00
Eladash 73f96f48ee Fix SPU ELF loader 2020-10-08 19:05:14 +03:00
Nekotekina 89f1248140 Implement vm::reservation_op
Implement vm::reservation_peek (memory load)
Implement vm::unsafe_ptr_cast helper
Example use in cellSpurs.cpp
Fix dma_lockb value and description
2020-10-07 20:11:59 +03:00
Eladash 59be63167f Prettify SPU image name of dumped images 2020-10-07 01:12:45 +03:00
Eladash c628147521 cellSpurs: Implement more HLE functions (part 1) 2020-10-07 01:12:21 +03:00
Eladash a5cff8b186 kernel-explorer: Initial SPURS debugger 2020-10-06 14:20:23 +03:00
Eladash 983547af7e SPU: Embedded PRX/overlay image patching and dumping 2020-10-06 13:06:25 +03:00
kd-11 d5f7e7b179 vk: Reimplement GPU query management 2020-10-06 12:02:53 +03:00
Eladash 2a258dc21e
Fix GCC compilation (#9035) 2020-10-05 06:39:56 +01:00
Eladash ec1244bb82 Minor cellSpurs fixup 2020-10-04 19:54:56 +03:00
Eladash ac6e042223 Implement sys_process_is_spu_lock_line_reservation_address 2020-10-04 19:54:56 +03:00
Eladash a0b387e0a9 cellSpurs: Fix HLE workload signalling, taskset fixes 2020-10-03 22:35:59 +03:00
Eladash 4cafd5a31c SPU: Remove dead additions in Accurate Xfloat 2020-10-03 20:31:35 +03:00
Eladash 888b520b31 sys_fs: return ENOENT for relative paths 2020-10-03 19:09:09 +03:00
Eladash 493e57837b
SPU: Fix extremely rare bug of GETLLAR (#9011) 2020-10-03 09:31:28 +01:00
Nekotekina ee00fdb61b fs: improve handling root mountpoint
Path such as simply "/" falls into this category.
2020-10-02 14:37:58 +03:00
Nekotekina 9b22661c19 fs: improve mountpoint detection
Properly handle . and .. path components in mountpoint detection.
Remove app_home mountpoint and use mountpoint from argv[0] instead.
Add dev_root mountpoint for special purposes.
2020-10-02 12:32:35 +03:00
Nekotekina 0ac3dbfec9 Improve Trophy Installer robustness
Relax paranoidal mount point locking and temp dir creation mechanism.
It was incompatible with a setup where user directory is symlinked.
Instead, create temp dir as close to target as possible (see savedata).
2020-10-01 22:00:57 +03:00
Eladash 56cebd99c2
SPU: Simplify logging of MFC commands (#9004) 2020-10-01 19:52:39 +03:00
Eladash 04c3d8d1bb Set max PPU threads to 100 2020-10-01 19:51:56 +03:00
Eladash 7fdf3dd760 cellSpurs: Add CellSpursJobOpcode definitions 2020-10-01 18:16:13 +03:00
Eladash 1f28bee86a cellSpurs: Add error codes formatting (unused) 2020-10-01 18:16:13 +03:00
Eladash aed560b630 Implemnt various HLE CellSpurs functions 2020-10-01 18:16:13 +03:00
Eladash 871b15f6e1
PPU: fixup for Accurate 128-byte reservations (#8998) 2020-10-01 18:15:07 +03:00
Megamouse 5226076676 Emu: use vulkan as default renderer 2020-10-01 09:19:13 +02:00
Megamouse 531eb04fd7 cellGameSetParamString: fix string sizes 2020-09-29 08:44:25 +02:00
Eladash f4ca6f02a1 PPU: Implement support for 128-byte reservations coherency 2020-09-28 22:34:42 +03:00
Eladash 3f7eba19c8 PPU: Upgrade reservations to 8-byte always 2020-09-28 22:34:42 +03:00
kd-11 04ff7913b4 rsx/codegen: Workaround for borked hardware
- Bitwise or does not evaluate correctly for some hardware.
  Substitute with subtraction instead.
2020-09-28 22:18:36 +03:00
Eladash 09cddc84be SPU/PPU: Implement Atomic Cache Line Stores 2020-09-27 20:09:21 +03:00
kd-11 9baef8c705 rsx: Emit simpler fragment program code
- Optimize clamp16
- Use bfe instead of shift-and
2020-09-27 18:56:04 +03:00
kd-11 a14a358b73 rsx: Optimize vertex decoder to generate simpler code
- Significantly improves compilation speed by simplifying most of the code and doing something similar to LICM.
  * Actual decoding is now vectorized and performed in one step rather than in a loop.
  * Switches inside loops are removed and replaced with simple comparison. Generates much nicer (and smaller) GCN bytecode.
2020-09-27 18:56:04 +03:00
kd-11 259844f4f3 vk: Disable spirv optimizer
- I've not found it to be very useful and it just breaks good code right now.
  TODO: Re-enable when things improve.
2020-09-27 18:56:04 +03:00
Eladash 53c8ed6a63 vm: Fix stack memory release, always reset memory flags 2020-09-26 21:48:12 +03:00
Eladash f22348a9f9 sys_memory: Improve sys_memory_get_page_attribute for stack 2020-09-26 21:48:12 +03:00
Eladash 83d71519e0 Implement HLE sys_config stack allocation 2020-09-26 21:48:12 +03:00
Eladash 0f67c68993
sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982) 2020-09-26 18:06:06 +01:00
Eladash b79d236bfa
cellSearch: use std::hash (#8981) 2020-09-26 17:28:19 +01:00
Eladash 3b11f22062 MSVC bug workaround 2020-09-25 13:26:08 +03:00
Eladash 6164b3d2e2 Compilation fix 2020-09-24 21:00:23 +03:00
Eladash c806da51f8
Implement cellGameDeleteGameData (#8962) 2020-09-24 20:13:19 +03:00
Eladash 183aa31319 cellSysCache: Global hdd1 lock
Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash 7b3c0a69f3 kernel-explorer: Implement Filesystem Destcriptors information 2020-09-24 18:06:51 +03:00
Eladash b8fa6fb4c4 Win32 FS: Rewrite (fix) vfs::host::rename 2020-09-24 18:06:51 +03:00
kd-11 9ea478008c vk: Properly initialize float64 support for SPIRV 2020-09-24 01:30:21 +03:00
Bevan Weiss 20f1eb865b Update rpcs3/Emu/system_config.h
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss 53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash 3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934) 2020-09-23 20:35:06 +03:00
Morgan Creekmore 4fe2951509 Fixed formatting 2020-09-23 20:27:30 +03:00
Morgan Creekmore ff8a94714f Add additional NV4097 methods to gcm_printing 2020-09-23 20:27:30 +03:00
Morgan Creekmore b45d6fee2d Fix methods_name indentation 2020-09-23 20:27:30 +03:00
Morgan Creekmore f44e696edf Added missing NV methods for gcm_printing 2020-09-23 20:27:30 +03:00
Eladash 5a049322ed HLE: Always return empty paths if game content does not exist in cellGameContentPermit 2020-09-23 20:24:21 +03:00
Eladash bfa78870cb SPU: Fix unregistered channels in RCHCNT
Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash ad37259ccc SPU: Implement many missing channel counts 2020-09-22 19:47:47 +03:00
Eladash 418968d974 sceNpTrophy: Add logging of commSign 2020-09-22 19:46:52 +03:00
Eladash 89905bc1c4 sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED 2020-09-22 19:46:52 +03:00
Eladash 3a96d99187 sceNpTrophyRegisterContext: Atomically create trophy data 2020-09-22 19:46:52 +03:00
kd-11 a50ea09053 rsx: Properly pass format_class information during RTV/DSV resource barrier
- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11 d012abd924 vk: Improve image transfer and scaling
- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
  * Eliminates redundant dst->typeless transfer of full image (very expensive)
  * Eliminates full src->typeless transfer of full image and replaces with only affected region
  * Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11 7ed82c0791 rsx: Always force typeless copy if memory is crossing aspect boundary 2020-09-22 12:19:54 +03:00
Eladash cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945) 2020-09-22 10:30:31 +02:00
Megamouse 5d50602397 Qt/Input: fix default pad handler
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse 0b42cf06f8 sceNpTrophyCreateContext: improve commId logging 2020-09-21 15:32:02 +02:00
Megamouse 4c4be331f5 HLE: Fix sceNpTrophyCreateContext
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse 511e9920c2 patch_engine: Apply patch when APP_VER is unknown 2020-09-21 11:59:57 +02:00
Eladash 75c3fdcb6f Fix cellGameBootCheck PARAM.SFO reads 2020-09-21 06:36:34 +03:00
Eladash 5ac6f090fc
Fix cellGamePatchCheck (#8933) 2020-09-19 19:38:22 +01:00
Eladash 0d183a24be cellFs: Rewrite cellFsGetFreeSize 2020-09-19 13:53:04 +01:00
Eladash a21790b992 sys_fs: Fix sys_fs_disk_free 2020-09-19 13:53:04 +01:00
Eladash 762ceaf87e sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!! 2020-09-19 13:53:04 +01:00
Eladash 2620a51cc9 cellSaveData: Minor fix 2020-09-19 13:53:04 +01:00
Eladash f1e8739608 Always reset size in cellGameGetSizeKB
Reversed.
2020-09-19 13:53:04 +01:00
Eladash b31a0115b2 cellFsStat Improvements 2020-09-19 13:53:04 +01:00
Eladash ed032dc985 cellGame: Improvements 2020-09-19 13:53:04 +01:00
Eladash c436ef0c6f
SPU: Implement channels 70, 71, add naming for channel 69 (#8932) 2020-09-19 13:08:35 +01:00
kd-11 9db97278f3 rsx: Lower error message to warning
- Mismatched texture handling is a TODO that will be handled with texturing rewrites
2020-09-19 01:55:59 +03:00
kd-11 d3898fda57 rsx: Release misconfigured texture memory before attempting reupload 2020-09-19 01:55:59 +03:00
eladash 36ac68b436 SPU: Implement events channel count, minor interrupts fixes 2020-09-18 21:57:24 +03:00
kd-11 7900780cea vk: Fix nul section crash due to unexpected format (B8) 2020-09-16 20:14:44 +03:00
kd-11 92d65ff3c2 rsx: Add support for mixed data types when sampling shadow coordinates 2020-09-15 17:37:52 +03:00
Eladash a52a16807f PPU: Use SEQ-CST memory barrier in reservation load 2020-09-15 11:20:17 +02:00
Megamouse f84697ad5c move localized_string_id to own file
I dont know if there was a circular dependency issue
2020-09-14 18:24:18 +02:00
Megamouse a2da187615 HLE: localize most - if not all - exposed strings 2020-09-14 18:24:18 +02:00
Megamouse d0ffbbfc4d Qt/overlays: use Argument list for translatable strings
This is somewhat crippled for now. It only takes a single argument in the callback
2020-09-14 18:24:18 +02:00
Megamouse 460a933267 Qt/overlays: Localize most rsx overlays 2020-09-14 18:24:18 +02:00
Eladash 3206378ae6 sys_spu: Fix overexecution of cpu_return() 2020-09-12 22:11:40 +03:00
Eladash 7ce790f369 SPU: Use ASM for AVX2 coompilation instead of intrinsics 2020-09-12 18:49:49 +03:00
Eladash 5db1427923 cellGame: Implement cellHddGameCheck2 2020-09-12 11:00:24 +02:00
Eladash 81eceb1728 cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA 2020-09-12 11:00:24 +02:00
Megamouse 639650c65a Add more defines to cellSysutil 2020-09-12 09:56:51 +02:00
Eladash 9ff0b460a2 SPU: Make PUTLLUC LR event accurate 2020-09-11 09:02:18 +02:00
Eladash 4f0125a0e9 SPU: Remove "Accurate PUTLLUC" setting (always accurate) 2020-09-11 09:02:18 +02:00
Eladash d489b02fc1 PPU: Do not allow unaligned/unmapped reservation addresses 2020-09-10 13:35:57 +02:00
RipleyTom 676fed7cfc Only bind 3658 with RPCN 2020-09-09 23:56:25 +02:00
RipleyTom d9d354c981 Makes DNS processing more consistent 2020-09-09 23:56:25 +02:00
kd-11 da6760ed98 vk: Simplify shadow comparison operations for non-integer formats
- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
Eladash 1e4655aef6
SPU: Remove STOP 0x0 hack (#8873) 2020-09-09 11:36:04 +01:00
Ani 22dc2947b3
hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT (#8864) 2020-09-08 15:12:47 +01:00
Eladash 43fce92aa9 PPU: reduce LARX logging level to warning 2020-09-08 15:23:55 +02:00
kd-11 6380e67af9 rsx: Fix depth clipping
- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11 dc465df3bc rsx: Enable support for extended range in depth buffer
- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11 2e88924cb9 rsx/gl: Refactoring and cleanup
- Fix incorrect memory requirement calculation for D32FS8X24_PACK64 data type on GL
- Removes a lot of spaghetti code in GL backend from years of accumulation
- Retires several now-useless methods from RSX util toolbox
2020-09-08 13:53:06 +03:00
Megamouse fee96ec92d fix some warnings 2020-09-08 12:05:51 +02:00
QuadDamage 60f8fc293d VFS: fix off-by-one error in vfs::escape() 2020-09-08 08:20:41 +02:00
Eladash 9134388f94 sys_process: Implement exitspawn error checking 2020-09-08 07:36:36 +02:00
RipleyTom 10820fa135
Implement sceNpSignaling & signaling improvements (#8836) 2020-09-07 22:50:17 +01:00
Eladash 2f3e0044f1
PPU: Cleanup & unify reservation loads (#8849) 2020-09-07 22:06:09 +01:00
Eladash 5060c779da
SPU: Use unaligned instructions in mov_rdata_avx (MSVC) (#8851) 2020-09-07 21:32:44 +01:00
kd-11 6d2cb94e3e gl/vk: Support swizzled data for RCB/RDB 2020-09-07 22:31:57 +03:00
kd-11 85e5b077f7 gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
- This automatically adds support for depth float textures as well
2020-09-07 18:25:54 +03:00
kd-11 85dd1b4ea9 vk: Fix fconvert job issues
- Fix compilation bug caused by typo
- Invert to/from for consistent declarations
- Fix dst_swap when From == 2
2020-09-07 18:25:54 +03:00
kd-11 220e86bbd1 gl: Accelerate D24X8_UINT operations
- Adds compute decoding for D24X8_UINT on both download and upload routines
- Adds support for D24X8_UINT operations for typeless copy
2020-09-07 18:25:54 +03:00
Eladash abc715bc5c
SPU: Make PUT transfers use SEQ-CST ordering on Accurate DMA (#8844) 2020-09-06 12:09:14 +01:00
Eladash 2688081656 SPU: Use unaligned AVX instructions for cmp_data_avx 2020-09-06 07:51:12 +03:00
Eladash e4abd3dc5a SPU: Do not ignore pending PUT tranfers just becase GET may not be cache-line atomic
This is not the proper way to emulate non-atomic GET tranfers, as it makes it seems as if PUT atomic tranfers arent atomic. (TODO)
Incomplete GET cache line accesses still do not verify data though.
2020-09-05 22:23:55 +03:00
Eladash c7a185d4e7 SPU: Fix not acuiring reservation locks on DMA with more than one cache line (Accurate DMA) 2020-09-05 22:23:55 +03:00
Bevan Weiss baf96b3eb6 RSX: Update manual string creation -> std::string()
Replace manual string creation with call to std::string() constructor passing in char*
This appears to drastically reduce the cache impact here
2020-09-05 10:38:32 +03:00
Eladash 0b023d4e28 SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable 2020-09-04 10:20:44 +02:00
Eladash 4ffc58a8ce SPU: Cleanup for Accurate PUTLLUC
Should no longer affect GET commands because Accurate DMA is available for this functionality.
2020-09-04 10:20:44 +02:00
Eladash c5c9ea1b21 SPU: Make GET's full and aligned cache line accesses atomic with Accurate DMA 2020-09-04 10:20:44 +02:00
kd-11 3c43d8fe05 rsx: Fix execution barrier insertion
- In case of element re-arrangement, the barrier should obey the current insertion pointer
2020-09-04 09:34:13 +03:00
Eladash 73d23eb6e6
SPU: Implement Accurate DMA (#8822) 2020-09-02 23:58:29 +02:00
kd-11 a917f55ef8
vk/sdk: Sync with vulkan SDK v148 (#8814)
- Sync with vulkan SDK 148
- glslang library was split into several smaller libraries
- HLSL is no longer needed
2020-09-01 00:57:38 +03:00
kd-11 af9e217fa4 vk: Improve D16F handling
- Adds upload and download routines. Mostly untested, which is why the error message exists
2020-08-30 09:26:37 +03:00
kd-11 e9cdb248a0 glsl: Properly implement shadow filtering when running emulated shadow compare
- Previous code was completely borked
2020-08-29 02:03:09 +01:00
kd-11 e8274d5a59 vk: Fix depth format mismatch detection in copy_image 2020-08-29 02:03:09 +01:00
Eladash 6952be5ce4 Debugger: Replace SPU register perefix '$' with 'r' 2020-08-28 20:44:13 +02:00
RipleyTom 4317291827
tcp_timeout_monitor deadlock fix (#8783) 2020-08-28 01:06:01 +01:00
Nekotekina bd40430d2b Fix some warnng in lv2.cpp 2020-08-28 01:54:39 +03:00
Nekotekina ebc4a0188a Restore some code 2020-08-28 01:54:39 +03:00
Nekotekina bfa4fcf584 Use g_fxo for progress_dialog_server 2020-08-28 01:54:39 +03:00
Eladash 48f70fbf10 Fix UB in Emulator::Load 2020-08-27 23:52:37 +01:00
Eladash 019d2d5dcf Implement HLE cellSpursAddUrgentCommand 2020-08-27 23:52:37 +01:00
Eladash 17f7f329a8 Log PRX segment end for usage with kernel explorer 2020-08-27 23:52:37 +01:00
Eladash 933737e8f0 PPU: log LR in HLE functions 2020-08-27 23:52:37 +01:00
Eladash 47b545282e
SPU: Fix events ACK, minor optimizations (#8771) 2020-08-27 21:36:54 +01:00
RipleyTom 190822c2b2
RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
kd-11 d000d648b0 vk: Fix some minor spec violation
- Stencil clear pass does not consume an image, do not bind one.
- Add push_barrier to allow push-pop semantics for texture barrier insert.
2020-08-27 12:52:28 +03:00
kd-11 d257ba5156 vk: Add some more diagnostic messages for unoptimized image transfer setups 2020-08-27 12:52:28 +03:00
kd-11 9828d6146b rsx: Fix format matching when aggregating textures
- When copying depth-depth, prefer own format over depth int format
2020-08-27 12:52:28 +03:00
kd-11 9e4bec8cec vk: Fix some missing render target declarations 2020-08-27 12:52:28 +03:00
kd-11 65ead08880 rsx: Refactor and improve image memory manipulation routines 2020-08-27 12:52:28 +03:00
kd-11 f6c6c04648 vk: Implement transport for D24S8_FLOAT data 2020-08-27 12:52:28 +03:00
kd-11 794378d5e9 rsx: Do not create depth textures as blit engine targets. 2020-08-27 12:52:28 +03:00
kd-11 a5ac5a9861 rsx: Separate uint depth formats from float depth formats 2020-08-27 12:52:28 +03:00
kd-11 faaf28b41d rsx: Basic support for creating depth float formats 2020-08-27 12:52:28 +03:00
Eladash c099bb817f Debugger: Disable PPU address redirection
It causes more confusion than it helps.
2020-08-25 17:43:07 +02:00
Eladash 7fe98d8d66 Debugger: Add missing PPU stack register checks 2020-08-25 17:43:07 +02:00
Eladash 3ce7fd7894 Debugger: Fix instructions editor 2020-08-25 17:43:07 +02:00
Eladash c5aebe4564 Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics 2020-08-24 02:10:51 +03:00
Eladash 841b8fad38 SPU: Fix timer events 2020-08-24 01:57:32 +03:00
Bevan Weiss ab0df0a0f5
Support for Namco GCon3 gun (#8757)
This gun now works (passes calibration) in Time Crisis 4.
2020-08-22 15:41:08 +02:00
Eladash 27e3317449 [HOTFIX] Fix UB in Emu/System.cpp 2020-08-22 11:55:08 +02:00
Eladash edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string (#8707) 2020-08-21 23:55:17 +01:00
Eladash 4a40ef6a19
Debugger: Use Signed Hexadecimal formatting (#8751) 2020-08-20 22:07:31 +01:00
Eladash bcddbc15f0 Debugger: Fix PPU stepping on non-TSX 2020-08-19 19:48:35 +01:00
Eladash 19500ac9ad Fix truncation warning in sys_cond.cpp 2020-08-17 17:36:27 +01:00
Eladash ee953f7953 Fix vm::reservation_update 2020-08-16 22:58:49 +03:00
Eladash 853e2b90a3 rsx: Minor rsx::ceil_log2 bugfix 2020-08-15 20:39:21 +03:00
Eladash 995cb8125e
SPU LLVM: Improve approx FCGT (#8728) 2020-08-14 19:33:35 +01:00
Whatcookie 9e4f43f4d1
SPU LLVM: Add icelake optimized paths for SHUFB (#8712) 2020-08-13 15:00:56 +01:00
Eladash 8cdfe5952a
SPU/PPU LLVM: Improve 0 addend FMA detection (#8709) 2020-08-13 04:13:08 +03:00
Eladash 0f8ca1f7c5
SPU: Implement RSX accurate reservations on TSX (#8721) 2020-08-13 00:00:37 +01:00
kd-11 fd2607ad52 rsx: Fix XBGR vs XRGB screenshots 2020-08-12 20:19:19 +03:00
kd-11 7e1b24224d rsx: Support XBGR flip image load from Cell memory 2020-08-12 20:19:19 +03:00
kd-11 56c63170b9 vk: Warn if GPU does not support RGBA8 natively 2020-08-12 20:19:19 +03:00
kd-11 b41349546c rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format 2020-08-12 20:19:19 +03:00
kd-11 6850533b50 rsx: Unify composite texture creation and management
- Some texture accesses require image compositing steps to assemble the requested image from existing subresources.
  Handle all the common routines in a unified manner to avoid having one broken path (e.g mipmap gather not supporting bitcast operations)
2020-08-10 13:31:22 +03:00
Whatcookie 4ce2ad54a8
PPU LLVM: Use VPERM2B to emulate VPERM (#8704)
- The VPERM2B instructions are a match of VPERM's behavior, besides operating in reverse byte order
2020-08-09 01:50:26 +01:00
Eladash 0c85d4c0d0
cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO (#8706) 2020-08-08 23:40:47 +01:00
Eladash 57471f8c94 SPU LLVM: Fix signed zeroes handling on Accurate xfloat 2020-08-08 22:21:22 +01:00
Eladash 7e11855330 SPU/PPU LLVM: Fix FMA signed zeroes handling 2020-08-08 22:21:22 +01:00
Megamouse 96428a7555 Log username 2020-08-07 21:57:08 +02:00
kd-11 22f5e7a9be vk: Generate valid image+image_view combinations for placeholder texture descriptors 2020-08-06 20:34:49 +03:00
Bevan Weiss ada6db2df4
Replace ppu_module_manager Function Static with Class Static variable (static module map) (#8669)
* Replace ppu_module_manager Function Static with Class Static

Makes for a slightly 'cleaner' interface in my opinion, may also assist with adding thread read/write concurrency support in future if ever required (have left that out of this commit to match existing function).

Very slight performance improvements were seen in representative testing.
https://quick-bench.com/q/GMbgeNc-mZc21aqOKCofnbzPZvg

I didn't investigate whether static initialisation of the static_modules might actually be possible here, perhaps there's a way to do a constexpr / consteval of this.

* Fix up for old style cast syntax..

* Fixups from PR comments

Plus remove spurious type_traits include (from me) not picked up in previous PR

* Remove old code

* Update rpcs3/Emu/Cell/PPUModule.h

Co-authored-by: Eladash <elad3356p@gmail.com>

* Fix naming of static variable

Co-authored-by: Eladash <elad3356p@gmail.com>
2020-08-06 12:34:08 +02:00
Bevan Weiss eee5e812f7 Fix for incorrect assignment of ghlguitar
found_ghltar was potentially being overwritten if multiple USB devices were present
2020-08-06 12:01:21 +02:00
Bevan Weiss eb5ae94c24 sys_usbd tidy ups
Tidy up fake transfer iterator handling. erase invalidates all iterators including the current iterator (i.e. 'it'), given precedence ordering this was UB prior to C++17.  Splitting out to use return iterator from erase seems cleaner.
Also added some additional info to usb debug message to potentially help with #8666, and used the atomic (dev_counter) less often
2020-08-06 12:01:21 +02:00
kd-11 7109fe9889 rsx: Improve swizzled layout detection
- Reset swizzle flag to false automatically on section reset.
- Detect render target payload and extract swizzle information from it.
2020-08-05 23:23:38 +03:00
Megamouse d633a266c1 Add config override as cli arg: --config <path>
And add some more logging
2020-08-03 21:31:53 +02:00
Eladash 70fb5712e5 PPU interpreters: Fix VMAXFP NaN and signed zeroes handling 2020-08-03 15:43:00 +01:00
Eladash 6a51c27fde PPU LLVM: Fix VMAXFP, VMINFP NaN handling 2020-08-03 15:43:00 +01:00
Eladash 17f965c171 lv2: Minor fix of "unspecific ppu" path of _sys_lwcond_signal 2020-08-03 02:57:20 +03:00
kd-11 bd21930d1a rsx: Decode swizzled GPU data on CPU readback
- Currently this conversion is being done on the CPU to reuse as much code as possible.
  The expectation is that this almost never happens, so there is not point in increasing maintenance burden by adding compute paths
2020-08-02 16:14:11 +03:00
kd-11 4df933275b rsx: Propagate raster type of fbo sourced data throughout the pipeline.
- Tracks which kind of raster was done (Z-ordered vs linear) throughout the application.
- This allows to identify if data is in the expected format or not.
2020-08-02 16:14:11 +03:00
Megamouse 107129f95a Fix missing GPU in game window title 2020-07-31 01:13:00 +02:00
Eladash dd497625a5 PPU LLVM: Fix constant folding of BitCast 2020-07-30 17:06:24 +01:00
Eladash f6764767f6 SPU/PPU LLVM: Fix cpu_translator::get_const_vector<v128>() 2020-07-30 17:06:24 +01:00
Eladash e52dd9dc6f
SPU: Implement SYS_SPU_THREAD_OPTION_DEC_SYNC_TB_ENABLE (#8657) 2020-07-30 14:01:25 +01:00
Eladash 82068cf802
SPU: Fix spu_thread::cpu_stop() missed executions (#8656) 2020-07-30 10:07:18 +01:00
Megamouse f073ff8fe8 overlays: fix minor warning 2020-07-29 13:18:33 +02:00
Megamouse 47040be3ad cheat_manager: improve parser errors 2020-07-29 13:18:33 +02:00
Megamouse ef3e8d26ce Improve error handling during config loading 2020-07-29 11:28:16 +02:00
Eladash 21a1072117 SPU LLVM: Minor cleanup after #8559 2020-07-29 03:32:21 +03:00
Bevan Weiss 609182b131 Update cellAudio to use float constants instead of doubles
Another simple Clang recommendation
2020-07-26 17:23:02 +03:00
Bevan Weiss 7898ae6fe6 VK_REMAP enum is signed.. but later case comparison is unsigned
another clang directed fix up... might be involved with swizzle..
2020-07-26 15:27:51 +03:00
Malcolm Jestadt a9d0ffcac1 SPU LLVM: Avoid additional endian swapping
- Avoid additional endian swapping with the ROTQBY and ROTQBYBI instructions
- ROTQBYI is left out intentionally, since it caused worse codegen
2020-07-26 11:36:50 +01:00
Malcolm Jestadt 824be77bba SPU LLVM: Avoid redundant endian swapping
- PSHUFB operates in reverse byte order from SHUFB, so we can take advantage of that to swap endianness without additional transformations in some situations
2020-07-26 11:36:50 +01:00
Ani 74c8a44d84
rsx: Fix cache skipping shaders on load+compile (#8633)
When on single worker mode (OpenGL or an hypothetical scenario of a 
single core PC with Vulkan), load and compile would skip 10% of the 
shaders on queue each stage.

Co-authored-by: kd-11 <karokidii@gmail.com>
2020-07-26 08:47:50 +01:00
Whatcookie 9f829b375a
SPU/PPU LLVM: Optimize VSEL/SELB with constant mask (#8559) 2020-07-25 17:59:35 +01:00
Eladash da44d5f10d
PPU: Fix DIVW, DIVWU, MULHW, MULLW, MULHWU when op.rc is set (#8630) 2020-07-25 17:13:58 +01:00
kd-11 be4b71b805 vk: Fixup for PR #8590
- This change was lost during rebase
2020-07-25 14:48:11 +03:00
kd-11 b0c7ca6d1f vk: Improve video memory manager to attempt recovery in out of memory situations 2020-07-25 14:48:11 +03:00
kd-11 4d8de282f9 vk: Improve typeless texture succession
- Ensure incoming texture is large enough that the original one fits inside it to avoid back-and-forth succession.
- Make use of the resource manager to remove the obsolete textures to avoid holding on to the them which "leaks" VRAM.
  The memory isn't leaking, it's just wasting space in temporary pool until renderer is closed.
2020-07-25 14:48:11 +03:00
Megamouse de80a4b6c7 overlays: try to fix unexpected font crop 2020-07-25 10:21:52 +03:00
Eladash 917069e31a
PPU Precise/LLVM: Support NJ modes (#8617) 2020-07-25 07:41:41 +01:00
Eladash 3354c800d7
SPU/PPU LLVM: Improve expressions matching (#8620) 2020-07-24 16:53:48 +01:00
Megamouse bb3ac62126 cellMic: use s32 consistently 2020-07-24 14:47:10 +02:00
Megamouse 6e25fea16a use not_an_error in sys_spinlock_trylock 2020-07-24 14:47:10 +02:00
Megamouse 5e7c6853c2 fix truncation warnings 2020-07-24 14:47:10 +02:00
Megamouse f76a011ba0 fix sceNpCommerce2CreateCtx log message 2020-07-24 14:47:10 +02:00
Megamouse d854a39500 add a gazillion more error_code 2020-07-24 14:47:10 +02:00
Megamouse a00ebacef3 cellFont: add error_code 2020-07-24 14:47:10 +02:00
Megamouse c2f4244c4d cellMic: error_code, random cleanup and stubbing 2020-07-24 14:47:10 +02:00
Megamouse 7437c324c6 cellMusic: add error_code 2020-07-24 14:47:10 +02:00
Eladash 54b87b6dbb cellSaveData: Increase sleep time 2020-07-23 13:45:58 +03:00
Eladash a029a94c73 SPU: Use waitable atomics for SPU channels interface 2020-07-23 13:45:58 +03:00
illusion 3157a10428 move executable hash log level to success 2020-07-22 10:51:19 +02:00
Eladash f8d2d8ca11 SPU/Windows: Fix LS memory mirrors
This is a workaround but this is because of how utils::shm works on Windows path.
2020-07-19 17:58:49 +03:00
Eladash c37bc3c55c SPU: Make spu_thread::offset private 2020-07-19 17:58:49 +03:00
Malcolm Jestadt 6cc0fe4221 SPU LLVM: Avoid negative clamping when the input is known to be positive 2020-07-19 17:56:59 +03:00
Eladash af1ceb1151 SPU LLVM: LS Memory Mirrors (Optimize loads/stores) 2020-07-18 02:01:33 +03:00
Eladash 268bcd1c7b rsx: Fix false desync events 2020-07-16 19:26:10 +02:00
kd-11 42a9ac9e6c rsx: Brute-force removal of superseded surfaces 2020-07-16 19:11:26 +03:00
kd-11 182b20c33d rsx: Fix draw count append when draw ranges are out of order
- It is common for draw counts to truncate at 256 even when it makes no sense to do so.
- e.g 256 is not a multiple of 3 so triangles will glitch out
2020-07-14 16:04:44 +03:00
Megamouse 4d9533ea54 input: use left and right squircle values 2020-07-13 21:23:48 +02:00
kd-11 ab3d36f0f3 rsx: Fix depth bounds test
- Allow depth bounds test to access the Z buffer even when depth test is disabled.
2020-07-10 15:59:15 +03:00
kd-11 632af8d723 rsx: Support partial texture descriptors
- It is safe to declare w > pitch and it works as long as sampling inside the legal 2D area is obeyed.
2020-07-10 15:26:07 +03:00
Eladash 282b00674a SPU LLVM: Optimize non-constant Tag Update requests 2020-07-10 02:52:02 +03:00
Eladash 235d12aa6b SPU MFC: Never clear tag status in WrTagUpdate 2020-07-10 02:52:02 +03:00
Eladash 5d1fc546a8 SPU MFC: Fix MFC_WrTagUpdate channel count
Always report available, in realhw this is just a hint if the previous tag update hasnt been checked yet by the MFC, avoiding blocking writes and allowing the SPU to execute some code while it processes the previous update request.
Except for MFC_TAG_UPDATE_IMMEDIATE, where it also waits for MFC to process it.
2020-07-10 02:52:02 +03:00
Eladash eb993781ef RawSPU: Log MMIO access 2020-07-09 23:24:47 +03:00
Eladash 84470c34db SPU: Disable PUTLLC NOP transfers detection on TSX path 2020-07-09 03:17:35 +01:00
Eladash f8dbfa1d1e SPU: Implement GETLLAR polling detection 2020-07-09 03:17:35 +01:00
Eladash d9750e8f9f SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX) 2020-07-09 03:17:35 +01:00
Megamouse 53b95fea19 audio: rename audio channels to audio downmix
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
2020-07-08 21:11:23 +02:00
Megamouse e2fd4e46f7 Only reboot audio if a relevant setting changed 2020-07-08 21:11:23 +02:00
Megamouse 20d6664dc1 Try to make most audio configs dynamic 2020-07-08 21:11:23 +02:00
Megamouse 8ee953ef8e XAudio2: Call CoInitializeEx to prevent errors
I could not properly reset the audio backend and call CreateMasteringVoice without getting errors
2020-07-08 21:11:23 +02:00
Megamouse 5b7ee43352 XAudio2: print readable errors 2020-07-08 21:11:23 +02:00
Megamouse bb0aaea92d cellAudio: implement downmix to 5.1 2020-07-08 21:11:23 +02:00
kd-11 987ede2e6c vk: Inject memory barrier upon conclusion of a framebuffer feedback loop
- Do not write to the texture until previous draw call is completed using it.
- This is usually not much of a problem until blending operations come into play.
2020-07-08 19:23:29 +03:00
Megamouse 5fae1b3637 HLE: fix sceNpDrmGetTimelimit invalid param error 2020-07-07 09:43:32 +02:00
Derrik Touve cb08c53f2f
sys_net: Use np_handler dns if possible for sys_net_infoctl (#8557)
Without this, cellHttpSendRequest will use the hardcoded dns 192.168.1.1, which won't work if you're not on that network.
2020-07-07 08:25:29 +02:00
Megamouse 171e4fafed Emu: simplify Emu::Stop some more 2020-07-06 21:14:16 +02:00
Megamouse 8d2ce2815c Emu: Make prevent_display_sleep dynamic 2020-07-06 21:14:16 +02:00
Megamouse d91551c277 Emu: always use Emu.Quit() to quit RPCS3
This creates a single possible point of failure for calling quit()
2020-07-06 21:14:16 +02:00
Eladash dc25a3fa2a PPU debugger: Show stack address of each function 2020-07-06 18:58:16 +02:00
Eladash c98ec4d014 PPU debugger: Fix functions stack bounds check 2020-07-06 18:58:16 +02:00
kd-11 05dc6ad610 gl: Silence warnings 2020-07-05 16:58:44 +03:00
kd-11 3fe8499956 rsx: Improve ZCULL queued requests finalization
- Unifies the code
- Allows conditionals to be evaluated with a forwarder present
2020-07-05 16:58:44 +03:00
Megamouse f1b1c9053c Input/Qt: Check if gui callbacks are nullptr 2020-07-04 14:28:19 +02:00
Megamouse 99be645fcc Qt: Add stick multipliers to the pad dialog 2020-07-04 14:28:19 +02:00
kd-11 acf51f0ead rsx: Fix transfer descriptors for partially overlapping slices in head
- Height must be corrected to skip the piece that exists before the current slice
2020-07-03 14:29:54 +03:00
Eladash 72337f2678 SPU LLVM: Fix barrier commands enqueuing 2020-07-02 22:46:02 +03:00
kd-11 c9c0d7361d rsx: Implement fast ZCULL barrier when query object is already known 2020-07-02 20:11:57 +03:00
kd-11 d7ffc8b4ac rsx: Fix leaking ZCULL queries after a barrier
- Multiple queries can be queued up, process them all before completing the barrier
2020-07-02 20:11:57 +03:00
Bird Egop eea12bad07
Implement Caret upwards and downwards move in overlay_edit_text (#8342)
* Implement caret upwards and downwards move in overlay_edit_text

* Optimize caret up and down movement

Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-07-02 09:06:37 +02:00
kd-11 bd14429f20 vk: Disable primitive restart for old GCN cards
- Also adds more Navi 14 chips to detection table
2020-06-30 15:00:07 +03:00
Megamouse 12dded403f patch_manager: implement serials and app_versions 2020-06-29 23:56:27 +02:00
Megamouse 5269b69bc5 cellAudio: use downmix formula based on documentation 2020-06-29 09:06:36 +02:00
Eladash 2483cc6f8d Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic 2020-06-28 23:26:10 +01:00
Eladash 97717defa5 Remove devKlic/rifKey reset 2020-06-28 23:26:10 +01:00
kd-11 5e29bdbe22 vk: Add more GPUs to nvidia chip table
- Registers more TU116 and TU117 variants
- Registers GA100
2020-06-28 22:54:58 +03:00
kd-11 b437794e92 vk: Improve nvidia speedhack for non-turing cards
- Inverts the chip family check to skip any unidentified GPUs altogether
2020-06-28 22:54:58 +03:00
Eladash 2c93fecd8b SPU: Use named constants for MFC tag updates 2020-06-27 20:42:41 +01:00
Eladash 20fcc6530f SPU LLVM: Fix WRCH instruction to WrTagUpd 2020-06-27 20:42:41 +01:00
Eladash 9cb4402c16 Make error_code::value member private 2020-06-27 09:02:55 +01:00
Eladash f29589e5cf SPU debugger: Add atomic status and tag update channels information 2020-06-27 07:04:37 +01:00
Eladash d7842b7de2 SPU LLVM: Fix WRCH instruction to WrTagMask 2020-06-27 07:04:37 +01:00
Megamouse 5a8eb9d3d7 Input: skip keyboard input when pads are disabled 2020-06-26 09:28:58 +02:00
kd-11 5ea6535fd5 rsx: Force flushing of NaN/INF to zero
- This option was always enabled for NVIDIA cards, but it seems some games would benefit from the option on other GPUs as well.
- TODO: Hwtest to verify correct behavior and plan how to safely implement in hw
2020-06-26 09:24:15 +03:00
Megamouse 76faaf43f7 Input: Use global variables for pad modifications 2020-06-26 04:42:52 +02:00
Eladash ab9cdc70ad cellSaveData: Emulate PPU processing of auto/list post-fixed callback 2020-06-25 19:50:33 +03:00
Eladash e45d37073a debugger: Shortend SPU/PPU thread names 2020-06-24 17:44:06 +02:00
kd-11 628cb1c779 rsx: Validate blend factors according to hardware testing 2020-06-23 12:15:02 +03:00
kd-11 a14e0a0104 rsx: Validate stencil op to match realhw behavior 2020-06-23 12:15:02 +03:00
kd-11 f3637cdfdb rsx: Fix surface options hint mechanism
- Silly typo
2020-06-23 12:15:02 +03:00
kd-11 c6a9a5d5d7 rsx/fixup: Fix color clear logic
- Enable fast clears on ABGR formats in vulkan
- Fix disabling color clears for unsupported formats in GL
2020-06-23 12:15:02 +03:00
kd-11 7f917c8ba5 rsx: Fix ABGR decoding for colormask and clear color
- The bytes in these values are based on the format according to hw tests
- G8B8 is unaffected as the first two bytes are already G8B8 for A8R8G8B8 standard layout (BGRA)
- A8B8G8R8 and its derivatives have words 0 and 2 exchanged.
2020-06-22 20:12:41 +03:00
kd-11 e992cbe01b rsx: Support DRGB8 sampling of render targets 2020-06-22 20:12:41 +03:00
Oschowa 5c1ce6350b FAudio: remove 4x volume factor
Same as commit 66d13da2ac for the XAudio2 backend
2020-06-20 12:42:56 +02:00
Eladash d86c9a2549 sys_mmapper: rewrite page fault thread notifications
* Fix a corner case where SPU thread has the same ID as a PPU thread.
* Fix a potential deadlock on Emu.Stop() while sending event in EBUSY loop.
* Thread specific notifications.
2020-06-18 20:13:54 +03:00
Eladash 3ee1d8aed1 fixup 2020-06-18 06:47:07 +03:00
Eladash 5c6dae498b SPU LLVM: Avoid bad optimization in FCGT 2020-06-18 06:47:07 +03:00
kd-11 2086e7f2e8 rsx: Account for subpixel precision when converting DST coordinates to
SRC coordinates

- When extracting a 1x1 texture from another texture of a different
  format, width conversion can result in a dimension of 0 if the
extracted texel is not a full texel in SRC
2020-06-17 22:18:47 +03:00
kd-11 c764925b4d rsx: Properly handle conversion of G8B8 and related formats
- These formats are 16-bit packed, not separate 8-bit channels. Conversion requires byteswap for them.
2020-06-16 22:36:38 +03:00
kd-11 83d818d96f rsx: Improve mipmap gathering
- Account for source offsets when grabbing subregions
- Scale input accordingly when sourcing from fbo in all paths
2020-06-16 19:12:03 +03:00
sampletext32 0ad4e91001 Avoid string reallocation in swizzle CgBinaryProgram 2020-06-15 22:26:49 +03:00
Eladash 731d4330fe
v128: A few optimizations (#8432) 2020-06-15 17:24:04 +03:00
Eladash 5777a1d426 SPU: Implement EBUSY error on non-empty mailbox (sys_spu_thread_send_event/sys_event_flag_set_bit)
Write into inbound mailbox under mutex.
2020-06-15 17:08:57 +03:00
Eladash 5fda9a4efb sus_lwcond_signal_all: use protocol specified in lwmutex
Trying to fix a nearly impossible corner case.
2020-06-15 17:08:57 +03:00
Eladash c15b5f1eca SPU: Move check_state() outside of mutex scope
Can result in a deadlock in some cases, cpu flags are checked after this function as well anyways.
2020-06-15 17:08:57 +03:00
Eladash 314dc4c5de sys_cond: Fix spurious EBUSY in sys_cond_destroy
Increment waiters count inside IDM's mutex lock scope.
2020-06-15 17:08:57 +03:00
Eladash a0f0f58fc5 sys_event_queue: Fix IPC support 2020-06-15 17:08:57 +03:00
Eladash 92b7c56f29 sys_cond/mutex: Fix race between sys_cond_create and sys_mutex, Fix IPC support in sys_cond/mutex 2020-06-15 17:08:57 +03:00
kd-11 8d8fb4a2e4 rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
kd-11 2e737ad483 rsx: Fix surface option invalidation
- Depth buffers can be in special "read" state when writes are disabled. Account for this.
2020-06-14 23:30:03 +03:00
Eladash 88a0e0fe2d cellAudio: Minor fixup 2020-06-14 18:45:46 +01:00
Eladash e2248332ae rsx: Make "Disable ZCull Occlusion" setting dynamic 2020-06-14 18:45:46 +01:00
kd-11 3663a8ab4d rsx: Improve surface options invalidation 2020-06-14 20:13:12 +03:00
Eladash 5430892052
sys_vm: Limit total process vsize to 256MB (#8431) 2020-06-14 15:27:34 +01:00
Eladash ff04cd6d69 cellAudio: Fix event queue attachment 2020-06-14 02:31:23 +03:00
Eladash aa4fdff82c Fix lv2_obj::name64 regression 2020-06-14 02:25:29 +03:00
Nekotekina e485c9c79c Atomically overwrite config.yml
Protection against data corruption.
2020-06-12 22:41:50 +03:00
Eladash bd6fdf3f2d rsx: Optimize rsx::rsx_iomap_table construction 2020-06-12 22:40:58 +03:00
Eladash e1f8573c68 sys_net: Fix sys_net_bnet_setsockopt page faults 2020-06-12 22:39:13 +03:00
Eladash 4bc157881d sys_net: Stub sys_net_infoctl command 9 2020-06-12 22:39:13 +03:00
Eladash f0d526411c IDM: Implement idm::clear<typename> 2020-06-12 22:12:36 +03:00
kd-11 e1183f6919 gl: Fix depth buffer byteswap hint
- uint24_8 is not actually swapped, it is decoded in a special way
2020-06-12 20:49:47 +03:00
kd-11 f4ec28d932 rsx: Merge instruction expand flag with the other sign expand flags
- Avoids double expansion when both the exp_tex flag is set AND the texture also is sampled as signed
- Should fix missing eyeballs in Mass Effect 1 with the previous sign expansion fix
2020-06-12 20:19:20 +03:00
kd-11 ce587f43a0 rsx: Implement signed normalized texture formats
- Already partially supported via EXP option in the shader opcode, but format decoding was disabled.
- Noticed in some UE3 games which use _SNORM variants on PC but _UNORM on rpcs3
2020-06-12 20:19:20 +03:00
Eladash 6892399699 kernel_explorer: More Improvements 2020-06-12 09:28:23 +02:00
Eladash b9cb181691 sys_memory: Improve allocation/deallocation syscalls 2020-06-11 20:03:32 +03:00
Eladash 0bf8f2a527 PPU interpreters: Fix VRFIM, VRFIN, VRFIP, VRFIZ 2020-06-11 14:31:38 +03:00
Megamouse 2dca8d84e1 patch manager 2020-06-11 13:15:25 +02:00
Eladash c36c425fb9 kernel explorer: Improvements 2020-06-08 05:46:36 +03:00
Nekotekina bfee541540 Atomically overwrite games.yml
Reduce chances of losing information.
2020-06-07 22:44:07 +03:00
Nekotekina 3d7c38ff9d Remove lambda in sys_net_bnet_poll 2020-06-07 22:44:07 +03:00
Nekotekina 5d27f1c732 PPU: implement VNMSUBFP (precise variant) 2020-06-07 22:44:07 +03:00
Nekotekina 3b8e7d0967 Implement v128::fma32f 2020-06-07 22:44:07 +03:00
kd-11 ebbf329b6a gl: Improve async compiler synchronization with initialization
- On multithreaded mesa, the program initialization routine was not
  being flushed correctly. Set up synchronization fence after initialization
is complete.
2020-06-07 12:54:34 +03:00
kd-11 87cc937d4e rsx/fp: Separate SRC precision modifiers
- SRC0, SRC1 and SRC2 have different bits for precision modifiers all stored inside SRC1
- This explains the strange observed behavior of the MAD instruction which has 3 inputs
2020-06-07 12:07:27 +03:00
Malcolm Jestadt dcf5c06d6d SPU LLVM: Optimize FM when op.ra == op.rb 2020-06-06 22:27:48 +03:00
Malcolm Jestadt 8357523ec0 SPU LLVM: Additional FCGT optimizations 2020-06-06 22:27:48 +03:00
Malcolm Jestadt 39149fd84d SPU LLVM: Partial revert for FM/FMA changes and other improvements
- Revert changes to FM and FMA instructions
- Allow non accurate/approx FMA family instructions to use native FMA
- Minor optimization for FMA ops with a constant 0 multiply
2020-06-06 22:27:48 +03:00
Malcolm Jestadt 289c594187 SPU LLVM: Fix theoretical issue with FCGT optimizations 2020-06-06 22:27:48 +03:00
kd-11 d47d597b34 vk: Make the depth-convert pass multisample aware 2020-06-05 17:19:24 +03:00
kd-11 69c2150fbd vk: Fix query reset when renderpass is active
- Performs delayed query reset on-demand
2020-06-05 17:19:24 +03:00
Megamouse 1cb4fb9c50 stub cellPngEnc 2020-06-04 23:13:40 +03:00
Megamouse 413f87b737 Add error_code to cellPngDec 2020-06-04 23:13:40 +03:00
Megamouse 8a8edb1b62 stub sceNpCommerce2 2020-06-04 23:13:40 +03:00
Megamouse caa1324457 stub sceNpTus 2020-06-04 23:13:40 +03:00
Megamouse 41eb6d4461 cellAudio improvements
- use CELL_AUDIO_BLOCK_32 where possible
- use CELL_AUDIO_BLOCK_SAMPLES where possible
- remove redundant logging
- return CELL_AUDIO_ERROR_AUDIOSYSTEM in cellAudioGetPortConfig (probably unreachable code anyway)
- return CELL_AUDIO_ERROR_PORT_OPEN in cellAudioPortOpen
- stub cellAudioSetPersonalDevice cellAudioUnsetPersonalDevice and cellAudioMiscSetAccessoryVolume
2020-06-04 23:09:47 +03:00
illusion 0315781306 Audio dumper: append filename with titleid and date-time
prevents overwrite of old file

Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-06-04 20:10:56 +03:00
sampletext32 437f374bae Fix some checks 2020-06-04 19:48:08 +03:00
Ani 9657b3f1d4
Fix sys_net_bnet_poll regression (#8337)
Co-authored-by: Eladash <elad3356p@gmail.com>
2020-06-04 17:30:11 +01:00
kd-11 650152e05f rsx: Fix fragment state updates
- Fix copypasta for POLYGON_STIPPLE_PATTERN vs SET_POLYGON_STIPPLE method binding
- Use proper enums for ROP_control bits to avoid confusion
2020-06-03 22:05:33 +03:00
kd-11 73fe9b51de rsx/fp: Ignore self-referencing register writes.
- Sometimes, usually with shaders that do pack/unpack operations, there is a write-to-self operation.
  For example r0.xy = r0.xy
  Obviously no new data was introduced into "r0" by this, so we should not mark the register as having new data.

- TODO: Investigate on realhw if self-reference is needed to "cast" the overlapping half registers to their full register counterparts.
2020-06-03 09:45:02 +03:00
kd-11 26b2e4253d rsx: Properly account for memory sizes of reused surfaces 2020-06-02 21:37:57 +03:00
kd-11 b353bf6c56 rsx: Improve surface cache resource management
- Do not allocate too many objects. This is a problem in games using dynamic memory allocators that can make it rare for a surface to fall on the same address twice, keeping zombie RTVs and DSVs alive much longer than needed.
- Current limit used is 256M of virtual VRAM which is impossible on retail PS3
2020-06-01 22:24:27 +03:00
Malcolm Jestadt c601374b1f SPU LLVM: Use clamping helpers for FMA32x4 and FM 2020-06-01 21:39:28 +03:00
Megamouse 66d13da2ac XAudio2: remove nasty 4x volume factor 2020-06-01 19:05:48 +03:00
Nekotekina 938ca90a02 Improve Stop Watchdog
Prevent termination if PPU LLVM compilation is in progress.
2020-06-01 02:27:33 +03:00
Nekotekina 2d2ed7efd0 Add game patch support in 'Create PPU Caches'
Try to compile patched version of EBOOT.BIN
2020-05-31 23:06:54 +03:00
Nekotekina 1507a59786 SPU LLVM: fix spu_cache dependency
Should fix possible crash on exit.
2020-05-31 21:54:04 +03:00
Eladash 675fde69aa Avoid copying std::shared_ptr in sys_semaphore 2020-05-31 21:02:52 +03:00
Megamouse 99895471ae cellAudio: make master volume dynamic 2020-05-31 07:37:59 +02:00
Nekotekina 377ad9887c Compile EBOOT.BIN on 'Create PPU Caches' 2020-05-31 02:26:40 +03:00
kd-11 c9a978a03e Typo fix
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-05-30 14:47:10 +03:00
kd-11 59d44cd1cc gl: Fix shader logging 2020-05-30 14:47:10 +03:00
kd-11 542a6aed51 rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
kd-11 1677618c75 rsx: Implement stippled rendering 2020-05-30 14:47:10 +03:00
Eladash 3df83e03a9 SPU: Fix possible deadlock after access violation via DMA transfers 2020-05-28 23:23:11 +03:00
Eladash a199c71a55 SPU: Fix page faults notifications (non-TSX) 2020-05-28 23:23:11 +03:00
Eladash 3d20ce70f5 rsx: Fix possible case NULL zcull_ctrl in on_exit() 2020-05-28 11:56:02 +02:00
Eladash f0cdd8ace6 PPU: Implement PPU Traps Stubbing option 2020-05-27 22:39:29 +03:00
Nekotekina 8e9d2fa70e SPU LLVM: implement get_segment_base()
Fake function used to compute 32-bit offset of local functions.
2020-05-27 18:53:09 +03:00
Nekotekina abf9a08ee3 Fix warnings 2020-05-27 18:41:17 +03:00
xddxd f56b362769
rsx: Copypasta fix (#8289) 2020-05-25 20:07:11 +01:00
Eladash 865180e63e sys_mmapper: Fix possible memory leak on error of create_lv2_shm 2020-05-24 19:24:07 +03:00
Eladash 3265772ae4 idm: Implement creation/destruction invalidation counter
* "Ensures" newely created IDs won't have the same ID as old destroyed objects for lv2_obj. (256 tries cycle)

Similar to how the kernel implements it.
2020-05-24 19:24:07 +03:00
kd-11 224a0e4b1a rsx: Fix data format remapping
- Includes missing 0xEE and 0x44 variants of the 2-component data format remapper
2020-05-24 13:51:19 +03:00
kd-11 bd41a108d8 nv3089: Account for subpixel addressing
- Those strange offsets noted in some games seem to match to subpixel addressing.
  For example, when scaling down by a factor of 4, a pixel offset of 2 will end up inside pixel 0 of the output
2020-05-24 11:31:37 +03:00
Mrlinkwii 68bee397eb Update cellSpurs.h 2020-05-22 22:19:04 +03:00
Eladash 81749f4353 SPU/PPU disasm: replace unknown instructions message with question marks 2020-05-22 17:37:22 +03:00
kd-11 7080305d82 vk: Implement masked stencil buffer clears
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
Eladash 7c3166a0c6 SPU MFC: Fix MFC_WrListStallAck on interpreters 2020-05-20 22:55:30 +03:00
Eladash 4405f46aec SPU MFC: Fix SN interrupts 2020-05-20 22:55:30 +03:00
Eladash 81684919f5 SPU MFC: Implement MFC_SDCRZ_CMD 2020-05-20 22:55:30 +03:00
sampletext32 1a8fb61373 Fix some misspells
Note: in main.cpp there are many dirs similar to Program Files, so tip should be appropriate.
2020-05-20 22:53:24 +03:00
Malcolm Jestadt c47d04fd2f SPU: Optimize FCGT
- Optimize FCGT to a single signed integer comparison when possible
- Add is_spu_float_zero helper
2020-05-20 21:55:01 +03:00
Megamouse 703841e251 Qt: disable TSX in the config.yml if not supported 2020-05-18 17:46:31 +02:00
Nekotekina 72fedccaba rsx_utils.h: fix signed/unsigned comparison 2020-05-18 00:51:57 +03:00
Eladash 201d54ee08 PPU interpreters: Implement AltiVec NaNs precedence and data preservation 2020-05-18 00:35:06 +03:00
Ani 581176fb1a gl: Restrict insert_vertex_input_fetch workaround to Intel proprietary
It works fine on Mesa iris
Fixes detection of Mesa as recent Mesa does not have "x.org" on vendor string, allowing vendor_MESA to become true instead of vendor_INTEL on Mesa Intel
2020-05-17 17:49:14 +03:00
Eladash 377e2ce3e8
rsx: Write 4-byte long data to all semaphores (#8246)
* rsx: Write 4-byte long data to all semaphores
2020-05-17 17:48:35 +03:00
Eladash a2653532ef SPU reservations (TSX): Remove wait flag in PUTQLLUC 2020-05-17 14:20:21 +03:00
kd-11 37df3c6f96 rsx/fp: Fix precision clamping on MAD instruction 2020-05-17 09:11:26 +03:00
AniLeo a8bca8b2ed gl: Only log shaders if g_cfg.video.log_programs is enabled 2020-05-16 16:16:17 +01:00
AniLeo b0d3c4d75e gl: Refactor shader type usage
Use Common/GLSLTypes.h program_domain instead of duplicated own internal
type
2020-05-16 16:16:17 +01:00
AniLeo 3db2f23e02 gl: Refactor shader compilation 2020-05-16 16:16:17 +01:00
Ani 661636efef gl: Check for EXT_depth_bounds_test
Avoid glEnable/glDisable GL_DEPTH_BOUNDS_TEST_EXT flood that returns 
GL_INVALID_ENUM if the feature isn't supported
2020-05-16 14:50:05 +01:00
AniLeo 99f5145aab glsl: Avoid implicit int->uint conversions
Silences debug output regarding implicit int -> uint conversions
2020-05-16 11:45:59 +01:00
Eladash 8a0425570c
rsx: Fix data written to RSX semaphores and the initial data of them (#8235) 2020-05-16 09:55:56 +01:00
AniLeo eecb22e749 gl: Remove older debug code
KHR_DEBUG path makes this obsolete, usage of this older path has been 
removed a long time ago
2020-05-16 08:29:00 +01:00
AniLeo 3ad12cf5f8 gl: Avoid issuing glDelete calls with m_id == GL_NONE
Applies GL_NONE macro usage where it makes sense
2020-05-16 08:29:00 +01:00
AniLeo 308cdfac35 gl: Rewrite Debug Output
Remove Windows restriction, enable Debug Output for every supported OS
Filter our severity by Khronos severity
Handle and log source and type enums
2020-05-16 08:29:00 +01:00
Nekotekina 7824419bbf Remove std::rotr usage for now
It seems to be missing on some std implementations.
2020-05-14 21:42:44 +03:00
Mrlinkwii c22d778143
Spelling fix in texture_cache.h (#8219)
heurestic_end -> heuristic_end
2020-05-14 21:42:21 +03:00
Eladash 61f43d78df SPU: Minor cleanup of exception in stop_and_signal 2020-05-14 16:58:50 +01:00
Eladash 54dd9f4eae sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values 2020-05-14 16:58:50 +01:00
Eladash 91d06a9729
SPU LLVM: fixup after #8175 (#8214)
Mask out RESULT cmd bit, do not create unbound branch blocks. (non-TSX)
2020-05-14 13:34:14 +01:00
kd-11 310f367fb1
rsx: Improve blit engine memory validation (#8215)
- In blit engine logic there is a tendancy to over-allocate so as to avoid having to sticth together textures later
- Sometimes this can lead to out of bounds access and crash applications, so memory must be validated
2020-05-14 12:57:58 +01:00
Nick Renieris b1fb5b6239 Emu/Config: Add option for accurate PPU LLVM vector NaNs
Turned off by default.
2020-05-14 11:14:28 +01:00
Nick Renieris 20d8d38e53 PPU Interpreter: Accurate vector instruction NaNs
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu.
This commit gets us from 2746 to 353 different lines compared to realhw.
2020-05-14 11:14:28 +01:00
Nick Renieris 78ac2a86bb PPU LLVM: Accurate vector instruction NaNs
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu,
results in that test improved by about half.
2020-05-14 11:14:28 +01:00
kd-11 cc723ed45c vk: Properly fix dynamic state descriptors 2020-05-13 22:20:43 +03:00
kd-11 ed82288c1b rsx/fp: Support more types of texture access
- Allows more instructions to correctly decode depth textures
2020-05-13 22:20:43 +03:00
Eladash 7680466e0d Minor EFAULT fix in sys_semaphore_get_value/sys_event_flag_get
ESRCH preceeds EFAULT in both syscalls.
2020-05-13 19:36:44 +03:00
Eladash 9266507e4c SPU: Implement spu_channel_(4_)t::try_read 2020-05-13 19:36:44 +03:00
Eladash 8cca113ef4 sys_spu: Add short sleep in sys_spu_thread_group_terminate 2020-05-13 19:36:44 +03:00
Eladash 7ff25588f4 sys_spu: Minor cleanup of group termination process 2020-05-13 19:36:44 +03:00
Eladash 93122196d9 vm: Fix vm::passive_lock regression (#8175)
possible broken signaling in rare occusions.
2020-05-13 16:53:59 +03:00
Eladash 5c4c8f4539 PPU: Use optimized reservation waiting for reservation load (non-TSX) 2020-05-13 16:53:59 +03:00
kd-11 118bfbbe98 rsx: Rewrite data texture remap expansion
- 16-bit channel formats have special 0x4|0xE encoding for only 2 channels, not 4
- float textures do not take any remapping and crash if you try it.
  Depth float textures work fine though.
2020-05-13 14:33:22 +03:00
Eladash 12f0278808 SPU LLVM: Improve MFC transfers recompilation for non-TSX 2020-05-13 11:10:13 +01:00
Eladash b38580bf32 SPU: Use optimized PPU signaling to SPU on reservation pause 2020-05-13 11:10:13 +01:00
Eladash 525453794f SPU/PPU reservations: Optimizations part 1
- Implement vm::reservation_trylock, optimized locking on reservation stores with no waiting. Always fail if reservation lock bitsa are set.
- Make SPU accurate GET transfers on non-TSX not modify reservation lock bits.
- Add some optimization regarding to unmodified data reservations writes.
2020-05-13 11:10:13 +01:00
Megamouse eb5ec211c2 Input: remember registered ldd controllers
- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
JohnHolmesII 69ea573b0d
vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206) 2020-05-13 02:52:01 +01:00
kd-11 dd9397473a
vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE (#8202) 2020-05-12 22:36:55 +01:00
sampletext32 86cf8a1717 Fix possible cur_ip nullptr usage in np_handler.cpp 2020-05-12 18:28:12 +02:00
Eladash f95b81574f
sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes (#8182)
* sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes

* SPU: Wait for all threads to have error codes if exited by sys_spu_thread_exit

On last thread in group to run.

* sys_spu: Fix sys_spu_thread_group_start

* fixup ad fix sys_spu_thread_group_terminate

idk why "- !group->running" was put in the first place but its probably no longer relevant due to other changes and was causing other issues such as not always waiting for last SPU thread to set group state to INITIALIZED.
2020-05-11 21:24:04 +03:00
RipleyTom dd5c54290c
Improves skylander generation (#8177) 2020-05-11 11:57:13 +01:00
kd-11 b6e8560532 rsx/fp: Fix PK2/UP2 instruction
- These variants take unsigned scalar inputs, not signed.
- Fixes ARGB8->X16Y16 in SR: Gat out of Hell
2020-05-11 09:37:00 +01:00
kd-11 79e2a87bc5 rsx: Fix NOP shader passing
- NOP shaders are used to stub rendering when a pass is supposed to be disabled
2020-05-10 21:54:34 +03:00
Eladash bd61347b21 sys_spu: reset group exit status in sys_spu_thread_group_start 2020-05-10 03:46:11 +01:00
Eladash 09797c3584 sys_spu: Improve sys_spu_thread_get_exit_status 2020-05-10 03:46:11 +01:00
kd-11 14969cd8d0 rsx: Disable SCA writes to output register if vec result flag is set.
- Noticed when debugging X-men origins: wolverine which has a bogus SCA op whilst writing vector to output
- It makes no sense for both SCA and VEC to both write to the same register in the same instruction as memory ordering becomes an issue
2020-05-08 14:35:07 +03:00
kd-11 79c54aeba9 rsx: Move analyser dump to its own config option 2020-05-08 14:35:07 +03:00
kd-11 a1b6415c5a rsx: Fix alpha ref
- The alpha ref register is compared directly to the ROP output register in realhw
- alpha ref content must match bit-width of ROP register, which means fp16 values are possible
2020-05-08 00:02:47 +03:00
Megamouse 8e2b2bc179 Don't load custom configs when adding games 2020-05-07 18:10:49 +02:00
Nekotekina e1042bc631 Get rid of "module" keyword
Workaround some intellisense problems.
2020-05-06 18:20:11 +03:00
Eladash a6025df7de vm: reset stack memory after deallocation 2020-05-06 18:03:37 +03:00
Megamouse 5c4b8e8dee Input: fix xinput deadzones 2020-05-06 09:33:38 +02:00
Megamouse f95bf01c78 Input: fix trigger scaling
this is not a problem at the moment, but if you increase the trigger_max then the old code reports values bigger than 255
2020-05-06 09:33:38 +02:00
Megamouse d4606cfdb9 Input: remame some functions 2020-05-06 09:33:38 +02:00
Nekotekina 907adc817e Fix some warnings (GCC) 2020-05-05 21:55:22 +03:00
Eladash 1bd6cb2105 SPU/PPU debugger: use ':' instead of '=' 2020-05-05 13:46:26 +03:00
kd-11 a3f25bc7c7 rsx/interpreter: Fix DIVSQ instruction 2020-05-05 13:18:03 +03:00
kd-11 a0f63a31e3 vk: Enable optimization passes for generated SPIRV 2020-05-05 13:18:03 +03:00
kd-11 4f7c020e63 glsl: Improve VGPR usage
- VGPR usage lowered from 159 -> 127 for texturing. Occupancy doubled from 1 to 2
- Eliminate most temporary registers
2020-05-05 13:18:03 +03:00
Eladash edde748519 sys_event_queue: Fix forced event queue destruction
Add missing last existence check at sys_spu_thread_(try)receive_event and lv2_event_queue::send.
2020-05-04 01:10:19 +03:00
Eladash 37ce7056ac lv2: Minor optimization for "awake all" threads in sleep queue 2020-05-04 01:10:19 +03:00
Eladash b84b8f4db4 sys_cond_signal_all: Use SYS_SYNC_PRIORITY protocol to signal threads 2020-05-04 01:10:19 +03:00
Eladash 72bef8dd7f PPU: Clear reservation on context switch
Ensure that only 2 PPU reservations exist at maximum at a time.
2020-05-02 14:57:38 +03:00
Eladash 0e6937a359 SPU GETLLAR: Don't use loop detection for TSX 2020-05-02 14:57:38 +03:00
Nekotekina fc68c508c8 LLVM DSL: fix FNeg pattern matching 2020-05-01 22:00:57 +03:00
Nekotekina cda8b3a59e RSX: fix new warnings 2020-05-01 22:00:57 +03:00
Malcolm Jestadt c1bd154bcd SPU: Optimize FMA ops with 0 addend 2020-05-01 17:52:10 +03:00
Eladash 2b75df22d9 sys_event_queue: Fix ports disconnection after queue destruction 2020-04-30 18:58:42 +03:00
Eladash 37110098c7 cellAudioOut Improvements 2020-04-30 15:45:20 +03:00
Megamouse 8f0af6a6fe rsx/interpreter: merge shader settings
- merge disable_asynchronous_shader_compiler and interpreter_mode
- removes disable_asynchronous_shader_compiler setting
- Adds the resulting settings as radio buttons to the gui tab
2020-04-30 15:02:59 +03:00
kd-11 2281c4f662 Fix build 2020-04-30 15:02:59 +03:00
kd-11 2ed50ba263 rsx/interpreter: Improve instruction accuracy
- Fix DIV instruction
- Add EXP_TEX modifier
- Implement WPOS register read
- Swap 3D and Cubemap enums to match RSX ids
- Adds two extra instruction classes: flow control and packing control
- Implement remaining FP instructions with exception of the rare projected texture lookups
- Fix typo causing output color index > 0 to not work
- Fix KIL instruction
- Implement conditional vertex program writes
2020-04-30 15:02:59 +03:00
kd-11 fc5b4026e1 vk: Implement optimized pipeline cache 2020-04-30 15:02:59 +03:00
kd-11 bc5c4c9205 rsx/gl: Implement variable path interpreter for optimal performance 2020-04-30 15:02:59 +03:00
kd-11 930bc9179d rsx/interpreter: Improve instructions support
- Must statically write the gl_ClipDistance registers else you get uninitialized trash.
  This problem is more readily apparent on NVIDIA technology but even AMD is not completely immune.
2020-04-30 15:02:59 +03:00
kd-11 b4bf48c33b vk: Integrate shader interpreter 2020-04-30 15:02:59 +03:00
kd-11 0072df7f20 rsx/gl: Add basic interpreter support to OGL
- Adds basic interpreter functionality.
- Flow control and other instructions not yet implemented.
2020-04-30 15:02:59 +03:00
kd-11 65e9e568b5 config: Register shader interpreter modes 2020-04-30 15:02:59 +03:00
Nekotekina 19acf260d8 SPU DMA: Fix PUTLLUC (TSX)
Prevent edge case of missing store.
2020-04-29 15:40:41 +03:00
Eladash f4f0fb88b1 kernel explorer: Add more information about SPU/PPU threads 2020-04-29 15:32:16 +03:00
Eladash dd6825a7bd Fix sys_ppu_thread_start error checking, fix rare bug in sys_ppu_thread_create
* Correct error code to EBUSY.
* lv2_obj::awake was called even when EBSUY should be returned.
* Fix sys_ppu_thread_create for a newly created thread with the same id as ppu_thread::id_base. (can happen if main thread exited before its creation)
2020-04-29 08:58:09 +03:00
Eladash c1dc6838fa Fix sys_ppu_thread_get_priority page faults 2020-04-29 07:57:47 +03:00
Eladash 69f82a7311 Make spu_mfc_cmd fmt properly show stalled commands 2020-04-29 07:47:49 +03:00
Eladash 791ec95313 sys_rwlock: Do not allow SYS_SYNC_PRIORITY_INHERIT 2020-04-29 05:56:47 +03:00
Eladash 954e3f6e6c Fixup for cpu_flag::pause state check after #8114 2020-04-29 05:56:47 +03:00
Nekotekina 689419b0ca Remove test_stopped() check from ppu_load_acquire_reservation
Fixes warning.
2020-04-29 00:09:40 +03:00
Eladash 833ace1190 rsx: Fix zcull time to not time travel to the future 2020-04-28 21:07:15 +03:00
Eladash a505d87565 Partial revert of 3be687cd18 2020-04-28 20:20:19 +03:00
Nekotekina 790fd9ce14 SPU DMA: implement cmp_rdata_avx
Use technique similar to mov_rdata_avx with inline assembly.
2020-04-28 17:58:26 +03:00
Eladash 7da8ba5c15 Wait for SPU event to be received in sys_spu_thread_group_exit
Also use atomic check for group->run_state outside the mutex,
explicitly forbid group termination while we are waiting for an event to be received.
2020-04-28 14:58:17 +03:00
Eladash a9c18964b6 Add missing cpu state check sys_spu_thread_receive_event 2020-04-28 14:58:17 +03:00
Eladash fe7933b0d2 Make ESTAT consistent in sys_spu_thread_group_terminate 2020-04-28 14:58:17 +03:00
Eladash 9506676223 SPU debugger: dump Stall Stat and SRR0 2020-04-28 14:27:40 +03:00
Eladash 7d7909149f SPU: Detect reservation spinning loop 2020-04-28 14:27:40 +03:00
Eladash 3be687cd18 PPU: Fix LWARX/LDARX on TSX path 2020-04-28 14:27:40 +03:00
Eladash e423128a32 SPU: New GETLLAR technique 2020-04-28 14:27:40 +03:00
Nekotekina 3ec73b651e SPU DMA: more tuning for mov_rdata_avx
Avoid unaligned stores.
Prefer asm path if __AVX2__ is not set.
Don't emit vzeroupper if __AVX__ is set.
2020-04-27 18:05:52 +03:00
Nekotekina 4f71c570bd SPU DMA: disable memcpy path
Due to update of the alternative path (SSE/AVX)
2020-04-26 22:36:55 +03:00
Nekotekina 8ae2554505 Implement mov_rdata_avx 2020-04-26 22:36:45 +03:00
Nekotekina 58ba6d68bb Don't use std::popcount (workaround)
It seems MSVC uses POPCNT instruction when compiling for SSE2.
2020-04-25 18:01:39 +03:00
Megamouse 773448a8f6 Crypto/Qt: check target app version for packages 2020-04-25 15:17:17 +02:00
jacob1218 72ab5f05f4 change minimum audio buffer duration 2020-04-25 15:27:18 +03:00
scribam 3fd3bd7ca1 spu: Add some "if constexpr" 2020-04-25 14:56:47 +03:00
Megamouse e4cb9ef7cd cellpad: add pclass_profile flags 2020-04-25 10:17:48 +02:00
Megamouse 4e6d95c5b8 Qt/input/cellpad: enable product choice 2020-04-25 10:17:48 +02:00
Eladash 256c74def2 sys_rsx: Fix error code instead of success on invalid context 2020-04-23 14:01:04 +03:00
Eladash c48ccc6f3c sys_rsx: Fix zcull bind error checking regression 2020-04-23 14:01:04 +03:00
Megamouse 18219afbf7 Qt: move rsx capture to Utilities menu 2020-04-22 21:43:03 +02:00
Megamouse ebd92a2f2f Qt: Add Firmware Cache options to main window menu 2020-04-22 16:58:20 +02:00
Eladash 8c747bf0a2 sys_rsx: More error checks for ZCULL area binding
And clamp zcull offset to 256MB, it's unknown if only the error check clamps or it is clamped entirely.
2020-04-21 16:18:32 +01:00
Eladash b94e4247cc rsx: More strict zcull stats enabling 2020-04-21 16:18:32 +01:00
Eladash dbce10d0e3
PPU LLVM: Fix rounding regression of FNMADDS, FNMSUBS (#8066)
* PPU LLVM: Fix rounding regression of FNMADDS, FNMSUBS
2020-04-19 20:55:26 +01:00
rxys 5101bc189e
Fix FMA copypasta (#8060) 2020-04-19 19:17:19 +01:00
Eladash 5960de2e20 PPUAnalyzer: Check if TOC from OPD is a valid address 2020-04-19 10:56:42 +01:00
Eladash 1cb3bf6dab Minor fixup for unimplemented syscall args dump 2020-04-19 10:56:42 +01:00
Eladash 0bf73ba0bc PPU debugger: report functions on registers display 2020-04-19 10:56:42 +01:00
Eladash 368bd7cf02 PPU debugger: read 32-bit pointer instead of 64-bit
PPU ABI supports only 32-bit pointers in userland, also fix it to use super ptr.
2020-04-19 10:56:42 +01:00
Eladash 83c7f6f149 debugger: Rephrase "Current function" to "In function"
Takes less space which makes actual function name display a bit nicer.
Also the meaning is clearer.
2020-04-19 10:56:42 +01:00
Eladash 6210507a37 sys_rsx: Fix tiles on MAIN memory error checking 2020-04-18 10:20:03 +03:00
Eladash 06d4505992 sceNp: Override k_licensee for PE game category
Co-Authored-By: AniLeo <ani-leo@outlook.com>
2020-04-17 11:41:50 +01:00
Eladash a3f2dfa232 sys_isolated_spu 2020-04-17 11:41:50 +01:00
Eladash 921b1aadfb lv2: Log all arguments of unimplemented syscalls 2020-04-17 11:41:50 +01:00
rexys 8f3b04cbd6 rsx: Fix is_fifo_idle with hle gcm 2020-04-16 12:59:19 +03:00
Nekotekina 0f6a0d2740 Expand vm::g_addr_lock to 64 bit to support ranges
Optimization.
2020-04-16 02:25:43 +03:00
Nekotekina c7fe8567b8 Experimental squashing of reservation memory area.
Enables trivial synchronization between shared mem.
Reduces memory usage, but potentially degrades performance.
Rename an overload of vm::passive_lock to vm::range_lock.
2020-04-16 02:25:43 +03:00
Eladash 8cb1f4fe26
liblv2 HLE: Fix spu_elf_info loader for SCE SPU images (#8045) 2020-04-15 21:19:46 +01:00
Megamouse cf229a8e9f some more dynamic settings 2020-04-15 18:25:25 +02:00
Nekotekina 074b9f94db Fix regression in SPU ASMJIT
Incorrect arithmetics.
2020-04-15 12:19:15 +03:00
scribam 20f53e65eb cmake: Add support for target_precompiled_headers if available 2020-04-14 23:00:51 +03:00
Nekotekina b1b67a13c6 Revert "Replace rotate utils with std::rotl" (partial)
This reverts commit 4d8bfe328b.
2020-04-14 19:45:53 +03:00
Eladash bc3b70c338 Fix ppu_rotate_mask 2020-04-14 19:10:30 +03:00
Eladash 63be05d5d3 minor ppu fixup
does not affect anything except consistency.
2020-04-14 17:09:58 +03:00
Eladash ec1e82bc9d SPU debugger: Implement blocking functions dumping 2020-04-14 17:09:58 +03:00
scribam 2e397e38a4 Typos 2020-04-14 17:06:58 +03:00
scribam f37adc4188 Add fallthrough attribute 2020-04-14 17:06:58 +03:00
Nekotekina 4d8bfe328b Replace rotate utils with std::rotl
More include cleanup.
2020-04-14 16:05:58 +03:00
Nekotekina f72af2973d Replace utils::popcnt32 with std::popcount
Cleanup includes.
2020-04-14 16:05:58 +03:00
Nekotekina 032e7c0491 Replace utils::cntlz{32,64} with std::countl_zero 2020-04-14 16:05:58 +03:00
Nekotekina d0c199d455 Replace utils::cnttz{32,64} with std::countr_{zero,one}
Make #include <bit> mandatory.
2020-04-14 16:05:58 +03:00
Eladash 2dcc3255b2
Fix sys_net_bnet_sendto (#8026) 2020-04-13 18:49:12 +01:00
JohnHolmesII a8a83c9724 cellRtc: Extend before shift, per decompiled output 2020-04-13 14:37:11 +03:00
JohnHolmesII f0b1c8302a Fix order of operations warning 2020-04-13 14:37:11 +03:00
Eladash c8b8cafeec PPU: Merge reservations store functions into one 2020-04-13 14:34:37 +03:00
RipleyTom 791c0da236
Add Disney Portal to passthroughs (#8022) 2020-04-13 11:49:42 +01:00
Eladash b45d836b89 sys_net: Fix sys_net_bnet_bind page faults
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash 492a80f6c5 CPUThread.cpp: Minor indetation fixup 2020-04-13 04:34:10 +01:00
Eladash 8f32d44635 sys_net: Fix sys_net_bnet_sendto 2020-04-13 04:34:10 +01:00
Eladash 9fb30f130a sys_net: Fix sys_net_bnet_getsockopt
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash d91d420981 sys_net: EINVAL check in sys_net_bnet_listen 2020-04-13 04:34:10 +01:00
Eladash 442035c251 sys_net: EINVAL checks in sys_net_bnet_accept 2020-04-13 04:34:10 +01:00
Eladash 063902728b sys_net: EINVAL checks in sys_net_bnet_recvfrom 2020-04-13 04:34:10 +01:00
Eladash 60a63fa4b6 sys_net: Fix sys_net_bnet_getsockname page faults
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash 7399a3f1e9 sys_net: Fix sys_net_bnet_getpeername page faults
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash c4f6968aae sys_net: Fix sys_net_bnet_connect page faults
+ EINVAL checks
2020-04-13 04:34:10 +01:00
Eladash 00957ca4bf sys_net: Fix sys_net_bnet_select page faults 2020-04-13 04:34:10 +01:00
Eladash 179a9b3bf0 sys_net: Fix sys_net_bnet_poll page faults 2020-04-13 04:34:10 +01:00
sampletext32 c69691f19b Fix various explicitness, laziness, hard codes 2020-04-12 17:29:42 +03:00
Eladash cb14805d78 rsx fp/vp analyzers: Fix strict type aliasing and improve codegen 2020-04-12 16:48:43 +03:00
Eladash ae1ff1e96d ppu exec loader: Log TLS image information 2020-04-12 10:30:38 +01:00
Eladash bb950cbb3b vm: Fix possible IDM deadlock with Page Fault Notifications (partial) 2020-04-12 10:30:38 +01:00
Whatcookie 6b0f7a8f55
PPU LLVM: Optimize altivec FMA with 0 addend (#8013)
- When VMADDFP and VNMSUBFP are used with a constant addend of 0, they can be simplified into a single floating multiply
2020-04-12 09:52:21 +01:00
Eladash 8e61c65c0d Fixup ::as_rvalue 2020-04-11 22:55:55 +03:00
Eladash 141d62fbf9 Implement ::as_rvalue 2020-04-11 21:58:36 +03:00
Eladash e407018bb5 rsx: Write ref+get atomically
May contribute to better FIFO synchronization in some cases.
2020-04-11 21:21:15 +03:00
Eladash ff74c241c7 rsx: Fix get_optimal_blit_target_properties for local memory 2020-04-11 21:21:15 +03:00
Eladash d69bec8f59 rsx: Fix vblank thread stop regression 2020-04-11 21:21:15 +03:00
Eladash 504ba8d824 rsx: Fix grammer issue (binded -> bound) 2020-04-11 21:21:15 +03:00
Eladash 8228fa1ece sys_rsx: Warn if RSX is not idle during crucial points 2020-04-11 21:21:15 +03:00
Eladash 1f9f455801 sys_rsx: Implement error checks for Zcull/Tiles binding
* Check zcull/tiles offset if bigger than max MAIN/LOCAL size.
* Check memory mapping of offset if location is MAIN.
* Check pitch/size for 0 as coming from hw tests.
* In addition: fix 'bound' check of tiles, seem to rely on the bits location is in.
* Add locks for zcull/tiles/displaybuffer binding.
2020-04-11 21:21:15 +03:00
Eladash 5ba26e247b sys_rsx: Implement LLE cellGcmSysGetLastVBlankTime 2020-04-11 21:21:15 +03:00
Eladash 93b8f3b5db idm: Minor update to use std::static_pointer_cast 2020-04-11 10:58:24 +03:00
Eladash d451a0b7b7 SPU LLVM: Improve FNMS
Should be more accurate with postive/negative zero inputs according to docs while being more optimized.
TODO: Check SPU precise interptreter.
2020-04-09 17:27:14 +03:00
Eladash 158b24ec25 SPU LLVM: Add accurate double-precision FMA support 2020-04-09 17:27:14 +03:00