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- It is not possible to emulate passthrough memory cleanly, and we don't need to A stupid race condition appears when trying to synchronize DMA blocks with memory inheritance. Since the usage pattern is to acquire a range and then load or write+flush, this new data is going to be.. overwritten by the commandbuffer execution sequence later. Acquiring a scratch buffer to hold CPU content during the transition is not worth the effort.. as the data will be destroyed anyway during the transfer process immediately afterwards. Fixes data corruption when moving data around using the emulated DMA passthrough |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| NP | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| GDB.cpp | ||
| GDB.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| localized_string.cpp | ||
| localized_string.h | ||
| localized_string_id.h | ||
| perf_meter.cpp | ||
| perf_meter.hpp | ||
| System.cpp | ||
| System.h | ||
| system_config.cpp | ||
| system_config.h | ||
| system_config_types.cpp | ||
| system_config_types.h | ||
| title.cpp | ||
| title.h | ||
| VFS.cpp | ||
| VFS.h | ||