..
Audio
audio: rename audio channels to audio downmix
2020-07-08 21:11:23 +02:00
Cell
fix some warnings
2020-09-08 12:05:51 +02:00
CPU
Debugger: Use Signed Hexadecimal formatting ( #8751 )
2020-08-20 22:07:31 +01:00
Io
input: use left and right squircle values
2020-07-13 21:23:48 +02:00
Memory
SPU: Implement Accurate DMA ( #8822 )
2020-09-02 23:58:29 +02:00
NP
Implement sceNpSignaling & signaling improvements ( #8836 )
2020-09-07 22:50:17 +01:00
RSX
rsx/gl: Refactoring and cleanup
2020-09-08 13:53:06 +03:00
CMakeLists.txt
Implement sceNpSignaling & signaling improvements ( #8836 )
2020-09-07 22:50:17 +01:00
GameInfo.h
Compilation fix
2020-02-29 21:16:28 +03:00
GDB.cpp
Fix various explicitness, laziness, hard codes
2020-04-12 17:29:42 +03:00
GDB.h
GDB: remove wrong_checksum_exception
2019-11-08 19:27:11 +03:00
IdManager.cpp
idm: Implement creation/destruction invalidation counter
2020-05-24 19:24:07 +03:00
IdManager.h
IDM: Implement idm::clear<typename>
2020-06-12 22:12:36 +03:00
IPC.h
Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
2018-09-03 23:00:36 +03:00
System.cpp
Debugger: Replace SPU register perefix '$' with 'r'
2020-08-28 20:44:13 +02:00
System.h
Add config override as cli arg: --config <path>
2020-08-03 21:31:53 +02:00
system_config.cpp
Qt: disable TSX in the config.yml if not supported
2020-05-18 17:46:31 +02:00
system_config.h
SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable
2020-09-04 10:20:44 +02:00
system_config_types.cpp
RPCN Client ( #8663 )
2020-08-27 20:47:04 +01:00
system_config_types.h
RPCN Client ( #8663 )
2020-08-27 20:47:04 +01:00
title.cpp
Add more game window title options
2020-02-20 20:07:25 +01:00
title.h
Add more game window title options
2020-02-20 20:07:25 +01:00
VFS.cpp
VFS: fix off-by-one error in vfs::escape()
2020-09-08 08:20:41 +02:00
VFS.h
VFS: clarify escape/unescape cannot work on paths
2020-03-14 16:01:55 +03:00