rpcsx/rpcs3/Emu
Nekotekina b5d498ffda Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
It's analogous to C++20 atomic std::shared_ptr

The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
..
Audio audio: rename audio channels to audio downmix 2020-07-08 21:11:23 +02:00
Cell Homebrew atomic_ptr rewritten (util/shared_ptr.hpp) 2020-11-26 20:11:26 +03:00
CPU Implement prefetch_write() and prefetch_exec() wrappers 2020-11-24 12:31:11 +03:00
Io Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00
Memory vm: adjustments 2020-11-24 01:09:04 +03:00
NP rpcn 0.3.5 (#9227) 2020-11-10 08:55:49 +00:00
RSX gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer 2020-11-24 11:10:43 +03:00
CMakeLists.txt Homebrew atomic_ptr rewritten (util/shared_ptr.hpp) 2020-11-26 20:11:26 +03:00
GameInfo.h Compilation fix 2020-02-29 21:16:28 +03:00
GDB.cpp Fix vm::range_lock, imporve vm::check_addr 2020-11-11 10:30:09 +03:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp idm: Implement creation/destruction invalidation counter 2020-05-24 19:24:07 +03:00
IdManager.h IDM: Implement idm::clear<typename> 2020-06-12 22:12:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
localized_string.cpp Qt/overlays: use Argument list for translatable strings 2020-09-14 18:24:18 +02:00
localized_string.h move localized_string_id to own file 2020-09-14 18:24:18 +02:00
localized_string_id.h HLE: improve cellHddGameCheck 2020-10-24 00:26:41 +03:00
perf_meter.cpp Fix perf_meter<> after adding thread pool. 2020-11-19 14:44:58 +03:00
perf_meter.hpp perf_meter.hpp: move logic to noinline function 2020-11-25 10:41:17 +03:00
System.cpp atomic.cpp: shrink and simplify main hashtable 2020-11-26 20:11:26 +03:00
System.h Minor changes related to Emu.Stop() 2020-11-25 00:11:07 +01:00
system_config.cpp Qt: disable TSX in the config.yml if not supported 2020-05-18 17:46:31 +02:00
system_config.h rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
system_config_types.cpp RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
system_config_types.h RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
title.cpp Add more game window title options 2020-02-20 20:07:25 +01:00
title.h Add more game window title options 2020-02-20 20:07:25 +01:00
VFS.cpp fs: improve mountpoint detection 2020-10-02 12:32:35 +03:00
VFS.h Improve Trophy Installer robustness 2020-10-01 22:00:57 +03:00