Commit graph

4754 commits

Author SHA1 Message Date
clienthax 946ba3be29 Fix bug in sys_spu_thread_group_create (#3734) 2017-11-14 22:24:55 +04:00
Ofek 8fc9862614 Fix cellGameGet(Set)Param (#3690)
* Fix cellGameGet(Set)Param
2017-11-11 22:22:38 +00:00
Talkashie 55d84414ee Stub sceNpSnsFbCheckConfig (#3720) 2017-11-11 22:18:32 +04:00
kd-11 3c9126d91f rsx: Ignore FENCE instruction as it seems like its ignored on realhw
- This is likely a compiler hint for performance reasons and not a mandate
2017-11-09 14:39:50 +03:00
kd-11 8b4836a12f rsx: Fix shader cache version check 2017-11-09 14:39:50 +03:00
kd-11 b2a7eee1ec rsx: Bump shader cache ver and fix blit engine crash
- Disables blit operations if the target will have a size of 0 in any dimension
- Bumps shader cache ver to 1.1
2017-11-09 14:39:50 +03:00
kd-11 ed21bb309f rsx: Minor fixups
- Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA
-- This requires handling AA resolve by removing a half downscale on multisampled axes

- Return all ones when a vertex attribute is disabled.
-- Some games forget to enable vertex attributes actually needed by the fs
2017-11-08 13:15:34 +03:00
kd-11 7b3e4f5e3d vk: Hotfix
- facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
2017-11-08 13:15:34 +03:00
kd-11 30b3af0d12 vk: Cleanup, simplify renderpass management 2017-11-08 13:15:34 +03:00
kd-11 541cb4062b vk: Fix shader logging
- Do not overwrite logged programs
2017-11-08 13:15:34 +03:00
kd-11 4e9160104a rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
- Both backends now generate very similar code
2017-11-08 13:15:34 +03:00
kd-11 86fa379c78 rsx/vk: Fix unnormalized converted textures 2017-11-08 13:15:34 +03:00
kd-11 8733505d0a rsx: Minor fixes
- texture_cache: Fix internal size calculation for subresources
- vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
2017-11-08 13:15:34 +03:00
kd-11 242611aa46 gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver)
- In rare cases the driver derefs a nullptr and dies, taking the emulator with it
- From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
2017-11-08 13:15:34 +03:00
kd-11 baa5a261a5 rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging 2017-11-08 13:15:34 +03:00
kd-11 3730b9d1da rsx: More fixes
- Support for raster offsets in surface descriptors (looks to be unused)
- Do not tag disabled render targets when using MRT (pitch = 64)
- Add missing notify_surface_changed() call for openGL
2017-11-08 13:15:34 +03:00
kd-11 0d35363ea0 rsx: Minor optimization - dont update sampler state if texture state registers have not changed 2017-11-08 13:15:34 +03:00
kd-11 75504b3f5e rsx: Rework context handling and stop leaking the GL ccontext
- GL contexts are external handles that require manual lifecycle management
2017-11-08 13:15:34 +03:00
kd-11 4ca98e53a6 rsx: Fix for unnormalized texture access 2017-11-08 13:15:34 +03:00
kd-11 300a36d3d6 rsx: Fixes for cubemap reconstruction
- Do not abort generation if sides are missing, replace with blank surfaces instead
- Make cubemaps scale with res scaling
2017-11-08 13:15:34 +03:00
kd-11 60c7a508a7 rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache
- This limits the number of times an image is copied and improves performance
2017-11-08 13:15:34 +03:00
kd-11 1fa18757fc rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW]
- Enables real-time cubemap reflections
- TODO: Vulkan is broke; rsx is very slow with this feature
2017-11-08 13:15:34 +03:00
kd-11 fbb7186e66 rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters 2017-11-08 13:15:34 +03:00
kd-11 0961a43997 rsx: Implement 1D<->2D image type casts 2017-11-08 13:15:34 +03:00
kd-11 7037504dcf rsx: Workaround for missing AA flags on some surfaces
- This just doesnt work right yet. It looks like AA is being used dynamically? (RDR)
- TODO: Try to locate flags to set AA if AA mode is not changed
2017-11-08 13:15:34 +03:00
kd-11 2385029eab gl: Shift code around to increase work done after memory transfer operations
- The current code is slower because memory operations are too close to their draw calls
-- This is mainly an issue with proprietary AMD drivers
2017-11-08 13:15:34 +03:00
kd-11 eed55a446c rsx: Minor optimization
- Defer resolving image copy operations to the binding step
2017-11-08 13:15:34 +03:00
kd-11 bbcb6b6851 rsx: Fbo fixes 2
- Use AA mode to predict surface compression. Compression mode is useless without AA activated
- Rewrites most image subresource fetch routines to use the new heuristic
- Fix rsx:🧵:find_tile. FEED000(X) can be substituted for (X) in the code
-- Fixes alot of failures when looking for tiled regions

rsx: Fix antialiased unnormalized coords
- scaling factors are inverse to allow proper coordinates to be computed in fs
2017-11-08 13:15:34 +03:00
kd-11 b95630d84a rsx: Minor fixups
- Optimize framebuffer memory invalidate conditions
- Fix texture sampling of AA textures (wider by 2x surfaces)
2017-11-08 13:15:34 +03:00
kd-11 af1d3c2aa6 rsx: Improve surface store resource management
- vk: Use frame testing to determine invalidated resources that can be safely deleted
2017-11-08 13:15:34 +03:00
kd-11 ec3e5c547f rsx: More fixes
- Tag surface store to help determine when contents have been invalidated
- Crop framebuffer textures if they are not the requested dimensions!
2017-11-08 13:15:34 +03:00
kd-11 963a87fed5 rsx: Critical fixes
- Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state
- Hackplement add_signed and reverse_subtract_signed blend modes
2017-11-08 13:15:34 +03:00
kd-11 173d05b54f rsx: Optimizations
- Reimplement fragment program fetch and rewrite texture upload mechanism
-- All of these steps should only be done at most once per draw call
-- Eliminates continously checking the surface store for overlapping addresses as well

addenda - critical fixes
- gl: Bind TIU before starting texture operations as they will affect the currently bound texture
- vk: Reuse sampler objects if possible
- rsx: Support for depth resampling for depth textures obtained via blit engine

vk/rsx: Minor fixes
- Fix accidental imageview dereference when using WCB if texture memory occupies FB memory
- Invalidate dirty framebuffers (strict mode only)
- Normalize line endings because VS is dumb
2017-11-08 13:15:34 +03:00
scribam 3e7ed8a831 PPUTranslator minor changes 2017-11-08 08:34:00 +04:00
Zion Nimchuk 6782b22637 Make cellMouseGetDataList return CELL_MOUSE_ERROR_NO_DEVICE if mouse handler is set to null 2017-11-04 19:55:32 +00:00
scribam 4600094829 [RSX] Fix uninitialized value before usage 2017-11-04 01:28:53 +03:00
kd-11 daaa83b9ca rsx: Fix for framebuffer validation 2017-11-04 00:08:30 +03:00
Robbie 47bacc0ef0 Make trophy dialog smarter and not need the silly file. Can load all games by default now. 2017-11-03 21:15:43 +03:00
Tahir Akhlaq 3d0dced4bd change CryptAcquireContextW to try CRYPT_NEWKEYSET flag if key container doesnt exist already < https://msdn.microsoft.com/en-us/library/windows/desktop/aa379886(v=vs.85).aspx > 2017-11-03 14:17:37 +03:00
kd-11 30bba09fed disable fb testing for partial framebuffer resources 2017-11-02 14:35:19 +03:00
kd-11 31b07f2c5c rsx: Tweaks
- Optimize get_surface_subresource
- Add check_program_status time to draw call setup statistics. It can slow down games significantly
2017-11-02 14:35:19 +03:00
kd-11 f7063bb57b vk: Improved handling of swap_bytes behaviour when using WCB 2017-11-02 14:35:19 +03:00
kd-11 e4ef85b6e0 rsx: Experimental; Try to calculate pixel offset using nv3062 pitch register since we know the target block is defined with 3062 registers 2017-11-02 14:35:19 +03:00
Nekotekina 59cd0a9c7f Implement set_native_priority (posix) 2017-11-01 05:07:12 +03:00
Nekotekina af107df0b4 Fix NPDRM exitspawn 2017-11-01 05:07:12 +03:00
Nekotekina 0e7e40f2cb Fix /dev_bdvd/ for exitspawn 2017-11-01 05:07:11 +03:00
Robbie 4aa89132d7 Implement Trophy Manager. 2017-10-29 18:48:33 +03:00
kd-11 c2ac05f734 rsx: Fix for rsx thread lockup due to nested access violations when WCB is enabled 2017-10-29 15:25:17 +03:00
kd-11 f8f5f9f418 vk: Allow swapchain create to fail with an error 2017-10-29 15:25:17 +03:00
kd-11 7e6d6b45d4 nvidia facepalm 2017-10-29 15:25:17 +03:00
kd-11 361e80f7dc rsx: Tag cache blocks returned on access violation to validate data passed
to flush_all is up to date. Should prevent recursive exceptions

Partially revert Jarves' fix to invalidate cache on tile unbind. This will
need alot more work. Fixes hangs
2017-10-29 15:25:17 +03:00
kd-11 ce2b790d8f rsx/qt: GsFrame improvements
- Identify minimize/restore events as separate from regular resize and do not react to them
- Enable message queue consumption after loading the shaders cache. Also hides the frame in this step
-- This fixes the 'start fullscreen' bug when running vulkan
2017-10-29 15:25:17 +03:00
Nekotekina 1ffc1e82b0 fixup 2017-10-28 23:39:10 +03:00
Nekotekina 8520ca7ef7 Audio: add Buffer Count setting 2017-10-28 23:24:08 +03:00
Nekotekina 89fba1c385 ppu_acontext draft 2017-10-28 23:24:08 +03:00
Nekotekina 00a0d37455 Add cmdline support 2017-10-28 23:24:08 +03:00
kd-11 7abf755a57 rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum 2017-10-28 13:26:16 +03:00
kd-11 055f0e2e4a rsx: Export more information about affected cache sections when handling violations
- This allows for better handling of deferred flushes.
-- There's still no guarantee that cache contents will have changed between the set acquisition and following flush operation
-- Hopefully this is rare enough that it doesnt cause serious issues for now
2017-10-28 13:26:16 +03:00
kd-11 49f4da3016 rsx: Fixes
- vk: Always reopen primary command buffers. They should only be closed in flush_command_queue
- If uploading a texture and there are collisions with protected buffers, do not rebuild the cache
- Perform writes via flush before reprotecting pages that were not trampled
- Only flush no pages once
2017-10-28 13:26:16 +03:00
kd-11 bf234dc668 rsx: Implement memory tags for strict mode to validate render target memory 2017-10-28 13:26:16 +03:00
kd-11 11bd65c2b5 vulkan: Flush queue before attempting to copy texture memory! 2017-10-28 13:26:16 +03:00
Jake e0d1ac676e rsx: invalidate surface store address when tile is unbound 2017-10-28 12:46:20 +03:00
Jake 494cbac78b spu: save and restore mfc cmd after processing 2017-10-28 12:46:20 +03:00
Jake 0d46a8e786 spu: Implement readch(mfc_cmd) 2017-10-28 12:46:20 +03:00
Jake 626b9f93c4 rsx: make dmactrl get 'readonly' 2017-10-28 12:46:20 +03:00
Zangetsu38 53f9defb07 Trophy: use system language setting 2017-10-27 14:09:50 +01:00
kd-11 9c9495621c rsx: Fix critical bug concerning transient data layout in memory 2017-10-26 00:35:45 +03:00
kd-11 d53673c6f7 rsx: Disable draw call batching when strict mode is enabled
- Minor bugs have been observed with it always enabled
2017-10-26 00:35:45 +03:00
kd-11 882e949f80 vk: Fix for infinite hanging in the access violation handler 2017-10-24 22:59:09 +03:00
kd-11 e6849a59a2 rsx: Better detection of framebuffer memory copy operations
- Still requires texture stitching to work correctly, but matching dimensions works well for now
2017-10-24 22:59:09 +03:00
kd-11 6918e265ec rsx/vk: Be a little more frugal with texture memory to avoid running out of VRAM on 1GB cards 2017-10-24 22:59:09 +03:00
kd-11 e9f293f522 rsx: Improve separate treatment of write exceptions vs read exceptions
- Optimizes search functionality and avoids thrashing valid sections
2017-10-24 22:59:09 +03:00
kd-11 5fc36d64b6 fix build 2017-10-24 22:59:09 +03:00
kd-11 95e6d78689 rsx: Workaround for 0 pitch textures.
- Should these be ignored? Needs investigation
2017-10-24 22:59:09 +03:00
kd-11 f4a666345a rsx: Even more texture cache fixes
- Fix subresource sampling
- Invalidate memory range before uploading textures to prevent hangs
2017-10-24 22:59:09 +03:00
kd-11 7a5c88a8d1 rsx: Only transfer framebuffer contents if memory contents are compatible 2017-10-24 22:59:09 +03:00
kd-11 0de0dded53 rsx: Texture fixes continued
- Fix buffer invalidate behaviour (wcb)
- Disable auto rebuild with only framebuffer storage getting rebuilt
- Fix vulkan subresource sampling
2017-10-24 22:59:09 +03:00
kd-11 5e58cf6079 rsx: Restructuring [WIP]
- Refactor invalidate memory functions into one function
- Add cached object rebuilding functionality to avoid throwing away useful memory on an invalidate
- Added debug monitoring of texture unit VRAM usage
2017-10-24 22:59:09 +03:00
Robbie b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00
kd-11 8f324dfc0a vk: Enable primitive restart workaround for polaris and vega on linux as well
- Looks like it might be a hardware erratum
2017-10-22 00:14:40 +03:00
kd-11 472cb3b1c2 gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack 2017-10-19 12:22:52 +03:00
kd-11 d8ee6a2edb add RX 550 to AMD vulkan cards with restart bug 2017-10-19 12:22:52 +03:00
kd-11 ddcacb8258 general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist 2017-10-19 12:22:52 +03:00
kd-11 a8e1754fa4 rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack 2017-10-19 12:22:52 +03:00
kd-11 5db45c3699 rsx: More fixes
- Workaround for AMD glMultiDrawArrays bug
- Disable disjoint command submission when multidraw support is disabled
2017-10-19 12:22:52 +03:00
kd-11 89dcafbe41 rsx: Reimplement index buffer generation
- Emulate primitive restart in software whenever we get the chance
- Ensure PRIMITIVE_RESTART is never active when LIST topologies are active
- Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
2017-10-19 12:22:52 +03:00
kd-11 3d05e61f7e rsx/vk: Workaround for polaris primitive restart bug 2017-10-19 12:22:52 +03:00
kd-11 a11d66f52d update vulkan submodules (#3600) 2017-10-15 14:37:52 +03:00
kd-11 86bf61ad35 rsx: Fix memory protection
- Fixes hanging when wcb is enabled
2017-10-14 14:19:14 +03:00
kd-11 479aa91368 rsx: Add a debug option to force full software emulation of blit engine 2017-10-14 14:19:14 +03:00
kd-11 eab9d06981 rsx: Texture cache fixes
- Fix src/dst framebuffer detection
- Silence some warnings
2017-10-13 15:23:48 +03:00
scribam 0129c54ab6 Move optional.hpp as a submodule 2017-10-12 18:00:24 +03:00
kd-11 c570410e06 rsx: Stop executing broken command queues if the application fails to recover in 3 retries 2017-10-12 13:51:29 +03:00
kd-11 9af71699a4 rsx: Minor fixes
- Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery
- Vulkan cleanup for the die_with_error helper
2017-10-12 13:51:29 +03:00
kd-11 58860614e3 rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread
- This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing
- Do not block the message queue lest the driver detect window as not responding
2017-10-12 13:51:29 +03:00
Farseer e8bde583ef Remove sysutil callback 2017-10-12 04:46:10 +03:00
Nekotekina 5b19908996 Escape problematic characters in VFS
With full-width <>:"\|?*
2017-10-11 22:01:37 +03:00
Nekotekina 19f3bb8cb0 Allow shader cache dialog cancellation 2017-10-11 20:06:33 +03:00
Nekotekina ac64792d99 Optimize PPU module loading
I'm garbage 🤦
2017-10-11 20:06:33 +03:00
Nekotekina efe140bc0c Fix instruction editor a bit 2017-10-11 20:06:33 +03:00
Nekotekina df2fc13b7a Add PPU instruction stat dumper
Needs PPU Debug option to activate and PPU Interpreter
Dumps after Resume (after Pause)
Fix utils::memory_decommit, clean vm.cpp
2017-10-11 20:06:33 +03:00
kd-11 f5d450f24c vk: Better vsync mode selection (#3571) 2017-10-11 19:10:49 +03:00
yzwduck 2e5f8c0786 Rename outputs correctly when writing default values to them (#3574)
- Fix for undeclared variable errors
2017-10-11 01:50:43 +03:00
kd-11 5a03db7d2e rsx: Improve memory protection behavior when strict mode is off 2017-10-10 12:10:41 +03:00
kd-11 91ef202ee7 vulkan: Better VkResult handling 2017-10-10 12:10:41 +03:00
kd-11 1d375cb13c vulkan: Fix window resize race condition when doing flip 2017-10-09 20:25:41 +03:00
kd-11 fc0f98b5db rsx: Res scaling improvements
- gl: Reintroduce the wcb hw downscaling
- rsx: Clamp scalable render target size with a config var
2017-10-09 20:25:41 +03:00
kd-11 3fe37ede97 rsx: Fixups
- gl: Remove redundant texstorage1D call
- gl: Disable the wcb scaling code as it doesnt work right yet [WIP]
- vk: Fix wcb reads
2017-10-09 20:25:41 +03:00
kd-11 55df3cdf67 vulkan: Implement vsync 2017-10-09 20:25:41 +03:00
kd-11 6e8107a5cb rsx: Implement AF override 2017-10-09 20:25:41 +03:00
kd-11 7bee4064a6 gl/wcb: Use temporary scaled image to implement bilinear filter 2017-10-09 20:25:41 +03:00
kd-11 12ab03b0b5 rsx/gl: Implement resolution scaling
rsx: Revise wpos calculation to take resolution scale into account
2017-10-09 20:25:41 +03:00
kd-11 47202d5839 rsx: Set up patch functionality for program coeffecients 2017-10-09 20:25:41 +03:00
Robbie 47b121a700 PPU Page Faults (#3309)
I guess I'll merge it and fix some issues later myself.
2017-10-08 23:37:54 +03:00
Nekotekina 3907dd0444 Implement SYS_NET_SO_REUSEPORT 2017-10-05 19:51:37 +03:00
Nekotekina 3d64b65813 Fix /dev/urandom typo 2017-10-05 19:51:37 +03:00
Nekotekina ab4e66a0bf Add cellVdec hack (stolen TLS) 2017-10-05 19:51:37 +03:00
Nekotekina 144f6809bf Implement CALL_FUNC 2017-10-05 19:51:37 +03:00
Nekotekina d296e6021d libbeisobmf.sprx 2017-10-05 19:51:37 +03:00
Nekotekina 45a855ef1f Fix cellKb 2017-10-05 19:51:37 +03:00
Nekotekina e5f756205c sys_net full rewrite
Implement sys_net syscalls
Clean libnet functions
Use libnet.sprx
Use libhttp.sprx
Use libssl.sprx
Use librudp.sprx
Implement sys_ss_random_number_generator
2017-10-05 19:51:37 +03:00
kd-11 b338c81907 spu: Fixes (#3526)
* spu: Rewrite interpreter fast FM
- Partially implement accurate FM
- Fix FMA/FMS/FNMS by removing an optimization that does not work for INF (cmpunord)
- cmpunord does not catch all cases of an extended result/overflow
- NOTE: FM still does not handle corner cases well (e.g inf * 1.2 because SPU does not have concept of inf)
2017-10-04 20:58:06 +03:00
jjsat 632c8872cd Respect the controller setting when returning data from cellPadGetData. 2017-09-28 12:15:54 +03:00
kd-11 e7db0c7d99 vk: Clamp unreleased texture metric
- TODO: Find the leaking references
2017-09-23 16:46:41 +03:00
kd-11 393e3b702f rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory 2017-09-23 16:46:41 +03:00
kd-11 23ad687e7e vk: New images always should be UNDEFINED or PREINITIALIZED 2017-09-23 16:46:41 +03:00
kd-11 a04ecdbe0a vulkan: Use frameid to determine texture storage to discard 2017-09-23 16:46:41 +03:00
kd-11 9ee21af524 vulkan: Optimize memory allocation 2017-09-23 16:46:41 +03:00
kd-11 b74cdcde00 rsx: Make the 3rd texture dimension matter
- Affects cube maps and texture3D surfaces
2017-09-23 16:46:41 +03:00
kd-11 4d83d749a0 rsx: Texture cache fixes
- Update section flags when requested
- Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
2017-09-23 16:46:41 +03:00
kd-11 d0148728c6 rsx: Fixes
- Fix section scanning range for early reject
- Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
2017-09-21 20:05:07 +03:00
kd-11 dfc564f837 gl: Check that fence is not empty before calling destroy 2017-09-21 20:05:07 +03:00
Farseer 2b0edf6cde Allow null argument
Should fix Jak 2
2017-09-21 17:31:46 +03:00
kd-11 3499d089e7 rsx: Texture cache fixes and improvements
rsx: Conditional lock hack removed
vulkan - Fixes
- Remove unused texture class
- Fix native pitch calculation (WCB)
rsx: Catch hanging begin/end pairs when flushing deferred draw calls
vulkan: Register DXT compressed formats
vulkan: Register depth formats
gl: Workaround for 'texture stitching' when gathering flip surface
- TODO: Add a proper flip hack option
rsx: Fix texture memory size calculation
- DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size
rsx: Fix cpu copy detection
rsx: Validate blit dst surface and dont make assumptions about region blit order
- Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled
rsx: Fix depth texture detection
rsx: Do not manually offset into dst. The overlapped range check does so automatically
rsx: Minor optimizations
rsx: Minor fixes
- Fix to detect incompatible formats when using GPU texture scaling and show message
- Better 'is_depth_texture' algorithm to eliminate false positives
2017-09-21 16:17:06 +03:00
kd-11 6b96a2022a rsx: Add support for non-projective shadow sampling
- Fixes missing shadows in persona 5

vk: Enable polygon depth bias a.k.a polygonOffset
- Fixes shadow acne in persona 5
2017-09-21 16:17:06 +03:00
kd-11 3836b40bf7 rsx: Fixups 2017-09-21 16:17:06 +03:00
kd-11 571dbfb7b1 rsx: Texture cache improvements
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
2017-09-21 16:17:06 +03:00
kd-11 10e25eb362 rsx: Fix multidraw range splits again
rsx: Hotfix for disjoint range detection
2017-09-21 16:17:06 +03:00
kd-11 45d0e821dc gl: Minor optimizations
rsx: Texture cache - improvements to locking
rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes
rsx: Optimize texture cache storage
- Manages storage in blocks of 16MB
rsx/vk/gl: Fix swizzled texture input
gl: Hotfix for compressed texture formats
2017-09-21 16:17:06 +03:00
kd-11 e37a2a8f7d rsx: Texture cache fixes and improvments
gl/vk/rsx: Refactoring; unify texture cache code
gl: Fixups
- Removes rsx::gl::texture class and leave gl::texture intact
- Simplify texture create and upload mechanisms
- Re-enable texture uploads with the new texture cache mechanism
rsx: texture cache - check if bit region fits into dst texture before attempting to copy
gl/vk: Cleanup
- Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start
- Move structs outside of classes to avoid clutter
2017-09-21 16:17:06 +03:00
kd-11 07c83f6e44 gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw 2017-09-21 16:17:06 +03:00
kd-11 061824a7ec rsx: Add support for batched multidraw
gl: Fix multidraw [WIP]
rsx: Ignore vertex base when data source is generated using arithmetic
vk: Check pending flag before doing fence poke
vk/gl: Fix for inlined array and immediate draws
rsx: Collapse joined draws when batching
2017-09-21 16:17:06 +03:00
kd-11 abb56a354d rsx: Bug fixes and improvements
rsx: Try to skip unknown commands without discarding entire cb
2017-09-21 16:17:06 +03:00
kd-11 9359b8c170 rsx/fp: Shader decompiler fixes
- Requires proper 2-pass impl
rsx/fp: Catch hanging code blocks
rsx/fp: Don't pause on scaling error
2017-09-21 16:17:06 +03:00
kd-11 2d0f1f27a8 esx: Fixes to the texture cache
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
2017-09-21 16:17:06 +03:00
kd-11 73312fc363 rsx: Several fixes and improvements
- Do not ignore non-centered pixel blitting
- Register method ac00+16
- Bump texture memory heap to account for GPU texture scaling requirements (vulkan)
- Explicit MRT location index output to better convey intent (openGL)
2017-09-21 16:17:06 +03:00
kd-11 deb590cb05 rsx/vk: Bug fixes
- Make each frame context own its own memory
- Fix GPU blit
- Fix image layout transitions in flip

vk: Improve frame-local memory usage tracking to prevent overwrites
- Also slightly bumps VRAM requirements for stream buffers to help with running out of storage
- Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work
vk: Up vertex attribute heap size and increase the guard size on it
vulkan: Reorganize memory management
vulkan: blit cleanup
vulkan: blit engine improvements
- Override existing image mapping when conflicts detected
- Allow blitting of depth/stencil surfaces
2017-09-21 16:17:06 +03:00
kd-11 2033f3f7dc rsx/vk/gl: Refactoring and reimplementation of blit engine
Fix rsx offscreen-render-to-display-buffer-blit surface reads
- Also, properly scale display output height if reading from compressed tile

gl: Fix broken dst height computation
- The extra padding is only there to force power-of-2 sizes and isnt used

gl: Ignore compression scaling if output is rendered to in a renderpass

rsx/gl/vk: Cleanup for GPU texture scaling. Initial impl [WIP]
- TODO: Refactor more shared code into RSX/common
2017-09-21 16:17:06 +03:00
Nekotekina 3e3160d7ac Minor VFS fix 2017-09-21 14:34:09 +03:00
Nekotekina dd919c76b8 cellAudio: use error_code 2017-09-20 14:27:52 +03:00
Nekotekina b9a0c107ab Fix library loading mode 'both' 2017-09-20 14:26:42 +03:00
Nekotekina 5c93acefd9 Try to fix some fs errors 2017-09-19 15:07:07 +03:00
Nekotekina a428dac71c sys_fs_mkdir: implement ENOENT 2017-09-19 15:07:07 +03:00
Nekotekina 3901f08fa0 Fix error on loading a library twice 2017-09-19 15:07:07 +03:00
Nekotekina 519f21db18 Exitspawn support renewal
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
2017-09-19 15:07:07 +03:00
Nekotekina bc098d6b9c Rewrite _sys_strncat 2017-09-19 15:07:07 +03:00
Nekotekina 22ff8abd7d Rewrite _sys_strncpy 2017-09-19 15:07:07 +03:00
Nekotekina 871ccfd32c Rewrite _sys_strrchr 2017-09-19 15:07:07 +03:00
Nekotekina 7a79e184c5 Rewrite _sys_strchr 2017-09-19 15:07:07 +03:00
Nekotekina 0e72cc879f Rewrite _sys_strcpy 2017-09-19 15:07:07 +03:00
Nekotekina 13304bd18b Rewrite _sys_strcat 2017-09-19 15:07:07 +03:00
Nekotekina a4b824c50a Rewrite _sys_strncmp 2017-09-19 15:07:07 +03:00
Nekotekina ccc87081f3 Rewrite _sys_strcmp 2017-09-19 15:07:07 +03:00
Nekotekina 800ba9d902 Rewrite _sys_strlen 2017-09-19 15:07:07 +03:00
Nekotekina 015b9fdf8b Fix _sys_strncasecmp 2017-09-19 15:07:07 +03:00
Nekotekina 83f93202d0 Rewrite _sys_memcmp 2017-09-19 15:07:07 +03:00
Nekotekina ae2ea02377 Implemented _sys_prx_load_module_on_memcontainer 2017-09-19 15:07:07 +03:00
Nekotekina 4fe4521881 Implemented __sys_look_ctype_table
Implemented _sys_tolower, _sys_toupper
Fixed _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina b9b71ccbc1 Implemented syscall _sys_process_exit 2017-09-19 15:07:07 +03:00
Nekotekina e789b969b0 Implemented MFF_HIDDEN for VNIDs
Minor refactoring
Now possible: ```REF_FUNC(...).flag(MFF_HIDDEN);```
2017-09-19 15:07:07 +03:00
Nekotekina 837c5dddee Add <typeinfo> 2017-09-19 15:07:07 +03:00
Nekotekina 669b1385cc Move sys_process_exit 2017-09-19 15:07:07 +03:00
scribam 01ffaab3e0 Silent some compiler warnings 2017-09-19 13:21:12 +03:00
Robbie d5fb7180d0 HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this. 2017-09-18 21:24:13 +01:00
myfreeweb 07af701afe Vulkan: use pkg-config instead of checking for Linux (#3440)
Makes Vulkan optional on Linux / makes it possible on FreeBSD.
2017-09-14 21:02:09 +03:00
Nekotekina 669d953529 Implement fs::error::notempty 2017-09-14 00:23:23 +03:00
Nekotekina 22d8b57027 Improve lv2_memory object 2017-09-14 00:23:23 +03:00
Nekotekina 0e691e2c51 sys_mmapper: minor range fix 2017-09-14 00:23:23 +03:00
Nekotekina ae1e9e78db sys_fs: use g_tls_error for diagnostic
Affected syscalls:
sys_fs_open
sys_fs_opendir
sys_fs_stat
sys_fs_mkdir
sys_fs_fcntl (get free space)
2017-09-14 00:23:23 +03:00
Zion Nimchuk 4a10dcc549 Fix buffer overrun in cert loading, made it more accurate. Fixes #3408 2017-09-13 17:40:57 +03:00
Robbie 47685bef39 If the loop is never entered, then the jit is null. 2017-09-10 18:51:59 +03:00
RipleyTom 0457f23b13 Pad Refactoring
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
2017-09-09 00:55:03 +01:00
Farseer 0cbbd3a5b1 Trophy fixes
Should fix Kung Fu Panda 2 Raging Blast 2
2017-09-08 20:10:57 +03:00
RipleyTom e4105f46de Implement _sys_prx_get_module_info 2017-09-08 00:06:53 +03:00
Zion Nimchuk 7c897d5019 Weird tlou fix 2017-09-06 21:44:58 +01:00
jjsat 4558f93f92 Convert endianess before passing buffers to setsockopt. 2017-09-06 00:14:15 +03:00
jjsat 634c411946 Fix sys_tty_write() if called with pwritelen == NULL. 2017-09-06 00:14:15 +03:00
Nekotekina 83e139cd1a Improve sys_fs_ftruncate
Handle stream API lock (EBUSY)
Handle append mode
2017-09-04 02:15:29 +03:00
Nekotekina 2e510e5ca0 Fix rXml limitation
(trophies)
2017-09-04 02:15:28 +03:00
Nekotekina 1262263f5c Fix sys_event_port_connect_ipc 2017-09-04 02:15:28 +03:00
Nekotekina 9b9e2bcafb Move sys_gamepad filter 2017-09-04 02:15:28 +03:00
Zion Nimchuk cc880b53aa Add cross-platform implementation of cellHttpUtilParseUri 2017-09-04 00:37:36 +03:00
Zion Nimchuk 8ad44dd00f Implement cellSslCertificateLoader 2017-09-04 00:37:36 +03:00
Ofek caab400258 Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
* Fixed sys_get_random_number generating less bytes than needed, and ceiling the buffer size in 0x1000 instead of failing
* Corrected alignment check in libgcm
* Now calling callback of sceNpManagerRegisterCallback
* Fixed trophies
2017-09-02 14:43:44 +03:00
Talkashie ca6064b109 sys_usbd stuff (#3346)
* Create sys_usbd.cpp

* Create sys_usbd.h

* Update lv2.cpp
2017-09-02 04:21:42 +03:00
Ani e57caefd09 libad: Enable LLE load
Removes libad from ignore list.

It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.

Tested with Guitar Hero 5 [BLES00576]
2017-09-01 21:10:50 +01:00
Nekotekina a85caaee1d Set PPU stack bounds 2017-09-01 21:24:43 +03:00
Nekotekina 5b00aaf561 Fix decrypt_self usage 2017-09-01 02:10:57 +03:00
Nekotekina 05442bdb11 Protect SPU segments 2017-09-01 00:59:25 +03:00
Nekotekina 9ba3cea2b1 RawSPU: implemented read SPU_RunCntl_offs 2017-08-31 23:22:52 +03:00
Nekotekina 20d48289b8 RawSPU: implement read SPU_NPC_offs 2017-08-31 22:55:39 +03:00
Nekotekina 8f9410ceff Implemented syscall sys_event_port_connect_ipc 2017-08-31 22:10:22 +03:00
Nekotekina 3a08dd7dde RawSPU: implement Prxy_TagStatus_offs
Rollback to immediate MFC transfers
2017-08-31 22:03:47 +03:00
Nekotekina cfb858a51c Load liblv2.sprx by default 2017-08-31 21:46:58 +03:00
Nekotekina 37d7fdbcae Fix sys_raw_spu_image_load 2017-08-31 21:44:42 +03:00
Nekotekina 62c14e9437 Fix sys_raw_spu_load 2017-08-31 21:44:26 +03:00
Nekotekina 90b8346312 Implemented syscall _sys_spu_image_get_segments 2017-08-31 21:39:12 +03:00
Nekotekina 167d6a08f8 Implemented syscall _sys_spu_image_get_information 2017-08-31 21:30:13 +03:00
Nekotekina 649d68a00f +sys_spu_elf_get_segments 2017-08-31 20:38:17 +03:00
Nekotekina 8807cd06b7 +sys_spu_elf_get_information 2017-08-31 20:37:54 +03:00
Nekotekina b533d57717 sys_spu_image: minor update
Cleanup
Templates extended
2017-08-31 20:36:51 +03:00
Nekotekina 010b75251f fs::rename fixed
Added overwriting policy
sys_fs_rename improved
2017-08-30 17:14:30 +03:00
Nekotekina da3f3fd1fb Fix ipc_manager::add
Thanks to @Farseer2 for debugging
2017-08-29 21:26:31 +03:00
JayC-03 64a6fbe39f Add missing game categories
Used by some media apps, 
YouTube boots now.
2017-08-29 03:19:35 +03:00
Nekotekina f59a448f3f Copy sys_spu_segment info in SPU TG
No idea whether it fixes something or not
2017-08-27 03:00:10 +03:00
Nekotekina aa5dc5455e _sys_spu_image_import implemented
vm:var<T[]> improved (begin/end)
sys_spu_image_import rewritten
2017-08-27 03:00:10 +03:00
scribam 8fdf1b23a3 Update cell_FreeType2.cpp 2017-08-26 22:03:15 +01:00
kd-11 2e9405db4c rsx: Remove index expansion for quad strips 2017-08-26 21:53:54 +03:00
kd-11 fe5828cb47 rsx: Implement QUAD_STRIP
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
2017-08-26 21:53:54 +03:00
kd-11 e56d8db6a3 gl: Do not modify bound depth/stencil buffers bound to zcull memory
- Fixes some rare cases where zcull always fails
2017-08-26 21:53:54 +03:00
kd-11 e76b6e3f27 gl: Workaround for restrictive z range 2017-08-26 21:53:54 +03:00
kd-11 9a7ce2fd29 rsx/vp: ARL fix 2017-08-26 21:53:54 +03:00
kd-11 462b93f62c vulkan: Gracefully handle back-to-back flip request spam 2017-08-26 21:53:54 +03:00
kd-11 f71f67c4ff rsx: Make fragment state dynamic to reduce shader permutations 2017-08-26 21:53:54 +03:00
kd-11 8358bda133 gl/rsx: Fixes to zcull pixel counting 2017-08-26 21:53:54 +03:00
RipleyTom 5681801b85 cellOskDialogLoadAsync fix
Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
Talkashie 86ef07b166 Correct typo 2017-08-25 18:42:41 +01:00
Andrew O'Neil daf3760cd4 Add PulseAudio audio backend 2017-08-24 17:43:34 +03:00
Nekotekina c1450ad616 Reenable thread_local for all platforms 2017-08-24 16:27:07 +03:00
Nekotekina 1716db14ed Fix moving disc games with arbitrary dir name 2017-08-23 21:26:18 +03:00
Zangetsu38 37bc2b3bb9 rsx: implement pixel size 16. 2017-08-21 17:32:21 +03:00
Nekotekina 590ca7115f Rewrite cellVideoOutConfigure 2017-08-19 17:35:04 +03:00
Jake 650db9c962 cellPad: remove unneeded & 2017-08-19 12:27:53 +03:00
Jake 5d7c454e52 rsx: Vertex Decompiler, fix sca register assignment 2017-08-19 12:27:53 +03:00
Jake 4d5f98017f d3d12: ignore 0 sized rt dma copy 2017-08-19 12:27:53 +03:00
Jake 7ecf6cb014 rsx: Ignore sending system reserved semaphores to renderer 2017-08-19 12:27:53 +03:00
Danila Malyutin 9d1aebce74 Silence some obvious warnings
Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam dc9671c639 Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions 2017-08-18 22:42:38 +03:00
scribam 93bfe8164c Move sys_gamepad files to the correct directory 2017-08-18 21:59:25 +03:00
kd-11 f21a3069a5 vulkan: Don't keep invalidated objects around too long
Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11 a8b989b51d vk: Improve window resize handling
- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11 142bfb5250 rsx: Fix immediate indexed drawing 2017-08-18 16:51:38 +03:00
kd-11 334327df67 rsx: Add a success message on program compile completion
- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11 2400210144 vk: Reimplement access violation sync handling 2017-08-16 23:58:30 +03:00
kd-11 1b1c300aad vulkan: Restructure frame queues 2017-08-16 23:58:30 +03:00
kd-11 531b03e7af vk: Catch leaking imageview refs on resize 2017-08-16 23:58:30 +03:00
kd-11 650c1c64f1 gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant 2017-08-16 23:58:30 +03:00
kd-11 2fd4726919 rsx: Fix single vertex array input declarations 2017-08-16 23:58:30 +03:00
kd-11 b86745ee4e gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
kd-11 c04aa05398 rsx: Shader pipeline fixes and improvements
- Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built

- use glsl loop-unroll friendly comparison; skip vertex input compare if either key requests it

- Minor tweaks to fp key generation
2017-08-16 23:58:30 +03:00
kd-11 3c9bab8563 ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger 2017-08-16 23:58:30 +03:00
kd-11 6eb1786635 rsx: Clamp depth range to [0,1]
- Fixes remaining issues with Ni no Kuni
2017-08-16 23:58:30 +03:00
kd-11 bbf2a97d2e rsx: Zero-initialize the vertex register block
- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11 00c6a589a5 rsx/util: Add simple consistent hash function
rsx/vk/shaders_cache: Move vp control mask to dynamic state

rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend

rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11 c7dca1dbef rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
kd-11 1da732bbf5 rsx/gl/vk: Invalidate texture regions when memory is unmapped
- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11 00b0311c86 rsx/gl/vulkan: Refactoring and partial vulkan rewrite
- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11 6a707f515e vk/gl: Factorize shared GLSL code
- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11 c0409a819e gl: Workaround for depth/color format mismatch when using hardware blit 2017-08-16 23:58:30 +03:00
kd-11 b2b5f564a1 rsx: Add a few more depth format types to known behaviour paths 2017-08-16 23:58:30 +03:00
kd-11 d54c2dd39a gl: Move vertex processing to the GPU
- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput

- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
RipleyTom 81da93a302 Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior 2017-08-15 21:14:09 +03:00
Talkashie d8c449aadf Update cellNetCtl.cpp 2017-08-14 18:17:46 +03:00
Talkashie 2c611ec0ba Update cellHttp.cpp 2017-08-14 18:17:46 +03:00
Nekotekina 24f9f06279 Check FNID duplication 2017-08-13 21:39:08 +03:00
Nekotekina af11ad6253 Fix deadlock in vm::unmap 2017-08-13 21:39:08 +03:00
Talkashie a909bd6edd Register missing functions in cellSysutil (#3206) 2017-08-13 00:32:00 +03:00
scribam 98ef419abd Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions 2017-08-10 15:03:54 +03:00
scribam 77354f0f90 Add _sce_net_add_name_server function 2017-08-10 15:03:54 +03:00
scribam 108f87c08f Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions 2017-08-10 15:03:54 +03:00
scribam 08e2698b9c Add cellSearchGetContentInfoSharable function 2017-08-10 15:03:54 +03:00
scribam 6e81db7b43 Add cellVideoOutSetCopyControl function 2017-08-10 15:03:54 +03:00
scribam e9f12ae30a Stub cellAvconfExt functions 2017-08-10 15:03:54 +03:00
scribam 2f977aae18 Stub cellSysutilAvc2 functions 2017-08-10 15:03:54 +03:00
kd-11 1e46cd255b gl: Fix inconsistent state tracking 2017-08-10 00:16:20 +03:00
kd-11 e5e6af41a6 gl: Fix occlusion statistics clearing 2017-08-10 00:16:20 +03:00
kd-11 ce437eb8d2 gl: Properly initialize pipeline properties 2017-08-10 00:16:20 +03:00
kd-11 4c019c55d2 rsx/gl: Fix zcull queries and log conditional render modes
- Fixes a situation where a query readback is requested while zcull render is still active
2017-08-10 00:16:20 +03:00
Aurora 7e1c6a5819 Make it build on macOS with Clang 2017-08-08 23:20:07 +03:00
Nekotekina 613214cdca Improve error formatting 2017-08-08 22:17:51 +03:00
Megamouse f3ad922a8f drag and dropperinno (#3037) 2017-08-06 22:29:28 +03:00
Nekotekina 7b27a8e993 Fix idm::init, fxm::init 2017-08-06 16:13:11 +03:00
kd-11 fcb7072fee Implement hardware zcull emulation
rsx/gl: Support s1 immediate values; ogl minor refactoring
2017-08-06 14:29:42 +03:00
kd-11 7ab1792ef7 rsx: Implement conditional locks 2017-08-06 14:29:42 +03:00
Jan Beich 40d305b35d Make ALSA optional 2017-08-06 02:02:57 +01:00
RipleyTom 2d7e91ba8a Yield instead of sleeping rsx thread. (#3158)
Another Yield
2017-08-06 01:46:01 +01:00
Nekotekina b05434bc6f Fix Firmware message 2017-08-05 17:07:30 +03:00
Nekotekina 7b4c044480 Relax allocations in ppu_load_exec 2017-08-04 14:33:53 +03:00
Nekotekina c14eb4e54a Implement error report stacking 2017-08-04 14:33:53 +03:00
Jake 02845f546e Add gcm to auto lle / liblv2 2017-08-02 01:33:12 +03:00
Jake fff34a7f0f d3d12: Fix 0 sized framebuffer crashes 2017-08-02 01:33:12 +03:00
Jake 21dd715b42 sys_rsx: implement support for lle-gcm 2017-08-02 01:33:12 +03:00
Jake d9a693019b rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent 2017-08-02 01:33:12 +03:00
mp-t 607d2486ea Code review (#3114)
* Fix always-true conditions in sceNp module

* gl_render_targets: useless check on unsigned variable, possible bug

* fixed UB in crypto utility functions

* copy-paste error in vk::init_default_resources

* pass strings by const ref

* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.
2017-08-01 20:22:33 +03:00
Nekotekina bf14cbdb27 Fix _sys_lwcond_signal, _sys_lwcond_signal_all 2017-07-30 01:09:42 +03:00
Nekotekina 93db420f80 sys_lwmutex, sys_lwcond refactoring 2017-07-30 01:09:42 +03:00
Nekotekina a209d0d7fa Minor fix of sys_event_queue_receive 2017-07-30 01:09:42 +03:00
Nekotekina f564a72d03 SPU: minor optimization 2017-07-30 01:09:42 +03:00
Talkashie aeb01bd216 Update outdated firmware log message 2017-07-30 01:10:24 +03:00
Robbie f9e996e006 Rewrite memory pool to be thread safe. 2017-07-28 23:50:21 +03:00
kd-11 f613901eac gl/vk: Do not trust gcm buffer size to match internal rendering resolution
- Should fix games with strange scaling artifacts due to upscaling from lower resolutions
2017-07-27 14:33:30 +03:00
kd-11 4cd5624fa7 rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well 2017-07-27 14:33:30 +03:00
kd-11 fb7ccbd7b4 vulkan: Workaround to avoid lockup due to double fault
- TODO: Ensure no page faults occur within a page-fault handler!
2017-07-27 14:33:30 +03:00
kd-11 17c399d4e8 spu: acquire_pc rewritten to be more precise in timing
- More accurate pauses may slightly reduce performance but makes it more viable
  to allow more threads to participate without stuttering
2017-07-27 14:33:30 +03:00
kd-11 dd19622823 vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array 2017-07-27 14:33:30 +03:00
kd-11 46fa6e47fe rsx/vk: Vertex cache rewritten, add option to disable it as well
- Also enable SPU loop detection by default while were at it
2017-07-27 14:33:30 +03:00
Nekotekina 7fa42cfaad Fix sys_semaphore_wait (on timeout) 2017-07-26 22:35:45 +03:00
Nekotekina f58652e51c cellRec: fix vm::bptr 2017-07-26 21:09:00 +03:00
Nekotekina bf53035e3f IPC support for lv2 sync objects 2017-07-26 21:03:41 +03:00
Nekotekina 60c6bb9865 Restore hook static functions 2017-07-26 21:03:41 +03:00
Nekotekina 67b71c0f89 Fix sys_rwlock_wunlock 2017-07-26 21:03:41 +03:00
Nekotekina 5766fb1f31 Fix sys_rwlock_wlock 2017-07-26 21:03:41 +03:00
Ryan Gonzalez dbd69536ed Linux evdev joystick support (#2885)
* Linux evdev joystick support (#2678)

* Cleanup libevdev configure code

* evdev fixes

* Evdev joystick additions/fixes

* Error message tweak

* Fix evdev multiple joysticks (thanks @hcorion!)

* Change by-id to by-path in evdev
2017-07-26 21:03:06 +03:00
Zion Nimchuk 08f0047529 Refactor setsockopt for better cross-platform-ness 2017-07-26 20:27:07 +03:00
Zion Nimchuk 54a38aa927 Fix issue #2788 2017-07-26 20:27:07 +03:00
scribam 173cc13d01 Stub some cellSysutilAvc2 functions 2017-07-26 17:49:40 +03:00
scribam 1899f399b6 Mixed minor changes 2017-07-26 17:49:40 +03:00
scribam 4c5921a7a4 Stub some cellGameExec and cellResc functions 2017-07-26 17:49:40 +03:00
scribam be84dd73a9 Stub cellRec functions 2017-07-26 17:49:40 +03:00
LambdaMan 1bef748dc4 Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
According to Jarves, lle-gcm branch already does the same thing so we know the behaviour should be correct
2017-07-25 02:27:23 +03:00
RipleyTom b2fa0fdf53 Fix PARAM.SFO filename case (#3081)
For (get_list_item)
2017-07-24 23:53:20 +03:00
kd-11 3b03f9a010 vulkan: Avoid double flushing if a texture is externally synchronized 2017-07-24 16:52:42 +03:00
kd-11 cb194e06ce gl: Fix framebuffer validity checks 2017-07-24 16:52:42 +03:00
kd-11 a24780fe5e vulkan: Avoid cache miss whenever possible if WCB is enabled 2017-07-24 16:52:42 +03:00
kd-11 a7c28f5827 rsx: Fix remainder/iteration computations in BufferUtils 2017-07-24 16:52:42 +03:00
kd-11 425821863b vulkan; Add a weak vertex cache with single frame validity 2017-07-24 16:52:42 +03:00
kd-11 8db6555bdb lower mt upload threshold to something useful 2017-07-24 16:52:42 +03:00
kd-11 6557bf1b20 rsx: More aggressive thread scheduling for vertex processing
- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it
2017-07-24 16:52:42 +03:00
Nekotekina adf119e960 sys_rwlock_runlock fixed
Registered _sys_rwlock_trywlock
2017-07-23 16:01:52 +03:00
Nekotekina 2bc57fbee3 LLVM: Add error message 2017-07-23 11:03:38 +03:00
Nekotekina 42b06af577 Force recompiling liblv2.sprx 2017-07-23 11:03:38 +03:00
Nekotekina f9a69c449d PPU LLVM: minor bitcast avoidance 2017-07-23 11:03:38 +03:00
Nekotekina 3f9affd2ad Stub some SPU syscalls 2017-07-23 11:03:38 +03:00
Nekotekina 23701248f3 Set LLVM recompiler as default 2017-07-23 11:03:38 +03:00
Nekotekina c9abab6828 cellGame: minor refactoring 2017-07-23 11:03:38 +03:00
Jake fde6099769 rsx: Fix vertex decompiler to support 2 arg destination 2017-07-22 09:41:00 +03:00
Jake 7b3693bb29 sys_timer: Fix initial timer state 2017-07-22 09:41:00 +03:00
kd-11 df8fa74e2a vulkan hotfix (#3046)
* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
scribam 9747ab61f9 Missing function names (HLE) and small fixes (#3038)
* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions

* Add sceNpSnsFbGetLongAccessToken function

* Add new functions for the sceNpTus module

* Add new functions for the cellSailRec module

* Stub cellCrossControllerInitialize

* Add sceNpAuth* functions for the sceNp2 module

* Remove unnecessary call to c_str()

* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"

* Add Turkish keyboard mapping constant

* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function

* Update cellSubDisplay

* Update cotire version to 1.7.10

* Replace cellSubdisplay by cellSubDisplay

* Update cellSysutil.cpp with new functions stubbed
2017-07-21 18:41:11 +03:00
Nekotekina 291ec1eeb2 SPU recompiler: minor optimization 2017-07-20 17:22:09 +03:00
Nekotekina b24eb621ae Use RTM instructions (skylake+) 2017-07-20 17:22:09 +03:00
kd-11 99828a8f15 spu: Clean up asmjit - avoid touching the shared db whenever possible
- Gets around the locking issues when fetching from the shared db
2017-07-19 23:28:33 +03:00
kd-11 2526626646 rsx: Surface cache bug fixes
- Properly handle data 'transfer' when recycling frame buffer images
- Clear 'recycled' surfaces before use
2017-07-19 23:28:33 +03:00
kd-11 582913dc31 spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K) 2017-07-19 23:28:33 +03:00
kd-11 94c1b74a17 fix build; restore asmjit reader_lock for now 2017-07-19 23:28:33 +03:00
kd-11 cbd1b28d0d spu: Add polling loop detection and clean up channel access contention code
- spus run a tight gpu-style kernel with no multitasking on the cores themselves
-- this does not map well to PC processor cores because they never sleep even when doing nothing
-- the poll detection hack tries to find a good place to insert a scheduler yield
-- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
2017-07-19 23:28:33 +03:00
kd-11 05ffb50037 vk/rsx: Bug fixes and improvements
- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics

- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
 -- Fixes a crash about fog_c not being declared

gl/dx12/vk: Handle null fragment program

- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
 -- sleep(0) is a windows specific scheduler hint
2017-07-19 23:28:33 +03:00
kd-11 72e13ddeb2 spu: Implement concurrent instruction execution watchdog for wrch
- Delays threads by a predetermined amount to 'desync' spurs kernels.
  Largely reduces lock contention issues as well as making spurs kernels
  play nice with reservations
- Also reduces number of lost notifications (SPU_EVENT_LR)
2017-07-19 23:28:33 +03:00
kd-11 78f09d7645 asmjit: Minimal locking when reading, also only lock when actually writing to the db 2017-07-19 23:28:33 +03:00
kd-11 f69121116a rsx/vk: Optimize framebuffer lifetime management
- Significant gains due to avoiding aggressive create-delete cycles every frame
2017-07-19 23:28:33 +03:00
RipleyTom 0136215ef1 Minor sceNpBasicGetEvent Fix 2017-07-19 21:41:37 +03:00
Dangles91 7426eb285f Fixes for save_op_get_list_item
Only return data for dir and bind where requested. Some games like Akiba's Trip call this function but don't ask for any data back.
2017-07-18 15:22:49 +03:00
Nekotekina f91f2e3e6d Patch: add floating point support
Also count applied entries
2017-07-17 18:36:54 +03:00
Nekotekina e39ee10105 Patch system improved
SPU patch rewritten
PPU patch implemented
2017-07-17 16:49:46 +03:00
Nekotekina 2ef2f0f63b PPU LLVM: simplify module loading 2017-07-17 16:49:46 +03:00
Dangles 6610abcd5f Minor changes for save data utility (#3005) 2017-07-16 19:10:45 +03:00
Nekotekina 25fcde9507 Rearrange /dev_bdvd mounting logic
Prevent booting patches without /dev_bdvd
Prevent booting with foreign /dev_bdvd
2017-07-14 03:39:22 +03:00
Nekotekina d8abe75526 Improved sprx boot (for devs only) 2017-07-14 01:47:00 +03:00
scribam ce7b55871b Add sceNp2* functions 2017-07-14 01:46:07 +03:00
scribam 9d8fa28dd9 Add sceNp* functions 2017-07-14 01:46:07 +03:00
scribam 3a3e9770f3 Add cellHttp* functions 2017-07-14 01:46:07 +03:00
scribam 2d037fa130 Remove "#pragma once" directive in a cpp file 2017-07-14 01:46:07 +03:00
Robbie ab595d2b95 Improve Save Manager (#2951)
* Add the save icons to the save data entry and manager.

* Simplify code slightly since I have an else now so no need for == false

* Move the icon to the top of the list because it looks better.  Remove redundant settitle.

* Fix size.  It's a bit forced but there wasn't any better way as far as I could see on stack overflow.

Also, add an error dialog if you have no entries.

Simplify the logic slightly for the selected since with the no data case handled, I can make more assumptions about the return value.

* save_data_utility: fix dialog sizes

* CELL_OK

* Retcon dialog to instead be error in log.

* Dangle92 and I had some fun. Everything should be good now.

* In dangle's code he disabled the icon, in mine I hide it if there is nothing. Having both isn't needed.  Yay merges resulting in doing stupid things.

* Fix leek

* Default size to zero for sanity. Shared pointer is fine handling null (tested with disgaea and renaming icon file)

* Simplifying. Thanks for review and advice all
2017-07-13 18:38:13 +03:00
Nekotekina 7702eb2fa7 PPU: clean linkage info 2017-07-12 21:29:09 +03:00
Nekotekina 113b937263 Fix moving game dir 2017-07-12 19:35:46 +03:00
Nekotekina a5c431c2b7 _lv2prx mutex implemented 2017-07-12 19:11:51 +03:00
Nekotekina 5ba23ac4c4 sys_lwmutex_locker aux class 2017-07-12 19:09:53 +03:00
Nekotekina f7472d59aa GUI: fix recent entry duplication 2017-07-12 18:16:09 +03:00
Nekotekina 3cd4256b9e Fill game list from all locations 2017-07-12 18:16:09 +03:00
Nekotekina 08e9400870 Improve booting disc games
Store disc locations for disc games
Create /dev_hdd0/disc/ directory
Move disc games from /dev_hdd0/game/ to /disc/ automatically
Load disc game patches automatically
2017-07-12 16:38:19 +03:00
Nekotekina 420bfef214 Cleaning after PoorRequest 2017-07-12 14:07:38 +03:00
Nekotekina ff53ff3bbf Force HLE for net-related libraries 2017-07-12 14:00:38 +03:00
Nekotekina 4a512694d9 Implemented _sys_memchr 2017-07-12 14:00:38 +03:00
Nekotekina 8202352452 Do not load sprx twice 2017-07-12 14:00:38 +03:00
Nekotekina 73a2a937c4 PPU LLVM: reuse loaded executables 2017-07-12 14:00:38 +03:00
Nekotekina 3278062c29 PPU: load only libsysmodule.sprx 2017-07-12 14:00:38 +03:00
Nekotekina 74f2be7307 PPU: free prx segments 2017-07-12 14:00:38 +03:00
Nekotekina 0ee454f44b vm: decommit by exec_addr 2017-07-12 14:00:38 +03:00
Nekotekina 9a38d63661 Store sys_spu_image value 2017-07-12 14:00:38 +03:00
Nekotekina bab537c7e2 PPU LLVM: unuse FP_SAT_OP 2017-07-12 14:00:38 +03:00
RipleyTom 34709eb399 Fix Stswi instruction 2017-07-10 18:42:02 +03:00
raven02 2e47c42367 Add Stretch to Display Area option (#2961) 2017-07-08 16:06:11 +03:00
kd-11 41d921808b spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals)
- Also optimize FMA/FMS/FNMS for recompiler
2017-07-08 14:52:16 +03:00
kd-11 9e7a42d057 rsx: Minor bug fixes
- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
2017-07-08 14:52:16 +03:00
kd-11 d43e06c0ea rsx: Fix some fp bugs
rsx/fp: Properly fix RCP
- Input is always scalar, output is a vector

rsx/fp: Ignore forced unit for SIP and TEX instructions
2017-07-08 14:52:16 +03:00
kd-11 c788331e45 vk: Fix layout transitions 2017-07-08 14:52:16 +03:00
kd-11 3d935b64f2 rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared 2017-07-08 14:52:16 +03:00
kd-11 e9b8f94fb1 rsx/gl/vk: Enable frame skipping 2017-07-08 14:52:16 +03:00
kd-11 b95ffaf4dd rsx: Implement skip draw. Also, start working on MT vertex upload 2017-07-08 14:52:16 +03:00
kd-11 ab97a0a5a3 spu: dma tweaks 2017-07-08 14:52:16 +03:00
RipleyTom d793f8ad78 Implements sys_fs_disk_free 2017-07-04 16:16:32 +03:00
Nekotekina dda274afb0 Fix Miku OP video
And break something else
2017-07-04 02:04:22 +03:00
Nekotekina f0d184f38b PPU LLVM: relocation support 2017-07-04 02:04:22 +03:00
Robbie 458968658f Fix akiba with cell cancel 2017-07-03 23:56:55 +03:00
Robbie 190a59ce03 Basic Save Manager (#2924)
* The basic unstubbing.  Save entries will be listed and you can select a save.  If you select none, then it'll work as well.  WIP

* Filled out the trivial parts of the info dialog.

* Finish implementation and clean up.  No "maintain" dialog or context menu for now until the copy/delete functions are implemented.

* Fix crash

* Update cellSaveData.cpp
2017-07-01 21:42:09 +03:00
Zangetsu38 253e7a90b8 vk: add "add_signed" in blend op. 2017-06-30 18:40:40 +03:00
Inviuz 645f0e63ab REF 57 plus FREF fix
kept bothering me until i realized what was wrong with it
2017-06-30 14:24:00 +03:00
Nekotekina c087a9534a PPU LLVM: SSA reordering
Fetch indirect jump target
Flush registers earlier
2017-06-29 17:48:55 +03:00
Nekotekina da87bb6710 PPU LLVM: minor fix 2017-06-29 17:48:55 +03:00
Nekotekina 3c064439b3 PPU LLVM: new mptr/cptr format 2017-06-29 17:48:55 +03:00
Nekotekina 85f8a42bd2 PPU: MTOCRF optimization 2017-06-29 17:48:55 +03:00
Nekotekina ef55d6fa0c PPU LLVM: less trash, fix crash 2017-06-29 17:48:55 +03:00
Nekotekina aa34fa8baa PPU LLVM: some passes disabled 2017-06-29 17:48:55 +03:00
Nekotekina 2629f9be44 PPU: VREFP, VRSQRTEFP changed 2017-06-29 17:48:55 +03:00
Nekotekina fc2a45d6d6 Removed unnecessary code 2017-06-29 17:48:55 +03:00
kd-11 a69f19a9ab rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead 2017-06-29 13:13:19 +03:00
kd-11 d7662e54cc rsx/fp: Do not swizzle shadow lookups 2017-06-29 13:13:19 +03:00
kd-11 459a7ba5a2 rsx: Avoid using push_back/emplace_back on empty STL containers
- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11 9cb58a47cd gl: Avoid creating surface copies when strict mode is disabled. 2017-06-29 13:13:19 +03:00
kd-11 3651e67a25 vk: Fix mapping of output colors to render target ranges 2017-06-29 13:13:19 +03:00
kd-11 8a0f6f1cbc gl: Fix legacy ring buffer address alignment
- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11 9cbaacb13f cellVideoOut: Enable 59.94 Hz required for some games 2017-06-29 13:13:19 +03:00
kd-11 1887e2460f rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup. 2017-06-29 13:13:19 +03:00
kd-11 6e578c4fde rsx: Initialize declared but unset varying variables to all ones 2017-06-29 13:13:19 +03:00
kd-11 47e5074dc5 rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11 74d8619240 dx12: Fix error reporting 2017-06-29 13:13:19 +03:00
Nekotekina 89f676de75 PPU: preparations (no fixes) 2017-06-26 16:56:13 +03:00
Nekotekina 061c92ba1f PPU LLVM: Improve FlushRegisters 2017-06-26 16:56:13 +03:00
Nekotekina 8034196c25 ppu_syscall_code type added (for fmt) 2017-06-26 16:56:13 +03:00
Nekotekina f49a30bc1a PPU LLVM: disable unnecessary passes 2017-06-26 16:56:13 +03:00
Nekotekina 1196e9decc PPU LLVM: remove unnecessary code 2017-06-26 16:56:13 +03:00
Nekotekina cd4f290d3d PPU LLVM: v2, simplification (no allocas) 2017-06-26 16:56:13 +03:00
Nekotekina 45fae363c6 PPU LLVM: MFCR optimized 2017-06-26 16:56:13 +03:00
Nekotekina 9738ce0cf6 LLVM: fix cancellation 2017-06-26 16:56:13 +03:00
Nekotekina e5ae32e5f3 Fix #ifdef style 2017-06-26 16:56:13 +03:00
Inviuz 81ab6ab8b4 FREFS/weak imports and VREFS 4 and 6 2017-06-26 14:17:34 +03:00
Nekotekina 6561ddae41 PPU LLVM: multithread compilation 2017-06-24 19:12:19 +03:00
Nekotekina d86858da64 Fix tabs 2017-06-24 14:25:11 +03:00
Nekotekina d0b37777c3 Remove throw cpu_flag 2017-06-23 20:09:33 +03:00
Nekotekina aea094730b PPU LLVM: paradigm shift
For now, compile only one block at time
Use tail calls to move between blocks
Fully write PPU context (except CIA)

This fixes many compatibility problems
2017-06-23 20:09:33 +03:00
Nekotekina a29d7d3962 LLVM: implement STSWI, LSWI...
Fix DIVD, DIVDU, DIVW, DIVWU, MULHW
Removed __adde_get_ca in ADDE, SUBFE
2017-06-23 20:09:33 +03:00
Nekotekina 155f13ed54 Workaround booting NP games 2017-06-23 20:09:33 +03:00
Nekotekina 82a296f900 PPUOpcodes.h updated 2017-06-23 20:09:33 +03:00
kd-11 72edf26fb8 rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
code cleanup
2017-06-22 23:36:15 +03:00
kd-11 28f3e9a65b vk: Move resource init/destroy to constructor and destructor 2017-06-22 23:36:15 +03:00
kd-11 17318112eb rsx: Do not sample as pcf shader if writing a vector result 2017-06-22 23:36:15 +03:00
kd-11 590bb7cbe4 rsx: Bug fixes
rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11 798f90dac2 rsx/ui: Make a few settings configurable via the GUI 2017-06-22 23:36:15 +03:00
kd-11 b2e906f4cc rsx: Code cleanup. Fixes several dozen warnings
- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11 11317acdbe rsx: Handle non-zero base vertex better
- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices

rsx: Fix vertex base indexing

rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11 5c6cf77c57 rsx: Register NV4097_SET_COLOR_KEY_COLOR method. 2017-06-22 23:36:15 +03:00
kd-11 13825c9ef7 vk: Proper shutdown to avoid destroying resources still in use 2017-06-22 23:36:15 +03:00
kd-11 6013b0782e vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup 2017-06-22 23:36:15 +03:00
kd-11 5f180e0b30 vk: Prefer optimal formats when clearing buffers 2017-06-22 23:36:15 +03:00
kd-11 84ae1c5214 gl: Silence log spam 2017-06-22 23:36:15 +03:00
kd-11 86adc42739 rsx/gl/vk: Invert default stencil values
- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11 30f276a49b gl: Properly emulate signed normalized wide integers
Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11 98cf72e0fb rsx: Fix clip space computations 2017-06-22 23:36:15 +03:00
kd-11 75964c686f rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF) 2017-06-22 23:36:15 +03:00
kd-11 0cb6dee474 vk/gl: Do not sample currently bound render targets
- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11 db1a90d828 rsx: Discard surface store contents once per frame (temp workaround)
Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11 110974af0b vk/gl: Fix sampling of shadow2D textures 2017-06-22 23:36:15 +03:00
kd-11 69d3d47901 gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11 b50d5107b3 rsx/vk/gl: Minor fixes 2017-06-22 23:36:15 +03:00
kd-11 6a9eef0382 rsx/gl/vk: Enable use of native PCF shadows 2017-06-22 23:36:15 +03:00
kd-11 5f66d0b996 rsx/wip: Fix depth surface reuse and clearing (fixes shadows) 2017-06-22 23:36:15 +03:00
kd-11 701728ecd7 rsx: Fix depth-as-rgba read in fp 2017-06-22 23:36:15 +03:00
kd-11 423fd4a388 rsx: Fix stencil initial values 2017-06-22 23:36:15 +03:00
Jan Beich 392d91b604 Improve portability for BSDs (#2813)
* sys_net: don't use fds_bits from a system header on FreeBSD

rpcs3/Emu/Cell/Modules/sys_net.cpp:137:14: error: no member named '__fds_bits' in
      'sys_net::fd_set'; did you mean 'fds_bits'?
                                if (src->fds_bits[i] & (1 << bit))
                                         ^~~~~~~~
                                         fds_bits
/usr/include/sys/select.h:75:18: note: expanded from macro 'fds_bits'
#define fds_bits        __fds_bits
                        ^
rpcs3/Emu/Cell/Modules/sys_net.h:114:13: note: 'fds_bits' declared here
                be_t<u32> fds_bits[32];
                          ^

* GUI: fallback to xdg-open on other Unices

rpcs3/Gui/GameViewer.cpp:289:26: error: use of undeclared identifier 'command'
        wxExecute(fmt::FromUTF8(command));
                                ^

* File: FreeBSD never supported copyfile(3) but sendfile(2) works fine

Utilities/File.cpp:114:10: fatal error: 'copyfile.h' file not found
#include <copyfile.h>
         ^~~~~~~~~~~~

* Thread: add signal handling for BSDs

Utilities/Thread.cpp:761:23: error: use of undeclared identifier 'REG_RAX'
static const decltype(REG_RAX) reg_table[] =
                      ^
Utilities/Thread.cpp:763:2: error: use of undeclared identifier 'REG_RAX'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
        ^
Utilities/Thread.cpp:763:11: error: use of undeclared identifier 'REG_RCX'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                 ^
Utilities/Thread.cpp:763:20: error: use of undeclared identifier 'REG_RDX'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                          ^
Utilities/Thread.cpp:763:29: error: use of undeclared identifier 'REG_RBX'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                                   ^
Utilities/Thread.cpp:763:38: error: use of undeclared identifier 'REG_RSP'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                                            ^
Utilities/Thread.cpp:763:47: error: use of undeclared identifier 'REG_RBP'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                                                     ^
Utilities/Thread.cpp:763:56: error: use of undeclared identifier 'REG_RSI'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                                                              ^
Utilities/Thread.cpp:763:65: error: use of undeclared identifier 'REG_RDI'
        REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
                                                                       ^
Utilities/Thread.cpp:764:2: error: use of undeclared identifier 'REG_R8'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
        ^
Utilities/Thread.cpp:764:10: error: use of undeclared identifier 'REG_R9'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                ^
Utilities/Thread.cpp:764:18: error: use of undeclared identifier 'REG_R10'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                        ^
Utilities/Thread.cpp:764:27: error: use of undeclared identifier 'REG_R11'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                                 ^
Utilities/Thread.cpp:764:36: error: use of undeclared identifier 'REG_R12'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                                          ^
Utilities/Thread.cpp:764:45: error: use of undeclared identifier 'REG_R13'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                                                   ^
Utilities/Thread.cpp:764:54: error: use of undeclared identifier 'REG_R14'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                                                            ^
Utilities/Thread.cpp:764:63: error: use of undeclared identifier 'REG_R15'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                                                                     ^
Utilities/Thread.cpp:764:72: error: use of undeclared identifier 'REG_RIP'
        REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
                                                                              ^
Utilities/Thread.cpp:792:26: error: no member named 'gregs' in '__mcontext'
                const u64 reg_value = *X64REG(context, reg - X64R_RAX);
                                       ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:804:21: error: no member named 'gregs' in '__mcontext'
                out_value = (u8)(*X64REG(context, reg - X64R_AL));
                                  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:809:21: error: no member named 'gregs' in '__mcontext'
                out_value = (u8)(*X64REG(context, reg - X64R_AH) >> 8);
                                  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:815:31: error: no member named 'gregs' in '__mcontext'
                const s8 imm_value = *(s8*)(RIP(context) + i_size - 1);
                                            ^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
                 ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:827:33: error: no member named 'gregs' in '__mcontext'
                const s16 imm_value = *(s16*)(RIP(context) + i_size - 2);
                                              ^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
                 ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:836:33: error: no member named 'gregs' in '__mcontext'
                const s32 imm_value = *(s32*)(RIP(context) + i_size - 4);
                                              ^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
                 ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:846:20: error: no member named 'gregs' in '__mcontext'
                out_value = (u32)RCX(context);
                                 ^~~~~~~~~~~~
Utilities/Thread.cpp:779:18: note: expanded from macro 'RCX'
#define RCX(c) (*X64REG((c), 1))
                 ^~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:851:19: error: no member named 'gregs' in '__mcontext'
                const u32 _cf = EFLAGS(context) & 0x1;
                                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:851:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:852:19: error: no member named 'gregs' in '__mcontext'
                const u32 _zf = EFLAGS(context) & 0x40;
                                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:852:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:853:19: error: no member named 'gregs' in '__mcontext'
                const u32 _sf = EFLAGS(context) & 0x80;
                                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:853:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:854:19: error: no member named 'gregs' in '__mcontext'
                const u32 _of = EFLAGS(context) & 0x800;
                                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:854:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:855:19: error: no member named 'gregs' in '__mcontext'
                const u32 _pf = EFLAGS(context) & 0x4;
                                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:855:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:885:12: error: no member named 'gregs' in '__mcontext'
                case 1: *X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, re...
                         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:885:62: error: no member named 'gregs' in '__mcontext'
  ...*X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, reg - X64R_RAX) & 0xffffff...
                                                        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:886:12: error: no member named 'gregs' in '__mcontext'
                case 2: *X64REG(context, reg - X64R_RAX) = value & 0xffff | *X64REG(context, ...
                         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:886:64: error: no member named 'gregs' in '__mcontext'
  ...reg - X64R_RAX) = value & 0xffff | *X64REG(context, reg - X64R_RAX) & 0xffff0000; return true;
                                         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:887:12: error: no member named 'gregs' in '__mcontext'
                case 4: *X64REG(context, reg - X64R_RAX) = value & 0xffffffff; return true;
                         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:888:12: error: no member named 'gregs' in '__mcontext'
                case 8: *X64REG(context, reg - X64R_RAX) = value; return true;
                         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:913:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) |= 0x1; // set CF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:913:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:917:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) &= ~0x1; // clear CF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:917:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:922:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) |= 0x40; // set ZF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:922:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:926:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) &= ~0x40; // clear ZF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:926:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:931:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) |= 0x80; // set SF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:931:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:935:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) &= ~0x80; // clear SF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:935:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:940:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) |= 0x800; // set OF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:940:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:944:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) &= ~0x800; // clear OF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:944:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:953:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) |= 0x4; // set PF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:953:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:957:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) &= ~0x4; // clear PF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:957:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:962:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) |= 0x10; // set AF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:962:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:966:3: error: no member named 'gregs' in '__mcontext'
                EFLAGS(context) &= ~0x10; // clear AF
                ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:966:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:976:7: error: no member named 'gregs' in '__mcontext'
                if (EFLAGS(context) & 0x400 /* direction flag */)
                    ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                         ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:976:7: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
                                                      ^
Utilities/Thread.cpp:1020:25: error: no member named 'gregs' in '__mcontext'
        auto code = (const u8*)RIP(context);
                               ^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
                 ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1146:3: error: no member named 'gregs' in '__mcontext'
                RIP(context) += i_size;
                ^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
                 ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1368:47: error: no member named 'gregs' in '__mcontext'
        const bool is_writing = context->uc_mcontext.gregs[REG_ERR] & 0x2;
                                ~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1368:53: error: use of undeclared identifier 'REG_ERR'
        const bool is_writing = context->uc_mcontext.gregs[REG_ERR] & 0x2;
                                                           ^
Utilities/Thread.cpp:1393:89: error: no member named 'gregs' in '__mcontext'
  ...%s location %p at %p.", cause, info->si_addr, RIP(context)));
                                                   ^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
                 ^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
                               ~~~~~~~~~~~~~~~~~~~~~~ ^

* Thread: add explict casts for incomplete pthread_t on some platforms

Utilities/Thread.cpp:1467:17: error: no viable overloaded '='
        ctrl->m_thread = thread;
        ~~~~~~~~~~~~~~ ^ ~~~~~~
Utilities/Atomic.h:776:12: note: candidate function not viable: cannot convert argument of
      incomplete type 'pthread_t' (aka 'pthread *') to 'const atomic_t<unsigned long>' for 1st
      argument
        atomic_t& operator =(const atomic_t&) = delete;
                  ^
Utilities/Atomic.h:902:7: note: candidate function not viable: cannot convert argument of
      incomplete type 'pthread_t' (aka 'pthread *') to 'const type' (aka 'const unsigned long') for
      1st argument
        type operator =(const type& rhs)
             ^
Utilities/Thread.cpp:1656:3: error: no matching function for call to 'pthread_detach'
                pthread_detach(m_thread.raw());
                ^~~~~~~~~~~~~~
/usr/include/pthread.h:218:6: note: candidate function not viable: no known conversion from 'type'
      (aka 'unsigned long') to 'pthread_t' (aka 'pthread *') for 1st argument
int             pthread_detach(pthread_t);
                ^

* build: dlopen() maybe in libc

/usr/bin/ld: cannot find -ldl
c++: error: linker command failed with exit code 1 (use -v to see invocation)

* build: iconv() maybe available on some BSDs in libc

/usr/bin/ld: cannot find -liconv
c++: error: linker command failed with exit code 1 (use -v to see invocation)

* build: hidapi-hidraw is only built on Linux

/usr/bin/ld: cannot find -lhidapi-hidraw
c++: error: linker command failed with exit code 1 (use -v to see invocation)

* Thread: use getrusage() on more POSIX-like systems

* Qt: don't return NULL handle on other platforms

rpcs3/rpcs3qt/gs_frame.cpp:120:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^

* build: properly disable Vulkan on other platforms

In file included from rpcs3/rpcs3_app.cpp:40:
In file included from rpcs3/Emu/RSX/VK/VKGSRender.h:3:
rpcs3/Emu/RSX/VK/VKHelpers.h:1209:42: error: unknown type name 'device_queues'
                        std::vector<VkBool32> supportsPresent(device_queues);
                                                              ^
rpcs3/Emu/RSX/VK/VKHelpers.h:1211:4: error: expected member name or ';' after declaration specifiers
                        for (u32 index = 0; index < device_queues; index++)
                        ^
rpcs3/Emu/RSX/VK/VKHelpers.h:1221:4: error: expected member name or ';' after declaration specifiers
                        for (u32 i = 0; i < device_queues; i++)
                        ^
rpcs3/Emu/RSX/VK/VKHelpers.h:1256:4: error: expected member name or ';' after declaration specifiers
                        if (graphicsQueueNodeIndex != presentQueueNodeIndex)
                        ^
rpcs3/Emu/RSX/VK/VKHelpers.h:1261:4: error: expected member name or ';' after declaration specifiers
                        CHECK_RESULT(vkGetPhysicalDeviceSurfaceFormatsKHR(dev, surface, &formatCount, nullptr));
                        ^
[...]
/usr/bin/ld: cannot find -lvulkan
c++: error: linker command failed with exit code 1 (use -v to see invocation)

* build: make install/strip work by moving commands

* Qt: create surface for GL context if it wasn't ready

  #0  strlen (str=0x0) at /usr/src/lib/libc/string/strlen.c:100
  #1  0x000000000090f02e in std::__1::char_traits<char>::length (__s=0x0)
      at /usr/include/c++/v1/__string:215
  #2  std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string (__s=0x0, this=<optimized out>) at /usr/include/c++/v1/string:1547
  #3  gl::capabilities::initialize (this=0x2ba32a0 <gl::g_driver_caps>)
      at rpcs3/Emu/RSX/GL/GLHelpers.h:133
  #4  0x000000000090d3dd in gl::get_driver_caps () at rpcs3/Emu/RSX/GL/GLHelpers.cpp:56
  #5  0x00000000008fa511 in GLGSRender::on_init_thread (this=0x838d30018)
      at rpcs3/Emu/RSX/GL/GLGSRender.cpp:484
  #6  0x0000000000938f9e in rsx:🧵:on_task (this=0x838d30018)
      at rpcs3/Emu/RSX/RSXThread.cpp:334
  #7  0x0000000000abc329 in task_stack::task_type<named_thread::start_thread(std::__1::shared_ptr<void> const&)::$_10>::invoke() ()
  #8  0x0000000000abc114 in thread_ctrl::start(std::__1::shared_ptr<thread_ctrl> const&, task_stack)::$_7::__invoke(void*) ()
  #9  0x0000000801e60c35 in thread_start (curthread=0x843650a00)
      at /usr/src/lib/libthr/thread/thr_create.c:289
  #10 0x0000000000000000 in ?? ()

* build: don't abort without git metadata

-- Found Git: /usr/local/bin/git (found version "2.13.1")
fatal: Not a git repository (or any parent up to mount point /)
Stopping at filesystem boundary (GIT_DISCOVERY_ACROSS_FILESYSTEM not set).
CMake Warning at git-version.cmake:12 (message):
  git rev-list failed, unable to include version.

* build: non-parallel needs git-version.h earlier

rpcs3/rpcs3_version.cpp:3:10: fatal error: 'git-version.h' file not found
 #include "git-version.h"
          ^~~~~~~~~~~~~~~
1 error generated.
2017-06-22 21:03:41 +03:00
clienthax ac12fc8b44 HLE cellHttpUtilParseUri, Also initalise networking with windows. (#2879)
TODO: rewrite with <regex>
2017-06-22 20:27:12 +03:00
scribam fe67d51e5e Stub cellMsgDialogOpenSimulViewWarning 2017-06-22 20:08:21 +03:00
scribam 4d294e7a69 Stub sys_rsxaudio_ functions 2017-06-22 20:08:21 +03:00
scribam 45dc7fbac8 Stub some cellHttpAuth* functions 2017-06-22 20:08:21 +03:00
Jake 72590e2c93 cellGem: Fix headers 2017-06-21 19:28:05 +03:00
Jake d3df83a3ea Sprx: loading / reloc fixes 2017-06-21 19:28:05 +03:00
Jake 03268b0838 Trophy: return size for GetRequiredDiskSpace again 2017-06-21 19:28:05 +03:00
Jake f77e9f8bc1 kb/mouse: fix max in init 2017-06-21 19:28:05 +03:00
Jake 23d1ddbb8e Dx12/Vulk: Fix KernelBase.dll crash (#2870) 2017-06-13 11:36:42 +03:00
Zion Nimchuk 0c4cc34488 Implement strncasecmp and strrchr 2017-06-12 20:25:03 +03:00
kd-11 9aa632bcc1 rsx/vk: Fixes for ring buffer allocation and image clipping (#2850) 2017-06-10 23:32:17 +03:00
RipleyTom 0dd10d1457 Command line elf path fix (#2844) 2017-06-10 22:50:10 +03:00
kd-11 12da498001 vk: API bug fixes - Improve spec conformity
explicitly request anisotropic filtering and BC compression

clean up a leaking framebuffer handle reference when using debug overlay

Wait for device instead of queue to ensure no conflict during renderer shutdown

Clip scissor regions when doing surface clears
2017-06-08 19:08:44 +03:00
kd-11 2556484c67 fixes to project files and build scripts
cleanup
2017-06-08 19:08:44 +03:00
kd-11 860b76452f vulkan bringup on linux
cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
Robbie 6cfb184b1e RPCS3 QT (#2645)
* Fix windows build.  I made sure to do everything with a win32 prefix to not effect linux build.

* Make the window resizable instead of fixed in the corner.

* Ignore moc files and things in the debug/release folder.  I might also ignore rpcs3qt.vcxproj and its filters as they're autogenerated by importing the qt project file.  But, this helps clean out clutter for now.

* Add cmake.  This doesn't interact with the rest of rpcs3 nor the main cmake file.  That's the next thing I'm doing. I'll probably need to modify them so it'll take me time to figure out. But, this will build rpcs3qt on linux and build as is with using qt.

* The build works. I'd like to thank my friends, Google and Stackoverflow.

Setted up by importing rpcs3Qt project using Qt's visual studio plugin.

* Cleanup.  Remove all the stuff in the rpcs3qt folder as its incorporated elsewhere. Remove the rpcs3qt project file as its now built into the solution and cmake doesn't care about pro files.

* Update readme to reflect getting Qt.

* Remove wxwidgets as submodule and add zlib instead. Wxwidgets was our old way of having zlib. I also added build dependencies to rpcs3qt so you should no longer get link errors on the first clean rebuild.

* Add rpcs3_version, few GUI tweaks

* Set defaultSize to 70% of screen size

* Add the view menu (#3)

* Added the view menu with the corresponding elements. Now, the debugger/log are hidden by default. The view menu has a checkbox which you click to show/hide the dock widgets.

* Make log visible by default

* Improve UI by making it into a checkbox that's easier to use.

* fix qt build for vs2017 (seems to work fine in 2015 with plugin but needs testing by other users)

* updated readme for qt

* update appveyor for qt
- cleaned formatting for the post build command

* fix build (#6)

* fix build legit this time i promise

* [Ready] Gamepadsettings (#4)

* WIP Gamepadsettings
pushbutton Eventhandling missing

* GamepadSettings should work except for cfg Init
Some KeyInputs are missing

* Update padsettingsdialog.h

* Update padsettingsdialog.cpp (#5)

* Update padsettingsdialog.cpp

removed silly tabs

* Update padsettingsdialog.cpp

* GetKeyCode simplified

* rename pad settings to keyboard settings o.O

* rename keyboard setting to input settings

* Remvoed the QT_UI defines.

* Readded new line at end of file. Replaced define in padsettings with constant.

* GUI fixes (Settings)

* Stub the logger UI. Nothing special besides a simple stub.

* Unstub the log. I haven't tested TTY but it should work.

Only thing to do, but this is in general, is add persistent settings.

* Minor refactoring to simplify code.

* Fix image loading. I'm 90% sure it works because it loads the path as expected and that's the same format I used in my gamelist implementation for the images.

* Made game lists much more functional than it was.

* mainwindow

* gamelist

* Please forgive me for I have lambdaed.

Added the ability to toggle showing columns via a context menu.

* Fix GameList further

* sort by name on init fixed

* Created the baseline refactoring. I'm going to start working on the callbacks now.  May need to implement other classes in the process. Fun stuff, I know.

* adds InstallPkg (tested) and InstallPup (should work but makes unknown shenanigans) implementation
adds RefreshGameList
obliterates 10sec Refresh

* messages

* Rpcs3 gs frame (#16)

* Messing with project settings try to get trails of cold steel to boot.bluh

Definitely one change is needed in linker settings for RPCS3 to not crash immediately.

Can't even see how horribly botched my implementation of GSFrame is because we aren't booting lol. Something is gone awry with elf.

* remove random ! not that it matters much right now

* minor additions

* "Working" with debug mode though you have to ignore an assert reached from Qt. Qt is upset that the rsx thread is calling stuff on the UI thread despite not owning it.  However, I can't do a thing to change that atm. (The fix would be to do what the TODO says in System.cpp-- making gsframe and stuff get initialized via system call)

Crashes due to needing pad callback to be done.

* With this build in debug mode, Trails of Cold steel will get FPS. (caveat. You have to ignore when Qt throws a debug assert lol)

* Fix release mode.  Fix the Qt debug assert by using ancient occault rituals.  I want to be able to remove the blocking connects but it won't work right now without it.  It isn't perfect but it's good enough for now IMO.

* Add enters to the end of files.

* Removing target and setting source of events to be the application instead of the main window. The main window isn't the game window, and I don't really know what widget will be targetted for the game event.  Works, though, it's admittedly probably not optimal by ANY means.

* Fix comment.

* Fix libpng wit zlib.

* Move Qt GUI into RPCS3Qt. (#17)

Restore wx GUI.

* fix install-progressdialogs randomly not showing

* install-progressdialog cosmetics

* add stylesheet file loading

* apply request

* Add stylesheet to git ignore.

* XInput..

* Joystick...

* Rpcs3 qt small fixes (#20)

* Small fixes.  Have emulator stop when x button is pressed on game window.  Have emulator/application stop when the main window is closed.

* If I forget another new line ending for a file.............................................

* Add CgDisasm (#21)

* fix install-progressdialogs randomly not showing

* install-progressdialog cosmetics

* add stylesheet file loading

* apply request

* add CgDisasm
add code to disable contextmenu options
fix gamelist issue

* missing proj changes

* Add ability to open stylesheets from menu.

* Mega searcher (#23)

* add MemoryStringSearcher
set minimum Sizes for mainwindow and CgDisasm

* minor fixes

* Since the system.cpp callbacks for emulator state were unused, I removed them.  Then, I replaced them with callbacks for the Gui.

* added stylesheet options
setfocus on settings fixed
newline added

* added signals and slots for EmuRun and EmuStop

* update ui

update ui now works
added callback onReady
added EnableMenues
added ps3 commands

* added restart logic to menu

* newline

* event header removed

* Added graphic settings class. (#26)

* Added graphic settings class. First thing is to have the dock widgets and window size/location be stateful.  Minor bug with debugger frame changing size on hide/show on default setup on second load. But, otherwise, fine. Also, the GUI doesn't update to accomodate the statefulness of the widgets.  But, that'll come in time as I update this class.

* Add view debugger, logger, gamelist to settings and synchronize them.

* Separate initializing actions from connects

* Add invisible fullscreen cursor and double click event.

* Add the UI log settings.

* Add MemoryViewer (#30)

* Add Memoryviewer
Image Button crashes/not fully implemented
focus on some button annoying

minor changes for question dialogs

* GuiSettings Refactoring (#31)

* Add settings for columns shown and which one is saved

* I accidentally refactored the settings class.  Added ability to reset to default GUI.  Added statefulness to column widths.

* add gui tab

* Fix logging at startup.

* Preset settings.I think I ironed out MOST of the glitches. Will work on the rest of it soon. Should be a lot simpler as I won't have to use the so-called meta settings. Also, renamed all settings methods to CapitalCase.

* Removed dock widget controls.

* Added style sheets. Removed the option from the menu.

* Rewrite to use folder design. Much simpler! Yay! Simpler. Better, right?

* It's remarkable how tricky this is.

* Added convenience button to open up the settings folder in explorer

* Add newlines at end of file

* simplified logic. Fixed a bug.. hopefully not more bugs

* Fix the undocumented feature

* Make the dialog big enough to have entire text on title shown. If talkashie changes the font to size 1203482 I don't care lol

* Make warning messagebox instead of changing the title of the dialog.

* marking...

* Hcorion suggested changes.

* [WIP] autopause (#32)

* autopause added
needs fixing
headers do not show text

* fix compile stuff

* Add MsgDialog + edge widgets (#33)

* Add MsgDialog
needs magic

* add "Debugger" Buttons to menubar

* Adapt ds4 changes. I'm not sure if they work as I don't have a compatible controller.  But, at the same time, it's kind of silly all I had to do was remove stdguiafx to get compilation.

* [Ready] Add KernelExplorer (#36)

* KernelExplorer added

* Fix build.  Connect mainwindow to show explorer.

* qstr formatting added
hid header, fixed button size

* Taskbar Progress for install PUP/PKG (#37)

* Add Taskbar Progress for both PKG and PUP installer

* fix missing ifdefs for windows

* add mainwindow icon + thumbnail toolbar

* add game specific icons to the GSFrame

* fix icon crash

* fix appIcon's aspect ratio in SetAppIconFromPath

* Fix black borders in RGB32 icons

* rename thumbar related buttons

* EmuSettings (#35)

* Core tab done minus doing the library list.

* Graphics tab.

* Audio tab

* Input tab

* Added the other tabs

* LLE part one-- load existing libraries sorted. (I'd finish it but I'm going to look at a PR by mega)

* add search and add other libraries that aren't checked.

* Finish adding lle selecting things.

* marking my territory (#38)

fixed settingsdialog glitch and width
added groupbox to gui buttons
removed parents from layouts

* add debuggerframe + RSXDebugger (#34)

* Add Debuggerframe

* add RSXDebugger

* add RSXDebugger fo real

* RSXDebugger improved
minor adjustments

* add utf8 conversions like neko told me to
hopefully i did not utf8-ise too many things xD

* fix some variables

* maybe fix image buffers in RSXDebugger

* fixed image view (pretty sure)

* fixed image buffer (hopefully)

*  QT Opengl frame (#41)

* fix RSX Debugger headers (#40)

* fix some debugger layout issues
fix RSX Debugger headers + some comments

* add kd-11's SPU options
fix D3D12 showing on non-compatible systems
tidy up coretab

* improve D3D12 behaviour in graphicstab:
adapter selection and D3D12 render won't show on non-compatible systems
add monospace font to cgDisasm

* enable update only on visibility

* Rpcs3 qt llvm build (#42)

* LLVM pushed so mega can test

* probably is what is needed with Release LLVM

* should probably have RPCS3-Qt be using release-llvm

* include zlib the same way.

* don't talk to me about how I made this happen.

* I applied the magical treatment to debug mode too.  Though, it's entirely probably that doing it once in LLVM-release mode made this entirely redundant

* hack

* progress bar for LLVM spawns but doesn't close yet.

* fix msgDialog (#43)

fix oskDialog

* Minor bug fixzz

* fix osk and msgdialog for real (#44)

* fix msgDialog
fix oskDialog

* fix OskDialog part 2
fix MsgDialog part 2

* This bug is evil, and it should be ashamed of itself.

* Refactor YAML.  Commented out gui options that aren't added to config yet (add em back later when we merge that in)

* Fix pad stuff.

* add SaveDataUtility (#45)

* add SaveDataUtility

* fix slots

* fix slots again
fix lists not showing stuff
fix dialogs not showing
add colClicked
refactor stuff and polish some layouts

* add SaveDataDialog.h and SaveDataDialog.cpp

* tidy up mainwindow

* add callback

* fix RegisterEditor (#47)

* fix RegisterEditor

* fix other dialogs' immortality (gasp...vampires)

* remove debug leftovers

* fix InstructionEditor (#46)

* fix InstructionEditor

* fix typo

* Fix MouseClickEvents in RSXDebugger (#50)

* Fix MouseClickEvents in RSXDebugger
Fix focus on MemoryViewer and RSXDebugger
Adjust PadButtonWidth

* fix another comment

* fix debuggerframe events (#49)

* Fix pad settings bro (#48)

* Fix pad settings bro

* fix comment

* Icons and Menu-Additions (#39)

* Add Icons and iconlogic to cornerWidget and actions

* add cornerWidget toggle
fix dockwidget action state on start
remove DoSettings

* fix game removal bug
remove tableitem focus rectangle
therefore add TableItemDelegate.h

* remove grid and focus rectangle from autopausedialog

* add fullscreen checkbox to misctab
minor padsettings layout improvements

* Add show category submenu to view menu
Add gamelist filter accordingly
fix minor bug where play icon was displayed despite pause label
add boolean b_fullscreen to mainwindow for later use in GSFrame

* fix headers in autopausesettings
fix remove bug in autopausesettings
add delete keypressevent in autopausesettings
fix missing tr() and minor refactoring in gamelist

* add default Icons for play/pause/stop/restart

* Fix fullscreen start.  Some stuff was wrong with settings, just trust me.

* remove fullscreen leftovers and fix merge

* SPU stuff. (There was also a weird thing with config.h in GLGSFrame.h with an include that I removed to fix build)

* please neko's lambda fetishes (#53)

* please neko's lambda fetish in mainwindow

* please neko's lambda fetish in gamelistframe

* please neko's lambda fetish in logframe

* fix neko's lambda fetish in debuggerframe

* pleasefixdofetishsomething in Autopausesettingsdialog

* fix sth sth lambda in cg disasm

* lambda stuff in instructioneditor

* lambda kernelexplorer

* lambda-ise memoryviewer

* lambda rsxdebugger

* lambda savedatautil
this could be done even more, but the functions are not implemented

* Rpcs3 qt fixes -- shadow taskbar bug (#52)

* SShadow's bug of taskbar progress staying fixed on cancelling pkg install.

* other taskbar

* i'm still a baka

* Fix a warning

* qtQt refactoring (#54)

* fix neko's snake fetish

* File names should match headers. Are these the names I want?  Not necessarily.  But, this is much less confusing.

* i thought I committed everything with stage all.........................

* remove unused utilities

* The most important commit of them all.

* Disable legacy opengl buffers when not using opengl.

* fix code review comment

* Quick crash patch. Neko removed autopause. SO, I remove it too from emusettings/misc tab

* Merge lovely things from master (#55)

* Configuration simplified

* untrivial parts of the merge

* no need for these options anymore

* Minor change to fix column widths at startup (not sure why it doesn't work already, but adding the true makes it work so......... whatever)

* here ya go

* FIx hitting okay in settings causing graphics to messup (#57)

* fixes + msgdialog taskbarprogress (#56)

* fix ok button in taskbar
add taskicon progressbar for msgdialog
add tablewidgetitem to rsxdebugger
fix comments in save_data_utility.cpp

* fix d3d adapter default

* fix taskicon progressbar not being destroyed properly

* add last_path to filedialogs

* fix msgdialog crash on ok (#58)

* fix thread stopping in debbugerFrame (#59)

* Move Emu.init to be first.  This will fix the qt stuff seeming to ignore the virtual filesystem in the config. (VFS to be made soon maybe) (#60)

* Fix full screen opening on double RIGHT click.

* fix other instances of double click ...

* Fix locaiton of gui config. (#61)

* fix d3d bug (#62)

* fix d3d bug

* small utf8 addition

* Fix cmake for qt (#64)

* Initial CMake fix

* Fix compilation with GCC

* Get rid of awful hack

* Update cotire with qt support

* Maybe fix travis

* Emergency Hack Relief Program Activated

* Fix travis build (#65)

* make about dialog great again (#67)

and add previous additions

* Fix library sort / smart gamelist context menu (#63)

* fix library sort

* add Title to custom game config dialog

* disable options on gamelist context menu

* use namespace for category Strings

* introduce sstr

* fix some tr nonsense

* Rpcs3qt Appveyor (#68)

Fix appyveyor build!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* possible fix for gamelist icons (#69)

add warning for appicon

* Fix clang build (#66)

Hcorion, the build savior.

* Rpcs3 qt resources (#70)

* Resource files attempt 1

* Autorcc should probably be on?

* forgot the most important file lol

* Forgot an instance of the icon in the code...

* Patch fix for clang build.

* vulkan/d3d12 combobox merge (#71)

* add vulkan adapterbox and merge with d3d12 box

* fix adapter text on other renderer

* gather render strings

* attempt fix on gamelist row height

* adjust adapter behaviour to new guideline

* Compiler of Peace.

* High critical hit rate.

* Mugi eating strawberries is savage.

* Apply KD-11 Hotfix (#73)

* Most of Ani Adjusts (#72)

* Most of the adjustments are made here.

* fix gamelist rowheight

* fix msg dialog layout and disable_cancel

* cleanup

* fix disable cancle again

* fix debuggerframe buttons and doubleclick

* Add a fun little bonus feature :) (#74)

* category filters simplyfied (#75)

* Cleaning up cmake a bit.

* fixezzzzzz (#76)

* upgrade Info Boxes

* upgrade file explorer

* refactor GetSettings and SetSettings

* second refactoring

* cleanup

* travis is a grammar nazi

* second travis shenanigans

* third travis weirdo thingy

* travis 4 mega fun

* travis 5 default to def

* finish refactoring for settings
fix gamelist headers

* hotfix msgdialog and infobox (#77)

* msgdialog fix 1

* fix zombie infobox

* Rpcs3 Qt Welcome Page (#78)

* Add a welcome dialog.

* Add enter to end of file

* i'm an idiot

* last mistake i hope

* sponsored via --> funded by

* RPCS3 does not condone piracy.

* Mega Adjusts

* Ani Adjustments and a few refactorings

* Yay

* Add Gamelist Icon Sizes (#79)

* Reverting Mega's suggestion.  If people can use alt-f4 to get around this dialog, they can probably use an emulator too.

* Fix firmware file choice dialog in QT GUI (#80)

* ani adjusts 2 + minor icon size simplifications (#81)

FPS Additions

* Update Travis to Qt 5.9 (#82)
2017-06-04 17:48:33 +03:00
Jake 195f24507b cellPad: Clear info structs before setting 2017-06-02 19:40:22 +03:00
Jake 56b21fd411 cellPadPeriphGetData impl 2017-06-02 19:40:22 +03:00
kd-11 d5df4a4616 rsx/fp/gl: Minor fixes (#2823)
* rsx/fp: expand glsl unpack instructions to vec4

* rsx/fp: Ignore BRK outside LOOP/REP

* fix string compare typo
2017-06-01 15:53:25 +03:00
kd-11 e6d55a6692 ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices 2017-05-26 18:26:10 +03:00
xperia64 05b9575981 Add option to select Vulkan device (#2814) 2017-05-25 18:46:28 +03:00
kd-11 18df292f90 rsx/fp: Better handling of flow control ops 2017-05-22 14:28:33 +03:00
kd-11 ccb23d70a5 vk: Improve flush queue sync between cell threads 2017-05-22 14:28:33 +03:00
kd-11 786bcb0d1b rsx: bugfix - avoid a divide by zero 2017-05-22 14:28:33 +03:00
kd-11 0efc3c1c6c rsx: Relax restriction on vertex register data fetch 2017-05-22 14:28:33 +03:00
kd-11 d4ddc40988 rsx: Add support for repeated data streams (broken attrib divisor?) 2017-05-22 14:28:33 +03:00
kd-11 e8b4d332eb rsx: Use faster upload path when conditions allow
Fix aligned memory access (SSE)

rsx: BufferUtils; always use optimized paths
2017-05-22 14:28:33 +03:00
Jake 80fc471067 Ignore LLE savedata modules 2017-05-21 18:07:43 +03:00
Jake 4bcafb3e75 Fix C00 SPRX loading 2017-05-21 18:07:43 +03:00
Jake 7ccc5d3910 Set TrophyRequiredSize to 0 2017-05-21 18:07:43 +03:00
Nekotekina f010b5b235 Configuration simplified 2017-05-20 16:01:48 +03:00
Nekotekina d5107aab47 cfmt improved 2017-05-19 01:13:23 +03:00
Nekotekina bd8dfac713 ALSA: decrease buffer 2017-05-19 01:13:23 +03:00
Nekotekina b613fb70f1 Fix MFC_WrTagUpdate 2017-05-19 01:13:23 +03:00
Zangetsu38 43b06c2a9c Fix compilation asmjit for VS. (#2791) 2017-05-18 19:31:39 +03:00
Zion c133db6721 Update asmjit submodule (Testers wanted!) (#2782)
* Update asmjit submodule

* Add myself as a contributor 	😉
2017-05-18 14:22:45 +03:00
raven02 f54628fcfd Stub cellGcmSetWaitFlipUnsafe() (#2786) 2017-05-16 07:33:37 +08:00
Nekotekina 7ac64a6725 CELL_OK cleanup 2017-05-15 14:58:32 +03:00
Nekotekina 81c8d3f27a Added CELL_CANCEL 2017-05-15 14:37:05 +03:00
Nekotekina 88fef183a3 config.yml: Log section optimized 2017-05-15 14:37:05 +03:00
scribam 299f627321 Stub cell (#2785)
* Update cellGcmSys

* Update cellStorage

* Update cellSubdisplay

* Update sceNpTrophy
- Use error_code as return type
- Add few checks

* Update cellKey2char

* Update cellKb:
- Use error_code as return type
- Replace UNIMPLEMENTED_FUNC by .todo

* Update cellNetCtl

* Update cellSpudll

* Update cellSysutilAp

* Update cellUserInfo

* Stub sys_mempool_allocate_block (bad idea)
2017-05-15 14:30:14 +03:00
kd-11 c26607de08 gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
* gl: Strict export of diff_color and spec_color for mesa compatibility

* gl: Relax the front_diff/spec rules a little
2017-05-14 11:50:24 +03:00
shameful e93c4c42b6 fix for shader fog mode exponential2_abs (#2781)
* Update VKFragmentProgram.cpp

added missing exponent parameter

* fixed misplaced exponent in VKFragmentProgram.cpp

parameter that belonged to pow() was being passed to exp() instead, causing the shader compilation to fail

* fix for opengl fog_mode exponential2

same fix as the vulkan version

* directx fog_mode exponential2 fix

misplaced parameter

* directx fog_mode exponential2_abs fix

* vulkan fog_mode exponential2_abs fix

* opengl fog_mode exponential2 fix
2017-05-14 12:56:24 +08:00
kd-11 d24ba0da90 gl: Workaround to detect opengl driver caps for intel 2017-05-12 20:10:03 +03:00
kd-11 7460bdfb1b gl: Use strict vertex output declaration for better compatibility with mesa 2017-05-12 20:10:03 +03:00
kd-11 c5975d5f66 rsx: Vertex program output fixes 2017-05-12 20:10:03 +03:00
Nekotekina 8df95dbe39 Stub sys_fs syscalls 2017-05-11 19:05:41 +03:00
Nekotekina 75017345be cellFsGetPath implemented 2017-05-11 19:05:41 +03:00
Nekotekina 08c955d177 Remove AutoPause.cpp 2017-05-11 19:05:41 +03:00
Nekotekina 8209e6c1e3 ppu_initialize_syscalls draft 2017-05-11 19:05:41 +03:00
Nekotekina 3a5efe9809 sys_ppu_thread_register_atexit implemented 2017-05-11 19:05:41 +03:00
Nekotekina d4146e4e68 Disable /host_root/ by default 2017-05-11 19:05:41 +03:00
Nekotekina 5ffb4766b0 sys_ppu_thread_once rewritten
sys_initialize_tls moved
sys_interrupt_thread_disestablish moved
2017-05-11 19:05:41 +03:00
kd-11 450d45354c rsx: Enable GPU texture scaling by default 2017-05-10 21:50:14 +03:00
kd-11 df7b466656 spu: Speed hacks - Do not starve PPU threads
optionally hint to the OS scheduler to give less attention to SPUs

ui: Add speed 'hacks' as configurable options
2017-05-10 21:50:14 +03:00
kd-11 4b5a30f53d vulkan: Do not bother with cache checks if buffer sync is not managed
introduce pause intrin
2017-05-10 21:50:14 +03:00
kd-11 0ec88bb65d vulkan: Mark of critical code from allowing cb split in exception handler
vk: Shader loads are sacred
2017-05-10 21:50:14 +03:00
kd-11 3b27b3c182 vk: Buffer sync timing tweaks
vulkan: more sync timing fixes
2017-05-10 21:50:14 +03:00
kd-11 e1a75deb25 rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan 2017-05-10 21:50:14 +03:00
kd-11 c7db322873 vulkan: Use non-blocking list of lists (WIP)
whitespace fix only

facepalm
2017-05-10 21:50:14 +03:00
kd-11 b78c6f7127 clear up a spec misunderstanding 2017-05-10 21:50:14 +03:00
kd-11 2b19031206 vulkan: Use a parallel cb for texture cache ops; bug fixes
vk: More surface fixes and debug stuff

vk: Crude thread sync implementation to prevent cb desync crashes due to resource usage

fix build

more fixes

vulkan: Do not flush command queue if address cannot be flushed

vk: More fixes for accuracy. Needs optimizations

vk: Batch all flush-to-buffer operations in the non-critical path
- More work is needed to make queue submission asynchronous
2017-05-10 21:50:14 +03:00
kd-11 fd754a4ddc vulkan: Start work on buffer synchronization
addendum - fix build

vulkan: separate cached section lifetime management

bug fixes
2017-05-10 21:50:14 +03:00
Nekotekina b1e8eefad0 cellFs fixes
cellFsAllocateFileAreaWithoutZeroFill implemented
2017-05-07 15:24:07 +03:00
Nekotekina e8d76ede14 sys_fs_fsync fix 2017-05-05 00:11:57 +03:00
Jake 6bb32e4e80 DS4 Support. Supports sixaxis and vibrate 2017-05-04 23:35:09 +03:00
scribam e33c01131e Update sceNpSns (#2732) 2017-05-01 21:35:49 +03:00
Nekotekina 95c6278863 Organize cellDaisy 2017-04-30 21:10:27 +03:00
Nekotekina eba44261c7 Preserve original function names 2017-04-30 21:10:27 +03:00
Nekotekina b349100d9d Stack overflow detection
Added a gap between stack allocations
PPU callstack improved
2017-04-30 21:10:27 +03:00
Wilfried Rabouin 7ab210432e PPU interpreter (precise): SAT bit implemented (#2736) 2017-04-30 21:05:50 +03:00
Pierre Vezien f40dcbfa30 Stub sceNp functions to return an offline status until further developement is done. 2017-04-30 18:21:34 +03:00
scribam 84ba7c3e73 Stub cellFiber module (#2704) 2017-04-29 02:44:42 +03:00
Jake ff366f4e4e Partially implement cellPadGetDataExtra 2017-04-29 01:26:03 +03:00
Jake 5f470b316a Fix cellPadGetData button reports 2017-04-29 01:26:03 +03:00
Jake c8252d2b28 Fix cellGameContentErrorDialog freeze 2017-04-29 01:26:03 +03:00
Jake ac58953276 Fix typo/spacing from userclip 2017-04-29 01:26:03 +03:00
Jake 16d7eb4f55 [Crypto] Edat cleanup 2017-04-29 01:26:03 +03:00
Nekotekina 5f26c2fc8f REG_FUNC+ macro improved
This includes REG_FNID, REG_VAR, REG_VNID
Allows to specify alternative function name
2017-04-26 23:38:24 +03:00
Nekotekina f6383f6e06 cellAudioAdd2chData fixed
cellAudioAdd6chData fixed
Speculatively.
2017-04-26 23:05:49 +03:00
Nekotekina 8055d83da2 sys_fs_fget_block_size improved 2017-04-26 20:31:39 +03:00
Nekotekina b0a83cdb56 sys_fs_lsn_get_cda_size stub 2017-04-26 20:26:29 +03:00
Nekotekina 3f5951c9f8 sys_fs_fcntl update 2017-04-26 16:10:26 +03:00
Nekotekina c3c442ccb1 cellFsGetFreeSize implemented 2017-04-26 02:27:35 +03:00
Nekotekina a95a63a58a sys_fs_lsn_lock implemented 2017-04-26 02:27:35 +03:00
Nekotekina 1bbb76fa20 sys_fs_test implemented 2017-04-26 02:27:35 +03:00
Nekotekina f42b830ce9 fs::statfs implemented 2017-04-26 02:27:35 +03:00
Nekotekina 256dfc5729 sys_fs_fsync implemented
sys_fs_fdatasync implemented as equal function
2017-04-26 02:27:34 +03:00
Nekotekina 19fd8c109e cellFsSdataOpenByFd fixed 2017-04-26 02:27:34 +03:00
Nekotekina 634f353ed4 Fix module initialization 2017-04-26 02:27:34 +03:00
Nekotekina d7c3d1ce12 sys_fs: 0xc0000006 stub 2017-04-26 02:27:34 +03:00