rpcsx/rpcs3/Emu
Ani e57caefd09 libad: Enable LLE load
Removes libad from ignore list.

It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.

Tested with Guitar Hero 5 [BLES00576]
2017-09-01 21:10:50 +01:00
..
Audio Correct typo 2017-08-25 18:42:41 +01:00
Cell libad: Enable LLE load 2017-09-01 21:10:50 +01:00
CPU PPU LLVM: multithread compilation 2017-06-24 19:12:19 +03:00
Io Missing function names (HLE) and small fixes (#3038) 2017-07-21 18:41:11 +03:00
Memory _sys_spu_image_import implemented 2017-08-27 03:00:10 +03:00
PSP2 Use RTM instructions (skylake+) 2017-07-20 17:22:09 +03:00
RSX rsx: Remove index expansion for quad strips 2017-08-26 21:53:54 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp Fix idm::init, fxm::init 2017-08-06 16:13:11 +03:00
IdManager.h fxm::check_unlocked added 2017-02-22 12:57:39 +03:00
IPC.h Fix ipc_manager::add 2017-08-29 21:26:31 +03:00
System.cpp fs::rename fixed 2017-08-30 17:14:30 +03:00
System.h Load liblv2.sprx by default 2017-08-31 21:46:58 +03:00
VFS.cpp Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
VFS.h Partial commit: sys_fs 2016-07-17 02:27:52 +03:00