Ani
e57caefd09
libad: Enable LLE load
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Removes libad from ignore list.
It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.
Tested with Guitar Hero 5 [BLES00576]
2017-09-01 21:10:50 +01:00
Nekotekina
a85caaee1d
Set PPU stack bounds
2017-09-01 21:24:43 +03:00
Nekotekina
5b00aaf561
Fix decrypt_self usage
2017-09-01 02:10:57 +03:00
Nekotekina
05442bdb11
Protect SPU segments
2017-09-01 00:59:25 +03:00
Nekotekina
9ba3cea2b1
RawSPU: implemented read SPU_RunCntl_offs
2017-08-31 23:22:52 +03:00
Nekotekina
20d48289b8
RawSPU: implement read SPU_NPC_offs
2017-08-31 22:55:39 +03:00
Nekotekina
8f9410ceff
Implemented syscall sys_event_port_connect_ipc
2017-08-31 22:10:22 +03:00
Nekotekina
3a08dd7dde
RawSPU: implement Prxy_TagStatus_offs
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Rollback to immediate MFC transfers
2017-08-31 22:03:47 +03:00
Nekotekina
cfb858a51c
Load liblv2.sprx by default
2017-08-31 21:46:58 +03:00
Nekotekina
37d7fdbcae
Fix sys_raw_spu_image_load
2017-08-31 21:44:42 +03:00
Nekotekina
62c14e9437
Fix sys_raw_spu_load
2017-08-31 21:44:26 +03:00
Nekotekina
90b8346312
Implemented syscall _sys_spu_image_get_segments
2017-08-31 21:39:12 +03:00
Nekotekina
167d6a08f8
Implemented syscall _sys_spu_image_get_information
2017-08-31 21:30:13 +03:00
Nekotekina
649d68a00f
+sys_spu_elf_get_segments
2017-08-31 20:38:17 +03:00
Nekotekina
8807cd06b7
+sys_spu_elf_get_information
2017-08-31 20:37:54 +03:00
Nekotekina
b533d57717
sys_spu_image: minor update
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Cleanup
Templates extended
2017-08-31 20:36:51 +03:00
Nekotekina
010b75251f
fs::rename fixed
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Added overwriting policy
sys_fs_rename improved
2017-08-30 17:14:30 +03:00
Nekotekina
da3f3fd1fb
Fix ipc_manager::add
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Thanks to @Farseer2 for debugging
2017-08-29 21:26:31 +03:00
JayC-03
64a6fbe39f
Add missing game categories
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Used by some media apps,
YouTube boots now.
2017-08-29 03:19:35 +03:00
Nekotekina
f59a448f3f
Copy sys_spu_segment info in SPU TG
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No idea whether it fixes something or not
2017-08-27 03:00:10 +03:00
Nekotekina
aa5dc5455e
_sys_spu_image_import implemented
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vm:var<T[]> improved (begin/end)
sys_spu_image_import rewritten
2017-08-27 03:00:10 +03:00
scribam
8fdf1b23a3
Update cell_FreeType2.cpp
2017-08-26 22:03:15 +01:00
kd-11
2e9405db4c
rsx: Remove index expansion for quad strips
2017-08-26 21:53:54 +03:00
kd-11
fe5828cb47
rsx: Implement QUAD_STRIP
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- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
2017-08-26 21:53:54 +03:00
kd-11
e56d8db6a3
gl: Do not modify bound depth/stencil buffers bound to zcull memory
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- Fixes some rare cases where zcull always fails
2017-08-26 21:53:54 +03:00
kd-11
e76b6e3f27
gl: Workaround for restrictive z range
2017-08-26 21:53:54 +03:00
kd-11
9a7ce2fd29
rsx/vp: ARL fix
2017-08-26 21:53:54 +03:00
kd-11
462b93f62c
vulkan: Gracefully handle back-to-back flip request spam
2017-08-26 21:53:54 +03:00
kd-11
f71f67c4ff
rsx: Make fragment state dynamic to reduce shader permutations
2017-08-26 21:53:54 +03:00
kd-11
8358bda133
gl/rsx: Fixes to zcull pixel counting
2017-08-26 21:53:54 +03:00
RipleyTom
5681801b85
cellOskDialogLoadAsync fix
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Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
Talkashie
86ef07b166
Correct typo
2017-08-25 18:42:41 +01:00
Andrew O'Neil
daf3760cd4
Add PulseAudio audio backend
2017-08-24 17:43:34 +03:00
Nekotekina
c1450ad616
Reenable thread_local for all platforms
2017-08-24 16:27:07 +03:00
Nekotekina
1716db14ed
Fix moving disc games with arbitrary dir name
2017-08-23 21:26:18 +03:00
Zangetsu38
37bc2b3bb9
rsx: implement pixel size 16.
2017-08-21 17:32:21 +03:00
Nekotekina
590ca7115f
Rewrite cellVideoOutConfigure
2017-08-19 17:35:04 +03:00
Jake
650db9c962
cellPad: remove unneeded &
2017-08-19 12:27:53 +03:00
Jake
5d7c454e52
rsx: Vertex Decompiler, fix sca register assignment
2017-08-19 12:27:53 +03:00
Jake
4d5f98017f
d3d12: ignore 0 sized rt dma copy
2017-08-19 12:27:53 +03:00
Jake
7ecf6cb014
rsx: Ignore sending system reserved semaphores to renderer
2017-08-19 12:27:53 +03:00
Danila Malyutin
9d1aebce74
Silence some obvious warnings
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Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam
dc9671c639
Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
2017-08-18 22:42:38 +03:00
scribam
93bfe8164c
Move sys_gamepad files to the correct directory
2017-08-18 21:59:25 +03:00
kd-11
f21a3069a5
vulkan: Don't keep invalidated objects around too long
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Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11
a8b989b51d
vk: Improve window resize handling
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- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11
142bfb5250
rsx: Fix immediate indexed drawing
2017-08-18 16:51:38 +03:00
kd-11
334327df67
rsx: Add a success message on program compile completion
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- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
2400210144
vk: Reimplement access violation sync handling
2017-08-16 23:58:30 +03:00
kd-11
1b1c300aad
vulkan: Restructure frame queues
2017-08-16 23:58:30 +03:00