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- Make each frame context own its own memory - Fix GPU blit - Fix image layout transitions in flip vk: Improve frame-local memory usage tracking to prevent overwrites - Also slightly bumps VRAM requirements for stream buffers to help with running out of storage - Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work vk: Up vertex attribute heap size and increase the guard size on it vulkan: Reorganize memory management vulkan: blit cleanup vulkan: blit engine improvements - Override existing image mapping when conflicts detected - Allow blitting of depth/stencil surfaces |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| PSP2 | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||