rpcsx/rpcs3/Emu
kd-11 05ffb50037 vk/rsx: Bug fixes and improvements
- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics

- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
 -- Fixes a crash about fog_c not being declared

gl/dx12/vk: Handle null fragment program

- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
 -- sleep(0) is a windows specific scheduler hint
2017-07-19 23:28:33 +03:00
..
Audio Configuration simplified 2017-05-20 16:01:48 +03:00
Cell spu: Implement concurrent instruction execution watchdog for wrch 2017-07-19 23:28:33 +03:00
CPU PPU LLVM: multithread compilation 2017-06-24 19:12:19 +03:00
Io DS4 Support. Supports sixaxis and vibrate 2017-05-04 23:35:09 +03:00
Memory vm: decommit by exec_addr 2017-07-12 14:00:38 +03:00
PSP2 Configuration simplified 2017-05-20 16:01:48 +03:00
RSX vk/rsx: Bug fixes and improvements 2017-07-19 23:28:33 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp IdManager improved 2017-01-29 21:37:04 +03:00
IdManager.h fxm::check_unlocked added 2017-02-22 12:57:39 +03:00
IPC.h New shared_mutex 2017-01-25 00:38:07 +03:00
System.cpp Rearrange /dev_bdvd mounting logic 2017-07-14 03:39:22 +03:00
System.h rsx/vk: Optimize framebuffer lifetime management 2017-07-19 23:28:33 +03:00
VFS.cpp Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
VFS.h Partial commit: sys_fs 2016-07-17 02:27:52 +03:00