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- Improvements to framebuffer usage; Avoid creating new resources every frame - Handle null fragment program properly - Collect vertex upload statistics - vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it -- Fixes a crash about fog_c not being declared gl/dx12/vk: Handle null fragment program - cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform -- sleep(0) is a windows specific scheduler hint |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| PSP2 | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||