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- Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well addenda - critical fixes - gl: Bind TIU before starting texture operations as they will affect the currently bound texture - vk: Reuse sampler objects if possible - rsx: Support for depth resampling for depth textures obtained via blit engine vk/rsx: Minor fixes - Fix accidental imageview dereference when using WCB if texture memory occupies FB memory - Invalidate dirty framebuffers (strict mode only) - Normalize line endings because VS is dumb |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| PSP2 | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||