rpcsx/rpcs3/Emu
kd-11 173d05b54f rsx: Optimizations
- Reimplement fragment program fetch and rewrite texture upload mechanism
-- All of these steps should only be done at most once per draw call
-- Eliminates continously checking the surface store for overlapping addresses as well

addenda - critical fixes
- gl: Bind TIU before starting texture operations as they will affect the currently bound texture
- vk: Reuse sampler objects if possible
- rsx: Support for depth resampling for depth textures obtained via blit engine

vk/rsx: Minor fixes
- Fix accidental imageview dereference when using WCB if texture memory occupies FB memory
- Invalidate dirty framebuffers (strict mode only)
- Normalize line endings because VS is dumb
2017-11-08 13:15:34 +03:00
..
Audio Audio: add Buffer Count setting 2017-10-28 23:24:08 +03:00
Cell PPUTranslator minor changes 2017-11-08 08:34:00 +04:00
CPU Add <typeinfo> 2017-09-19 15:07:07 +03:00
Io Pad Refactoring 2017-09-09 00:55:03 +01:00
Memory Add PPU instruction stat dumper 2017-10-11 20:06:33 +03:00
PSP2 Exitspawn support renewal 2017-09-19 15:07:07 +03:00
RSX rsx: Optimizations 2017-11-08 13:15:34 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp Fix idm::init, fxm::init 2017-08-06 16:13:11 +03:00
IdManager.h fxm::check_unlocked added 2017-02-22 12:57:39 +03:00
IPC.h Fix ipc_manager::add 2017-08-29 21:26:31 +03:00
System.cpp Fix NPDRM exitspawn 2017-11-01 05:07:12 +03:00
System.h Make trophy dialog smarter and not need the silly file. Can load all games by default now. 2017-11-03 21:15:43 +03:00
VFS.cpp Escape problematic characters in VFS 2017-10-11 22:01:37 +03:00
VFS.h Escape problematic characters in VFS 2017-10-11 22:01:37 +03:00