Commit graph

7860 commits

Author SHA1 Message Date
Megamouse 4c4be331f5 HLE: Fix sceNpTrophyCreateContext
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse 511e9920c2 patch_engine: Apply patch when APP_VER is unknown 2020-09-21 11:59:57 +02:00
Eladash 75c3fdcb6f Fix cellGameBootCheck PARAM.SFO reads 2020-09-21 06:36:34 +03:00
Eladash 5ac6f090fc
Fix cellGamePatchCheck (#8933) 2020-09-19 19:38:22 +01:00
Eladash 0d183a24be cellFs: Rewrite cellFsGetFreeSize 2020-09-19 13:53:04 +01:00
Eladash a21790b992 sys_fs: Fix sys_fs_disk_free 2020-09-19 13:53:04 +01:00
Eladash 762ceaf87e sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!! 2020-09-19 13:53:04 +01:00
Eladash 2620a51cc9 cellSaveData: Minor fix 2020-09-19 13:53:04 +01:00
Eladash f1e8739608 Always reset size in cellGameGetSizeKB
Reversed.
2020-09-19 13:53:04 +01:00
Eladash b31a0115b2 cellFsStat Improvements 2020-09-19 13:53:04 +01:00
Eladash ed032dc985 cellGame: Improvements 2020-09-19 13:53:04 +01:00
Eladash c436ef0c6f
SPU: Implement channels 70, 71, add naming for channel 69 (#8932) 2020-09-19 13:08:35 +01:00
kd-11 9db97278f3 rsx: Lower error message to warning
- Mismatched texture handling is a TODO that will be handled with texturing rewrites
2020-09-19 01:55:59 +03:00
kd-11 d3898fda57 rsx: Release misconfigured texture memory before attempting reupload 2020-09-19 01:55:59 +03:00
eladash 36ac68b436 SPU: Implement events channel count, minor interrupts fixes 2020-09-18 21:57:24 +03:00
kd-11 7900780cea vk: Fix nul section crash due to unexpected format (B8) 2020-09-16 20:14:44 +03:00
kd-11 92d65ff3c2 rsx: Add support for mixed data types when sampling shadow coordinates 2020-09-15 17:37:52 +03:00
Eladash a52a16807f PPU: Use SEQ-CST memory barrier in reservation load 2020-09-15 11:20:17 +02:00
Megamouse f84697ad5c move localized_string_id to own file
I dont know if there was a circular dependency issue
2020-09-14 18:24:18 +02:00
Megamouse a2da187615 HLE: localize most - if not all - exposed strings 2020-09-14 18:24:18 +02:00
Megamouse d0ffbbfc4d Qt/overlays: use Argument list for translatable strings
This is somewhat crippled for now. It only takes a single argument in the callback
2020-09-14 18:24:18 +02:00
Megamouse 460a933267 Qt/overlays: Localize most rsx overlays 2020-09-14 18:24:18 +02:00
Eladash 3206378ae6 sys_spu: Fix overexecution of cpu_return() 2020-09-12 22:11:40 +03:00
Eladash 7ce790f369 SPU: Use ASM for AVX2 coompilation instead of intrinsics 2020-09-12 18:49:49 +03:00
Eladash 5db1427923 cellGame: Implement cellHddGameCheck2 2020-09-12 11:00:24 +02:00
Eladash 81eceb1728 cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA 2020-09-12 11:00:24 +02:00
Megamouse 639650c65a Add more defines to cellSysutil 2020-09-12 09:56:51 +02:00
Eladash 9ff0b460a2 SPU: Make PUTLLUC LR event accurate 2020-09-11 09:02:18 +02:00
Eladash 4f0125a0e9 SPU: Remove "Accurate PUTLLUC" setting (always accurate) 2020-09-11 09:02:18 +02:00
Eladash d489b02fc1 PPU: Do not allow unaligned/unmapped reservation addresses 2020-09-10 13:35:57 +02:00
RipleyTom 676fed7cfc Only bind 3658 with RPCN 2020-09-09 23:56:25 +02:00
RipleyTom d9d354c981 Makes DNS processing more consistent 2020-09-09 23:56:25 +02:00
kd-11 da6760ed98 vk: Simplify shadow comparison operations for non-integer formats
- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
Eladash 1e4655aef6
SPU: Remove STOP 0x0 hack (#8873) 2020-09-09 11:36:04 +01:00
Ani 22dc2947b3
hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT (#8864) 2020-09-08 15:12:47 +01:00
Eladash 43fce92aa9 PPU: reduce LARX logging level to warning 2020-09-08 15:23:55 +02:00
kd-11 6380e67af9 rsx: Fix depth clipping
- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11 dc465df3bc rsx: Enable support for extended range in depth buffer
- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11 2e88924cb9 rsx/gl: Refactoring and cleanup
- Fix incorrect memory requirement calculation for D32FS8X24_PACK64 data type on GL
- Removes a lot of spaghetti code in GL backend from years of accumulation
- Retires several now-useless methods from RSX util toolbox
2020-09-08 13:53:06 +03:00
Megamouse fee96ec92d fix some warnings 2020-09-08 12:05:51 +02:00
QuadDamage 60f8fc293d VFS: fix off-by-one error in vfs::escape() 2020-09-08 08:20:41 +02:00
Eladash 9134388f94 sys_process: Implement exitspawn error checking 2020-09-08 07:36:36 +02:00
RipleyTom 10820fa135
Implement sceNpSignaling & signaling improvements (#8836) 2020-09-07 22:50:17 +01:00
Eladash 2f3e0044f1
PPU: Cleanup & unify reservation loads (#8849) 2020-09-07 22:06:09 +01:00
Eladash 5060c779da
SPU: Use unaligned instructions in mov_rdata_avx (MSVC) (#8851) 2020-09-07 21:32:44 +01:00
kd-11 6d2cb94e3e gl/vk: Support swizzled data for RCB/RDB 2020-09-07 22:31:57 +03:00
kd-11 85e5b077f7 gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
- This automatically adds support for depth float textures as well
2020-09-07 18:25:54 +03:00
kd-11 85dd1b4ea9 vk: Fix fconvert job issues
- Fix compilation bug caused by typo
- Invert to/from for consistent declarations
- Fix dst_swap when From == 2
2020-09-07 18:25:54 +03:00
kd-11 220e86bbd1 gl: Accelerate D24X8_UINT operations
- Adds compute decoding for D24X8_UINT on both download and upload routines
- Adds support for D24X8_UINT operations for typeless copy
2020-09-07 18:25:54 +03:00
Eladash abc715bc5c
SPU: Make PUT transfers use SEQ-CST ordering on Accurate DMA (#8844) 2020-09-06 12:09:14 +01:00
Eladash 2688081656 SPU: Use unaligned AVX instructions for cmp_data_avx 2020-09-06 07:51:12 +03:00
Eladash e4abd3dc5a SPU: Do not ignore pending PUT tranfers just becase GET may not be cache-line atomic
This is not the proper way to emulate non-atomic GET tranfers, as it makes it seems as if PUT atomic tranfers arent atomic. (TODO)
Incomplete GET cache line accesses still do not verify data though.
2020-09-05 22:23:55 +03:00
Eladash c7a185d4e7 SPU: Fix not acuiring reservation locks on DMA with more than one cache line (Accurate DMA) 2020-09-05 22:23:55 +03:00
Bevan Weiss baf96b3eb6 RSX: Update manual string creation -> std::string()
Replace manual string creation with call to std::string() constructor passing in char*
This appears to drastically reduce the cache impact here
2020-09-05 10:38:32 +03:00
Eladash 0b023d4e28 SPU: Make Accurate GETLLAR, PUTLLUC settings dynamically adjustable 2020-09-04 10:20:44 +02:00
Eladash 4ffc58a8ce SPU: Cleanup for Accurate PUTLLUC
Should no longer affect GET commands because Accurate DMA is available for this functionality.
2020-09-04 10:20:44 +02:00
Eladash c5c9ea1b21 SPU: Make GET's full and aligned cache line accesses atomic with Accurate DMA 2020-09-04 10:20:44 +02:00
kd-11 3c43d8fe05 rsx: Fix execution barrier insertion
- In case of element re-arrangement, the barrier should obey the current insertion pointer
2020-09-04 09:34:13 +03:00
Eladash 73d23eb6e6
SPU: Implement Accurate DMA (#8822) 2020-09-02 23:58:29 +02:00
kd-11 a917f55ef8
vk/sdk: Sync with vulkan SDK v148 (#8814)
- Sync with vulkan SDK 148
- glslang library was split into several smaller libraries
- HLSL is no longer needed
2020-09-01 00:57:38 +03:00
kd-11 af9e217fa4 vk: Improve D16F handling
- Adds upload and download routines. Mostly untested, which is why the error message exists
2020-08-30 09:26:37 +03:00
kd-11 e9cdb248a0 glsl: Properly implement shadow filtering when running emulated shadow compare
- Previous code was completely borked
2020-08-29 02:03:09 +01:00
kd-11 e8274d5a59 vk: Fix depth format mismatch detection in copy_image 2020-08-29 02:03:09 +01:00
Eladash 6952be5ce4 Debugger: Replace SPU register perefix '$' with 'r' 2020-08-28 20:44:13 +02:00
RipleyTom 4317291827
tcp_timeout_monitor deadlock fix (#8783) 2020-08-28 01:06:01 +01:00
Nekotekina bd40430d2b Fix some warnng in lv2.cpp 2020-08-28 01:54:39 +03:00
Nekotekina ebc4a0188a Restore some code 2020-08-28 01:54:39 +03:00
Nekotekina bfa4fcf584 Use g_fxo for progress_dialog_server 2020-08-28 01:54:39 +03:00
Eladash 48f70fbf10 Fix UB in Emulator::Load 2020-08-27 23:52:37 +01:00
Eladash 019d2d5dcf Implement HLE cellSpursAddUrgentCommand 2020-08-27 23:52:37 +01:00
Eladash 17f7f329a8 Log PRX segment end for usage with kernel explorer 2020-08-27 23:52:37 +01:00
Eladash 933737e8f0 PPU: log LR in HLE functions 2020-08-27 23:52:37 +01:00
Eladash 47b545282e
SPU: Fix events ACK, minor optimizations (#8771) 2020-08-27 21:36:54 +01:00
RipleyTom 190822c2b2
RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
kd-11 d000d648b0 vk: Fix some minor spec violation
- Stencil clear pass does not consume an image, do not bind one.
- Add push_barrier to allow push-pop semantics for texture barrier insert.
2020-08-27 12:52:28 +03:00
kd-11 d257ba5156 vk: Add some more diagnostic messages for unoptimized image transfer setups 2020-08-27 12:52:28 +03:00
kd-11 9828d6146b rsx: Fix format matching when aggregating textures
- When copying depth-depth, prefer own format over depth int format
2020-08-27 12:52:28 +03:00
kd-11 9e4bec8cec vk: Fix some missing render target declarations 2020-08-27 12:52:28 +03:00
kd-11 65ead08880 rsx: Refactor and improve image memory manipulation routines 2020-08-27 12:52:28 +03:00
kd-11 f6c6c04648 vk: Implement transport for D24S8_FLOAT data 2020-08-27 12:52:28 +03:00
kd-11 794378d5e9 rsx: Do not create depth textures as blit engine targets. 2020-08-27 12:52:28 +03:00
kd-11 a5ac5a9861 rsx: Separate uint depth formats from float depth formats 2020-08-27 12:52:28 +03:00
kd-11 faaf28b41d rsx: Basic support for creating depth float formats 2020-08-27 12:52:28 +03:00
Eladash c099bb817f Debugger: Disable PPU address redirection
It causes more confusion than it helps.
2020-08-25 17:43:07 +02:00
Eladash 7fe98d8d66 Debugger: Add missing PPU stack register checks 2020-08-25 17:43:07 +02:00
Eladash 3ce7fd7894 Debugger: Fix instructions editor 2020-08-25 17:43:07 +02:00
Eladash c5aebe4564 Debugger: Implement PPU SLWI, SRWI, SLDI mnemonics 2020-08-24 02:10:51 +03:00
Eladash 841b8fad38 SPU: Fix timer events 2020-08-24 01:57:32 +03:00
Bevan Weiss ab0df0a0f5
Support for Namco GCon3 gun (#8757)
This gun now works (passes calibration) in Time Crisis 4.
2020-08-22 15:41:08 +02:00
Eladash 27e3317449 [HOTFIX] Fix UB in Emu/System.cpp 2020-08-22 11:55:08 +02:00
Eladash edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string (#8707) 2020-08-21 23:55:17 +01:00
Eladash 4a40ef6a19
Debugger: Use Signed Hexadecimal formatting (#8751) 2020-08-20 22:07:31 +01:00
Eladash bcddbc15f0 Debugger: Fix PPU stepping on non-TSX 2020-08-19 19:48:35 +01:00
Eladash 19500ac9ad Fix truncation warning in sys_cond.cpp 2020-08-17 17:36:27 +01:00
Eladash ee953f7953 Fix vm::reservation_update 2020-08-16 22:58:49 +03:00
Eladash 853e2b90a3 rsx: Minor rsx::ceil_log2 bugfix 2020-08-15 20:39:21 +03:00
Eladash 995cb8125e
SPU LLVM: Improve approx FCGT (#8728) 2020-08-14 19:33:35 +01:00
Whatcookie 9e4f43f4d1
SPU LLVM: Add icelake optimized paths for SHUFB (#8712) 2020-08-13 15:00:56 +01:00
Eladash 8cdfe5952a
SPU/PPU LLVM: Improve 0 addend FMA detection (#8709) 2020-08-13 04:13:08 +03:00
Eladash 0f8ca1f7c5
SPU: Implement RSX accurate reservations on TSX (#8721) 2020-08-13 00:00:37 +01:00
kd-11 fd2607ad52 rsx: Fix XBGR vs XRGB screenshots 2020-08-12 20:19:19 +03:00
kd-11 7e1b24224d rsx: Support XBGR flip image load from Cell memory 2020-08-12 20:19:19 +03:00
kd-11 56c63170b9 vk: Warn if GPU does not support RGBA8 natively 2020-08-12 20:19:19 +03:00
kd-11 b41349546c rsx: Proper support for typeless transform of ABGR framebuffers using the RGBA8 format 2020-08-12 20:19:19 +03:00
kd-11 6850533b50 rsx: Unify composite texture creation and management
- Some texture accesses require image compositing steps to assemble the requested image from existing subresources.
  Handle all the common routines in a unified manner to avoid having one broken path (e.g mipmap gather not supporting bitcast operations)
2020-08-10 13:31:22 +03:00
Whatcookie 4ce2ad54a8
PPU LLVM: Use VPERM2B to emulate VPERM (#8704)
- The VPERM2B instructions are a match of VPERM's behavior, besides operating in reverse byte order
2020-08-09 01:50:26 +01:00
Eladash 0c85d4c0d0
cellSaveData: Fix loss of "BLIST" and files' information in PARAM.SFO (#8706) 2020-08-08 23:40:47 +01:00
Eladash 57471f8c94 SPU LLVM: Fix signed zeroes handling on Accurate xfloat 2020-08-08 22:21:22 +01:00
Eladash 7e11855330 SPU/PPU LLVM: Fix FMA signed zeroes handling 2020-08-08 22:21:22 +01:00
Megamouse 96428a7555 Log username 2020-08-07 21:57:08 +02:00
kd-11 22f5e7a9be vk: Generate valid image+image_view combinations for placeholder texture descriptors 2020-08-06 20:34:49 +03:00
Bevan Weiss ada6db2df4
Replace ppu_module_manager Function Static with Class Static variable (static module map) (#8669)
* Replace ppu_module_manager Function Static with Class Static

Makes for a slightly 'cleaner' interface in my opinion, may also assist with adding thread read/write concurrency support in future if ever required (have left that out of this commit to match existing function).

Very slight performance improvements were seen in representative testing.
https://quick-bench.com/q/GMbgeNc-mZc21aqOKCofnbzPZvg

I didn't investigate whether static initialisation of the static_modules might actually be possible here, perhaps there's a way to do a constexpr / consteval of this.

* Fix up for old style cast syntax..

* Fixups from PR comments

Plus remove spurious type_traits include (from me) not picked up in previous PR

* Remove old code

* Update rpcs3/Emu/Cell/PPUModule.h

Co-authored-by: Eladash <elad3356p@gmail.com>

* Fix naming of static variable

Co-authored-by: Eladash <elad3356p@gmail.com>
2020-08-06 12:34:08 +02:00
Bevan Weiss eee5e812f7 Fix for incorrect assignment of ghlguitar
found_ghltar was potentially being overwritten if multiple USB devices were present
2020-08-06 12:01:21 +02:00
Bevan Weiss eb5ae94c24 sys_usbd tidy ups
Tidy up fake transfer iterator handling. erase invalidates all iterators including the current iterator (i.e. 'it'), given precedence ordering this was UB prior to C++17.  Splitting out to use return iterator from erase seems cleaner.
Also added some additional info to usb debug message to potentially help with #8666, and used the atomic (dev_counter) less often
2020-08-06 12:01:21 +02:00
kd-11 7109fe9889 rsx: Improve swizzled layout detection
- Reset swizzle flag to false automatically on section reset.
- Detect render target payload and extract swizzle information from it.
2020-08-05 23:23:38 +03:00
Megamouse d633a266c1 Add config override as cli arg: --config <path>
And add some more logging
2020-08-03 21:31:53 +02:00
Eladash 70fb5712e5 PPU interpreters: Fix VMAXFP NaN and signed zeroes handling 2020-08-03 15:43:00 +01:00
Eladash 6a51c27fde PPU LLVM: Fix VMAXFP, VMINFP NaN handling 2020-08-03 15:43:00 +01:00
Eladash 17f965c171 lv2: Minor fix of "unspecific ppu" path of _sys_lwcond_signal 2020-08-03 02:57:20 +03:00
kd-11 bd21930d1a rsx: Decode swizzled GPU data on CPU readback
- Currently this conversion is being done on the CPU to reuse as much code as possible.
  The expectation is that this almost never happens, so there is not point in increasing maintenance burden by adding compute paths
2020-08-02 16:14:11 +03:00
kd-11 4df933275b rsx: Propagate raster type of fbo sourced data throughout the pipeline.
- Tracks which kind of raster was done (Z-ordered vs linear) throughout the application.
- This allows to identify if data is in the expected format or not.
2020-08-02 16:14:11 +03:00
Megamouse 107129f95a Fix missing GPU in game window title 2020-07-31 01:13:00 +02:00
Eladash dd497625a5 PPU LLVM: Fix constant folding of BitCast 2020-07-30 17:06:24 +01:00
Eladash f6764767f6 SPU/PPU LLVM: Fix cpu_translator::get_const_vector<v128>() 2020-07-30 17:06:24 +01:00
Eladash e52dd9dc6f
SPU: Implement SYS_SPU_THREAD_OPTION_DEC_SYNC_TB_ENABLE (#8657) 2020-07-30 14:01:25 +01:00
Eladash 82068cf802
SPU: Fix spu_thread::cpu_stop() missed executions (#8656) 2020-07-30 10:07:18 +01:00
Megamouse f073ff8fe8 overlays: fix minor warning 2020-07-29 13:18:33 +02:00
Megamouse 47040be3ad cheat_manager: improve parser errors 2020-07-29 13:18:33 +02:00
Megamouse ef3e8d26ce Improve error handling during config loading 2020-07-29 11:28:16 +02:00
Eladash 21a1072117 SPU LLVM: Minor cleanup after #8559 2020-07-29 03:32:21 +03:00
Bevan Weiss 609182b131 Update cellAudio to use float constants instead of doubles
Another simple Clang recommendation
2020-07-26 17:23:02 +03:00
Bevan Weiss 7898ae6fe6 VK_REMAP enum is signed.. but later case comparison is unsigned
another clang directed fix up... might be involved with swizzle..
2020-07-26 15:27:51 +03:00
Malcolm Jestadt a9d0ffcac1 SPU LLVM: Avoid additional endian swapping
- Avoid additional endian swapping with the ROTQBY and ROTQBYBI instructions
- ROTQBYI is left out intentionally, since it caused worse codegen
2020-07-26 11:36:50 +01:00
Malcolm Jestadt 824be77bba SPU LLVM: Avoid redundant endian swapping
- PSHUFB operates in reverse byte order from SHUFB, so we can take advantage of that to swap endianness without additional transformations in some situations
2020-07-26 11:36:50 +01:00
Ani 74c8a44d84
rsx: Fix cache skipping shaders on load+compile (#8633)
When on single worker mode (OpenGL or an hypothetical scenario of a 
single core PC with Vulkan), load and compile would skip 10% of the 
shaders on queue each stage.

Co-authored-by: kd-11 <karokidii@gmail.com>
2020-07-26 08:47:50 +01:00
Whatcookie 9f829b375a
SPU/PPU LLVM: Optimize VSEL/SELB with constant mask (#8559) 2020-07-25 17:59:35 +01:00
Eladash da44d5f10d
PPU: Fix DIVW, DIVWU, MULHW, MULLW, MULHWU when op.rc is set (#8630) 2020-07-25 17:13:58 +01:00
kd-11 be4b71b805 vk: Fixup for PR #8590
- This change was lost during rebase
2020-07-25 14:48:11 +03:00
kd-11 b0c7ca6d1f vk: Improve video memory manager to attempt recovery in out of memory situations 2020-07-25 14:48:11 +03:00
kd-11 4d8de282f9 vk: Improve typeless texture succession
- Ensure incoming texture is large enough that the original one fits inside it to avoid back-and-forth succession.
- Make use of the resource manager to remove the obsolete textures to avoid holding on to the them which "leaks" VRAM.
  The memory isn't leaking, it's just wasting space in temporary pool until renderer is closed.
2020-07-25 14:48:11 +03:00
Megamouse de80a4b6c7 overlays: try to fix unexpected font crop 2020-07-25 10:21:52 +03:00
Eladash 917069e31a
PPU Precise/LLVM: Support NJ modes (#8617) 2020-07-25 07:41:41 +01:00
Eladash 3354c800d7
SPU/PPU LLVM: Improve expressions matching (#8620) 2020-07-24 16:53:48 +01:00
Megamouse bb3ac62126 cellMic: use s32 consistently 2020-07-24 14:47:10 +02:00
Megamouse 6e25fea16a use not_an_error in sys_spinlock_trylock 2020-07-24 14:47:10 +02:00
Megamouse 5e7c6853c2 fix truncation warnings 2020-07-24 14:47:10 +02:00
Megamouse f76a011ba0 fix sceNpCommerce2CreateCtx log message 2020-07-24 14:47:10 +02:00
Megamouse d854a39500 add a gazillion more error_code 2020-07-24 14:47:10 +02:00
Megamouse a00ebacef3 cellFont: add error_code 2020-07-24 14:47:10 +02:00
Megamouse c2f4244c4d cellMic: error_code, random cleanup and stubbing 2020-07-24 14:47:10 +02:00
Megamouse 7437c324c6 cellMusic: add error_code 2020-07-24 14:47:10 +02:00
Eladash 54b87b6dbb cellSaveData: Increase sleep time 2020-07-23 13:45:58 +03:00
Eladash a029a94c73 SPU: Use waitable atomics for SPU channels interface 2020-07-23 13:45:58 +03:00
illusion 3157a10428 move executable hash log level to success 2020-07-22 10:51:19 +02:00
Eladash f8d2d8ca11 SPU/Windows: Fix LS memory mirrors
This is a workaround but this is because of how utils::shm works on Windows path.
2020-07-19 17:58:49 +03:00
Eladash c37bc3c55c SPU: Make spu_thread::offset private 2020-07-19 17:58:49 +03:00
Malcolm Jestadt 6cc0fe4221 SPU LLVM: Avoid negative clamping when the input is known to be positive 2020-07-19 17:56:59 +03:00
Eladash af1ceb1151 SPU LLVM: LS Memory Mirrors (Optimize loads/stores) 2020-07-18 02:01:33 +03:00
Eladash 268bcd1c7b rsx: Fix false desync events 2020-07-16 19:26:10 +02:00
kd-11 42a9ac9e6c rsx: Brute-force removal of superseded surfaces 2020-07-16 19:11:26 +03:00
kd-11 182b20c33d rsx: Fix draw count append when draw ranges are out of order
- It is common for draw counts to truncate at 256 even when it makes no sense to do so.
- e.g 256 is not a multiple of 3 so triangles will glitch out
2020-07-14 16:04:44 +03:00
Megamouse 4d9533ea54 input: use left and right squircle values 2020-07-13 21:23:48 +02:00
kd-11 ab3d36f0f3 rsx: Fix depth bounds test
- Allow depth bounds test to access the Z buffer even when depth test is disabled.
2020-07-10 15:59:15 +03:00
kd-11 632af8d723 rsx: Support partial texture descriptors
- It is safe to declare w > pitch and it works as long as sampling inside the legal 2D area is obeyed.
2020-07-10 15:26:07 +03:00
Eladash 282b00674a SPU LLVM: Optimize non-constant Tag Update requests 2020-07-10 02:52:02 +03:00
Eladash 235d12aa6b SPU MFC: Never clear tag status in WrTagUpdate 2020-07-10 02:52:02 +03:00
Eladash 5d1fc546a8 SPU MFC: Fix MFC_WrTagUpdate channel count
Always report available, in realhw this is just a hint if the previous tag update hasnt been checked yet by the MFC, avoiding blocking writes and allowing the SPU to execute some code while it processes the previous update request.
Except for MFC_TAG_UPDATE_IMMEDIATE, where it also waits for MFC to process it.
2020-07-10 02:52:02 +03:00
Eladash eb993781ef RawSPU: Log MMIO access 2020-07-09 23:24:47 +03:00
Eladash 84470c34db SPU: Disable PUTLLC NOP transfers detection on TSX path 2020-07-09 03:17:35 +01:00
Eladash f8dbfa1d1e SPU: Implement GETLLAR polling detection 2020-07-09 03:17:35 +01:00
Eladash d9750e8f9f SPU/PPU reservations: Optimizations for reservation locks and check_state() (non-TSX) 2020-07-09 03:17:35 +01:00
Megamouse 53b95fea19 audio: rename audio channels to audio downmix
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
2020-07-08 21:11:23 +02:00
Megamouse e2fd4e46f7 Only reboot audio if a relevant setting changed 2020-07-08 21:11:23 +02:00
Megamouse 20d6664dc1 Try to make most audio configs dynamic 2020-07-08 21:11:23 +02:00
Megamouse 8ee953ef8e XAudio2: Call CoInitializeEx to prevent errors
I could not properly reset the audio backend and call CreateMasteringVoice without getting errors
2020-07-08 21:11:23 +02:00
Megamouse 5b7ee43352 XAudio2: print readable errors 2020-07-08 21:11:23 +02:00
Megamouse bb0aaea92d cellAudio: implement downmix to 5.1 2020-07-08 21:11:23 +02:00
kd-11 987ede2e6c vk: Inject memory barrier upon conclusion of a framebuffer feedback loop
- Do not write to the texture until previous draw call is completed using it.
- This is usually not much of a problem until blending operations come into play.
2020-07-08 19:23:29 +03:00
Megamouse 5fae1b3637 HLE: fix sceNpDrmGetTimelimit invalid param error 2020-07-07 09:43:32 +02:00
Derrik Touve cb08c53f2f
sys_net: Use np_handler dns if possible for sys_net_infoctl (#8557)
Without this, cellHttpSendRequest will use the hardcoded dns 192.168.1.1, which won't work if you're not on that network.
2020-07-07 08:25:29 +02:00
Megamouse 171e4fafed Emu: simplify Emu::Stop some more 2020-07-06 21:14:16 +02:00
Megamouse 8d2ce2815c Emu: Make prevent_display_sleep dynamic 2020-07-06 21:14:16 +02:00
Megamouse d91551c277 Emu: always use Emu.Quit() to quit RPCS3
This creates a single possible point of failure for calling quit()
2020-07-06 21:14:16 +02:00
Eladash dc25a3fa2a PPU debugger: Show stack address of each function 2020-07-06 18:58:16 +02:00
Eladash c98ec4d014 PPU debugger: Fix functions stack bounds check 2020-07-06 18:58:16 +02:00
kd-11 05dc6ad610 gl: Silence warnings 2020-07-05 16:58:44 +03:00
kd-11 3fe8499956 rsx: Improve ZCULL queued requests finalization
- Unifies the code
- Allows conditionals to be evaluated with a forwarder present
2020-07-05 16:58:44 +03:00
Megamouse f1b1c9053c Input/Qt: Check if gui callbacks are nullptr 2020-07-04 14:28:19 +02:00
Megamouse 99be645fcc Qt: Add stick multipliers to the pad dialog 2020-07-04 14:28:19 +02:00
kd-11 acf51f0ead rsx: Fix transfer descriptors for partially overlapping slices in head
- Height must be corrected to skip the piece that exists before the current slice
2020-07-03 14:29:54 +03:00
Eladash 72337f2678 SPU LLVM: Fix barrier commands enqueuing 2020-07-02 22:46:02 +03:00
kd-11 c9c0d7361d rsx: Implement fast ZCULL barrier when query object is already known 2020-07-02 20:11:57 +03:00
kd-11 d7ffc8b4ac rsx: Fix leaking ZCULL queries after a barrier
- Multiple queries can be queued up, process them all before completing the barrier
2020-07-02 20:11:57 +03:00
Bird Egop eea12bad07
Implement Caret upwards and downwards move in overlay_edit_text (#8342)
* Implement caret upwards and downwards move in overlay_edit_text

* Optimize caret up and down movement

Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-07-02 09:06:37 +02:00
kd-11 bd14429f20 vk: Disable primitive restart for old GCN cards
- Also adds more Navi 14 chips to detection table
2020-06-30 15:00:07 +03:00
Megamouse 12dded403f patch_manager: implement serials and app_versions 2020-06-29 23:56:27 +02:00
Megamouse 5269b69bc5 cellAudio: use downmix formula based on documentation 2020-06-29 09:06:36 +02:00
Eladash 2483cc6f8d Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic 2020-06-28 23:26:10 +01:00
Eladash 97717defa5 Remove devKlic/rifKey reset 2020-06-28 23:26:10 +01:00
kd-11 5e29bdbe22 vk: Add more GPUs to nvidia chip table
- Registers more TU116 and TU117 variants
- Registers GA100
2020-06-28 22:54:58 +03:00
kd-11 b437794e92 vk: Improve nvidia speedhack for non-turing cards
- Inverts the chip family check to skip any unidentified GPUs altogether
2020-06-28 22:54:58 +03:00
Eladash 2c93fecd8b SPU: Use named constants for MFC tag updates 2020-06-27 20:42:41 +01:00
Eladash 20fcc6530f SPU LLVM: Fix WRCH instruction to WrTagUpd 2020-06-27 20:42:41 +01:00
Eladash 9cb4402c16 Make error_code::value member private 2020-06-27 09:02:55 +01:00
Eladash f29589e5cf SPU debugger: Add atomic status and tag update channels information 2020-06-27 07:04:37 +01:00
Eladash d7842b7de2 SPU LLVM: Fix WRCH instruction to WrTagMask 2020-06-27 07:04:37 +01:00
Megamouse 5a8eb9d3d7 Input: skip keyboard input when pads are disabled 2020-06-26 09:28:58 +02:00
kd-11 5ea6535fd5 rsx: Force flushing of NaN/INF to zero
- This option was always enabled for NVIDIA cards, but it seems some games would benefit from the option on other GPUs as well.
- TODO: Hwtest to verify correct behavior and plan how to safely implement in hw
2020-06-26 09:24:15 +03:00
Megamouse 76faaf43f7 Input: Use global variables for pad modifications 2020-06-26 04:42:52 +02:00
Eladash ab9cdc70ad cellSaveData: Emulate PPU processing of auto/list post-fixed callback 2020-06-25 19:50:33 +03:00
Eladash e45d37073a debugger: Shortend SPU/PPU thread names 2020-06-24 17:44:06 +02:00
kd-11 628cb1c779 rsx: Validate blend factors according to hardware testing 2020-06-23 12:15:02 +03:00
kd-11 a14e0a0104 rsx: Validate stencil op to match realhw behavior 2020-06-23 12:15:02 +03:00
kd-11 f3637cdfdb rsx: Fix surface options hint mechanism
- Silly typo
2020-06-23 12:15:02 +03:00
kd-11 c6a9a5d5d7 rsx/fixup: Fix color clear logic
- Enable fast clears on ABGR formats in vulkan
- Fix disabling color clears for unsupported formats in GL
2020-06-23 12:15:02 +03:00
kd-11 7f917c8ba5 rsx: Fix ABGR decoding for colormask and clear color
- The bytes in these values are based on the format according to hw tests
- G8B8 is unaffected as the first two bytes are already G8B8 for A8R8G8B8 standard layout (BGRA)
- A8B8G8R8 and its derivatives have words 0 and 2 exchanged.
2020-06-22 20:12:41 +03:00
kd-11 e992cbe01b rsx: Support DRGB8 sampling of render targets 2020-06-22 20:12:41 +03:00
Oschowa 5c1ce6350b FAudio: remove 4x volume factor
Same as commit 66d13da2ac for the XAudio2 backend
2020-06-20 12:42:56 +02:00
Eladash d86c9a2549 sys_mmapper: rewrite page fault thread notifications
* Fix a corner case where SPU thread has the same ID as a PPU thread.
* Fix a potential deadlock on Emu.Stop() while sending event in EBUSY loop.
* Thread specific notifications.
2020-06-18 20:13:54 +03:00
Eladash 3ee1d8aed1 fixup 2020-06-18 06:47:07 +03:00
Eladash 5c6dae498b SPU LLVM: Avoid bad optimization in FCGT 2020-06-18 06:47:07 +03:00
kd-11 2086e7f2e8 rsx: Account for subpixel precision when converting DST coordinates to
SRC coordinates

- When extracting a 1x1 texture from another texture of a different
  format, width conversion can result in a dimension of 0 if the
extracted texel is not a full texel in SRC
2020-06-17 22:18:47 +03:00
kd-11 c764925b4d rsx: Properly handle conversion of G8B8 and related formats
- These formats are 16-bit packed, not separate 8-bit channels. Conversion requires byteswap for them.
2020-06-16 22:36:38 +03:00
kd-11 83d818d96f rsx: Improve mipmap gathering
- Account for source offsets when grabbing subregions
- Scale input accordingly when sourcing from fbo in all paths
2020-06-16 19:12:03 +03:00
sampletext32 0ad4e91001 Avoid string reallocation in swizzle CgBinaryProgram 2020-06-15 22:26:49 +03:00
Eladash 731d4330fe
v128: A few optimizations (#8432) 2020-06-15 17:24:04 +03:00
Eladash 5777a1d426 SPU: Implement EBUSY error on non-empty mailbox (sys_spu_thread_send_event/sys_event_flag_set_bit)
Write into inbound mailbox under mutex.
2020-06-15 17:08:57 +03:00
Eladash 5fda9a4efb sus_lwcond_signal_all: use protocol specified in lwmutex
Trying to fix a nearly impossible corner case.
2020-06-15 17:08:57 +03:00
Eladash c15b5f1eca SPU: Move check_state() outside of mutex scope
Can result in a deadlock in some cases, cpu flags are checked after this function as well anyways.
2020-06-15 17:08:57 +03:00
Eladash 314dc4c5de sys_cond: Fix spurious EBUSY in sys_cond_destroy
Increment waiters count inside IDM's mutex lock scope.
2020-06-15 17:08:57 +03:00
Eladash a0f0f58fc5 sys_event_queue: Fix IPC support 2020-06-15 17:08:57 +03:00
Eladash 92b7c56f29 sys_cond/mutex: Fix race between sys_cond_create and sys_mutex, Fix IPC support in sys_cond/mutex 2020-06-15 17:08:57 +03:00
kd-11 8d8fb4a2e4 rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
kd-11 2e737ad483 rsx: Fix surface option invalidation
- Depth buffers can be in special "read" state when writes are disabled. Account for this.
2020-06-14 23:30:03 +03:00
Eladash 88a0e0fe2d cellAudio: Minor fixup 2020-06-14 18:45:46 +01:00
Eladash e2248332ae rsx: Make "Disable ZCull Occlusion" setting dynamic 2020-06-14 18:45:46 +01:00
kd-11 3663a8ab4d rsx: Improve surface options invalidation 2020-06-14 20:13:12 +03:00
Eladash 5430892052
sys_vm: Limit total process vsize to 256MB (#8431) 2020-06-14 15:27:34 +01:00
Eladash ff04cd6d69 cellAudio: Fix event queue attachment 2020-06-14 02:31:23 +03:00
Eladash aa4fdff82c Fix lv2_obj::name64 regression 2020-06-14 02:25:29 +03:00
Nekotekina e485c9c79c Atomically overwrite config.yml
Protection against data corruption.
2020-06-12 22:41:50 +03:00
Eladash bd6fdf3f2d rsx: Optimize rsx::rsx_iomap_table construction 2020-06-12 22:40:58 +03:00
Eladash e1f8573c68 sys_net: Fix sys_net_bnet_setsockopt page faults 2020-06-12 22:39:13 +03:00
Eladash 4bc157881d sys_net: Stub sys_net_infoctl command 9 2020-06-12 22:39:13 +03:00
Eladash f0d526411c IDM: Implement idm::clear<typename> 2020-06-12 22:12:36 +03:00
kd-11 e1183f6919 gl: Fix depth buffer byteswap hint
- uint24_8 is not actually swapped, it is decoded in a special way
2020-06-12 20:49:47 +03:00
kd-11 f4ec28d932 rsx: Merge instruction expand flag with the other sign expand flags
- Avoids double expansion when both the exp_tex flag is set AND the texture also is sampled as signed
- Should fix missing eyeballs in Mass Effect 1 with the previous sign expansion fix
2020-06-12 20:19:20 +03:00
kd-11 ce587f43a0 rsx: Implement signed normalized texture formats
- Already partially supported via EXP option in the shader opcode, but format decoding was disabled.
- Noticed in some UE3 games which use _SNORM variants on PC but _UNORM on rpcs3
2020-06-12 20:19:20 +03:00
Eladash 6892399699 kernel_explorer: More Improvements 2020-06-12 09:28:23 +02:00
Eladash b9cb181691 sys_memory: Improve allocation/deallocation syscalls 2020-06-11 20:03:32 +03:00
Eladash 0bf8f2a527 PPU interpreters: Fix VRFIM, VRFIN, VRFIP, VRFIZ 2020-06-11 14:31:38 +03:00
Megamouse 2dca8d84e1 patch manager 2020-06-11 13:15:25 +02:00
Eladash c36c425fb9 kernel explorer: Improvements 2020-06-08 05:46:36 +03:00
Nekotekina bfee541540 Atomically overwrite games.yml
Reduce chances of losing information.
2020-06-07 22:44:07 +03:00
Nekotekina 3d7c38ff9d Remove lambda in sys_net_bnet_poll 2020-06-07 22:44:07 +03:00
Nekotekina 5d27f1c732 PPU: implement VNMSUBFP (precise variant) 2020-06-07 22:44:07 +03:00
Nekotekina 3b8e7d0967 Implement v128::fma32f 2020-06-07 22:44:07 +03:00
kd-11 ebbf329b6a gl: Improve async compiler synchronization with initialization
- On multithreaded mesa, the program initialization routine was not
  being flushed correctly. Set up synchronization fence after initialization
is complete.
2020-06-07 12:54:34 +03:00
kd-11 87cc937d4e rsx/fp: Separate SRC precision modifiers
- SRC0, SRC1 and SRC2 have different bits for precision modifiers all stored inside SRC1
- This explains the strange observed behavior of the MAD instruction which has 3 inputs
2020-06-07 12:07:27 +03:00
Malcolm Jestadt dcf5c06d6d SPU LLVM: Optimize FM when op.ra == op.rb 2020-06-06 22:27:48 +03:00
Malcolm Jestadt 8357523ec0 SPU LLVM: Additional FCGT optimizations 2020-06-06 22:27:48 +03:00
Malcolm Jestadt 39149fd84d SPU LLVM: Partial revert for FM/FMA changes and other improvements
- Revert changes to FM and FMA instructions
- Allow non accurate/approx FMA family instructions to use native FMA
- Minor optimization for FMA ops with a constant 0 multiply
2020-06-06 22:27:48 +03:00
Malcolm Jestadt 289c594187 SPU LLVM: Fix theoretical issue with FCGT optimizations 2020-06-06 22:27:48 +03:00
kd-11 d47d597b34 vk: Make the depth-convert pass multisample aware 2020-06-05 17:19:24 +03:00
kd-11 69c2150fbd vk: Fix query reset when renderpass is active
- Performs delayed query reset on-demand
2020-06-05 17:19:24 +03:00
Megamouse 1cb4fb9c50 stub cellPngEnc 2020-06-04 23:13:40 +03:00
Megamouse 413f87b737 Add error_code to cellPngDec 2020-06-04 23:13:40 +03:00
Megamouse 8a8edb1b62 stub sceNpCommerce2 2020-06-04 23:13:40 +03:00
Megamouse caa1324457 stub sceNpTus 2020-06-04 23:13:40 +03:00
Megamouse 41eb6d4461 cellAudio improvements
- use CELL_AUDIO_BLOCK_32 where possible
- use CELL_AUDIO_BLOCK_SAMPLES where possible
- remove redundant logging
- return CELL_AUDIO_ERROR_AUDIOSYSTEM in cellAudioGetPortConfig (probably unreachable code anyway)
- return CELL_AUDIO_ERROR_PORT_OPEN in cellAudioPortOpen
- stub cellAudioSetPersonalDevice cellAudioUnsetPersonalDevice and cellAudioMiscSetAccessoryVolume
2020-06-04 23:09:47 +03:00
illusion 0315781306 Audio dumper: append filename with titleid and date-time
prevents overwrite of old file

Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-06-04 20:10:56 +03:00
sampletext32 437f374bae Fix some checks 2020-06-04 19:48:08 +03:00
Ani 9657b3f1d4
Fix sys_net_bnet_poll regression (#8337)
Co-authored-by: Eladash <elad3356p@gmail.com>
2020-06-04 17:30:11 +01:00
kd-11 650152e05f rsx: Fix fragment state updates
- Fix copypasta for POLYGON_STIPPLE_PATTERN vs SET_POLYGON_STIPPLE method binding
- Use proper enums for ROP_control bits to avoid confusion
2020-06-03 22:05:33 +03:00
kd-11 73fe9b51de rsx/fp: Ignore self-referencing register writes.
- Sometimes, usually with shaders that do pack/unpack operations, there is a write-to-self operation.
  For example r0.xy = r0.xy
  Obviously no new data was introduced into "r0" by this, so we should not mark the register as having new data.

- TODO: Investigate on realhw if self-reference is needed to "cast" the overlapping half registers to their full register counterparts.
2020-06-03 09:45:02 +03:00
kd-11 26b2e4253d rsx: Properly account for memory sizes of reused surfaces 2020-06-02 21:37:57 +03:00
kd-11 b353bf6c56 rsx: Improve surface cache resource management
- Do not allocate too many objects. This is a problem in games using dynamic memory allocators that can make it rare for a surface to fall on the same address twice, keeping zombie RTVs and DSVs alive much longer than needed.
- Current limit used is 256M of virtual VRAM which is impossible on retail PS3
2020-06-01 22:24:27 +03:00
Malcolm Jestadt c601374b1f SPU LLVM: Use clamping helpers for FMA32x4 and FM 2020-06-01 21:39:28 +03:00
Megamouse 66d13da2ac XAudio2: remove nasty 4x volume factor 2020-06-01 19:05:48 +03:00
Nekotekina 938ca90a02 Improve Stop Watchdog
Prevent termination if PPU LLVM compilation is in progress.
2020-06-01 02:27:33 +03:00
Nekotekina 2d2ed7efd0 Add game patch support in 'Create PPU Caches'
Try to compile patched version of EBOOT.BIN
2020-05-31 23:06:54 +03:00
Nekotekina 1507a59786 SPU LLVM: fix spu_cache dependency
Should fix possible crash on exit.
2020-05-31 21:54:04 +03:00
Eladash 675fde69aa Avoid copying std::shared_ptr in sys_semaphore 2020-05-31 21:02:52 +03:00
Megamouse 99895471ae cellAudio: make master volume dynamic 2020-05-31 07:37:59 +02:00
Nekotekina 377ad9887c Compile EBOOT.BIN on 'Create PPU Caches' 2020-05-31 02:26:40 +03:00
kd-11 c9a978a03e Typo fix
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-05-30 14:47:10 +03:00
kd-11 59d44cd1cc gl: Fix shader logging 2020-05-30 14:47:10 +03:00
kd-11 542a6aed51 rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
kd-11 1677618c75 rsx: Implement stippled rendering 2020-05-30 14:47:10 +03:00
Eladash 3df83e03a9 SPU: Fix possible deadlock after access violation via DMA transfers 2020-05-28 23:23:11 +03:00
Eladash a199c71a55 SPU: Fix page faults notifications (non-TSX) 2020-05-28 23:23:11 +03:00
Eladash 3d20ce70f5 rsx: Fix possible case NULL zcull_ctrl in on_exit() 2020-05-28 11:56:02 +02:00
Eladash f0cdd8ace6 PPU: Implement PPU Traps Stubbing option 2020-05-27 22:39:29 +03:00
Nekotekina 8e9d2fa70e SPU LLVM: implement get_segment_base()
Fake function used to compute 32-bit offset of local functions.
2020-05-27 18:53:09 +03:00
Nekotekina abf9a08ee3 Fix warnings 2020-05-27 18:41:17 +03:00
xddxd f56b362769
rsx: Copypasta fix (#8289) 2020-05-25 20:07:11 +01:00
Eladash 865180e63e sys_mmapper: Fix possible memory leak on error of create_lv2_shm 2020-05-24 19:24:07 +03:00
Eladash 3265772ae4 idm: Implement creation/destruction invalidation counter
* "Ensures" newely created IDs won't have the same ID as old destroyed objects for lv2_obj. (256 tries cycle)

Similar to how the kernel implements it.
2020-05-24 19:24:07 +03:00
kd-11 224a0e4b1a rsx: Fix data format remapping
- Includes missing 0xEE and 0x44 variants of the 2-component data format remapper
2020-05-24 13:51:19 +03:00
kd-11 bd41a108d8 nv3089: Account for subpixel addressing
- Those strange offsets noted in some games seem to match to subpixel addressing.
  For example, when scaling down by a factor of 4, a pixel offset of 2 will end up inside pixel 0 of the output
2020-05-24 11:31:37 +03:00