Commit graph

924 commits

Author SHA1 Message Date
Nekotekina c0f80cfe7a Use attributes for LIKELY/UNLIKELY
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina 1a78e0e80c Make RPCS3 compile in C++2a mode 2020-02-04 23:43:55 +03:00
kd-11 9d9b5c4d66 rsx: Rewrite coverage test to take sum of areas into account.
- TODO: A proper sweep algorithm to calculate sum of overlapping rectangles
2020-02-04 16:20:52 +03:00
kd-11 b9ec012922 rsx: Allow for proper data checks when WCB/WDB is enabled 2020-02-04 16:20:52 +03:00
Silent 7f4e546f19 Protect m_storage.find(key) to fix a race 2020-02-02 22:28:14 +03:00
kd-11 7d2ed9200d rsx: Remove sections that are wholly inherited by new blocks
- Allows sections reclaimed by the surface store due to overlap/inheritance to be identified and removed.
- Additionally, potentially lowers the number of flushes required per block with multiple overlaps improving efficiency and theoretically performance.
2020-02-01 15:14:29 +03:00
Nekotekina 15391f45d0 Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
kd-11 36d5db7f30 rsx: Plug texture data leak in the 'exact match' path.
- Followup to previous texture data leak fix for the replaced section path.
2020-01-31 14:56:53 +03:00
kd-11 c9e35926f5 rsx: Preserve pixel data when splitting sections
- Ironically rhis data leak is caused by trying to fix another type of data leak
2020-01-30 21:07:36 +03:00
kd-11 1206a5d4b7 rsx: Tweak blit engine heurestics a bit
- Reject writes to RTT if the source data is of unknown origin.
  non-RTT data and only 1 line in length is suspicious and often GPU data like programs or other rendering inputs.
2020-01-29 12:54:06 +03:00
kd-11 79216917b3 rsx: Workaround for broken rtt resampling
- Avoids WCB requirement for now to keep res scaling working correctly.
- TODO: Fix this properly
2020-01-26 13:58:48 +03:00
kd-11 44f2cacf7b rsx: Blit engine tuning
- Attempt to identify blit operations that will be flushed immediately
after and just do them on CPU instead if the transformation is trivial.
- If only a single blit section is contributing to an atlas merge op, the
threshold should be 100%. The only acceptable result here is a
truncation.
2020-01-26 13:58:48 +03:00
kd-11 7a275eaa3a rsx: Fix incomplete blit operations getting used as texture inputs
- Raise passing 'score' from 50% to 90% to filter out very incomplete
merge operations.
- Catch unfit sections passing the match test; possible for blit_dst
data but will likely be always harmless. Disabled in release builds by default.
2020-01-26 13:58:48 +03:00
Maksim Derbasov 1abdee242a small improvement (#7288)
* small improvement

* comments addressed

Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-22 12:28:48 +00:00
kd-11 db014d8a58 rsx: Fix section length calculations when generating new blit targets. 2020-01-16 17:57:31 +03:00
kd-11 309251ce7a rsx: Touch locked dst memory after blit transfer operations in case it is locked by WCB/WDB 2020-01-16 11:12:08 +03:00
Dravonic 94d2f97f27 Multithreaded shader compliation follow-up (#7190)
* Multithreaded load pipeline entries shader compliation stage

Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-06 21:59:59 +03:00
kd-11 7f09def94e rsx/vp: Properly initialize output registers.
- All registers tested on hw show contents to be 0, 0, 0, 1.
  Make default output registers match this pattern.
2020-01-05 18:06:08 +03:00
Megamouse c9aee27d48 VK: remove unused init function declaration 2020-01-03 14:22:40 +01:00
Eladash 9690854e58 Some cleanup
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
Megamouse ef6f565dbd silence some annoying warnings 2019-12-28 15:40:57 +01:00
Emmanuel Gil Peyrot 9b77febd10 RSX: Remove two empty cpp files 2019-12-23 00:02:57 +03:00
Eladash db4041e079 Implement rounded_div
Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
2019-12-20 14:47:04 +03:00
Nekotekina 377e7d2a73 C-style cast cleanup VI 2019-12-04 17:56:22 +03:00
Nekotekina 185c067d5b C-style cast cleanup V 2019-12-03 17:23:00 +03:00
Nekotekina 28eacc616a C-style cast cleanup III 2019-12-01 00:32:44 +03:00
kd-11 8ca53f9c84 rsx: Remember to min-max the anchor indices of a polygon or triangle fan 2019-11-24 19:01:57 +03:00
kd-11 429a76a140 rsx: Remove redundant check 2019-11-23 16:11:18 +03:00
kd-11 41e7d2aa0a rsx: Select correct image aspect for blit engine targets. 2019-11-19 13:18:15 +03:00
kd-11 41c3180276 rsx: Fix invalid format checks for DMA sections which are typeless 2019-11-19 13:18:15 +03:00
kd-11 9dab0575fa rsx: Add missing format check for the RTV<->DSV transfer case
- TODO: Rewrite resource handling routines
2019-11-18 13:17:00 +03:00
kd-11 4a0e1c79ed rsx: Improve format validation for blit engine
- Check all possible cases where format mismatch is possible.
- Warn if a slow path is going to be taken. Should help with future
optimizations.
2019-11-18 13:17:00 +03:00
kd-11 2408922806 rsx: Do not ignore clamping for some routines that do not have implied range 2019-11-18 13:17:00 +03:00
kd-11 0a32d478df vk: Enable auto-growing of the data heaps for the performance case 2019-11-10 17:53:12 +03:00
kd-11 f359342721 rsx: Implement mutable ring buffers with grow support 2019-11-10 17:53:12 +03:00
Emmanuel Gil Peyrot 56f82d2701 rsx: Wrap gsl::span definition into Utilities/span.h 2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot f76720ceb0 Remove extraneous ::narrow<int>() calls
GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot 72cdf0b04c Replace gsl::span’s implementation with tcbrindle’s
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.

Supersedes #6948.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot ef368c5171 rsx: Replace gsl::byte with C++17’s std::byte 2019-11-09 19:30:05 +01:00
kd-11 7072489a6e rsx: Implement point sprite coordinate generation
- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
kd-11 63673b1a9f rsx: Implement full color remap for the D24S8->ARGB8 converter 2019-11-08 19:11:59 +03:00
kd-11 1266b63135 vk: Enable gpu deswizzling 2019-11-05 22:07:22 +03:00
kd-11 9cd3530c98 rsx: Set up framework for hw deswizzle 2019-11-05 22:07:22 +03:00
Nekotekina e3e7051ed3 Minor optimization in BufferUtils.cpp
Don't use PSHUFB for horizontal operations.
Utilize PHMINPOSUW to compute max as well:
 + sse41_hmin_epu16
 + sse41_hmax_epu16
2019-10-30 18:52:34 +03:00
Nekotekina b1968769b7 Minor cleanup in BufferUtils.cpp
Replace inline asm with intrinsic using target attribute trick.
2019-10-30 17:53:51 +03:00
linkmauve cfd5cf6bdb Optimise primitive_restart::upload_untouched() (#6881)
* rsx: Optimise primitive_restart::upload_untouched() with SSE4.1

This optimisation is only applied when skip_restart is false.

I’ve only tested the u16 codepath, as it is the one used in NieR.

In some very unscientific profiling, this function used to take 2.76% of
the total frame time at the save point of the port town, it now takes
about 0.40%.

* rsx: Mark all SSE4.1 functions with attributes on gcc and clang

This assures the compiler we will take care of only calling these
functions after having checked that the CPU does support these
instructions.

* rsx: Add an AVX2 implementation of primitive restart ibo upload

* rsx: Remove redefinition of SSE4.1 instructions

Now that clang is aware that our functions are compiled with SSE4.1, it
lets us generate this code using its intrinsics.

* rsx: Optimise vector to scalar conversion

This is done using minpos and srli intrinsics and generate less code
than before.

Thanks Nekotekina for the suggestion!
2019-10-30 16:42:44 +03:00
kd-11 aa3eeaa417 rsx: Separate subresource_layout:dim_in_block and
subresource_layout::dim_in_texel

- These two are not always linked when working with compressed textures.
The actual texels extend past the actual size of the image if the size
is not aligned. e.g if height is 1, the real height is 4, but its not
possible to determine this from the aligned size. It could be 1, 2, 3 or
4 for example.
- Fixes image out-of-bounds writes when uploading from CPU
2019-10-29 20:03:54 +03:00
kd-11 d04241ad25 rsx: Allow compressed textures to be unaligned in size
- Align based on row length but let the texture itself be of arbitrary dimensions
2019-10-28 15:20:45 +03:00
kd-11 e04b6cd7c0 rsx: Copypasta fix
- r1 is always float4 never half4. Its a full-width register unlike the
other outputs which are optionally half-width.
2019-10-23 00:50:24 +03:00
Eladash 945abcc6cd rsx: Align down index array offset
* Also use improved to_be_t<> template (recetly ignoring one byte long types) for vm gsl::byte referencing, remove redundent narrow<> cast (same type)
2019-10-22 13:45:09 +03:00
kd-11 0b2f9f0f17 rsx: Add support for delayed shader discard.
- Noticed a glitch on AMD hw and windows drivers where discard seems to affect entire 4x4 cells.
- Dead fragments (outside the primitive boundary) could have their discards trigger as they do not have proper access to variables.
- This introduces dead fragments along triangle edges, causing a diagonal line pattern across the screen that is very annoying.
2019-10-22 13:44:49 +03:00
kd-11 901942f24a rsx: Replace pointless f32[4] restriction on texture parameters.
- Use a struct instead to improve readability and remove pointless OpBitCast
2019-10-22 13:44:49 +03:00
kd-11 f7842b765f rsx: Implement packed format renormalization
- Renormalizes arbitrary N-bit values as 8-bit normalized.
- NV hardware performs integer normalization at 8 bits if the size is less than 8.
- This can cause significant arithmetic drift because the error is multiplied by a huge number when sampling.
2019-10-22 13:44:49 +03:00
kd-11 09de3b7974 rsx: Tweak behaviour of the "Use GPU texture scaling" option
- If either source data or dest is a render target, do image operations on the GPU same as before
- If swizzle is desired, use CPU fallback
- If no scaling and no format conversion is required, use CPU fallback
- If scaling is desired and the transfer target is in local memory, use the GPU
- When doing trivial copies, use the routine in rsx_methods instead of
  duplicating code. Also has the benefit of better range checking.
2019-10-20 21:38:40 +03:00
kd-11 868547aec8 rsx: Minor improvement to fbo region invalidation
- When commiting a block as fbo, keep blit_dst data as well.
- Avoids removing (and losing data from) blit targets that just happen to share a page with a framebuffer.
2019-10-20 21:38:40 +03:00
kd-11 996534c559 rsx: Fixup for aspect mismatch 2019-10-20 15:25:07 +03:00
kd-11 404073c74a rsx: Force-align compressed formats to 4x4 texel blocks and disable 1D compressed textures.
- The PS3 allows defining 1D compressed images but this obviously doesn't work well on desktop.
2019-10-18 14:46:37 +03:00
kd-11 eff4e95c99 rsx: Minor cache fixup for cyclic references.
- Logic was broken by mipmaps PR. Do not issue a texture barrier if a temp copy is being done.
2019-10-18 14:46:37 +03:00
kd-11 eee2237e19 rsx: Track uncached cache resources
- Uncacheable resources can be reused as soon as they're made visible to the draw call.
- Since they're likely to be reused every draw call until the shader changes, it is important to reuse as much as possible
2019-10-18 14:46:37 +03:00
kd-11 decf9cfcf6 rsx: Notify the backend to release or delete temporary surfaces after we're done with them. 2019-10-18 14:46:37 +03:00
kd-11 a936e43ff6 rsx: Fixup for slice gathering for structures with multiple mipmap levels
- TODO: Proper multi-level assembly for non-2D structures
2019-10-17 18:18:00 +03:00
kd-11 e166dbccc8 rsx: Fix visibility of blit destination targets 2019-10-17 18:18:00 +03:00
kd-11 0c35595ce2 rsx: Remove the alpha-to-coverage hack that was added to hide the missing mipmaps in games
- Moves to a purely stochastic function using dithering to simlulate coverage
2019-10-17 18:18:00 +03:00
kd-11 f0ed0285f3 rsx: Implement range-based subresource descriptor cache
- The previous address-based approach was pretty awful when it comes to invalidating
2019-10-17 18:18:00 +03:00
kd-11 fbb9ed4e25 rsx: Add explicit range to cached subresource descriptors 2019-10-17 18:18:00 +03:00
kd-11 c9e3a321b2 rsx: Fixup for surface cache scanning
- Fix regression when gathering cubemaps
2019-10-17 18:18:00 +03:00
kd-11 1ac976771c rsx: Add some texture search options for the cache
- Potentially optimizes texture cache searching using explicit options
2019-10-17 18:18:00 +03:00
kd-11 840b52fe80 rsx: Implement mipmap gathering from texture cache 2019-10-17 18:18:00 +03:00
kd-11 d6d8766f8d rsx: Refactoring
- Move some helper routines out of the cache core
- Prep for multi-layered image search
2019-10-17 18:18:00 +03:00
kd-11 4a19a2dd24 rsx: Explicity describe transfer regions for both source and destination blocks 2019-10-04 18:10:46 +03:00
kd-11 ef5b56bc48 rsx: Align width properly when normalizing to avoid fractional results being lowered to 0 2019-09-29 11:39:22 +03:00
kd-11 c59cb1bdd3 rsx: Allow only sse4.1 capable CPUs to take the accelerated index path
- Older sets lack the required min/max functionality
2019-09-13 12:28:52 +03:00
kd-11 cc313b052f rsx: Improve hit testing when scanning for overlapping surfaces
- Calculate exact sizes when doing hit tests to avoid false negatives
- Defer page checking until actually require to do memory setup
- Introduce align2 helper to do non-pow2 alignments
2019-09-12 23:32:21 +03:00
kd-11 9842823a8c rsx: Check if memory actually exists when overallocating blit targets 2019-09-12 23:32:21 +03:00
kd-11 cd1345b6bb rsx: Do not use nul section if resolution scaling is active on a surface 2019-09-12 23:32:21 +03:00
kd-11 858014b718 rsx: Experiments with nul sink 2019-09-12 23:32:21 +03:00
kd-11 212ac19c11 vk: Reimplement DMA synchronization 2019-09-12 23:32:21 +03:00
kd-11 60845daf45 rsx: Improve use of CPU vector extensions
- Allow use of intrinsics when SSSE3 and SSSE4.1 are not available in the build target environment
- Properly separate SSE4.1 code from SSSE3 code for some older proceessors without SSE4.1
2019-09-12 14:08:21 +03:00
kd-11 27af75fe71 rsx: Fixup for blit engine when moving inverted regions
- Properly calculate overlap range when sections are inverted
- Simplify transfer logic for inverted regions
2019-09-11 23:30:55 +03:00
kd-11 412c620b9d rsx: Allow sampling from shader_read resources for blit engine
- With harmonization between all texture types implemented, there is no difference between blit_engine_src and shader_read for supported formats
- Adds extra format filtering to ensure no conflicts when copying data
2019-09-10 16:54:02 +03:00
kd-11 75fcfac00e rsx: Modify find_cached_texture to respect gcm_format. Can pass 0 for "dont care" 2019-09-10 16:54:02 +03:00
kd-11 f53361b966 rsx: Fix fast texture copy when src_pitch != width * block_size
- Happens on mipmapped linear images
2019-09-08 18:22:27 +03:00
kd-11 0af9685381 rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.
- vulkan now uses native swizzle mapping for both surface and texture
2019-09-08 13:56:41 +03:00
kd-11 6aa0b49dbc vk: Prefer using native alignment when uploading.
- Allows using fast copy paths and reduces memory and compute footprint
2019-09-07 16:23:20 +03:00
kd-11 a3a0cb8c17 rsx: Minor texture optimizations 2019-09-07 16:23:20 +03:00
kd-11 efa501dac6 rsx/vp: Set default inputs to (0, 0, 0, 1)
- From some hw tests, it seems this is the default.
2019-09-06 17:08:28 +03:00
kd-11 f8dbe281a5 glsl: Explicitly declare const inputs as such
- Avoids copying the values to temp variables before invoking function calls
- Generates shorter, cleaner AST and SPV bytecode
2019-09-06 17:08:28 +03:00
kd-11 9dc06cef7f rsx: Do not include ro data when attempting to do section merge
- Avoids crazy situations like trying to merge from a 3d or cubemap in memory
2019-09-02 16:49:04 +03:00
kd-11 e99e8460fe rsx/texture_cache_utils: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 27fabd7607 rsx/ring_buffer: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 0158a88c88 rsx/textures: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 401bd9112a rsx/prog: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 652f18ebaa rsx/buffers: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 94656ac1e3 rsx/vp: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 0ee9d7b46d rsx/fp: Warnings cleanup 2019-09-01 18:59:50 +03:00
kd-11 7f99de36c1 rsx: Fixup for surface_target_a flag being broken
- While the mask for surface_a is at index 0, the surface cache expects the order to be maintained correctly!
  Set the correct mask since surface store now checks each RTT individually
2019-08-30 21:46:19 +03:00
kd-11 99fb6d6a5d rsx: Allow GPU-accelerated stream manipulation when doing texture uploads 2019-08-30 21:46:19 +03:00
kd-11 e55d216619 rsx: Workarounds for some buggy games
- Replace assert with log message until hardware testing confirms findings
2019-08-28 14:54:51 +03:00
kd-11 e334a43169 rsx: Fix surface cache hit tests
- Avoid silly broken tests due to queue_tag being called before pitch is initialized.
- Return actual memory range covered and exclude trailing padding.
- Coordinates in src are to be calculated with src_pitch, not required_pitch.
2019-08-28 14:54:51 +03:00
kd-11 2962e05f26 rsx: Implement per-RTT color masks
- Also refactors and simplifies some common code in surface store and rsx core
2019-08-27 21:59:02 +03:00
kd-11 27aeaf66bc gl: Restructure buffer objects to give more control over usage
- This allows creating buffers with no MAP bits set which should ensure they are created for VRAM usage only
- TODO: Implement compute kernels to avoid software fallback mode for pack/unpack operations
2019-08-27 21:59:02 +03:00
kd-11 eed32cf3a4 rsx: Decompiler fixups and improvements
- Fix 2D coordinate sampling of W coordinate.
  W is actually HPOS.w and not 1. Z is however always 0.
- Optimize register usage a bit
  Disassembling compiled SPV shows that global declaration results in less ops than using inout modifiers. Modifiers generate extra mov instructions.
2019-08-26 20:03:31 +03:00
kd-11 3e28e4b1e0 rsx/decompiler: Restructure program register behavior
- Fix reading of varying registers in FP
  Different registers have different behavior
- Always write to varying registers. If a register is not written to, it is initialized to (0, 0, 0, 1)
- Reimplements two-sided lighting correctly without hacks
- Also bumps shader cache version
2019-08-26 20:03:31 +03:00
kd-11 fe6ff8622a rsx: Decompiler fixups for conditional execution
- Cond actually obeys vector mask
2019-08-26 20:03:31 +03:00
kd-11 f9aea076ae rsx: Implement depth_buffer_float support.
- Since this is transparent to the application at all time, it only becomes a problem when doing memory transfer or DEPTH->RGBA conversion in shaders.
2019-08-26 20:03:31 +03:00
kd-11 c67c97844e rsx: Fixup for blit engine range calculations 2019-08-21 21:17:15 +03:00
kd-11 5d1b7eb945 rsx: Fix reference leaks in texture_cache<->surface_cache communication
- Properly commit orphaned blocks not invalidating existing cache structures
- Do not ignore overwritten objects when commiting as unprotected fbo. Avoids stale references to invalidated surface objects.
2019-08-21 21:17:15 +03:00
kd-11 141072023b rsx: Fix handling of ARGB8 memory
- Load into memory as straightforward BGRA
- Fixes a bug in vulkan caused by byte shuffling in blit engine vs shader access
- Removes the need for memory shuffling when transferring into a rendertarget
2019-08-21 21:17:15 +03:00
kd-11 9cd5325962 rsx: Free memory 'held hostage' by storage sections in the surface cache
- Once the memory has been captured by another surface, release the allocation
2019-08-21 21:17:15 +03:00
kd-11 be98554b40 rsx: Fix surface split logic
- Calculations are supposed to be done based on the properties of the outgoing surface
2019-08-21 21:17:15 +03:00
kd-11 67dac94704 rsx/fp: Zero-initialize FragDepth register to match hw 2019-08-21 21:17:15 +03:00
kd-11 dca29def5e rsx: Temporary workaround for race condition in blit engine 2019-08-18 20:45:48 +03:00
kd-11 5e299111cc rsx/vk: Restructure surface access barriers and implement RCB/RDB
- Implements render target data load (aka Read Color Buffer/Read Depth Buffer)
- Refactors vulkan surface barrier to be much cleaner.
- Removes redundant surface barrier invocations after doing a merged load
  from surface cache.
- Adds explicit access modes when gathering surfaces from cache.
2019-08-18 20:45:48 +03:00
kd-11 dfe709d464 rsx: Surface cache restructuring
- Further improve aliased data preservation by unconditionally scanning.
  Its is possible for cache aliasing to occur when doing memory split.
- Also sets up for RCB/RDB implementation
2019-08-18 20:45:48 +03:00
kd-11 1de90bdb1f rsx: Improve aliased data preservation
- Carve out inherited region if any
- Perform pitch compatibility test before assigning old_surface
2019-07-27 16:09:21 +03:00
kd-11 e2574ff100 rsx: Support CSAA transparency without multiple rasterization samples enabled 2019-07-19 15:49:08 +03:00
kd-11 ea2f4d57fa rsx: Fixups 2019-07-17 13:29:42 +03:00
kd-11 113a49e00c rsx: Handle cyclic references when doing memory inheritance 2019-07-17 13:29:42 +03:00
kd-11 34b06453f9 rsx: Handle lost data due to unused data sections
- After splitting, the sections may not be referenced at all for anything other than just pixel storage
- In such cases, either merge down or sample from the upstream source instead
2019-07-17 13:29:42 +03:00
kd-11 009e01a347 rsx: Set up for multi-section inheritance 2019-07-17 13:29:42 +03:00
kd-11 fc09572648 rsx: Implement texel border decode
- Texel borders are no longer actually supported in modern APIs
- Removes the border texels and uses border color instead which is incorrect but should work fine
2019-07-11 13:22:13 +03:00
kd-11 d8f753f1e8 rsx: Do not allow framebuffer surfaces that exceed their allocated pitch dimensions
- Truncate surfaces to forcefully fit inside the declared region
2019-07-11 13:22:13 +03:00
kd-11 c072c511a1 rsx: Add support for slice padding rows when gathering slices for cubemap/3d 2019-07-09 16:27:59 +03:00
kd-11 ad10eb391e vk: Reuse discarded memory whenever possible instead of recreating new
objects
- Memory allocations are surprisingly expensive when spammed
2019-07-03 15:52:16 +03:00
kd-11 71e809a78b rsx: Implement dma abort in case of a reset after misprediction 2019-07-03 15:52:16 +03:00
Eladash 43f919c04b Fixup after #6143 (#6146)
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145.
    Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code.
    Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct.
    Used sequantially consistent ordering in semaphore_release for TSX path as well.
    Improved memory ordering for sys_rsx_context_iounmap/map.
    Fixed sync bugs in HLE gcm because of not using atomic instructions.
    Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier.
    Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync.
    Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
2019-06-29 18:48:42 +03:00
Eladash 1ee7b91646 Refactoring (#6143)
Prefer vm::ptr<>::ptr over vm::get_addr.
    Prefer vm::_ptr/base over vm::g_base_addr with offset.
    Added methods atomic_t<>::bts and atomic_t<>::btr .
    Removed obsolute rsx:🧵:Read/WriteIO32 methods.
    Removed wrong check in semaphore_release.
    Added handling for PUTRx commands for RawSPU MFC proxy.
    Prefer overloaded methods of v128 instead of _mm_... in VPKSHUS ppu interpreter precise.
    Fixed more potential overflows that may result in wrong behaviour.
    Added io/size alignment check for sys_rsx_context_iounmap.
    Added rsx::constants::local_mem_base which represents RSX local memory base address.
    Removed obsolute rsx:🧵:main_mem_addr/ioSize/ioAddress members.
2019-06-29 01:27:49 +03:00
JohnHolmesII ebb1ae6408 Properly ignore SIMD macros to avoid warning 2019-06-28 01:40:52 +03:00
JohnHolmesII be521ff0ab Fix warnings related to parentheses 2019-06-25 20:36:32 -07:00
kd-11 6a32f716db rsx: Reimplement vertex layout streaming
- Remove string comparisons from the hot-path!
- Use attribute streaming and push constants to avoid forcing a descriptor block copy every other draw call/pass.
  While this isn't so bad on nvidia cards, it makes AMD cards a slideshow.
2019-06-25 20:50:54 +03:00
kd-11 358169507c rsx: Use SSE to accelerate index buffer uploads 2019-06-25 20:50:54 +03:00
kd-11 c9501b60ab rsx: Use explicit fma for MAD emulation 2019-06-25 20:50:54 +03:00
kd-11 6be7c58fa4 glsl: Refactoring, cleanup and optimizations
- Avoid generating unused code
- Reduce GPR usage in emitted code
2019-06-25 20:50:54 +03:00
Lassi Hämäläinen c963c51a60 Remove unnecessary header includes
- Manually removed lot of unneeded #includes to clean code and reduce
  compilation time
- Reordered some of the #includes to be in more logical order
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen e9e87b8bd9 Add missing #includes to header files
- Multiple header files where missing #includes to other headers that
  where used in the header. Correct header was included in correct
  order in source files which caused everything to compile.
- Added missing #includes so header files correctly include all their
  dependencies and fixes problems with IDEs being unable to parse
  headers correctly due to missing symbols
2019-06-25 17:11:10 +03:00
kd-11 86119f58d6 rsx: Typo fix 2019-06-14 16:19:52 +03:00
kd-11 9d166c5bed rsx: Force invalidate of children by issuing a resolve notification whenever the parent is written to
- Fixes successive reads of an antialiased surface that is still bound between reads
2019-06-14 16:19:52 +03:00
kd-11 8a1cf2c913 rsx: Attempt to reduce stencil load overhead for nvidia cards 2019-06-14 16:19:52 +03:00
kd-11 c655036920 rsx/fp: Ease pressure on fragment shaders when emulating clamp16
- TODO: Option to completely skip clamping in some architectures as it is not needed in most games
- Mostly affects older GPUs that do not have access to native fp16
2019-06-14 16:19:52 +03:00
kd-11 bca5f94b3f rsx: Add option to toggle MSAA 2019-06-14 16:19:52 +03:00
kd-11 ea8409dcfd rsx: Re-enable optional sample-to-pixel transformation 2019-06-14 16:19:52 +03:00
kd-11 acb14320da rsx: Fixup for resolution scaling support 2019-06-14 16:19:52 +03:00
kd-11 4a5bbba277 rsx: Enable MSAA
- vk: Enable depth buffer resolve+unresolve
- vk: Add AMD stenciling extension support
- rsx: Temporarily disables MSAA-compatible hacks such as transparency AA
- TODO: Add paths to optionally disable MSAA
2019-06-14 16:19:52 +03:00
kd-11 f6f3b40ecc rsx: Fix AA coordinate transforms
- Requires native_pitch value to take samples into account
2019-06-14 16:19:52 +03:00
kd-11 655eff29e8 rsx: Refactoring and cleanup after d3d12 separation
- Remove deprecated functionality
- Refactor to share code between common routines
2019-06-14 16:19:52 +03:00
kd-11 0d906d6974 rsx: Remove surface aa_mode hacks 2019-06-14 16:19:52 +03:00
scribam 13671d9684 rsx: Apply Clang-Tidy fix "modernize-loop-convert" + const when relevant 2019-06-12 15:11:52 +03:00
scribam 1e327ad31b rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls" 2019-06-12 15:11:52 +03:00
scribam 44265aa27d rsx: Apply Clang-Tidy fix "modernize-use-equals-default" 2019-06-12 15:11:52 +03:00
scribam 635695ac78 rsx: Apply Clang-Tidy fix "modernize-use-emplace" 2019-06-12 15:11:52 +03:00
scribam cba828384d rsx: Apply Clang-Tidy fix "modernize-pass-by-value" 2019-06-12 15:11:52 +03:00
scribam b91bcdbbca rsx: Apply Clang-Tidy fix "modernize-use-bool-literals" 2019-06-12 15:11:52 +03:00
scribam 35dc98be06 rsx: Apply Clang-Tidy fix "readability-string-compare" 2019-06-12 15:11:52 +03:00
scribam 801fa0113f rsx: Apply Clang-Tidy fix "readability-inconsistent-declaration-parameter-name" 2019-06-12 15:11:52 +03:00
scribam 8f2647555a rsx: Apply Clang-Tidy fix "readability-redundant-string-init" 2019-06-12 15:11:52 +03:00
scribam db926ee671 rsx: Apply Clang-Tidy fix "performance-unnecessary-value-param" 2019-06-12 15:11:52 +03:00
scribam 81a3b49c2f rsx: Apply Clang-Tidy fix "readability-container-size-empty" 2019-06-12 15:11:52 +03:00
scribam f9ad635856 rsx: TextGlyphs optimizations 2019-06-09 23:09:11 +01:00
Nekotekina dfd50d0185 Implement std::bit_cast<>
Partial implementation of std::bit_cast from C++20.
Also fix most strict-aliasing rule break warnings (gcc).
2019-06-02 23:22:16 +03:00
scribam 09c9996f31 Use empty() instead of comparing size() with 0
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-container-size-empty.html
2019-06-01 22:59:23 +03:00
scribam bf557ea6e6 Use the more efficient character literal overload for find_first_of/find_last_of
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2019-06-01 22:59:23 +03:00
scribam 78c7ef3039 rsx: Use clear() instead of resize(0)
The result is the same but clear [1] has slightly less code than resize [2] and signals better the intent IMHO.

[1] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L1495)
[2] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L934)
2019-06-01 22:59:23 +03:00
kd-11 f2cac26154 rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code 2019-05-31 13:27:43 +03:00
kd-11 507ec8252b vk: Refactor renderpass management
- Ensures the current renderpass matches the image properties even when a cyclic reference is detected
- Solves SDK debug output error spam due to mismatching layouts and renderpasses
2019-05-25 14:07:29 +03:00
kd-11 4037225e98 vk: Workaround for cyclic feedback loops
- Transition attachments to LAYOUT_GENERAL in case of a feedback loop
  - Fixes appearance of garbage along polygon edges in some
post-processing passes.
  - Also reverse this transition when rendering goes back to normal
2019-05-17 16:41:17 +03:00
kd-11 cb78522620 rsx: Fixup for uninitialized surface antialiasing mode 2019-05-16 19:25:26 +03:00
kd-11 45a13d0319 rsx: Fixup for lost aliased surfaces
- Intersection routines were changed and require explicit identification of the "old surface"
2019-05-16 19:25:26 +03:00
kd-11 05eb1e9193 rsx: Fix zombie image references from inside the texture cache
- Do not add locked orphans to the flush_always cache! They will not remove their cache entries as they are not bound
2019-05-16 19:25:26 +03:00
kd-11 214bb3ec87 rsx: Always initialize memory unless it is guaranteed to be wiped 2019-05-16 19:25:26 +03:00
kd-11 88290d9fab rsx: Hack around using data regions as transfer targets 2019-05-16 19:25:26 +03:00
kd-11 4182f9984d rsx: Propagate split section information back to the texture cache 2019-05-16 19:25:26 +03:00
kd-11 3c7d8a1099 rsx: Minor texture/surface scanning optimization
- Also re-enable optimization in blit engine accidentally disabled during debugging
2019-05-16 19:25:26 +03:00
kd-11 9f0090772a rsx: Fix write tagging when comments are transferred in by blit engine 2019-05-16 19:25:26 +03:00
kd-11 4b443be881 rsx: Fix self-intersection with previous occupant of the address being replaced 2019-05-16 19:25:26 +03:00
kd-11 b840f6da28 [WIP] rsx: Use a sane reference counting model 2019-05-16 19:25:26 +03:00
kd-11 e3cf3ab6b8 rsx: Minor fixes
- Fix transfer scaling (inverted)
- Fix under-estimated typeless acquisition when doing depth format scaling
2019-05-16 19:25:26 +03:00
kd-11 e02e27b2b3 rsx: Prevent out-of-bounds writes when resolving shader input textures
- The target area can also have padding!
2019-05-16 19:25:26 +03:00
kd-11 88c20afd3a rsx: Implement unaligned surface inheritance with hierachial contribution
- Allows render targets to behave like stacked 3D views same as shader inputs are resolved
- Basically implements most of 'Read Color/Depth Buffers" option for 'free'.
- Allows splitting RTV/DSV resources if they are superceded by a partial surface
- Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data
- TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication
2019-05-16 19:25:26 +03:00
scribam 6c5ea068c9 Remove redundant semicolons
Fix "-Wextra-semi" warnings
2019-05-12 18:32:11 +03:00
kd-11 6b7cd458e3 rsx: Silence some diagnostics unless compiled with debugging options 2019-05-01 15:36:21 +03:00
kd-11 48cb265c2c rsx: Bounds check on local resource for atlas merge.
- Local resources can also have padded pitch dimensions and false-positives on range overlap tests
2019-05-01 15:36:21 +03:00
kd-11 ec9aa74008 rsx: Fix section base offset calculation for blit_dst targets which affects confirmed memory range
- Fixes flushes only writing partially to target memory
2019-05-01 15:36:21 +03:00
kd-11 243df38360 rsx: Fix VP writes to CC with a MOV instruction
- When moving to CC, the operation has VEC flag disabled and also temp
regs disabled. Looks to be the catch-all ELSE in the selection logic.
2019-04-25 16:23:05 +03:00
kd-11 3cbccdd760 rsx: Fragment shader decompiler cleanup
TODO: Investigate the _s input modifier behaviour further, in case it can avoid generating zeroes from a MAD instruction.
x = MAD(+ve, -ve, -ve) with _s input modifier in BFBC expects result to be Non-zero
2019-04-25 16:23:05 +03:00
kd-11 4cd1c25729 "rsx: Ignore argument sign for SQRT operations" 2019-04-25 16:23:05 +03:00
kd-11 32396ba366 rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions 2019-04-25 16:23:05 +03:00
kd-11 f12bd8068c rsx: Fragment decompiler fixups
- Properly test for NaN and Inf when clamping down to fp16
- Optimize divsq a bit; mix(vec, vec, bvec) emits OpSelect which is what
we want here, instead of component-wise selection which is much slower.
2019-04-25 16:23:05 +03:00
kd-11 abe7188acf rsx: Proper workaround for broken DIVSQ instruction on realhw
- While mul(0, nan) = nan and 0 / 0 = nan, 0 / sqrt(0) = 0 because of hw
gremlins. normalize(0) is also nan so this behaviour does not work
around that particular case either which makes it even more baffling.
2019-04-25 16:23:05 +03:00
kd-11 60f3059d22 rsx: Compensate for nvidia's low precision attribute interpolation
- The hw generates inaccurate values when doing perspective-correct
  interpolation of vertex output attributes and makes the comparison (a ==
  b) fail even when they are a fixed constant value.
- Increase equality tolerance when doing comparisons in fragment
  shaders for NV cards only to work around this issue.
- Teepo fix
2019-04-25 16:23:05 +03:00
kd-11 463b1b220d rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used
- The fixed-point D24S8 format does special Z clamping during compare which matches PS3 behaviour
- D32S8 is a floating point format and comparison with Dref > 1 always fails causing black edges/borders
2019-04-25 16:23:05 +03:00
kd-11 06a85f00d1 rsx: Shader decompiler cleanup and improvements
- Improve support for float16_t by minimizing mixed inputs to functions
(ambiguous overloads)
- Minimize amount of downcasts in code by using opcode flags
- Re-enable float16_t support for vulkan
2019-04-25 16:23:05 +03:00
kd-11 a668560c68 rsx: Use native half float types if available
- Emulating f16 with f32 is not ideal and requires a lot of value clamping
- Using native data type can significantly improve performance and accuracy
- With openGL, check for the compatible extensions NV_gpu_shader5 and
AMD_gpu_shader_half_float
- With Vulkan, enable this functionality in the deviceFeatures if
applicable. (VK_KHR_shader_float16_int8 extension)
- Temporarily disable hw fp16 for vulkan
2019-04-25 16:23:05 +03:00
kd-11 ee319f7c13 rsx: Implement strict clamp16 operation needed for NVIDIA cards 2019-04-25 16:23:05 +03:00
kd-11 df3b46a611 rsx: Improve texture sourcing and clipping when reverse scanning is enabled
- When reverse scanning, offsets are inverted and offset value of 0 is logically equivalent to an offset of -1
- Add an explicit message if clipping happens to avoid silent errors/bugs
2019-04-12 15:36:21 +03:00
kd-11 12dc3c1872 vk: Dynamic heap management to potentially fix ring buffer overflows
- Allows checking one heap type at a time, on demand
- Should avoid OOM situations unless inside an uninterruptible block
2019-04-09 13:40:54 +03:00
kd-11 a4495c35b7 rsx: Fixups for swizzled texture scanning
- Revert to using block metrics, but with optional per-channel decode
stage for the final transfer. Much cleaner than hacking in the width to
be in channels instead of blocks.
2019-04-09 13:40:54 +03:00
kd-11 0a604e39f1 rsx: Implement RGB655 decode 2019-04-09 13:40:54 +03:00
kd-11 e4e86455f2 rsx: Fix temporary subresource caching behaviour
- Do not cache if a gathered subresource contains a bound RTT
- Change op to dynamic copy if parent is still bound
2019-04-09 13:40:54 +03:00
kd-11 3249000511 rsx: Improvements to texture scanning
- Removes CPU-only transforms that broke GPU-side code.
 -- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles.
 -- This leads to 2 different layouts depending on the location of the data (CPU vs GPU)
- Implement R8G8_R8B8 interleaved format decode
- General improvements
2019-04-09 13:40:54 +03:00
kd-11 366e4c2422 rsx: Preliminary support for format conversions using typeless resolve 2019-04-09 13:40:54 +03:00
kd-11 b7470cfc1a rsx: Tighten format checks in cache hit tests 2019-04-09 13:40:54 +03:00
kd-11 443fde760f rsx: Blit engine clipping fixes
- Do not round up sub-pixel offsets, round down instead
- Do not allow incomplete sources for hw blit transfer
- Reimplement src clipping (slice_h)
- Check 'area' of incoming texels and correct for them before RTT lookup/transfer
- Filter out incomplete targets when performing RTT lookup (1 texel or less contribution)
2019-04-09 13:40:54 +03:00
kd-11 41b87cf577 rsx: Blit engine fixes
- If a transfer writes to a RTT and depth mismatch happens, create a local target and the upload function will likely resolve between the two
- If a surface is rejected, reset the target region!
2019-03-22 21:27:15 +03:00
kd-11 86ad204636 rsx: Rebase output region when using upload-fallback path 2019-03-22 21:27:15 +03:00
kd-11 dbc8e70ddd rsx: Silence some compiler noise 2019-03-22 21:27:15 +03:00
kd-11 adc59f9810 rsx: Fix blit transfers when texel sizes mismatch
- Also refactors some bpp handling code
- Simplify texture intersection test to use a normalized/uniform coordinate space
- Fix broken bounds checking as well
2019-03-22 21:27:15 +03:00
kd-11 03fca73cf4 rsx: Fix blit intersection falling outside the available texture
- Just becaue we have a hit inside the tile of interest does not guarantee that it sits inside the texture!
2019-03-20 10:05:54 +03:00
kd-11 3ef16bee47 rsx: Fix texture lookups and avoid out-of-bounds copies/transfers 2019-03-17 21:50:11 +03:00
kd-11 bb65e45614 rsx: Implement GPU acceleration for rotated images 2019-03-17 21:50:11 +03:00
kd-11 5260f4b47d rsx: Improvements to memory flush mechanism
- Batch dma transfers whenever possible and do them in one go
- vk: Always ensure that queued dma transfers are visible to the GPU before they are needed by the host
  Requires a little refactoring to allow proper communication of the commandbuffer state
- vk: Code cleanup, the simplified mechanism makes it so that its not necessary to pass tons of args to methods
- vk: Fixup - do not forcefully do dma transfers on sections in an invalidation zone! They may have been speculated correctly already
2019-03-17 21:50:11 +03:00
kd-11 385485204b vk/gl: Omit unlocked data when grabbing flip sources from texture cache 2019-03-17 21:50:11 +03:00
kd-11 74eeacd091 vk/gl: Improve memory tag sync and test
- Properly pass parameters such as rsx-pitch to the surface store
- Do not crash if a surface fails verification in flip, use fall-back instead
2019-03-17 21:50:11 +03:00
kd-11 1a44446250 rsx: Fix dst upload block region
- The section needed starts at image origin, not transfer origin!
2019-03-17 21:50:11 +03:00
kd-11 a49a0f2a86 vk/gl: Synchronization improvements
- Properly wait for the buffer transfer operation to finish before map/readback!
- Change vkFence to vkEvent which works more like a GL fence which is what is needed.
- Implement supporting methods and functions
- Do not destroy fence by immediately waiting after copying to dma buffer
2019-03-17 21:50:11 +03:00
kd-11 85cb703633 rsx/cache: Debugging bugs introduced by the atlas coverage check
- Figured out why it breaks things, ofc can't actually check for coverage when there is no proper fbo data persistence
2019-03-17 21:50:11 +03:00
kd-11 3a4083263e rsx: Fix texture transfer when pitch does not match exactly 2019-03-17 21:50:11 +03:00
kd-11 612160a8ff rsx: Fix zero-pitch textures
- Assumption here is that only texel (0, 0) is accessible. Inline with other pitch 0 operations.
- TODO: Verify pitch 0 does not advance in Y either
2019-03-17 21:50:11 +03:00
kd-11 17c49d21a5 rsx/blit: Remove workarounds/hacks added for master. Start implementation/stubs for blit engine rotations in GPU 2019-03-17 21:50:11 +03:00
kd-11 745f8f9627 rsx: Remove pointless assert 2019-03-17 21:50:11 +03:00
kd-11 358558aaa7 cleanup and fixups 2019-03-10 16:09:05 +03:00
kd-11 04dda44225 rsx: Properly generate render target data with all parameters provided
- Build-up to variable-sized framebuffers and AA implementation
- Also allows accurate range calculation for our hit testing
2019-03-10 16:09:05 +03:00
kd-11 21bc6c7a87 rsx: Properly resolve data for upload when needed.
- Avoids blindly reusing blit dst sections as they may contain garbage.
  If a section was unlocked for a flush, just discard it as its reuse introduces potential data corruption.
  Since the data needs to be reuploaded anyway (for now), its better to start afresh
- In case of format mismatch, reset the calculated dst block
- Add a bounds check to determine if data contained in an atlas is good enough for sampling the cache.
  If not enough data is provided, fall back to full upload
2019-03-10 16:09:05 +03:00
kd-11 9d4d3d9443 rsx: Reimplement render target intersection tests when using hw accelerated blit engine
- Properly collapse memory tree when scanning in case of overlaps!
2019-03-10 16:09:05 +03:00
kd-11 7c379432dd rsx: Implement proper pitch compatibility lookup
- When a single row is required or is all that is available, pitch has
no meaning as the coordinate space changed to 1D
2019-03-10 16:09:05 +03:00
kd-11 dccb4a4888 rsx/texture_cache: fixes to commit_framebuffer_memory 2019-03-10 16:09:05 +03:00
kd-11 b9e7b085fe rsx/texture_cache: Fixups for local resource hit and fast-path added 2019-03-10 16:09:05 +03:00
kd-11 10dc3dadee rsx/texture_cache: Improve framebuffer memory locking when WCB/WDB is not enabled
- Adds a new mode that removes non-framebuffer stuff inside framebuffer range
2019-03-10 16:09:05 +03:00
kd-11 563e205a72 rsx/texture_cache: Fix 'AA' scaling hack and restore collection template selection 2019-03-10 16:09:05 +03:00
kd-11 fa628f0ac4 rsx/surface_store: More aggressive tag sampling
- Use a 5-point tap with an X pattern across the target's memory space to reduce chances of false positives
- TODO: Potential false positives identified, requires some minor
restructuring of surface_store
2019-03-10 16:09:05 +03:00
kd-11 3a071a9c07 rsx: Texture search rewrite
- Perform a full search across all resource types as needed without
taking too many shortcuts/hacks
2019-03-10 16:09:05 +03:00
kd-11 6ef9dcd62e rsx: Handle mismatched/invalidated framebuffer sections when WCB is enabled 2019-03-10 16:09:05 +03:00
kd-11 ef071ebb6b rsx: Synchronize surface cache and texture cache data
- TODO: The whole upload_texture thing is a big hack, fix it properly
2019-03-10 16:09:05 +03:00
kd-11 2163a59649 rsx: Typo fix 2019-01-25 14:34:22 +03:00
kd-11 fb778e4821 rsx: Reimplement attrib divisor 2019-01-25 14:34:22 +03:00
kd-11 736415fcd9 rsx/fp: Detect broken/NOP shaders automatically
- Do not compile body if the shader is of no consequence, leave as a passthrough shader
2019-01-25 14:34:22 +03:00
kd-11 6fdc0fd7f0 rsx: Reimplement MSAA transparency
- Apply dither to edges that almost fail the straight-up alpha test
- Significantly improves alpha tested geometry far from the camera
- Also removes blend factor overrides/hacks as they give incorrect results due to background bleeding
2019-01-25 14:34:22 +03:00
kd-11 417a2e6731 rsx: Refactor index buffers
- Index offset is ignored anyway and only used to calculate vertex attribute divisor index
- Specialized optimization for untouched xfer without primitive restart
2019-01-25 14:34:22 +03:00
Nekotekina bd9131ae1c Implement fs::get_cache_dir
Win32: equal to config dir for now
Linux: respect XDG_CACHE_HOME if specified
OSX: possibly incomplete
2019-01-13 14:45:36 +03:00
kd-11 52ac0a901a rsx: improve memory coherency
- Avoid tagging and rely on read/write barriers and the dirty flag mechanism. Testing is done with a weak 8-byte memory test
- Introducing new data when tagging breaks applications with race conditions where tags can overwrite flushed data
2019-01-06 10:44:40 +03:00
kd-11 89c9c54743 rsx: Minor hot-fix
- Pitch 0 makes sense if width == 1 and height == 1
2019-01-06 10:44:40 +03:00
kd-11 2a62fa892b rsx: Texture cache refactor
- gl: Include an execution state wrapper to ensure state changes are consistent. Also removes a lot of required 'cleanup' for helper methods
- texture_cache: Make execition context a mandatory field as it is required for all operations. Also removes a lot of situations where duplicate argument is added in for both fixed and vararg fields
- Explicit read/write barrier for framebuffer resources depending on
  usage. Allows for operations like optional memory initialization before
  reading
2019-01-06 10:44:40 +03:00
kd-11 3be4b474d9 rsx: Handle rsx-self-tripping in draw call and triggering invalid invalidation
- If draw call resources consume memory that intersects with NA parts of the texture cache, we get a framebuffer test mismatch.
  This mismatch is false and happens because the thread has not yet reached the point of relocking the pages
2019-01-06 10:44:40 +03:00
kd-11 a95a44cf66 rsx: Strictness cleanups
- Also account for variable pitch textures (swizzled scan)
2019-01-06 10:44:40 +03:00
kd-11 362eea09a1 whitespace fix only 2019-01-06 10:44:40 +03:00
kd-11 15d5507154 rsx: Rewrite memory inheritance transfers
- Implicitly invoke a memory barrier if actively reading from an unsynchronized texture
- Simplify memory transfer operations
- Should allow more games to work without strict mode
2019-01-06 10:44:40 +03:00
kd-11 97704d1396 rsx: Fix texture size calculations 2019-01-06 10:44:40 +03:00
kd-11 50c07833e4 rsx: Do not force upload for missing data
- TODO: Finish implementing GPU RCB for mem-sync
- TODO: Refactor mem-sync
2019-01-06 10:44:40 +03:00
kd-11 15488eb247 rsx: Avoid unnecessarily touching framebuffer memory
- Do not bind companion framebuffer when clearing single aspect; let the
  contest mechanism sort it out instead
- Do not prematurely tag framebuffers, instead only do so at
  write-confirmation time. Should avoid false tagging if setup does not
  allow a render to occur.
2019-01-06 10:44:40 +03:00
Megamouse bb464b0b64 fix some warnings 2019-01-05 04:03:18 +01:00
kd-11 7555be232f rsx/vp: Fix double dst commands
- Test the vec_result mask before assigning to actual output
  Sometimes, VEC op is used to write to Rx, and SCA op is used to write to o[x]!
2018-12-24 09:05:19 +03:00
kd-11 4b79ef1ad9 rsx: Implement stencil mirror views
- Implements a mirror view of D24S8 data that accesses the stencil components.
  Finishes the implementation of TEX2D_DEPTH_RGBA as the stencil component was previously missing from the reconstructed data
- Add a few missing destructors
  Image classes are inherited a lot and I forgot to make the dtors virtual
2018-12-24 09:05:19 +03:00
kd-11 696b91cb9b rsx: Reimplement conditional execution in shaders
- Per-channel conditional execution introduces RAW hazards all over the place
- Its cheaper to process both branches and select between the two
- Also improves ShaderVariable functionality to allow functionality such as match_size and taking complex variables as inputs
2018-12-24 09:05:19 +03:00
Rui Pinheiro 54bfe2e102 Add log warning on slow flush path 2018-12-11 22:37:10 +03:00
Rui Pinheiro 18b9ee4541 Reimplement overlapping fbo "hack"
To avoid the need (and performance hit) of Read Color/Depth Buffers, we
may not invalidate overlapping fbos inside lock_memory_region unless
they are guaranteed to be superseded by the new one.

This avoids e.g. issues with overblooming, among others.
2018-12-11 22:37:10 +03:00
Rui Pinheiro 5ab7296665 Fix xcode build 2018-12-11 22:37:10 +03:00
Rui Pinheiro bcdf91edbb Misc. Texture Cache fixes 2018-12-11 22:37:10 +03:00
Rui Pinheiro 9d1cdccb1a Implement dedicated texture cache predictor 2018-12-11 22:37:10 +03:00
Rui Pinheiro af360b78f2 Texture cache section management fixups
Fixes VRAM leaks and incorrect destruction of resources, which could
lead to drivers crashes.

Additionally, lock_memory_region is now able to flush superseded
sections. However, due to the potential performance impact of this
for little gain, a new debug setting ("Strict Flushing") has been
added to config.yaml
2018-12-11 22:37:10 +03:00
eladash 4ddafc481e remove unreachable code 2018-12-04 13:01:29 +03:00
kd-11 504ab5a6d4 rsx: Minor cleanup to silence stupid compiler warnings 2018-12-03 20:01:23 +03:00
kd-11 7b065d7781 rsx: Fixup; input attributes blob decoding
- Use an unstructured blob and index into the vec4 structures to extract the real data
2018-11-30 23:51:25 +03:00
kd-11 846daadd5d rsx: Fixups
- Improve vertex attribute layout format. Allows for full 16-bit attribute divisor
- Use actual pitch when declaring framebuffer rsx pitch instead of register value in case of swizzle? rendering
2018-11-30 23:51:25 +03:00
kd-11 1ad76ad331 rsx: Restructure programs
- Also re-enable pipeline optimizations
2018-11-30 23:51:25 +03:00
kd-11 677b16f5c6 rsx: Fixups
- Also fix visual corruption when using disjoint indexed draws

- Refactor draw call emit again (vk)

- Improve execution barrier resolve
  - Allow vertex/index rebase inside begin/end pair
  - Add ALPHA_TEST to list of excluded methods [TODO: defer raster state]

- gl bringup

- Simplify
  - using the simple_array gets back a few more fps :)
2018-11-30 23:51:25 +03:00
kd-11 e01d2f08c9 rsx: Refactor FIFO
- Removes fifo structures from common RSXThread
- Sets up a dedicated FIFO controller
- Allows for configurable queue optimizations
2018-11-30 23:51:25 +03:00
eladash 83b6c98563 rsx: Fix u16 index arrays overflow
Force u32 index array destinations to avoid overflows when adding vertex base index.
2018-10-08 16:39:47 +03:00
eladash e361e0daa6 rsx: Fix restart index check for u16 index arrays
Dont ignore upper bits of the restart index with u16 types
2018-10-08 16:39:47 +03:00
eladash 348db050ae rsx: Fix texture height read 2018-10-03 20:57:46 +03:00
eladash fa723f6dc4 rsx: Fix texture depth read 2018-10-03 20:57:46 +03:00
eladash 6586090307 rsx: Remove texture size hack 2018-10-03 20:57:46 +03:00
eladash eacd1b8f13 rsx: Remove texture address hack 2018-10-03 20:57:46 +03:00
Nekotekina da6ce80f4f Make vm::get_super_ptr return contiguous memory
Cleanup RSX code complexity
2018-09-27 23:37:13 +03:00
kd-11 dab30c0051 rsx: Disable predictions if 50% of predictions are wrong
- This happens often in loading screens where the memory usage pattern is often randomized by loading in of assets
2018-09-24 21:19:38 +03:00
Rui Pinheiro 35139ebf5d Texture cache cleanup, refactoring and fixes 2018-09-24 15:26:40 +03:00
kd-11 dafc914bcc rsx: temporary hack
- Removes all use of valid_count as a metric until the new refactor is merged
2018-09-21 16:32:23 +03:00
kd-11 fc486a1bac rsx: Preserve memory order when doing flush
- Orders flushing to preserve memory at all cost
- Avoids false positive where flushing overlapping sections can falsely invalidate another with head/tail test
2018-09-21 16:32:23 +03:00
kd-11 a21bdb9f45 rsx; blit engine fixes
- Forcefully downloads and reuploads data from the CPU in case of unexpected overlaps
- Properly detect correct size of newly created blit targets
- Remember to clear any existing views when changing the default component map!
2018-09-21 16:32:23 +03:00
kd-11 16dcbe8c74 rsx/vp: Fix ARL opcode properly
- NOTE: The address swizzle index is only for use as src. The address registers are only used one channel at a time.
- When the destination of ARL, the encoding is the same as the other temp registers
2018-09-15 11:57:06 +03:00
kd-11 f413996362 rsx: Minor texture cache fixes
- Retag resources reprotected under flush_always rules
- Properly check for blit resource fitting taking into account format
mismatch, pitch mismatch and typeless transfers
2018-09-10 15:43:28 +03:00
Dzmitry Malyshau 27474316fd Add missing virtual desctructors (#5094) 2018-09-07 14:35:40 +03:00
kd-11 66610a28af rsx/common: Clean up shared glsl header to minimize string concat operations 2018-09-06 21:11:11 +03:00
kd-11 346b97f871 rsx: Preserve fog coordinate across shader stages
- The x value contains the VP output value interpolated across primitive surface
- The y coordinate contains the fog fraction according to the selected fog formula
2018-09-06 21:11:11 +03:00
scribam d7bb59cd99 c++17: use std::size 2018-09-06 13:15:59 +03:00
Nekotekina ca5158a03e Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
Remove semaphore_lock and writer_lock classes, replace with std::lock_guard
Change semaphore<> interface to Lockable (+ exotic try_unlock method)
2018-09-03 23:00:36 +03:00
Nekotekina ce4c4696dd Try to get rid of SIZE_32 macro 2018-09-03 21:40:36 +03:00
kd-11 dea5193fd7 rsx: Fix FP temp register count 2018-09-03 21:39:18 +03:00
kd-11 6399833182 rsx: Fix endianness order when immediate mode register is updated, but used as register lookup
- Simplify the code by unifying all the register-backed memory
2018-09-03 18:24:20 +03:00
Nekotekina a93a40e8d9 Disable texture_cache::emit_once (MSVC crash) 2018-08-25 01:58:28 +03:00
Nekotekina 1c6c24f8ac Update GSL and yaml-cpp submodules 2018-08-25 01:15:47 +03:00
Nekotekina 923314aef5 Rewrite texture_cache::emit_once
Also trying to workaround MSVC bug
2018-08-25 01:15:47 +03:00
kd-11 c6e35706a3 vk: Support sw component swizzle decode because metal sucks 2018-08-23 22:54:56 +03:00
kd-11 f3d3a1a4a5 rsx: Rework section reuse logic 2018-08-22 17:22:54 +03:00
kd-11 937f1e8cd0 fix gcc build 2018-08-18 16:14:30 +03:00
kd-11 4b2b662c3a rsx: Followup to the memory inheritance hierachy patch
- Tags framebuffer resources on first use (when on_write is called to verify memory)
- Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one
2018-08-18 16:14:30 +03:00
kd-11 cca488d0cf rsx: Enable swizzled decode for all formats unless proven otherwise
- Some formats are proven to ignore swizzle flag
  - DXT compressed textures
  - COMPRESSED_BG_GB class textures
- Some applications are using swizzled wide integer formats so those are confirmed to swizzle
2018-08-18 16:14:30 +03:00
kd-11 f8a9b1fa30 [WIP] rsx: Improve memory inheritance hierachy
- Cascade memory writes by invalidating 'downstream' subsurfaces
- Fixup; always resolve for overlapping surfaces before sampling (force
  atlas gather test)
2018-08-18 16:14:30 +03:00
kd-11 cc7848b3ef vulkan: Fix blit engine transfer to ARGB8 render target memory 2018-08-18 16:14:30 +03:00
kd-11 0267221586 Minor optimizations and fixes
- FIFO: avoid multiline spam
- VK: Fix program setup counter
- FS: Precalculate fragment constants buffer size during analysis step
2018-08-18 16:14:30 +03:00
Rui Pinheiro 23b52e1b1c Mark unsync textures dirty when deferred flushing
invalidate_range_impl_base does not mark all textures that will only be
unprotected as dirty when doing a deferred flush, since that is done by
flush_all.

However, if there are no sections to flush, the deferred flush will
use the same code path as non-deferred flushes for unprotecting textures
and forget to mark them as dirty.

This commit fixes this bug.
2018-08-16 15:38:36 +03:00
Rui Pinheiro fa6a5761b3 Refactor get_intersecting_set
The existing implementation restarts the loop immediately after
finding a range_data instance that updates the trampled_range.

This commit refactors this method to continue the loop with the updated
trampled_range, and then repeat only those range_data instances that
were iterated through before the trampled_range was last updated.
As a result, the number of total iterations required is reduced.
2018-08-16 15:38:36 +03:00