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BufferUtils.cpp
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Implement std::bit_cast<>
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2019-06-02 23:22:16 +03:00 |
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BufferUtils.h
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rsx: Refactor index buffers
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2019-01-25 14:34:22 +03:00 |
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FragmentProgramDecompiler.cpp
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Implement std::bit_cast<>
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2019-06-02 23:22:16 +03:00 |
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FragmentProgramDecompiler.h
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rsx: Fragment shader decompiler cleanup
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2019-04-25 16:23:05 +03:00 |
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GLSLCommon.h
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rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code
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2019-05-31 13:27:43 +03:00 |
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GLSLTypes.h
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rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code
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2019-05-31 13:27:43 +03:00 |
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ProgramStateCache.cpp
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Implement fs::get_cache_dir
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2019-01-13 14:45:36 +03:00 |
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ProgramStateCache.h
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Implement std::bit_cast<>
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2019-06-02 23:22:16 +03:00 |
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ring_buffer_helper.h
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vk: Dynamic heap management to potentially fix ring buffer overflows
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2019-04-09 13:40:54 +03:00 |
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ShaderParam.cpp
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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ShaderParam.h
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Use empty() instead of comparing size() with 0
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2019-06-01 22:59:23 +03:00 |
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surface_store.cpp
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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surface_store.h
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rsx: Fixup for uninitialized surface antialiasing mode
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2019-05-16 19:25:26 +03:00 |
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TextGlyphs.h
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rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
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2017-06-22 23:36:15 +03:00 |
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texture_cache.h
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vk: Refactor renderpass management
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2019-05-25 14:07:29 +03:00 |
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texture_cache_checker.h
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Texture cache cleanup, refactoring and fixes
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2018-09-24 15:26:40 +03:00 |
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texture_cache_predictor.h
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Remove redundant semicolons
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2019-05-12 18:32:11 +03:00 |
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texture_cache_utils.h
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rsx: Use clear() instead of resize(0)
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2019-06-01 22:59:23 +03:00 |
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TextureUtils.cpp
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rsx: Fixups for swizzled texture scanning
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2019-04-09 13:40:54 +03:00 |
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TextureUtils.h
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vk: Workaround for cyclic feedback loops
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2019-05-17 16:41:17 +03:00 |
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VertexProgramDecompiler.cpp
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rsx: Fix VP writes to CC with a MOV instruction
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2019-04-25 16:23:05 +03:00 |
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VertexProgramDecompiler.h
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rsx: Reimplement conditional execution in shaders
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2018-12-24 09:05:19 +03:00 |