Eladash
af7cdcb5c7
Add forgotten error check in sys_spu_thread_group_connect_event
2020-03-09 16:07:14 +03:00
kd-11
2985a39d2e
rsx: Rewrite async decompiler
2020-03-09 14:59:25 +03:00
Nekotekina
609c0d46af
Implement stop watchdog
...
Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
Nekotekina
9dca2887d8
Fixup for Emu.Pause()
...
Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
Nekotekina
07e1766a7c
Implement thread_ctrl::emergency_exit()
...
Replace exception throws with this.
2020-03-08 15:11:02 +03:00
illusion0001
814c73407d
overlay: set minimum update interval to 1ms
2020-03-08 15:05:42 +03:00
Eladash
5692c3de04
Fix sceNpUtilCmpNpId
2020-03-08 12:49:34 +03:00
kd-11
8214425a3c
rsx: Fix framebuffer native layout for X32_FLOAT
...
- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
kd-11
84a542fbce
rsx: Blit engine improvements
...
- Detect writes to the display output memory and handle it specially.
It already defines a known 2D region.
- Try and detect situations where raw transfers would be of benefit.
2020-03-08 10:30:13 +03:00
Megamouse
0c45457101
Qt: Add title and title id to button tooltips
2020-03-08 00:06:48 +01:00
Eladash
892f74d762
rsx: Improve frame-limiter ( #7723 )
...
* rsx: Improve frame-limiter accuracy
* lv2: Improve lv2_obj::wait_timeout response time for aborting threads
* rsx: Make stretch to display area setting dynamic
* rsx: Redefine 'auto' frame limiter to obey vblank rate
* rsx: Make frame limiter setting dynamic
* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
Eladash
deb6bd3e25
Atomic sys_prx_load_module_list error checks
2020-03-07 22:03:38 +03:00
Eladash
5e86ef2371
rsx: Make force cpu blit setting dynamic
2020-03-07 21:17:26 +03:00
kd-11
149d550f7e
gl: Restore commented out line
...
- Byte order step was disabled for debugging and not restored
2020-03-07 17:23:25 +03:00
kd-11
70f2577b9e
vk/gl: Use best-fit semantics when scanning texture cache for flippable images
...
- Allows sourcing flip data from the blit engine resources which avoids expensive flush and re-upload
2020-03-07 16:58:35 +03:00
kd-11
93295f7f50
vk: Fix image properties for flip temporary images to be samplable.
...
- In case of gamma correction or other effects, they may require shader access.
- BGRA8_UNORM is usually safe to use directly without staging memory.
2020-03-07 16:58:35 +03:00
kd-11
1725f7a34b
rsx: Add anaglyph 3D filter
2020-03-07 16:58:35 +03:00
kd-11
6e3406b3f5
video: Allow selection of 3D stereo resolutions
2020-03-07 16:58:35 +03:00
Nekotekina
12a3cdf0e8
Move Log.cpp to util/logs.cpp
...
Minor cleanup
2020-03-07 13:31:10 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Nekotekina
a166d3680e
Don't throw on invalid whence (return fs::error::einval)
2020-03-07 11:52:54 +03:00
Eladash
1669e95870
Implement lv2_file::open()
...
Return accurate error codes in prx_load_module, sys_spu_image_open and overlay_load_module.
2020-03-06 21:16:46 +03:00
Nekotekina
acd50eefaf
Try to use designated initializers
2020-03-06 09:42:49 +03:00
Nekotekina
7514e53385
Fix SPRX/firmware installation (use a mutex)
2020-03-06 08:39:24 +03:00
Megamouse
9e449db0c2
Qt/Input: piggyback on existing callback for battery_level
...
removes ds4 timer workaround
2020-03-05 22:37:48 +01:00
Adiost
f776910966
Qt/Input: new ds4 LED settings
2020-03-05 22:37:48 +01:00
Eladash
f6cf36f6a7
Fix _sys_prx_get_module_info p0pt->filename writing with 0 size
2020-03-05 18:28:56 +03:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
Nekotekina
0a41999818
PPU LLVM: fix regression from warning fixes
...
Forgot that negative power is used here.
2020-03-05 11:07:40 +03:00
Megamouse
21b6495aaa
Fix ui and sys_net warnings
2020-03-04 22:28:05 +01:00
Nekotekina Aux1
250736ece5
Fix warnings in emucore
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
f2f3321952
Fix warnings in VKGSRender
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
c3f3451269
Fix warnings in GLGSRender
2020-03-04 21:23:34 +03:00
kd-11
54775d91dc
rsx/blit-engine: Account for a rare corner case
...
- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
RipleyTom
f1f5c91386
Fake PSN ( #7516 )
2020-03-04 13:55:35 +00:00
Nekotekina
bdbc7b5f1d
PPU: use named_thread_group to compile modules
...
Improves internal logic by not using too many threads.
2020-03-04 14:10:38 +03:00
Nekotekina
5b0476e772
Update LLVM to new llvm-mirror (LLVM 11)
...
Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
68f50c7035
Fix ppu_syscall_usage thread waiting
...
Fixed 10s hang on exit
2020-03-03 18:33:02 +03:00
Eladash
5c3d417b35
Fix cellGameDataCheck's game data creation with PARAM.SFO set/get
2020-03-03 18:31:43 +03:00
Nekotekina
01db83bc36
SPU LLVM: Rewrite fma32x4 to match FM and older asmjit stuff
2020-03-03 11:31:20 +03:00
Eladash
de1774d8f2
cellSaveData: fix doneGet->sizeKB ( #7674 )
...
* cellSaveData: fix doneGet->sizeKB
* [⚠️ ] Warning: beware of typos [⚠️ ]
2020-03-03 11:24:49 +03:00
Nekotekina
3105b21909
Print PPU Syscall Usage Stats
...
* Every 10 seconds
* On normal exit
2020-03-02 20:48:20 +03:00
Nekotekina
bd234a7668
sys_ppu: another fixup
2020-03-02 10:35:54 +03:00
Nekotekina
c7fa4e2375
Fixup
2020-03-01 22:40:48 +03:00
Nekotekina
6ee9153329
sys_ppu_thread: fixing detached threads
2020-03-01 22:29:03 +03:00
InvoxiPlayGames
752c4a7b0d
Fix duplicate inputs for GHLtar strumming
2020-03-01 20:10:46 +03:00
kd-11
582c98359e
videoOut: Resolve 'auto' aspect ratio
...
- 'Auto' is not an actual aspect ratio, just a dont-care flag to set the
display to the best fit aspect ratio.
Decay this option into a proper ratio for cellVideoOutGetState to
return legal values.
2020-03-01 20:10:11 +03:00
Eladash
7dfd50d5cc
cellSaveData: followup to #7652
2020-03-01 20:09:46 +03:00
Nekotekina
b05b16aedc
sys_ppu: Hotfix for detached threads
2020-03-01 18:30:16 +03:00
Eladash
ffd5a9e91c
cellSaveData: Add some error checks for fixedSet, fileSet params
2020-03-01 10:56:41 +02:00
kd-11
7fe9802f87
vk: Properly use declared pitch when loading simple images
2020-03-01 00:16:52 +03:00
kd-11
14aebeac58
video-out: Allow applications to successfully change display resolution
...
- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1
vk: Fix dma resource leak
...
- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8
vk: Improve events
...
- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11
5eb314fbbb
vk: Add execution barriers.
...
- Useful for debugging
2020-03-01 00:16:02 +03:00
Eladash
655f7ce8a2
cellSaveData: Add null funcStat check
...
it's ordered specially for some functions
2020-03-01 00:14:45 +03:00
Eladash
c11074a128
RawSPU: fix race condition in RunCntl stop request
2020-02-29 21:54:54 +03:00
InvoxiPlayGames
ef6854ca46
sys_usbd: Guitar Hero Live controller emulation ( #7336 )
...
* Initial GHLtar emulation
* Add GHLtar to CMakeLists and VS project, zero the buffer and remove unused header values
* Fix coding style issues and include headers
* Remove redundant if, improve code formatting
* Remove needless includes
Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
2020-02-29 21:40:44 +03:00
MSuih
94478ad4a0
Add error for missing firmware
2020-02-29 21:19:01 +03:00
Nekotekina
e28e51463b
Compilation fix
...
Should fix #7642
2020-02-29 21:16:28 +03:00
Eladash
50f51be06a
Improve sys_timer_get_information ( #7638 )
...
* Improve sys_timer_get_information
* sys_timer_disconnect_event_queue sets STATE_STOP regardless of port connection status.
* sys_timer_get_information sets 0 for period and next_expire if the timer is stopped.
* Fix two minor races in lv2_timer thread
* If the timer thread is about to fire an event of queue x, then another thread disconnects the queue, then restarts the timer and connects the event queue, then the timer thread sends an event - event data combination (source, data1, data2, next) may be inaccurate.
* If the timer thread is about to send an event (periodically), then another thread stops the timer and starts it again with sys_timer_start_periodic_absolute, timer.expire in info->timer_state in sys_timer_get_information may be inaccurate.
2020-02-29 17:15:25 +03:00
Nekotekina
8e5a03f171
Use named_thread_group in rsx_cache.h
2020-02-29 16:55:25 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
kd-11
eb140c52a4
rsx: Reset ZCULL statistics at the end of a frame
...
- Workaround for games that leak zpass/zstats.
The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11
198c84cabf
rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared.
2020-02-29 14:23:52 +03:00
Eladash
5a73943be6
Fix sys_timer_destroy
...
Also some cleanup.
2020-02-29 13:06:14 +03:00
Eladash
34a0c3f488
cellSaveData: Add error param 72, 73 checks for file write ops
2020-02-29 13:06:14 +03:00
Eladash
8762f2a588
Use more starts_with
2020-02-29 13:06:14 +03:00
Eladash
d7dd4897f8
Allow 0x30000000 > addr >= 0x2000000 ppu loader exec allocations (workaround)
2020-02-29 13:06:14 +03:00
Nekotekina
a84077f174
sys_ss: use BCryptGenRandom on Win32
2020-02-29 12:15:42 +03:00
kd-11
08f3460365
vk: Fixup for RCB/RDB in special cases
...
- Images must be in TRANSFER_DST_OPTIMAL or GENERAL layouts to call the image upload routines.
2020-02-29 12:13:11 +03:00
Nekotekina
be0e4e9879
Move Progress Dialog Server to named_thread
...
Make it a global variable, but that can be actually destructed at exit.
2020-02-28 21:59:56 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
...
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c
Try to purge thread_state::detached
...
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
kd-11
cb047fcc75
rsx: Disable zstat checks to avoid unnecessary stream splitting ( #7624 )
2020-02-28 20:27:31 +03:00
Nekotekina
ac2581659a
RSXOffload: fix dma_manager::sync() freeze on exit
...
Its logic was completely broken.
2020-02-28 19:55:43 +03:00
Nekotekina
f335d034fc
Fix RSX Offloader thread exit (MTRSX fix)
...
Hangs on exit if MTRSX is enabled.
2020-02-28 19:43:42 +03:00
Eladash
05bb6e1545
Improve sceNpDrmVerifyUpgradeLicense(2), sceNpDrmIsAvailable(2)
...
* sceNpDrmVerifyUpgradeLicense(2): copied string from content_id is 47 chars in length at max, is no null term was found it forces string termiation.
* sceNpDrmIsAvailable(2): Same with drm path just that it's 256 chars at max.
2020-02-28 19:10:39 +03:00
Nekotekina
65eeee0f4c
Remove cancerous lf_value<>
...
Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Eladash
30f7c81cc5
cellSaveData: Implement/Fix param error 22 for funcFile, funcDone, funcFixed and funcList
2020-02-28 16:47:51 +01:00
Nekotekina
4474757162
fixed_typemap.hpp: remove <algorithm> dep in header
...
Create fixed_typemap.cpp
2020-02-28 00:04:37 +03:00
Nekotekina
bacd1698fc
fixed_typemap.hpp: minor cleanup
2020-02-27 23:04:23 +03:00
Ivan
e133c7a7dc
Merge pull request #7506 from elad335/patch-1
...
PPU exec/ovlm ldr: restrict allocations
2020-02-27 22:55:30 +03:00
Eladash
0eabfdcadd
cellSavedata: reset padding of g_savedata_context
2020-02-27 22:31:31 +03:00
Eladash
d86241bbcd
cellSaveData: reset fileSet and fileGet->reserved everytime
2020-02-27 22:31:31 +03:00
Eladash
42a0512c66
cellSaveData: Avoid passing vm pointer to native API
2020-02-27 22:31:31 +03:00
Eladash
556aba46b5
cellSaveData: do not fail on empty directory
2020-02-27 22:31:31 +03:00
Nekotekina
ecd68dfc70
overlays: add "thread bits" to wait on and avoid lockup
...
Add TLS variable to store its own bit.
2020-02-27 19:14:08 +03:00
Nekotekina
f71cdb4eb8
g_fxo: implement logging for object creation/destruction.
...
Only logged at automated phase for initial/final processing.
2020-02-27 13:04:12 +03:00
Megamouse
ee46ad1ca9
move overlays code to headers
2020-02-26 23:43:18 +01:00
gamerforEA
762c106e19
sys_prx_.cpp: Fix RAII locks usage (without local variables they destroyed immediately after construction)
2020-02-27 00:38:55 +03:00
gamerforEA
93552a5958
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
gamerforEA
c0fbf3091e
Remove unnamed namespaces from headers
2020-02-27 00:38:55 +03:00
gamerforEA
49294a3dd2
Add missing include guards
2020-02-27 00:38:55 +03:00
Nekotekina
5094ab8283
Fix RSX Offloader thread name
2020-02-26 21:57:01 +03:00
Nekotekina
e102dc2a94
Add message on exit if some thread are still waiting
2020-02-26 21:23:30 +03:00
Nekotekina
5e59f18720
fixed_typemap: implement need<> method
...
It may be used in constructors of other objects to assert a dependency.
It also helps to ensure reverse destruction order of that dependency.
2020-02-26 21:23:30 +03:00
Nekotekina
b35a5982e8
Fix one bug with MsgDialog thread (freeze on exit)
...
Forgot to check thread state
2020-02-26 21:23:30 +03:00
Eladash
4d3cdca7f6
Stub sys_spu_thread_group_set_cooperative_victims and syscall_253
2020-02-26 18:17:13 +00:00
Eladash
0d4f8ca234
fs: Make fs::get_dir_size able to report an error
2020-02-26 18:17:13 +00:00
kd-11
569e1c2df6
rsx: Fix typo. Noted by github user @gamerforEA
2020-02-26 19:40:35 +03:00
kd-11
6e9392fb45
rsx: Restructure ZCULL query triggers
...
- Both ZCULL stats and ZPASS stats require hardware queries, but
ZCULL stats should not contribute to ZPASS stats and vice versa!
- Disables hardware queries for ZCULL stats by themselves, we cannot
generate them correctly anyway and no game so far has been found to
actually use them. Should lessen the load on the backend for games
that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina
df1813b4e2
overlays: hotfix for waiting on thread_count
2020-02-25 23:43:05 +03:00
Nekotekina
ff16e678a5
Add thread_count instead of former thread pool
2020-02-25 23:16:55 +03:00
Nekotekina
982856e70d
overlays: remove unused threadpool
2020-02-25 22:56:50 +03:00
Nekotekina
144c20649f
Try to fix msg dialog breakage
2020-02-25 22:50:44 +03:00
Megamouse
e719bcf338
overlays: add layer modes to osk
2020-02-25 21:57:49 +03:00
Megamouse
3f4226b70e
overlays: Fix find and replace regression
2020-02-25 21:57:49 +03:00
Megamouse
620cfd5063
overlays: move code to overlay_utils.cpp
2020-02-25 21:57:49 +03:00
Megamouse
2341749485
overlays: add overlay_osk.h
2020-02-25 21:57:49 +03:00
MSuih
33abcf74f2
Add information about boot process
2020-02-25 19:42:20 +03:00
Nekotekina
b59bb16fad
Threads: removed outdated on_abort detection deemed unnecessary
...
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
9c9c2eb2c9
Fix wrong g_fxo->init_crtp name, use just init<>
2020-02-25 14:07:50 +03:00
Nekotekina
318a364d09
Try to fix OSK
2020-02-25 14:03:13 +03:00
Nekotekina
fa02a04baa
Add g_fxo->init_crtp to simplify thread construction
2020-02-25 11:51:41 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
...
Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
kd-11
cd40bc8c61
overlays: Avoid race condition between rendering and layout operations for system widgets
...
- System widgets are callable from outside RSX code.
- Responding to draw requests while setup is in progress can cause malformed cached output
- Fixes glitched layouts for system message dialogs
2020-02-24 23:33:47 +03:00
kd-11
f6ebd88687
overlays: Ditch wstring for u32string
...
- Turns out wstring is not the same as u32string on windows.
2020-02-24 23:33:47 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
7b49249f5f
Input: Add config lerp factor for buttons and triggers
...
Adds new lerp factors to the keyboard pad handler In order to simulate triggers and analog buttons.
See "Analog Button Lerp Factor" and "Trigger Lerp Factor" in the yml in InputConfigs/Keyboard/.
Values Range from 0-100 as before, where 100 is instant press and 0 is never.
Currently I'm not planning any GUI element for this.
2020-02-24 08:56:57 +01:00
Megamouse
64ed2f1151
Input: use std::lerp instead of lerp template
2020-02-24 08:56:57 +01:00
Megamouse
17f335648c
Input: misc updates to some functions in PadHandler
2020-02-24 08:56:57 +01:00
Nekotekina
1dc2eb1cc8
Avoid deprecated av_register_all with version check.
2020-02-23 20:58:02 +03:00
Emmanuel Gil Peyrot
1a702de9e4
cellVdec: replace deprecated ffmpeg function
...
avcodec_decode_video2() is deprecated, now replaced with
avcodec_send_packet() and avcodec_receive_frame().
2020-02-23 20:21:59 +03:00
Nekotekina
f1241c572c
Fix some deprecation warnings (plunder cellAdec btw)
2020-02-23 20:21:59 +03:00
Eladash
522daf5eac
rsx: Fix NULL renderer
2020-02-23 19:57:55 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
18db020b93
Fix warning in RSXOffload.cpp (rewrite thread)
2020-02-23 14:19:23 +03:00
Nekotekina
7069e7265f
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
JohnHolmesII
758902382d
AudioBackend.cpp: Implicit enum to float conversions are deprecated
2020-02-23 09:38:04 +03:00
JohnHolmesII
9b7d28b5dd
cellSaveData.cpp: Use ref instead of copy
2020-02-23 09:38:04 +03:00
JohnHolmesII
479a64c4e8
Remove some inline compiler pragmas
2020-02-23 09:38:04 +03:00
Nekotekina
2bab3afae0
Fix deprecation warning in System.cpp
2020-02-22 19:41:03 +03:00
AniLeo
fa3fde7a29
hle: Fix cellAvconfExt function registrations
...
Co-authored-by: Clienthax <clienthax@gmail.com>
2020-02-22 17:27:58 +03:00
AniLeo
3aa293a7a3
hle: cellAuthDialog
...
Basic RE of cellAuthDialog, stubs functions
2020-02-22 16:03:14 +03:00
Nekotekina
96be40bf30
Implement cellMsgDialog closing thread
...
Fixing deprecation warning.
2020-02-22 15:17:02 +03:00
kd-11
fa41297b27
overlays/trophy: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
b8f51398b7
overlays/save_dialog: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
cb2129c7e4
overlays/osk: Migrate to multibyte encoding
2020-02-22 15:07:14 +03:00
kd-11
703ec9f896
overlays: More unicode utilities
2020-02-22 15:07:14 +03:00
kd-11
19350d024b
overlays: Font system improvements
...
- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11
8e68427daf
overlays: Add basic font substitution system and separate JPN from Latin-1 set
...
- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11
6220206cbc
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
kd-11
1df1ceb4ea
gl: Support new glyph format with array textures
2020-02-22 15:07:14 +03:00
kd-11
6178a0ab25
overlays: Migrate to wide-char strings
2020-02-22 15:07:14 +03:00
Megamouse
b47a8b9995
Skip some logging in add_only Load
2020-02-21 21:00:46 +01:00
Megamouse
c4a1c6f845
Do not reset PS3_GAME when booting disc patches
2020-02-21 21:00:46 +01:00
Eladash
24d3e2b2b8
cellGameDataCheckCreate(2): More improvements
...
* IsNewData is false only if PARAM.SFO exists.
* Don't create directory on error (setParam == nullptr && isNewData).
* Return CELL_GAMEDATA_ERROR_BROKEN if PARAM.SFO exists on target directory yet is not from GD category.
2020-02-21 21:15:55 +03:00
Nekotekina
5e75a0c497
Disable cotire on travis
...
Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00
Nekotekina
972e0ab31d
Remove -Wno-reorder and make it an error
2020-02-21 15:20:34 +03:00
Eladash
54f2c27ba0
cellGameDataCheckCreate(2): Set nullptr in setParam
...
* setParam is nullptr by default.
* if setParam is null and it's new data, return error code.
2020-02-21 14:49:45 +03:00
Eladash
0ba1f8f4ef
Fix cellDiscGameGetBootDiscInfo on error
...
* Always set first dword to 0, other bytes are untouched,
2020-02-21 14:49:45 +03:00
Eladash
4d7e53d7a0
cellGameDataCheckCreate(2): Check dirName
2020-02-21 14:49:45 +03:00
Eladash
0c757222cb
Minor improvements to sys_ss_random_number_generator
...
* Replace CELL_EABORT with exception.
* Improve error codes a bit.
* pkg_id == 1 should not return an error if root permission is present.
* Avoid passing vm pointers to native API, use temp buffer instead.
2020-02-21 14:49:45 +03:00
Silent
e005581dda
Gracefully fall back to a null renderer if XAudio2 fails to Init
...
This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent
312fc94daa
Replace XAudio2 implementation with an unified Xaudio2Redist
...
This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Megamouse
0dd417e5f2
Add more game window title options
2020-02-20 20:07:25 +01:00
Eladash
dd85e733d3
Fixup for #7304
2020-02-20 20:31:56 +03:00
Nekotekina
987223da3f
Minor fixup for /dev_flash creation
2020-02-20 14:38:09 +03:00
Nekotekina
78cc36cdd8
Allow empty /dev_flash cfg (fixup)
2020-02-20 14:07:26 +03:00
Nekotekina
da036de3e4
Restore some /dev_flash logic
2020-02-20 12:43:53 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
771eff273b
First part of fixing sign-compare warning (inside be_t).
2020-02-19 22:54:58 +03:00
Eladash
6de91a1691
HLE cellGcmSys: Make IOTable accurate
...
Affects cellGcmAddressToOffset when using addresses above 0xC0000000
2020-02-19 18:11:30 +00:00
Eladash
1aa11440e0
HLE cellGcmSys: Make cellGcmUnmapEaIoAddress accurate
2020-02-19 18:11:30 +00:00
Eladash
df8d0cde4a
RSX/SPU: Accurate reservation access
2020-02-19 18:11:30 +00:00
Eladash
f02b4801b2
Fix max SPURS threads regression
2020-02-18 19:20:40 +00:00
Eladash
727d783959
RawSPU: protect NPC from writes/reads in running state
2020-02-18 18:09:10 +00:00
Eladash
fad8b38b28
sys_spu: protect sys_spu_image members in kernel mode
...
Save relevant info in idm, set sys_spu_image segs and nsegs members to 0.
2020-02-18 18:09:10 +00:00
Nekotekina
8a176de6a1
Restore -Wenum-compare and fix some [=] warnings
2020-02-18 17:37:30 +03:00
Nekotekina
c48ceafc15
sys_sync.h: fix warning (signed prio)
2020-02-18 14:53:23 +03:00
Nekotekina
ee6494c14b
Use strcpy_trync in cellAvConfExt.cpp (silence warnings)
2020-02-18 14:53:23 +03:00
Nekotekina
f08c778d2c
Use more starts_with/ends_with.
...
Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Nekotekina
244e74ebe2
Try to ignore some annoying warning (seems CIB)
2020-02-17 20:56:03 +03:00
Megamouse
7a7ac625cd
move enum formatters from system to config files
2020-02-17 15:08:17 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Eladash
812d03894b
PPU exec/ovlm ldr: restrict allocations
2020-02-16 22:48:23 +02:00
kd-11
5e6b1003ec
vk: Only declare explicit subpass dependencies for RADV
2020-02-16 18:00:06 +03:00
Eladash
c1bdaccd8c
sceNpTrophyRegisterContext: Fix off by one progress callbacks count
2020-02-15 23:32:29 +01:00
Eladash
4421831c8b
sceNpTrophyRegisterContext: Fix values passed to first callback
2020-02-15 23:32:29 +01:00
Eladash
d03804b523
Fix sceNpTrophyGetTrophyInfo
...
* Only writeback data on success.
* Fix a typo on error code of invalid trophy ID.
2020-02-15 23:32:29 +01:00
Megamouse
ee54ba970a
GUI: add custom title format to settings dialog
2020-02-15 20:33:02 +01:00
kd-11
23f1515448
vk: Explicitly declare null subpass dependencies
...
- We do not want any actual dependencies, but it turns out removing them
entirely makes the driver add even worse dependencies.
2020-02-15 21:45:25 +03:00
Eladash
299af768e8
HLE cellGcmSys: Make cellGcmAddressToOffset accurate
2020-02-15 14:07:52 +03:00
Eladash
04e0bf2eff
Whitespace fix after #7087
...
Was this close to enter programmers' hell.
2020-02-15 11:37:13 +03:00
Eladash
cdda19c79f
Fix recursive locking in sceNpTrophyUnlockTrophy
2020-02-15 10:41:15 +03:00
Eladash
fa9330d0e0
Log returned reqspace in sceNpTrophyGetRequiredDiskSpace
2020-02-15 10:41:15 +03:00
Eladash
1d4595a349
Idm: Minor assert fix
2020-02-15 10:41:15 +03:00
Eladash
9344b21484
rsx: Unify FIFO recovery methods
...
TODO: Maybe consider fifo stack content when recovering.
2020-02-14 17:11:26 +03:00
Eladash
07f300a14e
rsx: ZCULL typo fix
2020-02-14 17:11:26 +03:00
Eladash
ddeb39d8de
HLE cellGcmSys: Fix unmapping
2020-02-14 17:11:26 +03:00
Nekotekina
0d7aa5e310
GUI: implement custom title format
...
New option "Window Title Format" in Misc.
Backward compatible with FPS disabler.
Make rpcs3:::get_branch() return string_view.
2020-02-13 21:24:52 +03:00
Eladash
78c49e7331
cellSearch: another memory access fix
2020-02-12 20:02:18 +03:00
Eladash
9760053c8c
cellSearch: Fix id memory access ( #7476 )
2020-02-12 18:17:45 +03:00
Silent
3006b003c4
Implement links as a cellSearch specific concept
...
Linking in VFS is done only from cellSearchPrepareFile and works
by mounting virtual files to host FS files
2020-02-12 12:49:02 +03:00
Silent
e30637351e
Move SearchState to a fxo object so it resets with emulation
2020-02-12 12:49:02 +03:00
Silent
d2b83c69bb
cellSearch updates from Brolijah
...
Co-authored-by: Brolijah <brolijahrh@gmail.com>
2020-02-12 12:49:02 +03:00
Nekotekina
bcbe324534
geometry.h: make conversion operators explicit
...
It requires static_cast<> to call them.
2020-02-11 13:21:45 +03:00
Eladash
dcb30df7c8
rsx capture: Fix capture recovery after a crash
2020-02-10 21:39:39 +00:00
Eladash
bdab26ec09
rsx: rewrite io mappings
...
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00