kd-11
99e6b19025
gl: C++ things
2026-05-06 02:10:14 +03:00
kd-11
3d6773dd25
vk/pipe-compiler: Allow external definition of graphics properties during async compilation
2026-05-06 02:10:14 +03:00
kd-11
d36a4bd858
vk/interpreter: Separable shader cache for the interpreter
2026-05-06 02:10:14 +03:00
kd-11
26db44b3b3
gl/interpreter: Make use of r-w locking mechanisms
2026-05-06 02:10:14 +03:00
kd-11
a6c3ef350a
vk: Interpreter bringup to restore previous functionality
...
- Get basics working again along with some prep-work for enhancements
2026-05-06 02:10:14 +03:00
kd-11
f3d0c3ba28
gl: Implement async optimized interpreter build
2026-05-06 02:10:14 +03:00
kd-11
97c7d069ac
gl: Disable hard requirement for bindless texture to use the interpreter
...
- I never got around to porting the implementation to use bindless correctly
2026-05-06 02:10:14 +03:00
kd-11
af7ae45888
rsx/gl: Upgrade interpreter model to use a minimal set of reusable pipelines as a base
...
- We generate optimized variants in the background if we have a partial miss
- A full miss is impossible
2026-05-06 02:10:14 +03:00
kd-11
5c4b0a165b
gl/interpreter: Separable shader objects
...
- We use a real cache for separate VS and FS objects
2026-05-06 02:10:14 +03:00
kd-11
af2af23306
gl/interpreter: Implement async variant generation
2026-05-06 02:10:14 +03:00
kd-11
59f54caf08
gl: Strengthen RAII guarantees for some more objects
2026-05-06 02:10:14 +03:00
kd-11
b3ac8127ea
vk: Prebuild base interpreter variants
2026-05-06 02:10:14 +03:00
kd-11
90ea92d93b
gl: Fix crash when closing shader loading dialog
2026-05-06 02:10:14 +03:00
kd-11
f694000454
rsx: Fix shader interpreter variants generation
2026-05-06 02:10:14 +03:00
kd-11
b2daaff29f
rsx/gl: Implement shader interpreter variant precompilation
2026-05-06 02:10:14 +03:00
Vishrut Sachan
d93d9b2c5a
game_list: Fix ISO cache bypass in is_from_yml branch for multi-game ISOs ( #18683 )
...
Fixes regression from #18546 and #18679 .
## Problem
The is_from_yml ISO branch constructed iso_archive unconditionally,
bypassing the cache check inside add_game, making the cache write-only
for yml-sourced ISOs.
## Fix
Added a lightweight index cache entry (iso_path + "//index") storing the
subdir list + mtime. On hit, skips archive construction entirely. On
miss, walks as before and writes the index
2026-05-05 11:14:16 +02:00
MarkosTh09
4f23f5505a
fix minor issues with rpath logic
2026-05-05 09:47:20 +09:00
MarkosTh09
69bc124930
add /opt/homebrew to prefix path instead
...
Append to `CMAKE_PREFIX_PATH` and `CMAKE_SYSTEM_PREFIX` instead of using `include_directories()` and `link_directories()`.
This avoids include/link path
pollution and reduces clashes with vendored dependencies. This means that conflicting homebrew packages no longer have to be unlinked to build rpcs3, as system paths are searched last.
2026-05-05 09:47:20 +09:00
MarkosTh09
056a8ba1b1
macos: hack to fix homebrew rpath issues
2026-05-05 09:47:20 +09:00
Megamouse
350e7b09f5
Update SDL to 3.4.8
2026-05-04 18:18:32 +02:00
Megamouse
1899b61fa5
Update FAudio to 26.05
2026-05-04 18:18:32 +02:00
xperia64
773808169e
Move multi-game ISO parsing code path to proper location
2026-05-04 06:57:12 +02:00
Haxy
a6fb0c8931
Restore 0.85 compatibility for PS3 Binary Decryption
...
0.85 elfs break here due to them not having a version header offset.
Very unlikely these elfs will ever load but its useful to be able to decrypt them at least.
Co-authored-by: Elad <18193363+elad335@users.noreply.github.com>
2026-05-03 14:27:10 +03:00
schm1dtmac
155883ea2a
Update MoltenVK and restore Game Mode support (as the relevant MVK regression has been fixed)
2026-05-03 12:38:42 +02:00
Vishrut Sachan
ca87d103fd
game_list: Add multi-game collection support for ISO format discs
2026-05-03 10:14:44 +03:00
Elad
5dd7792c3d
Remove vm_ref.h
2026-05-03 08:03:28 +03:00
Megamouse
e8cd6f4ef6
Win: Update ffmpeg to 8.1
2026-05-02 08:24:33 +02:00
schm1dtmac
b6ed4201df
Correct the MVK build config
2026-05-01 05:38:31 +02:00
Megamouse
c25e3e33ac
Update curl to 8.20.0
2026-04-30 20:41:35 +02:00
Megamouse
a8dd053593
Fix some warnings
2026-04-30 20:41:35 +02:00
Megamouse
66d2bc3dd5
Qt: Add timeouts and abort logic to downloader
2026-04-30 20:41:35 +02:00
kd-11
d773a3f94e
ci: Bump docker version and use rpcs3 dropbox URL for vulkan SDK
2026-04-30 18:58:08 +03:00
kd-11
4e0995744a
vk: Fix shader interpreter
2026-04-30 18:58:08 +03:00
kd-11
80c1c5dd6d
vk: Use bulk allocator for FP and VP constant blocks to reduce wastage
2026-04-30 18:58:08 +03:00
kd-11
91a8c56c37
vk: Use UBO for basic transform constants
...
- Instancing still uses SSBOs, but that's ok. 95% of draw calls are uninstanced anyway.
2026-04-30 18:58:08 +03:00
kd-11
5144a999b3
vk: Use UBO for vertex environment block
2026-04-30 18:58:08 +03:00
kd-11
3b1abec405
rsx/vk: Implement bulk aligned allocator
...
- Avoids wasting space and allows use of natural arrays in shaders
2026-04-30 18:58:08 +03:00
kd-11
8b02f46e67
rsx: Handle edge case where window size falls outside memory range
2026-04-30 18:58:08 +03:00
kd-11
41e6cbbb5a
vk: Fix build on linux CI using outdated SDK
2026-04-30 18:58:08 +03:00
kd-11
ed7f1aa17c
vk: Fix UBO alignment mismatch on fragment constants binding
...
- Fragment constants are of dynamic size, so this isn't totally unexpected.
- NVIDIA GPUs have terrible UBO alignment requirements
2026-04-30 18:58:08 +03:00
kd-11
5839ad9c70
vk: Use UBOs for critical per-fragment data
2026-04-30 18:58:08 +03:00
kd-11
9c725935dc
CI: use dropbox for vulkan SDK installer
2026-04-30 18:58:08 +03:00
kd-11
108276c076
vk/data-heap: Implement a caching sliding window buffer view system
2026-04-30 18:58:08 +03:00
kd-11
82a4ff051e
vk: Upgrade Vulkan SDK to 1.4.341
2026-04-30 18:58:08 +03:00
kd-11
d1c8073106
rsx: Upgrade SPIRV generation to SPIRV 1.5 for vulkan.
2026-04-30 18:58:08 +03:00
kd-11
3829802699
3rdparty: Update glslang to release 16.2.0
2026-04-30 18:58:08 +03:00
kd-11
46bbbd2056
vk: Fix missing TRANSFER->FRAGMENT barrier for shadowed blocks
2026-04-30 18:58:08 +03:00
kd-11
cbbf52878a
vk: Simplify manual heap flush for shadowed blocks
2026-04-30 18:58:08 +03:00
kd-11
278daddd2a
rsx/util: Add a simple wrapper for simple_array<T>::for_each
...
- Just calls std::for_each behind the scenes but it's a lot more convenient
2026-04-30 18:58:08 +03:00
kd-11
48e2d808c9
rsx/util: Add simple_array<T>::filter
2026-04-30 18:58:08 +03:00