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https://github.com/RPCS3/rpcs3.git
synced 2026-05-07 13:37:46 +00:00
rsx/gl: Implement shader interpreter variant precompilation
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parent
d93d9b2c5a
commit
b2daaff29f
6 changed files with 121 additions and 19 deletions
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@ -550,6 +550,7 @@ target_sources(rpcs3_emu PRIVATE
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RSX/Program/GLSLCommon.cpp
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RSX/Program/ProgramStateCache.cpp
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RSX/Program/program_util.cpp
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RSX/Program/ShaderInterpreter.cpp
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RSX/Program/SPIRVCommon.cpp
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RSX/Program/VertexProgramDecompiler.cpp
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RSX/GSFrameBase.cpp
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@ -332,8 +332,6 @@ void GLGSRender::on_init_thread()
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{
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m_vertex_instructions_buffer->create(gl::buffer::target::ssbo, 16 * 0x100000);
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m_fragment_instructions_buffer->create(gl::buffer::target::ssbo, 16 * 0x100000);
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m_shader_interpreter.create();
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}
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if (gl_caps.vendor_AMD)
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@ -410,21 +408,31 @@ void GLGSRender::on_init_thread()
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}
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);
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if (!m_overlay_manager)
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if (shadermode == shader_mode::async_with_interpreter ||
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shadermode == shader_mode::interpreter_only)
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{
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m_frame->hide();
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m_shaders_cache->load(nullptr);
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m_frame->show();
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std::unique_ptr<rsx::shader_loading_dialog> dlg = m_overlay_manager
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? std::make_unique<rsx::shader_loading_dialog_native>(this)
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: std::make_unique<rsx::shader_loading_dialog>();
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m_shader_interpreter.create(dlg.get());
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}
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else
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{
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rsx::shader_loading_dialog_native dlg(this);
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m_shaders_cache->load(&dlg);
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if (shadermode != shader_mode::interpreter_only)
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{
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if (!m_overlay_manager)
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{
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m_frame->hide();
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m_shaders_cache->load(nullptr);
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m_frame->show();
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}
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else
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{
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rsx::shader_loading_dialog_native dlg(this);
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m_shaders_cache->load(&dlg);
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}
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}
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}
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void GLGSRender::on_exit()
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{
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// Destroy internal RSX state, may call upon this->do_local_task
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@ -3,9 +3,11 @@
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#include "GLTextureCache.h"
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#include "GLVertexProgram.h"
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#include "GLFragmentProgram.h"
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#include "../rsx_methods.h"
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#include "../Program/ShaderInterpreter.h"
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#include "../Program/GLSLCommon.h"
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#include "Emu/RSX/rsx_methods.h"
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#include "Emu/RSX/Overlays/Shaders/shader_loading_dialog.h"
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#include "Emu/RSX/Program/ShaderInterpreter.h"
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#include "Emu/RSX/Program/GLSLCommon.h"
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namespace gl
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{
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@ -44,10 +46,25 @@ namespace gl
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}
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}
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void shader_interpreter::create()
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void shader_interpreter::create(rsx::shader_loading_dialog* dlg)
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{
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build_program(::program_common::interpreter::COMPILER_OPT_ENABLE_TEXTURES);
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build_program(::program_common::interpreter::COMPILER_OPT_ENABLE_TEXTURES | ::program_common::interpreter::COMPILER_OPT_ENABLE_F32_EXPORT);
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dlg->create("Precompiling interpreter variants.\nPlease wait...", "Shader Compilation");
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const auto variants = program_common::interpreter::get_interpreter_variants();
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const u32 limit = ::size32(variants);
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dlg->set_limit(0, limit);
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dlg->set_limit(1, 1);
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u32 ctr = 0;
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for (auto& variant : variants)
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{
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build_program(variant.first | variant.second);
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dlg->update_msg(0, fmt::format("Building variant %u of %u...", ++ctr, limit));
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dlg->inc_value(0, 1);
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}
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dlg->inc_value(1, 1);
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dlg->refresh();
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}
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void shader_interpreter::destroy()
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@ -5,6 +5,11 @@
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#include <unordered_map>
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namespace rsx
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{
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struct shader_loading_dialog;
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}
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namespace gl
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{
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using namespace ::glsl;
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@ -78,7 +83,7 @@ namespace gl
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interpreter::cached_program* m_current_interpreter = nullptr;
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public:
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void create();
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void create(rsx::shader_loading_dialog* dlg);
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void destroy();
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void update_fragment_textures(const std::array<std::unique_ptr<rsx::sampled_image_descriptor_base>, 16>& descriptors, u16 reference_mask, u32* out);
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58
rpcs3/Emu/RSX/Program/ShaderInterpreter.cpp
Normal file
58
rpcs3/Emu/RSX/Program/ShaderInterpreter.cpp
Normal file
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@ -0,0 +1,58 @@
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#include "stdafx.h"
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#include "ShaderInterpreter.h"
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#include <unordered_set>
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namespace program_common::interpreter
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{
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std::vector<interpreter_variant_t> get_interpreter_variants()
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{
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// Separable passes to fetch all possible variants
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std::unordered_set<u32> fs_masks;
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for (u32 fs_opt = COMPILER_OPT_FS_MIN, fs_opt_bit = fs_opt;
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fs_opt <= COMPILER_OPT_FS_MAX; fs_opt++, fs_opt_bit <<= 1)
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{
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if (fs_opt_bit & COMPILER_OPT_ALPHA_TEST_MASK)
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{
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continue;
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}
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fs_masks.insert(fs_opt);
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}
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// Now we add in the alpha testing variants for all fs variants.
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// Only one alpha test type is usable at once
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std::unordered_set<u32> fs_alpha_test_masks;
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for (u32 alpha_test_bit = COMPILER_OPT_ENABLE_ALPHA_TEST_GE;
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alpha_test_bit <= COMPILER_OPT_ENABLE_ALPHA_TEST_NE;
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alpha_test_bit <<= 1)
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{
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for (const auto& mask : fs_masks)
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{
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fs_alpha_test_masks.insert(mask | alpha_test_bit);
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}
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}
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// VS
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std::unordered_set<u32> vs_masks;
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for (u32 vs_opt = COMPILER_OPT_VS_MIN; vs_opt <= COMPILER_OPT_VS_MAX; ++vs_opt)
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{
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vs_masks.insert(vs_opt);
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}
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// Merge all FS variants
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fs_masks.merge(fs_alpha_test_masks);
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// Prepare outputs
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std::vector<interpreter_variant_t> results;
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for (const auto& vs_opt : vs_masks)
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{
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for (const auto& fs_opt : fs_masks)
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{
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results.push_back({ vs_opt, fs_opt });
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}
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}
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return results;
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}
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}
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@ -1,5 +1,7 @@
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#pragma once
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#include <util/types.hpp>
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namespace program_common
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{
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namespace interpreter
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@ -22,7 +24,15 @@ namespace program_common
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COMPILER_OPT_ENABLE_INSTANCING = (1 << 13),
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COMPILER_OPT_ENABLE_VTX_TEXTURES = (1 << 14),
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COMPILER_OPT_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES
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// Meta
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COMPILER_OPT_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES,
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COMPILER_OPT_ALPHA_TEST_MASK = (0b111111 << COMPILER_OPT_ENABLE_ALPHA_TEST_GE),
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// Bounds
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COMPILER_OPT_FS_MAX = COMPILER_OPT_ENABLE_STIPPLING,
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COMPILER_OPT_FS_MIN = COMPILER_OPT_ENABLE_TEXTURES,
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COMPILER_OPT_VS_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES,
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COMPILER_OPT_VS_MIN = COMPILER_OPT_ENABLE_INSTANCING,
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};
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static std::string get_vertex_interpreter()
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@ -40,5 +50,8 @@ namespace program_common
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;
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return s;
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}
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using interpreter_variant_t = std::pair<u32, u32>;
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std::vector<interpreter_variant_t> get_interpreter_variants();
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}
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}
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