vk: Fix UBO alignment mismatch on fragment constants binding

- Fragment constants are of dynamic size, so this isn't totally unexpected.
- NVIDIA GPUs have terrible UBO alignment requirements
This commit is contained in:
kd-11 2026-04-28 01:16:08 +03:00 committed by kd-11
parent 5839ad9c70
commit ed7f1aa17c

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@ -2016,7 +2016,7 @@ void VKGSRender::load_program_env()
// Fragment constants
if (fragment_constants_size)
{
m_fragment_constants_dynamic_offset = m_fragment_constants_ring_info.alloc<16>(fragment_constants_size);
m_fragment_constants_dynamic_offset = m_fragment_constants_ring_info.alloc<256>(fragment_constants_size);
auto buf = m_fragment_constants_ring_info.map(m_fragment_constants_dynamic_offset, fragment_constants_size);
m_prog_buffer->fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), fragment_constants_size },