gl: Disable hard requirement for bindless texture to use the interpreter

- I never got around to porting the implementation to use bindless correctly
This commit is contained in:
kd-11 2026-04-12 20:08:21 +03:00 committed by kd-11
parent af7ae45888
commit 97c7d069ac
2 changed files with 3 additions and 2 deletions

View file

@ -176,7 +176,8 @@ void GLGSRender::on_init_thread()
rsx_log.warning("Texture barriers are not supported by your GPU. Feedback loops will have undefined results.");
}
if (!gl_caps.ARB_bindless_texture_supported)
// NOTE: We currently aren't using the bindless version of the interpreter
if (false) //!gl_caps.ARB_bindless_texture_supported)
{
switch (shadermode)
{

View file

@ -345,7 +345,7 @@ namespace gl
std::stringstream builder;
builder <<
"#version 450\n"
"#extension GL_ARB_bindless_texture : require\n\n";
"//#extension GL_ARB_bindless_texture : require\n\n";
::glsl::insert_subheader_block(builder);
comp.insertConstants(builder);