lwjgl2-arm64/src/java/org/lwjgl/util/model/Model.java

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/*
* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
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import java.util.Map;
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import org.lwjgl.util.Color;
import org.lwjgl.util.vector.Vector2f;
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/**
* $Id$
*
* Base class for the two kinds of model supported. A Model has a single "material"
* and a single triangular mesh with a single skin, and any number of animations.
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*
* @author $Author$
* @version $Revision$
*/
public abstract class Model implements Serializable {
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public static final long serialVersionUID = 1L;
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/** Model name */
private final String name;
/** Material */
private final String material;
/** Triangles */
private final Triangle[] triangle;
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/** Skin */
private final Vector2f[] skin;
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/** Colour */
private final Color[] color;
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/** The animations: a Map of string names to Frame[] arrays */
private final Map animation;
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/**
* C'tor
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* @param name
* @param material
* @param triangle
* @param skin[]
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* @param color[]
* @param animation
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*/
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public Model(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation) {
this.name = name;
this.material = material;
this.triangle = triangle;
this.skin = skin;
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this.color = color;
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this.animation = animation;
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}
/**
* Get a named animation from the Model
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* @param name The name of the animation
* @return the Frames of an animation (or null, if no such animation exists)
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*/
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public final Frame[] getAnimation(String name) {
return (Frame[]) animation.get(name);
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}
/**
* @return Returns the material.
*/
public final String getMaterial() {
return material;
}
/**
* @return Returns the triangles.
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*/
public final Triangle[] getTriangle() {
return triangle;
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}
/**
* @return Returns the skin.
*/
public final Vector2f[] getSkin() {
return skin;
}
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/**
* @return Returns the color
*/
public final Color[] getColor() {
return color;
}
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/* (non-Javadoc)
* @see java.lang.Object#toString()
*/
public String toString() {
return "Model["+name+"]";
}
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/**
* @return Returns the name.
*/
public final String getName() {
return name;
}
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}