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https://github.com/shadowfacts/lwjgl2-arm64.git
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82 lines
2.3 KiB
Java
82 lines
2.3 KiB
Java
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/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.util.model;
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import java.io.Serializable;
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/**
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* $Id$
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*
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* A simple animated, skinned, boned 3D model, consisting of a single mesh
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* with a single material.
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*
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* @author $Author$
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* @version $Revision$
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*/
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public class Model implements Serializable {
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public static final long serialVersionUID = 1L;
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/** The Mesh */
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private final Mesh mesh;
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/** The animations */
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private final Frame[] frame;
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/**
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* C'tor
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* @param mesh
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* @param frame
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*/
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public Model(Mesh mesh, Frame[] frame) {
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this.mesh = mesh;
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this.frame = frame;
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}
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/**
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* @return the Frames
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*/
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public Frame[] getFrame() {
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return frame;
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}
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/**
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* @return the Mesh
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*/
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public Mesh getMesh() {
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return mesh;
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}
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}
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