/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.model; import java.io.Serializable; import java.util.Map; import org.lwjgl.util.Color; import org.lwjgl.util.vector.Vector2f; /** * $Id$ * * Base class for the two kinds of model supported. A Model has a single "material" * and a single triangular mesh with a single skin, and any number of animations. * * @author $Author$ * @version $Revision$ */ public abstract class Model implements Serializable { public static final long serialVersionUID = 1L; /** Model name */ private final String name; /** Material */ private final String material; /** Triangles */ private final Triangle[] triangle; /** Skin */ private final Vector2f[] skin; /** Colour */ private final Color[] color; /** The animations: a Map of string names to Frame[] arrays */ private final Map animation; /** * C'tor * @param name * @param material * @param triangle * @param skin[] * @param color[] * @param animation */ public Model(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation) { this.name = name; this.material = material; this.triangle = triangle; this.skin = skin; this.color = color; this.animation = animation; } /** * Get a named animation from the Model * @param name The name of the animation * @return the Frames of an animation (or null, if no such animation exists) */ public final Frame[] getAnimation(String name) { return (Frame[]) animation.get(name); } /** * @return Returns the material. */ public final String getMaterial() { return material; } /** * @return Returns the triangles. */ public final Triangle[] getTriangle() { return triangle; } /** * @return Returns the skin. */ public final Vector2f[] getSkin() { return skin; } /** * @return Returns the color */ public final Color[] getColor() { return color; } /* (non-Javadoc) * @see java.lang.Object#toString() */ public String toString() { return "Model["+name+"]"; } /** * @return Returns the name. */ public final String getName() { return name; } }