2004-04-18 20:59:49 +02:00
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/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.util.model;
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import java.io.Serializable;
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2004-04-18 21:30:32 +02:00
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import java.util.Map;
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2004-04-18 20:59:49 +02:00
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2004-04-20 22:39:52 +02:00
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import org.lwjgl.util.vector.Vector2f;
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2004-04-18 20:59:49 +02:00
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/**
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* $Id$
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*
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2004-04-20 22:39:52 +02:00
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* Base class for the two kinds of model supported. A Model has a single "material"
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* and a single triangular mesh with a single skin, and any number of animations.
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2004-04-18 20:59:49 +02:00
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*
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* @author $Author$
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* @version $Revision$
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*/
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2004-04-20 22:39:52 +02:00
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public abstract class Model implements Serializable {
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public static final long serialVersionUID = 1L;
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2004-04-19 23:54:58 +02:00
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/** Material */
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private final String material;
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/** Triangles */
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private final Triangle[] triangle;
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2004-04-18 20:59:49 +02:00
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2004-04-20 22:39:52 +02:00
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/** Skin */
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private final Vector2f[] skin;
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2004-04-18 21:30:32 +02:00
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/** The animations: a Map of string names to Frame[] arrays */
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private final Map animation;
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2004-04-18 20:59:49 +02:00
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/**
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* C'tor
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2004-04-19 23:54:58 +02:00
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* @param material
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* @param triangle
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2004-04-20 22:39:52 +02:00
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* @param skin[]
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2004-04-19 23:54:58 +02:00
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* @param animation
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2004-04-18 20:59:49 +02:00
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*/
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2004-04-20 22:39:52 +02:00
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public Model(String material, Triangle[] triangle, Vector2f[] skin, Map animation) {
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this.material = material;
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this.triangle = triangle;
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this.skin = skin;
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this.animation = animation;
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2004-04-18 20:59:49 +02:00
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}
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/**
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* Get a named animation from the Model
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* @param name The name of the animation
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* @return the Frames of an animation (or null, if no such animation exists)
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*/
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public final BoneFrame[] getAnimation(String name) {
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return (BoneFrame[]) animation.get(name);
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}
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/**
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2004-04-19 23:54:58 +02:00
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* @return Returns the material.
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*/
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public final String getMaterial() {
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return material;
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}
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/**
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* @return Returns the triangles.
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*/
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public final Triangle[] getTriangle() {
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return triangle;
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}
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2004-04-19 23:54:58 +02:00
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/**
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* @return Returns the skin.
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*/
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public final Vector2f[] getSkin() {
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return skin;
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}
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2004-04-18 20:59:49 +02:00
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}
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