lwjgl2-arm64/src/java/org/lwjgl/util/model/Model.java

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/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
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import java.util.Map;
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/**
* $Id$
*
* A simple animated, skinned, boned 3D model, consisting of a single mesh
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* with a single material. The model's internal format is optimised for RAM storage;
* no metadata is held in memory - in other words this is not a good class to use
* for, say, a 3d modelling application.
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*
* @author $Author$
* @version $Revision$
*/
public class Model implements Serializable {
public static final long serialVersionUID = 1L;
/** Material */
private final String material;
/** Vertices */
private final Vertex[] vertex;
/** Triangles */
private final Triangle[] triangle;
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/** The animations: a Map of string names to Frame[] arrays */
private final Map animation;
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/**
* C'tor
* @param material
* @param vertex
* @param triangle
* @param animation
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*/
public Model(String material, Vertex[] vertex, Triangle[] triangle, Map animation) {
this.material = material;
this.vertex = vertex;
this.triangle = triangle;
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this.animation = animation;
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}
/**
* Get a named animation from the Model
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* @param name The name of the animation
* @return the Frames of an animation (or null, if no such animation exists)
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*/
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public Frame[] getAnimation(String name) {
return (Frame[]) animation.get(name);
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}
/**
* @return Returns the material.
*/
public String getMaterial() {
return material;
}
/**
* @return Returns the triangles.
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*/
public Triangle[] getTriangle() {
return triangle;
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}
/**
* @return Returns the vertices
*/
public Vertex[] getVertex() {
return vertex;
}
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}