/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.model; import java.io.Serializable; import java.util.Map; /** * $Id$ * * A simple animated, skinned, boned 3D model, consisting of a single mesh * with a single material. The model's internal format is optimised for RAM storage; * no metadata is held in memory - in other words this is not a good class to use * for, say, a 3d modelling application. * * @author $Author$ * @version $Revision$ */ public class Model implements Serializable { public static final long serialVersionUID = 1L; /** Material */ private final String material; /** Vertices */ private final Vertex[] vertex; /** Triangles */ private final Triangle[] triangle; /** The animations: a Map of string names to Frame[] arrays */ private final Map animation; /** * C'tor * @param material * @param vertex * @param triangle * @param animation */ public Model(String material, Vertex[] vertex, Triangle[] triangle, Map animation) { this.material = material; this.vertex = vertex; this.triangle = triangle; this.animation = animation; } /** * Get a named animation from the Model * @param name The name of the animation * @return the Frames of an animation (or null, if no such animation exists) */ public Frame[] getAnimation(String name) { return (Frame[]) animation.get(name); } /** * @return Returns the material. */ public String getMaterial() { return material; } /** * @return Returns the triangles. */ public Triangle[] getTriangle() { return triangle; } /** * @return Returns the vertices */ public Vertex[] getVertex() { return vertex; } }