mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
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* Update messaging list separator insets
* Dont show unread messages or notifications for emoji reactions matching iMessage.
* Restore ble state method (#1416)
* Restore BLE State
* Log privacy
* AccessoryManager to handle restored connection
* Comment task out
* Update restore state function based on conversation with jake
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Two Column Node List (#1425)
* Restore BLE State
* Log privacy
* AccessoryManager to handle restored connection
* Comment task out
* Switch the node list to a two column layout
* Keep asian translations of channel details string
* Update restore state function based on conversation with jake
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* always show node list search bar
* Update auto correct modifier
* Dont show online animations for ios 17, remove online animation from node map, remove online circle from position popover
* Work in progress.
* Update detents
* Gate the discovery process while restoring
* Use geometry reader to size weather tiles on node details
* Update BLE Transport
* Update location weather condistion styles
* Log privacy in didReceive
* Remove extra dividers from admin key config, fix onboarding typo
* Bump minimum catalyst target
* Bump mac target version
* Use @FetchRequest for UserList to try and use less memory on ios 17
* Revert change to @fetchrequest
* Stab in the dark for Devices crash
* Updated UserList (back?) to @FetchRequest
* Set mac minimum to 15
* Nil out continuation after use
* Use @FetchRequest for the node list to stop crashes on iOS 17
* Handle failed connections during restoration
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Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update protos
* Update protos
* Remove stale keys
* Serbian translations update (#1422)
* Log privacy
* Add Serbian translations
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Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>
* Clarify public key sub-text in security settings (#1412)
* Clarify public key sub-text in settings
* Trigger lint
* freq slot num pad (#1410)
* kill keyboard toolbar on lora config
* delete extranious scrollDismissesKeyboard
* Properly set catalyst target
* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Views/Settings/Config/SecurityConfig.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Enums/DeviceEnums.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Make current location nilable, remove log spam
* clean up toUser logic
* Fix telemetry entity not added in nodeInfoPacket
* fix typo: powerMetrics.hasChXCurrent mismatch
* Duplicate decoding of telemetry.current removed
* Clean up mesh map fetch request and distance filter logic
* Revert attempt to fix message logic
* Bump datadog version
* Missing message fix, attempt #2 (#1431)
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
* Retry fewer times for longer
* Revert "Missing message fix, attempt #2 (#1431)" (#1432)
This reverts commit a96d318adb.
* Make retry 2 seconds
* Add back link to node details from position popover without navigation stack and link, clear notifications when deleting database
* Add clear notifications function
* Link from channel messages to node info
* Link to node details
* Discovery on retry fix
* Discovery on retry fix fix
* Add contact to device node db if you get an encrypted send faild routing error
* Seperate channel message view into two views for better performance.
* Refactor User Message List
* Update device hardware
Add liquid glass to config save button
* Save button cleanup
* Update button structure on users view
* Move encrypted send logic out of the router. Update protos
* Restore node long- and short- names (#1442)
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLEConnection.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Revert routing error
* Toggle for enabling device telemetry broadcast enable
* Update
* Enhancements for interval dropdowns (#1445)
* Cleanup
* Fix core data version
* Add never to update interval
* Device telemetry Enabled Boolean (#1446)
* Update core data and interval picker
* Move formatter
* Rework to nest options under enabled
* Clearer names
* Safer devicehardware api call, remove node history filter from mesh map
* Fix build
* Simplify mesh map filter
* Remove stale translation keys
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Dašić <dasic.nikola@yandex.com>
Co-authored-by: Spencer Smith <dontaskspencer@gmail.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
72 lines
2 KiB
Swift
72 lines
2 KiB
Swift
import SwiftUI
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import MapKit
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import CoreLocation
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struct AnimatedNodePin: View, Equatable {
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let nodeColor: UIColor
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let shortName: String?
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let hasDetectionSensorMetrics: Bool
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let isOnline: Bool
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let calculatedDelay: Double
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private let swiftUIColor: Color
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init(nodeColor: UIColor, shortName: String?, hasDetectionSensorMetrics: Bool, isOnline: Bool, calculatedDelay: Double) {
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self.nodeColor = nodeColor
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self.shortName = shortName
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self.hasDetectionSensorMetrics = hasDetectionSensorMetrics
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self.isOnline = isOnline
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self.calculatedDelay = calculatedDelay
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self.swiftUIColor = Color(nodeColor)
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}
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var body: some View {
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ZStack {
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// Pass the calculatedDelay to the PulsingCircle view
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if isOnline {
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if #available(iOS 18, macOS 15, *) {
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PulsingCircle(nodeColor: nodeColor, calculatedDelay: calculatedDelay)
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}
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}
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if hasDetectionSensorMetrics {
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Image(systemName: "sensor.fill")
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.symbolRenderingMode(.palette)
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.symbolEffect(.variableColor)
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.padding()
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.foregroundStyle(.white)
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.background(swiftUIColor)
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.clipShape(Circle())
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} else {
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CircleText(text: shortName ?? "?", color: swiftUIColor, circleSize: 40)
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}
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}
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}
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static func == (lhs: AnimatedNodePin, rhs: AnimatedNodePin) -> Bool {
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return lhs.nodeColor == rhs.nodeColor &&
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lhs.shortName == rhs.shortName &&
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lhs.hasDetectionSensorMetrics == rhs.hasDetectionSensorMetrics &&
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lhs.isOnline == rhs.isOnline &&
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lhs.calculatedDelay == rhs.calculatedDelay // Include calculatedDelay to ensure changes in animation timing trigger UI updates
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}
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}
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struct PulsingCircle: View {
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let nodeColor: UIColor
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let calculatedDelay: Double
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@State private var isPulsing = false
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var body: some View {
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Circle()
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.fill(Color(nodeColor.lighter()).opacity(0.4))
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.frame(width: 55, height: 55)
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.scaleEffect(isPulsing ? 1.2 : 0.8)
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.animation(
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.easeInOut(duration: 0.8).repeatForever(autoreverses: true).delay(calculatedDelay),
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value: isPulsing
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)
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.onAppear {
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isPulsing = true
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}
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}
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}
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