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* MeshMap: change onMapCameraChange frequency to .onEnd so that zooming doesn't cause continuous SwiftUI reevaluation on every frame * MeshMapContent: factor out reducedPrecisionMapCircles into a separate function * MeshMapContent: when multiple reducedPrecisionCircles have the same (lat,lon,radius), just draw one (big perf boost in dense areas) |
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| .. | ||
| Actions | ||
| Map | ||
| Metrics Columns | ||
| PreferenceKeys | ||
| NodeDetail.swift | ||
| NodeFilterParameters.swift | ||
| NodeInfo.swift | ||
| NodeInfoItem.swift | ||
| NodeListFilter.swift | ||
| NodeListItem.swift | ||
| ScrollToBottomButton.swift | ||
| ShareContactQRDialog.swift | ||