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* MeshMap: change onMapCameraChange frequency to .onEnd so that zooming doesn't cause continuous SwiftUI reevaluation on every frame * MeshMapContent: factor out reducedPrecisionMapCircles into a separate function * MeshMapContent: when multiple reducedPrecisionCircles have the same (lat,lon,radius), just draw one (big perf boost in dense areas) |
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| .. | ||
| Connect | ||
| Helpers | ||
| Layouts | ||
| Messages | ||
| Nodes | ||
| Onboarding | ||
| Settings | ||
| ContentView.swift | ||